hemmo
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Everything posted by hemmo
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Dear Dev-Team, can we get some ANSWERS regarding the FUTURE of our beloved GAME?
hemmo replied to 0.64 Freerider's topic in General Discussion
Yeah i get your point, but its strategic visionairs like me that realise that the core needs to be correct before adding survival elements ;). There are soo many improvements that are just not been seen atm. Content adding is very visable.. but code fixing isnt ;)... -
Dear Dev-Team, can we get some ANSWERS regarding the FUTURE of our beloved GAME?
hemmo replied to 0.64 Freerider's topic in General Discussion
I also totaly agree. If i calculate the price to hours of fun, hell...best fun ratio ever! From a game... ever! ❤️ DayZ! And it only can be better... and more...! -
I nvr got the point why ppl would need a heli before bikes... bikess are much much more usefull.
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Dear Dev-Team, can we get some ANSWERS regarding the FUTURE of our beloved GAME?
hemmo replied to 0.64 Freerider's topic in General Discussion
I nvr got the point why ppl would need a heli before bikes... bikess are much much more usefull. -
Dear Dev-Team, can we get some ANSWERS regarding the FUTURE of our beloved GAME?
hemmo replied to 0.64 Freerider's topic in General Discussion
Does an anwere really matters? In like can you put some infuence on the wage? If not, there will be no poiny getting an answere.. what will you do with it? Come back to point them on their previous statements? The reson you, we, the community, are not getting answeres are topics exacly like these ;). Just chill and play something else and come back in 6 months 😉 -
I do not intent to point directly but in the lines: maybe it's strategically chosen for improvements?
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Cause too many crying living-in-mommies-basement kiddies escapes reality on internet forums...
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Found AK suppressor ..how rare is these days ?
hemmo replied to CRhouse's topic in New Player Discussion
Found the east suppressors a couple of times on cz's in pd's 😉 -
Introducting the idea of train handwagon: (Like the ones in the 1800's) Imagin 2 people on etherside pedeling to move forward over tracks. 1 person: 1/3th speed 2 persons: fullspeed Places available for aditional sitting characters and some storage (barrel, tent and plank sizes). The wagon can not leave the tracks and some adjustmens need to be made to the localisation of the fixed trainwagons to guaranty continuation the handwagon. As it can only moves on tracks with no cover, the risk reward trade-off is sound versus speed. (This is a interesting one). Maybe a bit easier to develop than bikes?
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[video] tell me how I can improve.. love it but die a lot.
hemmo replied to Box of Demons's topic in New Player Discussion
You are too tactical and too slow 🙂 Too much window of oppertunity to get shot -
Its quit good allready, its not there yet but its getting better. The new cherno is awesome btww
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I hope this quet down the obsessive self interested demanding type of players. Thanks! And keep up the good work
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No, you want some higher grade weapons for possible unfair advantage. Your motive is easly said pvp. Trust me, you need mods and traders m8.
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How many slots has the wooden crate? And which materials are requird to craft?
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Just no! For raising weapon spawns rates are mods and traders. And since yits still impossible to place barrels near tries, these crates are fairy balanced.
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Its quit impressing to have 6936+ on the forum and to only have played 200 hours of the game. Holy ****. (Im on 7000 hours, both accounts totaled).
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And ofcourse adding the ability to burry barrels into modified empty crop patches! 👍
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Which can be spraypainted with cammo, black + green. Like the mosin
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Awesome! With a chance of malfunctioning and expoloding in the barrel 😁👍
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Peter Nespesny (Lead Designer) is asking the community about Armor Protection and Damage on Twitter
hemmo replied to aux7's topic in General Discussion
Chanced based by prodection zone and area. Example: bullet to helmet, 40% chance of penetrating; and if penetration: headshot or reduced damage headshot. Example: shot to balistic vest: 10% of penetrating; and if penetration: chest hit that ether counts reduced or not. Example: shot to pants 95% of penetrating; and if penetration: leg hit that causes limp. Ect ect: the idea is to put in a chance system as a replacement for specific area hit's. Like hart hits or gut hits: both chest hit's but chance system gives different damages. Chance statistics could be made up by the area: ie; hart 10%, stomach 30% liver & kidneys 20% and some non lethal chance 20% ect.. -
Sks spawrate is subtitute for guns that are not in the game yet?
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If i got 50 cents for everytime i log in on this forum to read an omg dayz is dying post on monday morning..... i could have got my 3rth and 4th copy by now. 😎
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You should play eve online
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Whats your opinion about post 1.0 updates, development pace and game quality ?
hemmo replied to Mantasisg's topic in General Discussion
Cause they are still working on the core elements of the game. If you are not able to see this, than you are not playing. In example: the ability to sneak around, the adjustmenst of zombies onto this and the intergration of these elements into other ones. And than the weather, tent placements, and server browser ect ect. So, eno makes a good point, there should still be a i accept or decine button. But hey... its dayzz man.. its worth the wait..