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Great status report again! Will all old sqf scripts get ported to Enforce Script? I don't like the "motion blur during running" look with the current post processing - Will the post processing be changed with the new renderer / get more granular options to disable the motion blue?
1) Some time ago a region map was posted and the northern part was region 2 ( https://forums.dayzg...rt-09-jun-2015/) and so the Tisy base would also be in region 2. I think it would be kind of strange if you only get the region 2 loot in a contaminated high risk military base. Maybe you can explain the region concept a bit more detailed or how the new base will fit in this concept! 2) Will the region concept also restrict the loot of dynamic events? 3) You did already mention that the number of spawn points for dynamic events will be increased. Does this also mean there will be more police cars/helicopter crashes in the northern part of the map? If you spawn in Svet and travel west to the NWAF you have less dynamic event spawn locations compared to a Cherno spawn.
Thank you for the status report! I like the BDU Pants with the woodland camo and the little bird also looks nice :thumbsup: Will the flight model be like in Take on Helicopters or more Arma 2 easy mode style? I'm curious where you will add the jet fuel supply for the helicopters :D Some time ago a region map was posted and the northern part was region 2 ( https://forums.dayzgame.com/index.php?/topic/225839-status-report-09-jun-2015/) and so the Tisy base would also be in region 2. I think it would be kind of strange if you only get the region 2 loot in a contaminated high risk military base. Maybe you can explain the region concept a bit more detailed or how the new base will fit in this concept!
I guess that mapping happened before the loot piles on the police car locations showed up. Or do the piles have the correct items distribution and just the wrong location? Beside the problems with the loot piles I think that .58 is a great version.
Thank you for the status report - I really like that it's detailed and also mentions technical details! I think it's a good game mechanic to have a weapon sway that punishes long sprinting/carrying a heavy backpack. As it was mentioned by others it is important that the player has options to do something against the sway e.g. change position for weapon resting or go prone. I know that the current system is just a placeholder - what I really don't like about it: the sway looks like the gun is plotting a mathematical function.