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Noctoras

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Everything posted by Noctoras

  1. Noctoras

    Exp Update: 0.59 (+hotfix).

    join problem confirmed. Same notification here
  2. Noctoras

    Exp Update: 0.59 (+hotfix).

    because someone posts something you necessarily have to share the said opinion? Well, that's news to me ;) To be more precise, I do not see it as a "mentality" thing. If a game gives you but one way to play, you play this way. Full stop, that's what I'm saying. And second, that resources could also be used differently. It's only my opinion, but it is an opinion. Deal with it :)
  3. Noctoras

    Exp Update: 0.59 (+hotfix).

    I somehow doubt that vehicles (apart from maybe V3S?) will make their way into 0.59 at all. They are working on the passenger desync and thus it might just be out for a while, just like zombies in 0.58.
  4. Noctoras

    Status Report - 12 Nov 2015

    Not a fan of the overabundant focus on shoot and transport, but I totally agree. It's a beef I already had with the V3S parts. In case of an apocalypse you either use it to get the hell away with it or you leave it behind - that is, if you have the time to opt for of the two mentioned options. The last thing you will do is calmly walk out of the door and start disassembling your truck, when apocalypse is hitting - even worse, you are walking around towns hiding individual pieces of your truck in different sheds? Really? Granted, one could argue that most working trucks will have been used and are gone by now, so many (not all!) trucks having a problem here or there seems realistic. The combination of a puzzle and a model kit on the other hand sure is not. Same goes for a helicopter.Or a car. Vehicles should just be in random states of repair or disrepair, ranging from ready to use up to "more parts defunct".
  5. Noctoras

    Status Report - 12 Nov 2015

    my turn: first :P
  6. Noctoras

    Exp Update: 0.59 (+hotfix).

    Care to explain your point? I am well able to read posts from other people and have actually read this very post already. Neither does it change my opinion nor offer any news, since I've already read it. Don't get me wrong, I'm not picking on you, but taking the time to post your thoughts would probably be better than copying someone's wall of text. But fine. Wall of text taken. See you around.
  7. If the only approach for that is the number of zombies, the game might easily cross a treshold where it is deterring potential new players in scores. That's why I think elements like medical conditions, food, the entire skill system and more should be used to make the game more than a Deathmatch arena. On a highway, speed limits alone will not keep people from speeding or DUI. A combination of threats/consequences, education, insurance fees, radar controls and more is doing the job and yet not enough to succeed. So I would advocate to use a variety of means than use the simplistic approach and boil it all down to the number of zombies. The latter reminds me of the late 90s games, where the only difference between "easy", "medium" and "hard" was the number of enemies, but the playstyle stayed the same.
  8. Noctoras

    Exp Update: 0.59 (+hotfix).

    Likewise. Currently playing very rarely. And whilst I hate a game offering basically nothing but KOS, I catch myself doing the same, albeit I wish the game would offer me incentives to do different stuff. Didn't really have time to sufficiently test 0.59 so far, though - but I doubt things have fundamentally changed, even though ammo is a tad more scarce. So, time to get some sleep ... Good night, forums.
  9. Noctoras

    Exp Update: 0.59 (+hotfix).

    No need to agree with me. I have my point of view, you have yours and that's all fine. I didn't really get why you started provoking Rags in this case, but why not simply let it rest - noone is attacking you over an opinion - it's not what you say, but how you say it. I'm leaving it as that, feel free to agree or disagree with whomever you like. Currently, KOS is actively encouraged. Community scrum is done with PvP players, gameplay priorities are weapon sway and co, design knocks out new weapons and on presentations, helicopters make for the most interesting part. So what kind of gameplay do expect? Tourist helicopter tours? And I disagree, as long as there is nothing to do or to fear apart from a bullet, there is no reason to do anything but spray your bullets around and you will not find me criticising anyone doing so. This is a matter of game design ... there is no point in saying you shall not do what this game is obviously designed for. Instead please do some pointless sitting around, light campfires you don't need, hunt deer you cannot eat because you are stuffed and don't know what to do with your cans. The return of the infected is a good step into the right direction. It still feels like a supermarket - but at least one with a certain level of challenge ;)
  10. Noctoras

    Exp Update: 0.59 (+hotfix).

    will add a lot to the gameplay :huh: . I'm tempted to say "just what this game needs right now" ... yes, I know, I am being a bitch these days, but noone needs gun number 212 right now, the game needs content and challenge. The return of the infected is a good start, but things should not stop there - and the amount of guns is by far sufficient for the moment. It feels like a car in which loudspeaker number 45 is added whilst the car still has no engine ... this game had so much potential :(
  11. I guess we will just have to wait and see
  12. :lol: :lol: at least someone in here makes good jokes ;)
  13. The point is, you will be loosing the relevant player base, if you make it a KOS fragfest till beta. People have looked and do look elsewhere. Alpha will decide upon the game's future.
  14. Noctoras

    will i regret buying this game ?

    most likely yes at some point
  15. Noctoras

    Exp Update: 0.59 (+hotfix).

    how dare they not put it right at your feet. You really have to look for it, that is .... unspeakable cruelty. You probably even missed a wonderful chance to kill an unsuspecting freshspawn on sight. I totally hear you, this is not tolerable.
  16. Noctoras

    General ideas about how the game should be

    You arguably have melee weapons for that purporse. Having a gun around every corner isn't really a solution either.
  17. Noctoras

    General ideas about how the game should be

    check steam charts for how far more guns, less survival challenge has brought the game in the last months. Give it time and DayZ might just kill itself, if they keep a narrow focus on transport and weapons. People calling for more guns are the most vocal and a percentage of those, who haven't left - many people looking for a more than KOS challenge have looked elsewhere by now, so they won't comment on these boards anymore. I just don't see the guns guns guns way going very well in the end, but time and player numbers will tell..
  18. Noctoras

    Status Report - 30 Oct 2015

    Dean himself. If Dean himself planned to go to toilet before having a beer, it doesn't make it my event of the year either. The rest of your post ... well, either I can pilot it or I cant ... "can't pilot for long haul" - then we should introduce pilot licenses instead of soft skills. Now if we talked about X can pilot a heli an Y cannot, skills start making sense when it comes to gameplay but exactly this is NOT planned. Well, now I am not Dean himself, but I am tired enough myself to go to bed. Sleep tight.
  19. Noctoras

    Status Report - 30 Oct 2015

    This is artificial. Noone in his right mind will speculate on 4 seconds with the lug wrench. People will search cover and fight it out and then get back to the truck. I have yet to see a group chopping trees when being aware of another group next to them. Maybe you're the hardcore woodcutter clan or the super lugwrench hero, I'm not and I'm sure that goes for most people ;) You can drop tens of artificial situations you will most likely never see in 1,000 hours of playtime. It doesn't make it any more reasonable in my opinion. I'll leave you to your opinion, I'm cool with that, but to me implementing a skill system this way is a joke. Full stop. Better use your programming resources for other stuff then.
  20. Noctoras

    Status Report - 30 Oct 2015

    nope, if that's what the skill system is there for, by all means invest your resources differently and leave it be. You can do a skill system, you can leave it, but introducing something that is almost pointless sounds more like a distraction from other important tasks.
  21. Noctoras

    Status Report - 30 Oct 2015

    yes, and if they stick to that, they waste yet another opportunity... no point in coding a skill system when the practical implication is that you cut wood 15% faster or get 15% more wood per tree. And having as much loot as currently on stable makes a useless element a joke. Yield more meat when there is a can of food around every corner... well ... Granted, I have heard loot will be more hard to find in the future (I believe it when I see it, since there would be much wining on the boards), yet it remains pretty pointless. Skills could add much depth to the game - the way it is implemented, it will be potential lost, plain and simple.
  22. Noctoras

    Status Report - 30 Oct 2015

    whatfor? the skill system so far is by far not to be taken serious. Okay, you harvest somewhat more (as long as there is an abundance of stuff, this is pointless anyway), you might fix legs some seconds faster (also pretty pointless), so why should there be any compensation. I hope DIFFERENT skills will be introduced, i.e. someone knows something another person doesn't - makes player interaction and teamwork a lot more significant. It's a chance for the game to get out of it's dull run-shoot-die-repeat mode. So I don't think there should be "compensation" anyway - skills are an icing on the cake, if done properly.
  23. Noctoras

    Pick up the pace

    that x2
  24. Noctoras

    Zombies do matter after all...

    errr.... the last peak around 25k was half a year ago ( http://steamcharts.com/app/221100), and that was peak for a month, not average.
  25. Noctoras

    Potential Buyer

    1. regularly updated, but the time between updates can easily be around 2 months. 2. no pay to win elements included or planned. 3. currently there are no zombies at all (major game breaker in my opinion), so the game for the moment has become a dull casual PvP shooter with too big a map. Zeds will be back, but I do have doubts that the game will move away from the kill on sigh slugfest - most of the people who like interaction have left the game already, thus you might not find many of these on the forums anymore. 4. I am no mod player, so I leave this up to the people playing it. 5. Most likely the latter. There is currently absolutely nothing to do in the game apart from gear-kill-die-repeat. If you are new to the game, more often than not you will sooner or later just see a black screen telling you that you are dead. Interaction is pretty much non-existant and many people looking for the sandbox survival type of game have moved on to other games. That said, there are some left also on this board, so they might give you further insight there. Currently I would not recommend getting into DayZ and I doubt the game will ever be a sandbox or survival game in its meaning. But you will hear people telling you to buy it as well for sure. Take your time and also look up the steam player numbers, though - they might give you an indcation about how many people left or remain.
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