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Everything posted by Noctoras
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Text offers so many possibilities. Communication by leaving notes, stories to be told by former residents. You could even make a skill system by learning new skills from books ... if only someone who read a book on medicine could correctly use antibiotics for instance. So I love the idea of expanding on paper work. And it makes me sad when the focus is on VSS Vintorez ;)
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for me it would be: stop this focus on "new cars, new air transport, new guns" - I long for new gameplay elements. The game is slowly dying its way, since there is nothing to do but PvP - and for PvP the map is simply too big and the player count too little. Give us a challenge apart from PvP please. Zombies for one, more of a sandbox/survival game as well. People will not come back (or just for a few moments), if there are 41 instead of 39 guns available or if there is a new vehicle. What this game needs is content. Not this continuous "I want this gun, I want that gun, I add a new coat". Sorry for picking your posts and nothing in your post is wrong, the new gun just crossed my eyes and thus I used this post for quote, since I think the current focus on the development side is a bit ... narrow ;)
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Sad, but true. Welcome to the sandbox :D
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I respectfully disagree. Those, who were disppointed most likely don't follow these boards anymore. Edit: sorry, I misread what you have written or read too quickly, my bad, of course you're right in what you say ;)
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So far B.I. cared too little about content apart from guns. An oversized PvP shooter is not what I understand when talking about sandbox and new weapons as work in progress are not exactly the great win these days either. Those who want to PvP quite often will look for a more intense feeling, myself included. If I want a real immersive PvP experience I do NOT gear up for half an hour and look for another lone player somewhere for another half an hour ... now that zombies are gone, this problem has become even more prevalent. Then you have all the canned food, weapons and weapons everywhere. There is simply no challenge once geared and gearing is too quick and easy for a "brutal :rolleyes: " survival simulator. I have called it a WalMart simulator before and stll think it is kind of accurate. However, this is a work in progress, so taking cheap shots and complaining is not the way to go either, we have to wait and see. In the suggestion forum I started a topic on individual player / char skills gained by teaching or reading books. I think stuff like this, if not everyone has the ability to do everything would be a great addition to the game. And just generally, more content, less weapons, less canned food. I mean, we all want a challenge, DayZ doesn't give you a survival challenge at present, apart from bugged hypothermia at times or the odd PvP elements. So for now I think a lack of content is the big bummer here - people don't come back because you have 39 instead of 37 different guns. People do come back, if there are new challenges, new tasks, new discoveries to be made. So my call for now would be to be less weapon centric, more content oriented.
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I hope this changes as SMoss announced by reporting via the feedback tracker. The problem is that BI says they are not responsible, report to the server provider. The server provider has no interest to loose a paying customer. So unless B.I. takes the heat to the server owners, nothing will happen. People were understandably pissed, when told by forum mods that it will not be discussed here, people should complain to the providers - basically leaving them with no space at all to voice their issues. Now that B.I. seems to take the issue somwehat more serious, I hope things get better.
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Every song finds an odd outsider, who loves it :P
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that, there is hardly anything to do apart from boom boom ;) I didn't log in for a while and when I did, it was for chatting and relaxing in-game.
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Although I am not sure the devs are aware of it (current work in progress is amongst other stuff.... new guns *yawns*), you are definitely right. I doubt DayZ will be a sandbox game, it could easily become an oversized, slow shooter game. But since I dunno whats in the pipeline, I will wait and hope ;)
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with regards to melee, quite the opposite. they are useless now, since guns in DayZ are easier to find than chocolate in a supermarket. So I'd rather see less guns, more melee and a geared player should also decide how to pick his fights. I.e. melee weapons should have a certain damage and getting an axe onto your head would knock you out as well, geared or not. I agree, though, if you refer to simple fists, they are overpowered now. As for Zs, I wholeheartedly agree,
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nevermind ...
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True - WoBo sounds like a good idea (the only dedicated youtuber coming to my mind for the survival part), Tatanko would also be a great addition, ThurmanMerman is also a dedicated tester and could give some input for sure. BcBasher is probably one of the most hardcore hermits out there from what I read on the boards.
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I think many of us like this challenge - however, early 0.55 coincided with a drop in player numbers, so maybe they are somewhat scared to start over with an environment as challenging as that. I remember when, after many hours, I finally had a gun with a magazine to go with it. It was an SKS and it felt like christmas and easter on a day. Have been killed by a zombie when drinking from a pond - I would have died had I not drunk, I have died by a zombie by drinking. It was a great experience and it felt like survival. After early 0.55 the environment was only for sightseeing, but no challenge at all. Horticulture or huntin were not needed, guns were like smarties - but I am hopeful, since the devs said that the game will be tougher again with time.
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Tatanko, BcBasher, ThurmanMerman come to my mind
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Hi, another suggestion. I will keep it short so noone needs to read a novel: - Currently one of the biggest flaws is KOS. Not a fault of the players, but the result of too many guns and ammo and little to no other challenge. Thus, player interaction is pretty much non existant. - Devs have announced that there will be a limited char development. Players will only be able to perform some actions faster, no real char differences possible. - Now new features like work benches, electricity as well as existing aspects like medicine would open possibilities, where a char could learn skills one way or another. Individual skills not everyone can do by default. Possibilites could be by reading, by teaching and maybe by spawning with 1 or 2 random character skills. - Players would hunt for "skills", not only for ammo. People would have incentives to team up, to talk again instead of going on a KOS rampage until bored. - Then make guns a little rarer and zombies a tad more frequent and I'd be happy
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I second this notion ... asking streamers for PvE improvements is like asking Saudi Arabia for opinions on women rights ...
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nothing bad about your ideas, but I would love for the development time to go into elements other than new toys, weapons or kits right now. I think we do have quite a choice already, but nothing to do apart from carrying around weapons and shooting out of boredom and dumb lethargy. So I'd rather see them investing their time in game content instead of items for existing aspects of the game at present.
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No, it's not an ant-KOS-Wunderwaffe. But maybe if you can gain more from a player than a weapon, e.g. he can teach you a skill, you have maybe reasons to talk or team up instead of shoot and be done with it. I don't even think it is necessary that you keep your skills upon perma death. Actually I am rather against it, since you'd soon be stuffed with all knowledge available. Gaining skills would be just another sandbox goal for a char - and could be a real helpful one at that, if devs would integrate individual skills for players. The way it currently is planned, that you will only be able to perform an action faster is rather a waste in my opinion. People who roam a map the size of chernarus for hours just to find someone to kill on sight won't really care if they need 30 or 40 seconds to chop a tree. Hermits won't care either, since they have all the time in the world. Character skills are cool, but I think they need to be individual, i.e. you can have, learn from a book or get teached a skill that other players do not have,
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This is what gives many of us here a big headache. It could easily sway DayZ into the wrong direction - making it fancy for streams and kills, but less functional as a sandbox. There is so many different guns in the game now, but too little apart from shooting. I honestly do not think that any PvP elements should in the focus of development these days - PvP is the only thing that works smoothly so far, with the natural consequences.
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yep ... only shoot and run is good for videos, but not for gameplay
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thanks for this information (albeit it currently is a PvP shooter ;) )
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True, although I love additions, which make it something different than a mere KOS frag fest - for me the map is too huge to have a fun PvP party and there is too little elements to gameplay other than shoot and run. But you're right, I don't hold my hopes up high either.
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we'll just have to wait and see I guess
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emuthread has posted in the other thread on the subject "I'm pretty sure that the Community Combat Scrum is an organizational tool being implemented to further streamline the game as an open-world PVP shooter, based on the name, and the nature of the streamers listed. At a glance, it seems like pandering to what the prevalent playstyle has devolved into with SA in its current incomplete state. It seems somewhat unnecessary, as PVP is pretty much the acknowledged dominant playstyle to date. I noticed that Hicks also mentioned plans to organize a Survivalist Scrum. This sounds about as pointless as the current two-party system of US politics; especially when the the chosen terminology is "evangelists." So naturally I'm on the edge of my seat waiting to find out what these terms actually mean, both semantically, and in terms of long-term gameplay development concerns. For now, it looks like we have just enough information to speculate wildly on what it might mean." And I so hope this does not hold true. That said, KOS has become the all prevalent playstyle anyway, so there is little that can be damaged anymore *shrugs* ....
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Community concerns (latest Status Report & +)
Noctoras replied to scriptfactory's topic in General Discussion
hm, pretty much a no-news-report. As for the people mentioned to be included in development .... don't have time to check it all, but I so hope this is not going to be your "give me more weapons to shoot around" type of player again. Else the future of DayZ might look rather grim :| Hoping for the best, prepared for the worst