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Everything posted by Noctoras
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the tech (enfusion, eden) has and will change(ed), though .. but I don't think Brian is interested in a map extension, it would make quick PvP even more complicated.
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I tend to agree. Loot zones, loot spawns, player spawns is all designed to make us move inland and to kill each other at NWAF, Tisy or Myshkino. Not my cup of "sandbox". But obviously most people appreciate it and granted, it doesn't kill gameplay, so it's probably a fair deal ;)
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Yep, I think it is a newbie sniper pritection - given the amount of spwans in Novo it probably made sense to extend the fog to Novo. But true, a fog only at the coast and permanently there has something surreal
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The Melee combat....Worst shit i have seen in any game.
Noctoras replied to Evilsausage's topic in General Discussion
Granted, a refined melee system is useless, as long as guns are as easy to obtain as smarties in a supermarket. I don't like it, but I do understand the reasoning. -
Indeed. If they release beta in 2016, it translates into "we just skipped a lot of content in order to release the game" This might mean waiting forever. Communication is not what they are best at.
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I am quite open when it comes to criticism as well, BUT in your statements, lots are simply not true. - most people will have a gun with matching ammo in less than 30 minutes. Which is way too easy in my opinion, since guns should not be more common than food, but often they are. If you play a sandbox or survival game, you shouldn't just stumble upon tons of ammo and guns. Surviving should be difficult. It is a daring task to sneak around an armed group unnoticed, when you only have a melee weapon. It's fun as well. If youz want to be ready for a shoot out ion 2 minutes, there are a lot of other games on the market. In my opinion, getting guns and ammo is still way too easy. With my current char, my toughest task was to decide whether to drop my SVD with mag and ammo for an M4 or not ... I don't like this kind of trouble. - Loosing players quick? have a look at steam charts. Last time we had as many peak players as we currently have was March 2015. So we are not looking at a game bordering death. Granted, ARK or Rust do attract more players, but DayZ left its decline with 0.60 gewtting online,.
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Reminder - need to know what server you were last on?
Noctoras replied to Mookie (original)'s topic in New Player Discussion
The server browser needs a major rework most important: allow for a quick report function, so that people dont have to go through a complicated form procedure to report abusive servers or servers not sticking to the rules (just look at all the join / kick ones since like forever) second: make the history tab somewhat useful, so that you can see which server you were last on third: the friends tab should show which friend is on which server fourth: when login queues are implemented, length of queue / number of waiting should be displayed -
0.59 just is not prone to crashing, so I assume you are talking about 0.60 when complaining about uptimes.
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If Uptime is your primary concern, why on earth do you play experimental instead of stable? You deliberately choose a branche, where servers are bound to crash, yet complain when they actually do?
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Letter from a noob serial killer looking for his first kill.
Noctoras replied to Vertigo[PT]'s topic in New Player Discussion
Indeed, most innovative role play ever, I don't think anyone snipes in this game ... -
Reviewers often do not make a difference between a partly toxic community and the game content. Neither do they make a difference between game content and gameplay. So take it with a grain of salt. On the other hand, the extreme emphasis on guns guns and more guns led - at least on stable branch - to a non-innovative KOS shooter with permadeath. There just is no content to strive for apart from shooting other players currently, which in itself also validates a negative or sceptical review. But many people give a negative opinion for al lthe wrong reasons like bugs.
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oh yes, finally a medical suggestion again. Make sickness, injury and medication relevant. I like your umble suggestion Further points: More illnesses and Different classes of antibiotics, Small surgery as a skill acquired by books (splints and more) vaccinations (unvaccinated gunshot wound could cause tetanus - more than realistic) prolongued vertigo after a melee hit to the head making it for maybe an hour impossible to shoot your gun reliably and also to sprint .... There are so many possibilites associated with the medical field, it would be a shame not to use them :)
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You would not need more cars, but a different spawn system. With the current system, within hours after server start, big groups will take all vehicles they can take for their base. Log in a day later and you will not find a vehicle unless you rob a base. All vehicles spawning at server start might not be the best solution.
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I hear you. Then again, will a mindless predator simply queue at your door? Will he even consider (which implies thought) sticking to towns? Basically, a mindless predator would just move anywhere in my book, so having them all limited to some blocks of concrete doesn't make sense to me. As for the doors, I don't mean in the sense of turning the door knob, I rather mean that they just try brute force to knock a door down. I see that a mindless predator might see a wall and stop instinctively. However, a mindless predator will not mind open fields at all, more game, more animals, less obstacles for the hunt.
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Hopefully not only in urban environments. No reason that you should not stumble upon a lone zed out in the woods. Of course less frequent due to less prey ... but it should be possible. Just like zeds should be able to "open" doors by brute force. Right now they are rather politely queuing in front of your door instead of trying to get to you.
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There currently is a thread in reddit regarding that and I think, it's a valid point. After a server wipe, it will only take a couple of hours and then all cars will be stashed away for forever, especially on private hives. Looking for a car the day after a new patch has been uploaded? Pointless. I do not know how specifically a better spawn system would or could look like, but maybe not all vehicles spawning at once after a wipe? Discuss.
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Ha, this makes me hopeful. Punching, melee .... this is stuff you can fight against or run from. So much better than spawning in and just being sniped. Just been to 0.60 for like 10 minutes, but reading that I have a very small hope that guns are not all over the place. I don't really believe that the gun inflation has stopped, but hey, why should I not hope :P
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Player stats shouldn't show players killed
Noctoras replied to WilliamTheConqueror's topic in General Discussion
ah, no, I stopped drinking beer when I quit smoking, but feel free to come over for a good wine. You just need to have a good time filler and you'll soon feel at home over there with us ;) I want to take this even further. Why not have some skills reserved to you having "consumed" a book on something, i.e. you find a first aid fibula and only then can craft splints. Or a hunting book for crafting bows. I doubt many of us could craft a decently working bow just like that. Or a book on electricity and you could get a generator for the fridge in your base going. Not saying that it should be implemented with these specific skills, but generally books offer so much potential that it's sad to see them unused. Of course general survival guides as mentioned would be cool as well. -
Good post, thank you
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Usually talking or posting English is not much of a problem for me, nonetheless sometimes I unintentionally don't get across what I mean - there's always a potential for improvement for me, not only in computer games, so feel free to call me out, if I make weird or repetitive mistakes. :)
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Cutting up bodies (i.e cut head, arms, legs)
Noctoras replied to Jean Valjean's topic in Suggestions
Truth to be told, the thought of humans putting heads on poles is not far fetched in human history, no need to bash the OP for that. It sure is no good taste, but it has been done a lot in human history -
I was actually aiming for a different statement - maybe language bareer, English ain't my first one / mother tongue (wise Rags probably will find a way to make fun of some mistake in this post as well... well, good on him...) . I meant that some of the currently named blockers should not be blockers for exp. release, since buggy patches are basically constituting an experimental branch. If only polished versions are published, you would not need an exp. branch. As for dev communication, a lot has been said about it being insufficient and / or inadequate and it definitely has been. I think not even the devs doubt that, if they ask themselves. Development isn't going smooth, I think that much is indeed obvious by now, but I don't want to join in in the rumour mill. Well, congratulations for having a good laugh on a non native speaker I guess. May the language superiority be with you.
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I am still amazed, how people manage to stay in that imaginary dreamworld for prolongued periods of time. Stockholm syndrome possibly? Some people can be vocal critics, but given a little cookie in a status report they start to be the most reverent believers for some days again before the cycle repeats itself. A perfect game? in 2025? With 2,361 guns but still no coherent medical system? It might yet become a good game, although I do not believe in it anymore. But perfect? A real sandbox? Never. And aiming for a polished product in the end does not exclude buggy alphas beforehand. This is what Alpha and Experimental should be there for. Obviously currently Experimental is not experimental, since loot bugs and other typical experimental "features" are now being handled as blockers for release.
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it's a multiplayer game, no fun in lone wolve waiting ;)
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I reckon waiting becomes more interesting than playing. When the update is out within half an hour all new items will be found and posted, same goes for new crafting recipees and else. Waiting on the other hand is more immersive. Every day people check the steam db, the forums and several twitter accounts, more anxious for a "hello folks" from a developer than for a shootout in Cherno. Tense moments when a post by Hicks appears only to be followed by despair when it is yet another threat on other issues. The waiting game keeps you tense for months, only interrupted by small moments of announcements (maybe december ... february ... sooner than folks think). Once the update is out, the forum bursts with new posts for some hours before the questions on 0.61 are coming up and "WaitZ" goes into another round. Maybe "WaitZ" is a game in its own regard. Highly immersive with tense moment every day, unpredictable live interaction with devs, not knowing whether you will receive a helpful, detailed post or a hint to bugger off. I come to think "WaitZ" might be the real deal out there. Survive the wait and see you in Forumrus :-) Just for the record: This post is not meant to be offensive or dismissive towards anyone. Please handle with care and keep this post out of the reach of children. Do not microwave. Thank you.