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tommyboy937

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About tommyboy937

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    On the Coast
  1. tommyboy937

    DayZ Standalone Alpha Review

    Last night I decided to spawn in for a few hours of adventure after my last death. I am starting to really enjoy starting over and I was pretty excited about getting myself together and making another trip off the coast and inland. Hoping of course, that this time around I may be able to actually survive a few nights of playing in a row. Unfortunately when I spawned in I couldn't find anything beyond chem lights in the town I was in, for about 30 minutes searching every shed and house top to bottom. Normally I find rope, burlap sacks, clothes, cans of soda and if I am lucky canned food/tools. Just chem lights in that town. So I started running north along the road to try and get to another town as soon as possible as I needed food at this point and water as well. I reached the second town and got an apple from 20 attempts on the grove of trees, so that held me over for about 10 minutes. I continued combing through this next small town and again didn't find any food or water! I found a gun (would have preferred a screwdriver at this point) and a warmer coat and hat but that was it. Most of the houses had nothing at all in the bottom floor kitchen/dining/living area and the bedrooms upstairs only had books. So I didn't play too long, just an hour or two but I am pretty sure when I log back in if I don't find a decent amount of food quickly this life will have been wasted just searching empty buildings. The server I was on was a public east coast, with no other players online. Is it normal to log in to a fresh spawn and die of starvation/dehydration because you cant find food or water soon enough?
  2. tommyboy937

    DayZ Standalone Alpha Review

    I posted the link intentionally due to the nature of it. The point remains equally valid :) some of us that like this game would like it even more if it had some "gamey" features. The new HUD display option will be awesome and definitely in my opinion a step in the right direction (https://trello.com/c/K6oCxbIr/41-new-user-interface-technology). Did the developers/designers ever say this game was to be the "anti-game"? My post doesn't request that you become more powerful in time, or gain overpowered items because you have played since day one. I wasn't even talking about kill counters or direct stats, my only point was that because you have 1000 hours played you should have the ability to do something fun aesthetically to your character if you choose. Ultimately it would be an option you wouldn't need to participate in and gives 0 actual bonus in game. Just an idea though, I think others should come up with ways we can implement something to appease the mass market without giving away the whole game.
  3. tommyboy937

    DayZ Standalone Alpha Review

    Thanks for the response, good to know the zombies will continue to be looked at, right now I have 100+ms latency and they can be quite the challenge when they jump all over my screen. In regards to item persistence or stat based items; Ultimately what would keep me playing this game long term would be having an indicator of some type, for my efforts. For example, a sewing kit would change based on how many hours you have survived total in the game. For myself I have only completed up to about 8-10 hours so I would only get the standard sewing kit. For an experienced and patient player with 40+ hours of live time when they pick up a sewing kit it includes a patch than can be attached to any upper body garment. Maybe with 400+ hours the sewing kit includes a color selector and you can change the color of an upper body garment. The point is, there is SOMETHING to play for long term vs. each life and in the moment. Obviously the 30 seconds I took to type this post didn't yield the best specific example, just evaluate the concept. Additionally; a sewing kit with patches in it is realistic I had them in the Navy, and a dye kit to be in the sewing kit isn't that out of the ordinary either, you would just need water and a plastic bag to combine everything in. http://www.dorkly.com/post/50754/8-things-gamers-want If you review the article above ^ you will find that it is obvious that we all want different things for different reasons. I would prefer this game were WAY different than it is, but I appreciate its current design and think if it can reward dedicated players a larger fan base may stick around, and lets face it even for those of you who say "colored beanies have no place in DayZ" you have to admit, it would be a small price to pay to ensure we have more players on the servers.
  4. tommyboy937

    DayZ Standalone Alpha Review

    I do agree that is an aspect I can appreciate, my mention is more to the concept of not feeling like its a complete waste. In other words, I like to see achievement. Though I feel happy when i have all the things I need to make journeys from town to town a small symbol that represents the time I put into the game would be nice. We all play games for different reasons and one of mine in a lot of games is being a collector of hard to earn things, achievements or items.
  5. tommyboy937

    DayZ Standalone Alpha Review

    I get that for the pvp aspect but one minute I can wreck a zombie with a screw driver the next I get two shot. I am learning to just avoid everything but I hope that isn't the intent of the game in the end!
  6. tommyboy937

    DayZ Standalone Alpha Review

    fixed that, I pasted from Word, since it was my first post I didn't realize that "auto color" for font would choose something illegible.
  7. tommyboy937

    DayZ Standalone Alpha Review

    Thank you for the welcome and the feedback on my post.
  8. tommyboy937

    DayZ Standalone Alpha Review

    *Disclaimer; I understand it is Alpha and the feedback below is intended to be helpful criticism* Greetings, I purchased the alpha of DayZ Standalone from steam a few days ago and would like to share my initial impressions. I am not a ARMA 2 player, and have never played the mod "DayZ". I am 29 years old and have been gaming for about 10 years regularly. I have played a myriad of games from the Call of Duty franchise to World of Warcraft and many other games between. From an outside point of view the game DayZ is appealing because I too am a hobbyist "prep'er" and can relate to the fantasy of surviving when the world has gone to sh** and we have to survive on our own. My first impressions when I first logged in was an overwhelming amount of confusion. I knew the point of the game would be to survive by gathering food and tools as well as avoiding/fighting zombies and other players. Unfortunately I had no idea how to function in the game, "WASD" and mouse are pretty self-explanatory but the utilization of the "F" key with mouse scroll wheel was something that took me about 20 minutes to figure out while reviewing the function hot key list and testing things. I promptly died about 3 or 4 times over the next few hours as I was starting out. The first death was due to attempting to kill a zombie with my bare hands (I wasn't overly surprised or disappointed there). My second death was due to starvation/dehydration because I ran for about 30 minutes straight in a field never to see a house of any type or any sign of life (I was infuriated with the severe waste of time, and frustrated that I spawned in a location that could be so barren). My third death was forced because I had fallen and broke my leg, at night, so I spent about an hour belly crawling until I finally starved to death (likely the most frustrating thing to happen in a game, being forced to sit and wait to die in the pitch black with no mobility). All deaths since have been due to zombie attacks, horde and non-horde. Once I clearly understood the need to have a plan when you spawn into a game I started to have more fun. Last night I was able to make it about 2 hours inland off the coast, I collected a nice backpack and plenty of food/clothes. I even had a screwdriver to save my precious sardines from spilling! The adventure of exploring barren towns and having to fight off the meth-addict-like-zombies was really a blast because I wasn’t getting destroyed and I was finding things I needed and even making some things by combining items! Group play is a bit of a challenge but topography identification along with online maps makes it possible to meet up though a challenge in itself (which makes it rewarding when you can). I did run across another player when I freshly spawned and he was very friendly and even gave me a bag and coat, which was greatly appreciated. One thing that is difficult to me is losing 100% of the items I find. I truly wish there was a way to keep one or two items on death so you don’t have to get lucky to find a nice canteen again or something like that. The other part of the game that is a bit frustrating is there is no reward system, maybe you should have a player item that changes based on hours played, times spawned, time spent alive, etc. In most games players like to show off what they have accomplished like total time alive (colored beanies that have various color based on rank, then once you spend enough time alive you get a jacket (but no beanie) upon spawn, again with colors/designs based on rank) I am sure I will have more feedback as I continue to play and learn about the game. Thanks, Tommy TL:DR; I hated the game for the first few game hours because I was bad at it. Once I learned how to play I started to enjoy it. I would appreciate if the developers could incorporate a way to make death not as big of a letdown, let me pick one item (4 slot) limit to keep upon death or graphically different rank based items (visual difference only) 04-28-15 I logged in about 2100 hours EST last night to a fresh spawn on the north east coast. I promptly looked around for zombies and players and headed to the nearest road. I headed north (directions at this point were determined by sun location) on the railroad until I reached a town. From the outskirts of the town I evaluated to see if there were zombies or players lurking about within the town. All looked clear so I went in to scavenge for food and clothes. I found a canteen, bomber jacket, cargo pants and a burlap sack + rope within about 30 minutes of combing through houses. Once I had my hunger, thirst and warmth sorted I decided to figure out where I was. I was in the town of Svetlojarsk and had a meeting point set up to the southwest about halfway across the map. I started making my way southwest and explored the northeast airstrip, I found a pristine 1911 as well as a pristine .22 takedown rifle and 50 .22 rounds. Once I started making my way back on the path to my meeting point, I got to the edge of Dubrovka. Here I paused to review my surroundings and I saw a lone zombie in front of a house behind a fence. I decided to test out my .22, first thing I noticed, I couldn't use iron sites. I am a Master at Arms vet and I prefer iron sites on all weapon systems I use(personal preference). I don't really get what the purpose of making a .22 so inaccurate is, they are famous plinkers and always fun for target shooting. Anyways I got the zombie down even though it hit me a couple of times, I used a rag to bandage and another zombie apparently had been attracted to the sound and arrived on my back while I was plugging my bleeding skin. At this point I swapped to my axe and attempted to chop its head off, only to be knocked unconscious. "You are dead" was soon to follow. I learned my lesson last night, using guns are not worth it, I can usually kill a zombie with an axe in just a few hits and barely get hurt myself.
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