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Everything posted by Rustycaddy
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DayZ Frostline Dev Blog Week 28
Rustycaddy replied to lynn.zaw's topic in DayZ Frostline Expansion Dev Blog
Both of these animals were in Chernarus during the Early Access Alpha, so I don't see a reason why they wouldn't re-implement them there 🙂 -
DayZ Frostline Dev Blog Week 24
Rustycaddy replied to scott.bowen's topic in DayZ Frostline Expansion Dev Blog
There was never a "view distance slider" nor did they take anything away from us. Everything you've stated was invented in your imagination. -
Definitive edition of the "History of the Chernarussian State" by Maxim Kuznetsov (Hard cover, embossed)
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Dayz 0.28 Chernarus+ 2013 Map Edition
Rustycaddy replied to holzflasche's topic in General Discussion
You should understand that is illegal and good luck with publishing your addon, you'll likely get instantly banned. Also, you need more than just the files from the .pbo you need the heightmap, the satellite texture of Chernarus 0.28 and the satellite mask. All of them are not included in the binarized .pbo so it's impossible to acquire them. -
https://dayz.gamepedia.com/Public_Address_System
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Progress on my map so far...
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Q&A with Map Designer Adam Franců
Rustycaddy replied to Baty Alquawen's topic in News & Announcements
Here is a sneak peak of Namalsk in DayZ Standalone! -
Q&A with Map Designer Adam Franců
Rustycaddy replied to Baty Alquawen's topic in News & Announcements
Well since I always talk to Adam, I remember him saying that maps can be twice the size, if it's a new created one. But once a map is set to it's size, it's pretty much impossible to do so. And the Enfusion Engine doesn't determine what map size can be created, the Terrain tools that they use for making the maps are much more advanced and I would believe that it can create even bigger maps... From what I also know, is the old Chernarus was created with Visitor 3, but when they upgraded it to Chernarus +, they switched over to Terrain tools, which allowed them to work with Chernarus. If you somehow opened Chernarus + with Visitor 3, it wouldn't work at all... -
Q&A with Map Designer Adam Franců
Rustycaddy replied to Baty Alquawen's topic in News & Announcements
Adam, which did you spend more time working with? Visitor 3, or Terrain Tools? :P P.S We need to have an adventure again! - Your Friend Rustycaddy -
Q&A with Map Designer Adam Franců
Rustycaddy replied to Baty Alquawen's topic in News & Announcements
It is not technically feasible with the Vitrual Reality, (Enfusion) this is has already been said by Dean Hall, as it would screw up the map and they'd have to restart mapping Chernarus. -
A Few Thoughts on.. Bugfixing, Priorities, and Beta
Rustycaddy replied to Hicks_206 (DayZ)'s topic in News & Announcements
Well done Hicks, I think you remember me meeting you above nagornoe? I was shooting at night and hunting animals and you came with your buddy to my fireplace, I also mentioned my friend Sumrak (guy who created Namalsk) and you knew him. One of the best moments in DayZ... -
Q&A with Lead Animator Viktor Kostik
Rustycaddy replied to Baty Alquawen's topic in News & Announcements
Is there going to be animations for taking off parts of a vehicle? Such as using the lug wrench to take off the bolts of the wheel with an animation prior to the part coming off? -
Zluta Drinks Remember those drinks at the release of Dayz SA? Well I think they should be re-added and serve a better purpose. They can give a slight stamina boost for the player, They also will make chernarus feel more like a European country again. Mostly because all the food/drink's are American/English brands. Now you might not agree on it. But it sure would make feel like the old days of the Dayz SA's release! The three types of Zluta sodas can maybe have a certain amount of energy to give a duration of time before the player stamina's slows down. There also was a crushed zluta can that was in 0.52 and served no purpose, I got curious to why the devs added it. Maybe for fishing. Well I hope maybe they will be added back in! :D