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ejones7761

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About ejones7761

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  1. ejones7761

    Are there any plan on forcing a Day/Night cycle?

    I don't think it should be based on timezone. I would suggest something like 3 hours of day and 1 hour of night.
  2. ejones7761

    Are there any plan on forcing a Day/Night cycle?

    If there was a way to make sure that people weren't turning up their gamma, i would like the night a lot more.
  3. I know that these items do not currently work as of 0.55, but i was wondering if these were going to be fixed in 0.56. These are some of the things I want most, because I like to hunt and fish in game. Any information is much appreciated, and thanks in advanced.
  4. ejones7761

    Lighting Fires in Fireplaces inside homes.

    Never thought about this concept before, but now that I have it in mind, it makes we want this feature more than any other feature in the game.
  5. ejones7761

    Server Hopping - Simple proposal

    I've been waiting for something like this for a while now. I just can't stand people who just want to get geared up server hopping, leaving no loot for the players whop want to play the game for what it is. A survival game. I just want to make sure that if you leave a private server you shouldn't be penalized.
  6. ejones7761

    so much for the struggle

    People were having fun, but now that we know a little better what the game is supposed to be and what it feels like to actually 'survive', we want it back.
  7. ejones7761

    so much for the struggle

    I found that the loot system was just right if I was playing on a private server, but trying to play on public servers was just too difficult. Mainly due to the fact that people who couldn't find loot would just server hop, causing the majority of players who wanted to actually play the game to suffer. If there would be consequences for server hopping i feel like the loot system could of worked in everybody's favor.
  8. ejones7761

    Looking for crossbow bolts

    I haven't found any crossbow bolts since .55 but i was wondering if anybody knew a good place to find them or maybe if someone wanted to trade. I do have 2 nettings but i don't think i will trade them for just a couple of bolts. Thanks in advanced.
  9. ejones7761

    Help using bow

    So I have crafted the ashwood short bow and i have 2 composite arrows. I load the arrow, but the bow won't let me shoot. What am I doing wrong? Thanks in advanced
  10. First off I just wanted to apologize if there is another topic for this, but i couldn't find it. I think it would be a cool feature if once a player died, (starvation, blood loss, elements, etc.) they turned into a zombie after a couple of minutes. Unless they were shot or hit in the head (similar to the walking dead). If players who 'turned' could keep some of their loot, just in a damaged or ruined form this would allow for a more random looting of zombie corpses, but this may risk disease if you are not wearing proper materials, such as gloves or a mask. Also depending on what type of gear they were wearing could determine what their health / difficulty to kill is. This system would obviously need to be very balanced, but I thought it would be kind of fun to seek out zombies with gear, and even though a zombie would be harder to kill, the reward would show for it. Just another quick thought, it might be fun if you could tie up o zombie with duct tape and be able to lead them around or tie them to a fence post with rope. Just an extra thought. Post what you guys thing of my ideas ot if you have any ideas of your own. Just to clarify, players would respawn as normal but their deceased bodies would then be controled by the zombie AI.
  11. ejones7761

    Landmines + persistence?

    I'm sure the devs are going to place landmines all over the map in random spots. Most likely if they are scattered over the map, there won't be too many of them.
  12. ejones7761

    First Person Publics

    I personally like 1pp more than 3pp, the only problem is that no one is playing on 1pp servers, and I don't enjoy playing on servers alone.
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