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Everything posted by Noctoras
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surplus post
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Fun fact, that was in 2014, if that's in line with your registration here, and most of this stuff doesn't even work come 2017 either.
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Skill system in its planned form looks like another opportunity lost. I though the skill system as planned was bad already. Now they give an update and make bad matters worse. But yeah, new gun #1,283 will come and definitely change gameplay a lot...
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These map changes will bring back NEAF era emptiness of the west.
Noctoras replied to Connect3d's topic in General Discussion
Takes away some of the all too obvious king of the hill development. a step in the right direction in my opinion. I have't really played any 0.61, though, so I cannot tell the practical effect of these changes. Positive, though! -
True. However, the very civil cirtics thread by another poster has been deleted by a mod without comment. So don't be surprised to only see the "yay BI" here. And yet people wonder why the official forums haven't been able to attract more posters than its peers ...
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Not sure if I'll make it till 1.0, but I am inclined to assume that modding will be the nail in the coffin. The player numbers are already dwindling and only time will tell, if they do themselves a favor with heavy PvP leaning (people might well prefer Arma, Battlefield or other games for that) and modding (splitting the remaining community). I am actually pretty curious, if it will work out the way people have in mind. Will def keep track of development. Safe travels, survivors
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Well, they have been roughly stating what is to come in this week's status report. This includes base building, electricity, character life span, new vehicles and - god help it - even more guns. That's what got me disheartened at that point and thus I quit believing in a major rework of survival aspects.
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I know I am not the person adressed with this post, yet, given the new status report and the basic roadmap on what there is to come (and more important it basically says what is NOT to come), I think I want to elaborate on PvP / PvE as well, I hope this is okay. As I just posted under the status report, I think they are neglecting the survival aspect and are not that interested in it. Hicks comes from Arma, so that might explain why under him the game revolves around guns ("havin no gun is boring") and has little room for other stuff. As the status report touched what's still to come, I think I can state that I am disheartened / disappointed to some extent. Electricity could be used in a civil way, but I see much of it going into base defence etc. Other than that the "feature backlog" is related to Pew Pew directly or indirectly. The neglect shows best in the medical system, which is incredibly barren, yet would hold lots of potential. Food and drink as well as the char system (in the way it is implemented) look like wasted opportunities as well. I mean, character skills will allow you to do some things quicker, but not have unique skills? Books are just junk items ... instead of making them items for the acquisition of skills or give them another purpose. Sometimes it looks like Dean had plans for a survival game and with Hicks taking over, guns, guns and more guns and vehicles seemed to get priority. Of course that also has its merits and there is the Arma audience for it, but it's not what I would call a good survival game. Not even the sandbox aspect remains. Loot is reshuffled in a way that everyone is lured to the North West PvP arena (encompassing NWAF, Myshkino, Tisy, Heli crashes). So it's no more the "roam whereever you want to roam and do what you want to do" .... rather "you can go wherever you want, but if you want to have decent stuff, go north west). Sort of a king-of-the-NW concept without explicitly restricting the area to the North West. As for the zombies, they are shaping out quite well and Iappreciate that, giving the game more of a challenge. Together with wolves I really can see that getting to a good point, albeit I wish a lone zed would also roam the woods every once in a while. It just doesn't feel right that a city limit is a zombie cage. (I know, there is wolves, but this doesn't make the point void). Yet the zombie situation might well come out good. The graphics are no doubt the strong side of the game and they will sure be helpful for the immersion. The game might just not exactly be my cup of tea, as it will not be a survival game most likely. It has its audience and its reason to exist. Yet it is an example on why to be careful with buying early access. You do not know what you get. you might buy into a survival sandbox game and wake up with a PvP shooter. Noone is forced to buy into early acces. Me neither. I had my hours of fun. I want no refund. I do not bash the devs as such. Yet I feel entitled to state my personal opinion on the game's development. The last sentence being very personal and subjective: If I want a mere PvP shooter, I don't want to jog and gear fo 45 minutes before I can have my first shot. That's not immersive for me, but a waste of time - thus I currently play BF1 to get this part of me satisfied. If I want a survival game, I want more than an alibi sickness and medical system, unique skills instead of everyone being a master sniper, medic and car mechanic and more challenges in the food/drink sector. You can easily add to that list. Sorry for the long rand and please noone take it personally. I will try not to post that much on the topic in the future, since I know that I have posted it more than once. Just felt I wanted to summarize it now that the status report has given an outlook on what there is to come yet. Best regards and safe travels
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A bit disheartened that the feature backlog seems to encompass mostly combat related stuff again. Survival (related to civilian items, like the med system) seems to become a neglected sidekick. But no hard feelings here, the new graphics look good and a game obviously can't satisfy everyone.
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Wow. You know your fate is desparate if even the zombies don't wanna play with you anymore :(
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I am used to pretty pointless gameplay in stable. In experimental it always was better for me in terms of interaction. I guess you had really bad luck.
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Nah ... 0.61 will be on exp. for quite a while I reckon. You just missed the early adopters medal, not the exp :)
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interesting post, Pilgrim.
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These are my most loved players. Day1 testing and all they have in mind is testing, if KOS still works.
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You are right. But noone asks for other players to be taken out of the equation. But there is tons of games having ONLY other players as a challenge. Arma, Battlefield, CoD being amongst the most prominent. DayZ was supposed to stand out by being MORE than just another shooter, it was to be a survival and sandbox game. In my opinion - a survival game offers MORE to fight against than guns (difference to a shooter), e.g. environment, sickness and so on - interaction in a survival game should not only be focussed on shooting each other. Here we are back to other players being the most important thing. Yes, they are. But a survival game should offer incentives to team up as well, to interact in different ways. With the current ridiculous amount of weapons and no other challenged, the game forces you to kill each other for the sheer boredom and lack of challenge - a sandbox game should rather be along the lines "do whatever whereever you want". Current development is trying to make run everyone towards NW to shoot each other again. The concentration of most loot, all heli crashes, new tisy and more in the North West is basically directly opposing the sandbox concept and promoting the last man standing / king of the hill / team death match concept, however you prefer calling it.
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True. But again from a survival POV, it's not like anyone said "first the guns, then we take care of the med system, skills and electricity and other survival elements". The list rather reads like - heli to shoot from - base tower to shoot from - night vision to KOS after dark ... and on it goes. - new base (of course located in the north west PvP corner) That is nothing against these elements, for average joe like me, it just sounds like the emphasis and concept is just to add more shooting stuff, little have I heard about survival since farming came in as a semi concept. That is the issue I have and what makes Mr B call me "negativist" - that I lack a survival perspective apart from a bigger number of zeds currently. If that's what it is, alright, it's not like I didnt get my money's worth. Nonetheless I consider it okay to utter my point, dream or suggestion. We'll see how the final product turns out to be. As you said in your later paragraph, we need crucial survival challenges. This should not be limited to a sniper bullet in your back ;)
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*just imagining a 2,000 pop in Chernarus* :)
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I hear you and I personally also like the survival element. the question is, if it makes a difference, whether we have the PvP arena in Cherno or in the North West. Currently it seems more a change of location thank anything else. I would love for loot to be spread out more evenly (North East Air, Balota, some random barrack maybe South East?), so that the incentive will in fact be travelling the whole map.
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These are valid points. I actually hope they will despite what they said give the skill system a meaning in the sense of different skills that you have a reason to group up. Same goes for wolf/zombie pop and their behaviour. These aspects have potential for bonding people. At present there is indeed little out there in terms of "survival challenge" (and medical, food and electricity systems could be used and elaborated/expanded for this in the future). The loot zone concept basically goes away from the each-to-his-own concept and wants to make people march to NWAF. There's users complaining that I am overly critical when it comes to that, but at present that's also the way I experience the game - nonetheless I still have hope that things will improve. That said, the map by no means should be smaller, sometimes I wish it was bigger. As for funkmasters remarks, I think that coastal KOS has only been replaced by NorthWest (Myshkino, Tisy, NWAF, helis) KOS, basically only leading to a longer time till battle. I wish the loot concept was less focused on cramming it all into the North West corner, but that's just me. And I will close with odin's wise words: Each to his own.
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Depends. WoBo yes, mostly PvP streamers less so. Edit: That said, isn't it part of the DayZ fun to find out some stuff and some surprises yourself as well? :)
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A server for dedicated testers would make sense. I think people like Tatanko (where is he? haven't seen him for quite a while) are probably best for that job. I'd prefer that oover a streamer server any day :)
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we have a server queue for that. waiting will allow us to join. No more macros or half an hour hitting the enter button. I for my part don't want to see this "popular streamer" stuff again (I am wary of them influencing the game generally, so there might be some bias here, granted). I prefer a player to be treated as a player, no matter if he streams on youtube or not.
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ah, okay, so I got that mixed up ...but was only 50% wrong ;) thanks for helping me out, guys
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sure about Friday? From what I took they don't do Friday releases anymore due to the possibility of game breaking bugs and no chance of acting on it during the weekend. But memory might serve me wrong
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The remainder of your post touches some good points. Another veritable problem I see is that "low" pop servers could mean "don't even try" ... so far you could easily go on a 10 person server for the sake of it. With 10 people on it is none of the famous join/kick servers. With only "low" being displayed the chance of joining a "I am admin and ban you because I need to loot alone" server are very high. Basically they could replace "low" with "better don't join" ;) As for the quoted part, I actually I liked "P" displaying the names, never really understood the benefit of removing names - okay, if you take the high/med/low concept you of course cannot display names, but I loved seeing whom I played with :)