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Everything posted by deadjuice
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Happened in the past as well. You can't have a weapon on your back, and try to get into a vehicle. The hand one would be dropped. I also found out that in most situations since .57, your character will drop the weapon he has equipped (even if it was a back weapon) on the ground when he jumps into a vehicle. (also happened to me once when I jumped over a fence, he just dropped it on the ground before vaulting. Heard this has happened to other people as well) It will be on the ground right where you tried to get into the vehicle. I was lucky enough to spot it on the ground when this happened. Also, for me in that particular case, I ran into the new bug right after, the one were you can't select any weapons and most equipment, even if it's on your back or in the inventory, until you log out of the server and back in. My brother claimed you don't have to log out to fix that bug, but he wasn't able to remember how he did it, and I wasn't able to recreate the situation. Interesting note: I did a log off the server, logged in, and when I came back, I was back where I dropped the gun when trying to get in the car. Will make a topic if either me or my brother figure out the fix for that particular bug.
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Forgot to add the speed the vehicle was going. The extra momentum going in another direction than down can cause strange things to occur to a falling body. :)
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At least you didn't die from running off a fucking 2 foot ledge, like one of my characters. I only rage-quite DayZ twice, and that incident was one of the two reasons. Besides that and the following points: Yes, they deffiantly need to fix how easily you can die or get a broken leg from small/medium heights. I think in fact, that they should give a slight leeway in that case, just to make the game a little easier. Not like it's Halo or CoD, people aren't going to be really using vertical mobility to their advantage in a game like DayZ. It's something that will defiantly be dealt with in the future. In real life, surviving a ten foot fall is almost nothing if you know what you're doing [99.8% of the time]. I used to do very amateur free running, and tuck-&-roll can save your ass from even higher falls than that. (I also was an energetic daredevil when I was younger, so I was conditioned for that kind of thing, and my experience doesn't fairly apply to others) Edit: should add that while I was a stocky athletic kid, I never free-ran or fell from 10 feet with more than ten or twenty pounds extra on me. Would never have risked the extra weight considering I was a big kid, and doing precarious stuff that require balance, control, and strength, no matter how athletic I was. In a case like DayZ survival, I believe I could easily deal with 40+ pounds and a ten foot fall, as long as it was predetermined. Otherwise, I'd most likely be fucked with all that extra weight. I believe even people that don't know what their doing, can survive a ten foot fall, if they don't do the wrong things. (people getting hurt at that height most likely fall unexpectedly, and couldn't even prepare in the most basic way for the impact, due to the situation, or were old, or not in any shape for taking a fall) Even though the stories of people surviving so many thousand feet is interesting, but does little to prove a point. Those are incredibly lucky situations, and in most of the cases, the people still were seriously injured.
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Say goodbye to you flashlights. (and free batteries)
deadjuice replied to emuthreat's topic in General Discussion
The flashlight was more useful in the sense that you can turn it off and on. Quick story: Chemlight is more useful, in the sense that it's in a close radiance all around you, making close by loot easier to see when you got your head tucked down looking for stuff at your feet. I like being able to turn the flashlight on and off, but the chemlight is really pretty, and I like the change of pace. The fact that you can't turn it off as quickly without switching it out and waiting for the animation, and also I believe it makes you a lot easier to see someone glowing like that all around you, than it is to tell exactly where someone is when they only have a cone of light swinging around everywhere. -
Multi-Person Mechanics to discourage KOS
deadjuice replied to FlimFlamm's topic in General Discussion
The first one, absolutely. It was the first thing to come to my mind. Would be so useful and nice. Make it so you can drag/arm-in-arm them at a speed somewhere between walking and jogging. I've had several scenarios, where someone had broken legs, and I went to go get the supplies to fix them. If I took too long, they'd either have committed suicide before i got back, or have been attacked by a zed. Especially in combat scenarios. Me and two randoms I met got ambushed. One of them got hit, and it was pure luck that I managed to zig zag, knock down a bush, zig zag, grab the sticks, zig zag to cover, scramble back to my fallen guy after delaying for surprise, and get him up. The other stuff is good too. The only one i don't like, and vehemently disagree with, is intimidating the zeds. They are crazy aggressive violent flesh hungry monsters, not moaning idiots. -
Yeah they're hard to find! Thanks for the deer-hut tip. Me and my brother always both had compasses on us in .55. He's learning the map, and I'm always helping him with that. We only managed to find a single one, in bad condition, last time we played. And it was a little before we got to Northwest, and needed to log off anyway for work. Ugh.
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I was disappointed at how hard it was to find them in .55 (though I might have just been a bad searcher). I just got my brother on recently, and i want to start a camp and live in the wilderness with him, hunting animals, skinning them, eating up at our camp. I hope when they bring back camp persistence, that they bring back proper animal spawning.
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Stupid question for the day, does open food spoil?
deadjuice replied to Kayback's topic in General Discussion
I was afraid they'll spoil too if I popped them and kept them in my inventory. And that's a really nice thing you do, opening cans for bambies. I feel bad that I never even thought of that. Thanks for the kind tip. :) -
Military barrack, have they become 'minor' loot building
deadjuice replied to -MadTommy's topic in General Discussion
No and yes. The building is not new itself, but you can go inside them now. http://www.dayztv.com/wp-content/uploads/2015/05/dayz-0-57-new-guard-house-enterable-building1.jpg They are amazing for loot. They have had loot-explosion like now before in an older patch, but just not with such good loot. -
Military barrack, have they become 'minor' loot building
deadjuice replied to -MadTommy's topic in General Discussion
Me and my older brother played for most of the day on Saturday. We kind of had good luck: Eastern Coast: Was amazing for low level. Just starting off, not even having left the coast yet, we found good clothing, a press vest, a tortilla pack [I have no idea how, my brother is a lucky bastard], and mosins for the both of us, + ammo. My brother was on for a bit before me, and was ecstatic about how many guns he had run across, before dropping them and bring me a mosin as I spawned in. East: The first police station we came across had two MP5s + clips [15 round, and a 30 round], a PM73 RAK + clip [20 round]. Awesome. My brother found another clip in the car outside. There was also a half dozen mosins laying around the cars for a good block or so. Wish I took a picture, it was ridiculous. Stary: Police station had another MP5 30 round clip, but no guns as far as I remember. Tents had some good clothing loot, gun attachments, a few AK74s, and a AKM, but no clips. Server restarted, and we weren't able to return, and were forced to pick a new server. Pretty much the same results, but we forgot to check the police station again, as one of my friends had jumped on, and we moved out to rendezvous with him at Northwest. West/Northwest AF: Pretty weak, both in the surrounding towns (Kabanino, e.g.), and in the airfield + tents. All locations there had little to no loot, or at least anything good. Disappointing attempt at endgame, but we found some zombies to shoot. Another server hop, this time deliberately, only because we were about to get off for the night,and wanted another roll of the dice. Except for some useful miscellaneous items, same results. Conclusion: I feel that the CLE is defiantly in effect. We had jumped on later in the day, after not having played for a day or two. The great starting loot, but slow decline as we headed north, had the CLE late-cycle pattern all over it. My only advice is to follow whatever route you normally go, and when you're having no luck, maybe go in reverse of your path, go north, go south, or put on a sack and spin in a circle and choose whatever direction you stop on. You really just have to figure out where everyone has been, and not go there. -
I remember when I first heard of DayZ, and wanted to get a computer to play it so badly. I don't remember all the fanart, or the urban myths. But I did hear of a particular player: I think she was called the red witch, or the scarlet siren, or something. She'd sit in a barn and yell over the mic that she broke her leg and needed help, or something enticing like that. Other players would be drawn in, either to aid her, or kill/hold her up. But she'd always be well hidden, she'd kill them and take all of their gear. When her name started getting passed around, she changed up her tactics, her locations, her methods of seduction. Just hearing about that made me fall in love with DayZ. Few games, if any, can create stories like that. Viable methods of play that can turn into legendary figures. I never came up with any character like that, but it inspired me to play as other fun characters, just for entertainment, Never your typical unimaginative "Oooh I'm pycho who makes dumb noises!",etc. I had a pretty messy undeveloped attempt at Hunter S Thompson. Going up the coast, a revolver with sadly no ammo hiding in my yellow coat, complemented by my boony hat and sunglasses, interviewing people, and freaking out about the damn communist swine, and how it's all Nixon's fault this all happened. I was trying to interview bandits that got corned by angry bambies, and had holed up in a three story building. I'm halfway up the stairs trying to get an interview, and they shot at me, and I yelled at them, "Goddammit, I'm a doctor of journalism man!". I tried to interview a bandit inside of a house earlier, and he cursed me off and started shooting. I ran off yelling "You people killed Jesus!' The preacher, who turns the other cheek when he is knocked unconscious by bandits, will sacrifice himself to save bambies, will preach up a mean storm in the Electro church, and will baptize anyone in the waters of the coast. There is also Safety Danny, which... well, that's a special one. I'd rather just show you the video, once I finish editing it. I haven't played around as a character in a while, just because I've gotten a few people to play DayZ, and am having fun just surviving generally with them. But when I get the chance, I'm going back to my silly characters to contribute to the crazy world of DayZ, in my own way.
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I think you're being way too quick to call hacker on that, weird shit happens in police stations. (Like the several people I knew that broke their legs on the stairs, or the time I was prone on the roof, and suddenly started slowly floating right down through the floor until I reached the ground level, and got stuck halfway in the floor and hurt my legs] Also don't know if telling her to log out was a good idea, but that's just my opinion. Better going for maybe safe, then not at all safe.
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I believe from my experience (my one hour experience), and from the devs a bit before, that they are there initially. But when killed, they don't respawn until the server decides to do so during a restart, IF it decides to.
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I only got to play for about an hour with my older brother, but I'm loving it already. It feels soo much smoother. Slightly better FPS, but mostly everything just syncs and reacts better. I didn't want to stop playing, but both of us had stuff to do today. I'm defiantly jumping on tomorrow, if not later tonight. I wish the tents were persistent, so that me and my brother could start making our first ever camp. Also, I've ran into a few bugs, obviously. The most notable was one where I'm trying to jump onto a particular public server, having it kick me off with no warning box as soon as I spawned (though my brother, who was already on it, told me he saw the chat log message say I had an authentication time out). This was solved by jumping onto another public server, spawning successfully, and then jumping back onto the first server. It spawned me fine then. This happened several time, whenever I left the game and came back, but it was always with the same exact server. The other one, I had just spawned in on a server my brother was on. He's in the middle of town at the water spicket. I spawn, sprint toward him, and go to jump over a fence with my gun in hand. My guy stopped, dropped his gun, and stepped over the fence. This only happened once, and I had just spawned. If either one continues to persist/are repeatable, I will file a feedback report.
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Wait.
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I had the same experience after adding the TCPnodelay/etc key stuff to regedit. I couldn't look at the apartments above Cherno without my FPS dropping down to an horrifying stutter. Running through Nova was like one of those horrible dream, where something is chasing you, but you can only crawl or walk. After I messed with the registry (something about adding keys to regedit to let packets in better, I don't really understand the details), my FPS in these areas and others improved immensely. I believe it has something to do with everything being handle on the client-server side, all that jazz. What I do know for sure, is that while performance has gotten better over patches, when I went and applied this, I had already been patched, config was optimized, launch parameters were set. (I learned to unpark cores later) So it was defiantly something about improving my internet that gave me better FPS at the time... or at least let my computer handle the game/world/data easier.
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DayZ Vehicles (first implementation)
deadjuice replied to eugenharton's topic in News & Announcements
Yes and no. Those are just carry-overs from the ArmA engine, you'll find the same thing in the ArmA config. -
My friends that play prefer 1PP, and instead of complaining about it, they just keep the camera in 1PP, even on 3PP/1PP servers. They feel more comfortable with it, they shoot better in it, feel more immersed, etc. I like both views for most games. With 3PP, you have the increased spatial awareness, you can see your cool looking/dumb looking guy (I like that in 3PP, you're immersed more in a particular character's experience, rather than solely your own), you can navigate through towns better, or see possible locations better when running up north through the woods. I like it for that. I don't like it in combat though. It doesn't feel right with this type of game. It can be helpful for moving around, hiding in a bush, or retreating, but 1PP adds a proper penalty to these actions. Overall, as a survival simulator, the game just feels right in 1PP. When my 3PP character dies, I'll be moving over to a solely 1PP server again. But that'll most likely never happen, seeing as how 3PP is an exploit that makes me godlike, and gives me such a massive unfair advantage, that I am pretty much invincible.
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The new loot system (CLE) isn't in effect yet, but the loot spawns have been changed up. (no more guns under the blue/green trailer hitch, but I've found several in the long sheds with open ends on each side). This loot change-up happens occasionally. It is a very good thing, because people do not get too comfortable with loot routes. You'll have to head north first thing upon spawning. You should do this anyway, leave the food and items on the coast for the newbs. Also, you'll most likely run into those missing 50 people up there.
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I'd disagree, bandit hunting means you kill people who attempt to kill others, but first make contact and questioning them see if they are friendly, obviously if they are aggresive or shoot first they are the bandit. I've always wanted to respond to someone asking if I am friendly by replying, "No, I am not friendly, and am in fact, a bandit. Definitely do not trust me."
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I disagree that there is no such thing as a genuine bandit hunter or hero playstyle. (Take Rhinocrunch's videos for example.) But it's an incredibly hard play style to commit to and properly uphold for several reasons. Morals are not black and white. The definition of a bandit changes depending on who you ask. "Bandits", are hard to identify until something horrible has happened. Mistakes will be made. The last time I tried to play a bandit hunter or "hero", I almost killed several geared players who I thought were holding up a group of bambies, only to realize later that the geared players were only defending the bambies from zombies, and trying to pass out food and aid. I remember joining up half a dozen times with groups and even a teamspeak clan, where everyone agreed to be friendly and help other players and fight bandits as our mission statement, just for us to turn into bandits ourselves 10 minutes later. It's just more fun to survive in a world where you can find a gun in a house, bullets on a kitchen counter, and you are surrounded by people who you can't trust. Rather than to be in a world where you can tell who is good and bad. Realize, that the DayZ community generally consist of people who think they're hardcore for torturing or ambushing other players, and that you can get shot depending on the type of hat you wear. In the end, the only true heroes are those helping people through non-violent means. Giving out food, helping people escape hold ups without killing anyone, giving medical aid, fighting off zombies to help bambies or injured players, and showing mercy.
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Please, stop building villages everywhere
deadjuice replied to billyangstadt's topic in General Discussion
They are doing something towards that in .56: -From the .56 temp changelog- System: Redistribution of existing infected spawns to high population areas -
Did a file integrity check, came back 100%. Shut down steam, turned it back on. And no luck joining any server, private or public. My brother is having the same problem as well. We were playing together and talking over Skype. We got the same messages, and had the same amount of luck trying to fix it. Maybe it has something to do with the hotfix (for hacking/security or something) scheduled today (not sure what time that was supposed to happen). I vaguely remember a similar issue happening before. The solution had something to do with deleting a document file or something in the DayZ folder, I don't remember. Trying to look into it now.
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I thought this was going to be a complaint/rant about the current game cycle. If that's something that bugs you, that there seems to be nothing to do besides gear up and die or get KoSed when trying to interact, then I highly recommend joining a server with a teamspeak. You'll have a lot less KoSing and unfair firefights, when you can communicate with most of the people currently on the server. You can have their back, and they yours. They'll almost always have some activity to join in. And all the gear you find has a purpose when you can share them with TS friends, or use them to help out one that got killed recently. On a side note: Where currently is the best place to find military tents? I nabbed a few civ tent on a few servers while surviving in the wilderness nomad style, and tried to stockpile survival equipment and stuff for my friends who just started playing recently. But the tents are bugged, and occasionally disappear for no reason on server restarts (not talking about the Wednesday wipes). I heard this doesn't happen to the military tents, but I can't find them for anything. I've tried the military camp sites a dozen times (I'd find everything BUT M. tents). I thought people where just nabbing them, But I've found a few different military spots that no one touches, and I'm still not finding them.