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deadjuice

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Everything posted by deadjuice

  1. deadjuice

    10 FT fall = Death

    Forgot to add the speed the vehicle was going. The extra momentum going in another direction than down can cause strange things to occur to a falling body. :)
  2. deadjuice

    10 FT fall = Death

    At least you didn't die from running off a fucking 2 foot ledge, like one of my characters. I only rage-quite DayZ twice, and that incident was one of the two reasons. Besides that and the following points: Yes, they deffiantly need to fix how easily you can die or get a broken leg from small/medium heights. I think in fact, that they should give a slight leeway in that case, just to make the game a little easier. Not like it's Halo or CoD, people aren't going to be really using vertical mobility to their advantage in a game like DayZ. It's something that will defiantly be dealt with in the future. In real life, surviving a ten foot fall is almost nothing if you know what you're doing [99.8% of the time]. I used to do very amateur free running, and tuck-&-roll can save your ass from even higher falls than that. (I also was an energetic daredevil when I was younger, so I was conditioned for that kind of thing, and my experience doesn't fairly apply to others) Edit: should add that while I was a stocky athletic kid, I never free-ran or fell from 10 feet with more than ten or twenty pounds extra on me. Would never have risked the extra weight considering I was a big kid, and doing precarious stuff that require balance, control, and strength, no matter how athletic I was. In a case like DayZ survival, I believe I could easily deal with 40+ pounds and a ten foot fall, as long as it was predetermined. Otherwise, I'd most likely be fucked with all that extra weight. I believe even people that don't know what their doing, can survive a ten foot fall, if they don't do the wrong things. (people getting hurt at that height most likely fall unexpectedly, and couldn't even prepare in the most basic way for the impact, due to the situation, or were old, or not in any shape for taking a fall) Even though the stories of people surviving so many thousand feet is interesting, but does little to prove a point. Those are incredibly lucky situations, and in most of the cases, the people still were seriously injured.
  3. The flashlight was more useful in the sense that you can turn it off and on. Quick story: Chemlight is more useful, in the sense that it's in a close radiance all around you, making close by loot easier to see when you got your head tucked down looking for stuff at your feet. I like being able to turn the flashlight on and off, but the chemlight is really pretty, and I like the change of pace. The fact that you can't turn it off as quickly without switching it out and waiting for the animation, and also I believe it makes you a lot easier to see someone glowing like that all around you, than it is to tell exactly where someone is when they only have a cone of light swinging around everywhere.
  4. deadjuice

    Multi-Person Mechanics to discourage KOS

    The first one, absolutely. It was the first thing to come to my mind. Would be so useful and nice. Make it so you can drag/arm-in-arm them at a speed somewhere between walking and jogging. I've had several scenarios, where someone had broken legs, and I went to go get the supplies to fix them. If I took too long, they'd either have committed suicide before i got back, or have been attacked by a zed. Especially in combat scenarios. Me and two randoms I met got ambushed. One of them got hit, and it was pure luck that I managed to zig zag, knock down a bush, zig zag, grab the sticks, zig zag to cover, scramble back to my fallen guy after delaying for surprise, and get him up. The other stuff is good too. The only one i don't like, and vehemently disagree with, is intimidating the zeds. They are crazy aggressive violent flesh hungry monsters, not moaning idiots.
  5. deadjuice

    Compass?

    Yeah they're hard to find! Thanks for the deer-hut tip. Me and my brother always both had compasses on us in .55. He's learning the map, and I'm always helping him with that. We only managed to find a single one, in bad condition, last time we played. And it was a little before we got to Northwest, and needed to log off anyway for work. Ugh.
  6. deadjuice

    Animals since 0.57

    I was disappointed at how hard it was to find them in .55 (though I might have just been a bad searcher). I just got my brother on recently, and i want to start a camp and live in the wilderness with him, hunting animals, skinning them, eating up at our camp. I hope when they bring back camp persistence, that they bring back proper animal spawning.
  7. I was afraid they'll spoil too if I popped them and kept them in my inventory. And that's a really nice thing you do, opening cans for bambies. I feel bad that I never even thought of that. Thanks for the kind tip. :)
  8. No and yes. The building is not new itself, but you can go inside them now. http://www.dayztv.com/wp-content/uploads/2015/05/dayz-0-57-new-guard-house-enterable-building1.jpg They are amazing for loot. They have had loot-explosion like now before in an older patch, but just not with such good loot.
  9. Me and my older brother played for most of the day on Saturday. We kind of had good luck: Eastern Coast: Was amazing for low level. Just starting off, not even having left the coast yet, we found good clothing, a press vest, a tortilla pack [I have no idea how, my brother is a lucky bastard], and mosins for the both of us, + ammo. My brother was on for a bit before me, and was ecstatic about how many guns he had run across, before dropping them and bring me a mosin as I spawned in. East: The first police station we came across had two MP5s + clips [15 round, and a 30 round], a PM73 RAK + clip [20 round]. Awesome. My brother found another clip in the car outside. There was also a half dozen mosins laying around the cars for a good block or so. Wish I took a picture, it was ridiculous. Stary: Police station had another MP5 30 round clip, but no guns as far as I remember. Tents had some good clothing loot, gun attachments, a few AK74s, and a AKM, but no clips. Server restarted, and we weren't able to return, and were forced to pick a new server. Pretty much the same results, but we forgot to check the police station again, as one of my friends had jumped on, and we moved out to rendezvous with him at Northwest. West/Northwest AF: Pretty weak, both in the surrounding towns (Kabanino, e.g.), and in the airfield + tents. All locations there had little to no loot, or at least anything good. Disappointing attempt at endgame, but we found some zombies to shoot. Another server hop, this time deliberately, only because we were about to get off for the night,and wanted another roll of the dice. Except for some useful miscellaneous items, same results. Conclusion: I feel that the CLE is defiantly in effect. We had jumped on later in the day, after not having played for a day or two. The great starting loot, but slow decline as we headed north, had the CLE late-cycle pattern all over it. My only advice is to follow whatever route you normally go, and when you're having no luck, maybe go in reverse of your path, go north, go south, or put on a sack and spin in a circle and choose whatever direction you stop on. You really just have to figure out where everyone has been, and not go there.
  10. deadjuice

    What happened to DayZ player lore?

    I remember when I first heard of DayZ, and wanted to get a computer to play it so badly. I don't remember all the fanart, or the urban myths. But I did hear of a particular player: I think she was called the red witch, or the scarlet siren, or something. She'd sit in a barn and yell over the mic that she broke her leg and needed help, or something enticing like that. Other players would be drawn in, either to aid her, or kill/hold her up. But she'd always be well hidden, she'd kill them and take all of their gear. When her name started getting passed around, she changed up her tactics, her locations, her methods of seduction. Just hearing about that made me fall in love with DayZ. Few games, if any, can create stories like that. Viable methods of play that can turn into legendary figures. I never came up with any character like that, but it inspired me to play as other fun characters, just for entertainment, Never your typical unimaginative "Oooh I'm pycho who makes dumb noises!",etc. I had a pretty messy undeveloped attempt at Hunter S Thompson. Going up the coast, a revolver with sadly no ammo hiding in my yellow coat, complemented by my boony hat and sunglasses, interviewing people, and freaking out about the damn communist swine, and how it's all Nixon's fault this all happened. I was trying to interview bandits that got corned by angry bambies, and had holed up in a three story building. I'm halfway up the stairs trying to get an interview, and they shot at me, and I yelled at them, "Goddammit, I'm a doctor of journalism man!". I tried to interview a bandit inside of a house earlier, and he cursed me off and started shooting. I ran off yelling "You people killed Jesus!' The preacher, who turns the other cheek when he is knocked unconscious by bandits, will sacrifice himself to save bambies, will preach up a mean storm in the Electro church, and will baptize anyone in the waters of the coast. There is also Safety Danny, which... well, that's a special one. I'd rather just show you the video, once I finish editing it. I haven't played around as a character in a while, just because I've gotten a few people to play DayZ, and am having fun just surviving generally with them. But when I get the chance, I'm going back to my silly characters to contribute to the crazy world of DayZ, in my own way.
  11. deadjuice

    Internet = Fps Boost?

    I had the same experience after adding the TCPnodelay/etc key stuff to regedit. I couldn't look at the apartments above Cherno without my FPS dropping down to an horrifying stutter. Running through Nova was like one of those horrible dream, where something is chasing you, but you can only crawl or walk. After I messed with the registry (something about adding keys to regedit to let packets in better, I don't really understand the details), my FPS in these areas and others improved immensely. I believe it has something to do with everything being handle on the client-server side, all that jazz. What I do know for sure, is that while performance has gotten better over patches, when I went and applied this, I had already been patched, config was optimized, launch parameters were set. (I learned to unpark cores later) So it was defiantly something about improving my internet that gave me better FPS at the time... or at least let my computer handle the game/world/data easier.
  12. deadjuice

    DayZ Vehicles (first implementation)

    Yes and no. Those are just carry-overs from the ArmA engine, you'll find the same thing in the ArmA config.
  13. deadjuice

    First person emptiness?

    My friends that play prefer 1PP, and instead of complaining about it, they just keep the camera in 1PP, even on 3PP/1PP servers. They feel more comfortable with it, they shoot better in it, feel more immersed, etc. I like both views for most games. With 3PP, you have the increased spatial awareness, you can see your cool looking/dumb looking guy (I like that in 3PP, you're immersed more in a particular character's experience, rather than solely your own), you can navigate through towns better, or see possible locations better when running up north through the woods. I like it for that. I don't like it in combat though. It doesn't feel right with this type of game. It can be helpful for moving around, hiding in a bush, or retreating, but 1PP adds a proper penalty to these actions. Overall, as a survival simulator, the game just feels right in 1PP. When my 3PP character dies, I'll be moving over to a solely 1PP server again. But that'll most likely never happen, seeing as how 3PP is an exploit that makes me godlike, and gives me such a massive unfair advantage, that I am pretty much invincible.
  14. deadjuice

    First person emptiness?

    The new loot system (CLE) isn't in effect yet, but the loot spawns have been changed up. (no more guns under the blue/green trailer hitch, but I've found several in the long sheds with open ends on each side). This loot change-up happens occasionally. It is a very good thing, because people do not get too comfortable with loot routes. You'll have to head north first thing upon spawning. You should do this anyway, leave the food and items on the coast for the newbs. Also, you'll most likely run into those missing 50 people up there.
  15. deadjuice

    Going bandit hunting before wipe tonight

    I'd disagree, bandit hunting means you kill people who attempt to kill others, but first make contact and questioning them see if they are friendly, obviously if they are aggresive or shoot first they are the bandit. I've always wanted to respond to someone asking if I am friendly by replying, "No, I am not friendly, and am in fact, a bandit. Definitely do not trust me."
  16. deadjuice

    Going bandit hunting before wipe tonight

    I disagree that there is no such thing as a genuine bandit hunter or hero playstyle. (Take Rhinocrunch's videos for example.) But it's an incredibly hard play style to commit to and properly uphold for several reasons. Morals are not black and white. The definition of a bandit changes depending on who you ask. "Bandits", are hard to identify until something horrible has happened. Mistakes will be made. The last time I tried to play a bandit hunter or "hero", I almost killed several geared players who I thought were holding up a group of bambies, only to realize later that the geared players were only defending the bambies from zombies, and trying to pass out food and aid. I remember joining up half a dozen times with groups and even a teamspeak clan, where everyone agreed to be friendly and help other players and fight bandits as our mission statement, just for us to turn into bandits ourselves 10 minutes later. It's just more fun to survive in a world where you can find a gun in a house, bullets on a kitchen counter, and you are surrounded by people who you can't trust. Rather than to be in a world where you can tell who is good and bad. Realize, that the DayZ community generally consist of people who think they're hardcore for torturing or ambushing other players, and that you can get shot depending on the type of hat you wear. In the end, the only true heroes are those helping people through non-violent means. Giving out food, helping people escape hold ups without killing anyone, giving medical aid, fighting off zombies to help bambies or injured players, and showing mercy.
  17. deadjuice

    Please, stop building villages everywhere

    They are doing something towards that in .56: -From the .56 temp changelog- System: Redistribution of existing infected spawns to high population areas
  18. deadjuice

    Authentication timeouts

    Did a file integrity check, came back 100%. Shut down steam, turned it back on. And no luck joining any server, private or public. My brother is having the same problem as well. We were playing together and talking over Skype. We got the same messages, and had the same amount of luck trying to fix it. Maybe it has something to do with the hotfix (for hacking/security or something) scheduled today (not sure what time that was supposed to happen). I vaguely remember a similar issue happening before. The solution had something to do with deleting a document file or something in the DayZ folder, I don't remember. Trying to look into it now.
  19. deadjuice

    Gearing up is the best part of this game

    I thought this was going to be a complaint/rant about the current game cycle. If that's something that bugs you, that there seems to be nothing to do besides gear up and die or get KoSed when trying to interact, then I highly recommend joining a server with a teamspeak. You'll have a lot less KoSing and unfair firefights, when you can communicate with most of the people currently on the server. You can have their back, and they yours. They'll almost always have some activity to join in. And all the gear you find has a purpose when you can share them with TS friends, or use them to help out one that got killed recently. On a side note: Where currently is the best place to find military tents? I nabbed a few civ tent on a few servers while surviving in the wilderness nomad style, and tried to stockpile survival equipment and stuff for my friends who just started playing recently. But the tents are bugged, and occasionally disappear for no reason on server restarts (not talking about the Wednesday wipes). I heard this doesn't happen to the military tents, but I can't find them for anything. I've tried the military camp sites a dozen times (I'd find everything BUT M. tents). I thought people where just nabbing them, But I've found a few different military spots that no one touches, and I'm still not finding them.
  20. deadjuice

    Why does this happen every single time?

    I recommend getting on a particular server's teamspeak, and getting to know the members. 1. It cuts down on a LOT of KoS or bad firefights, when you know some of the people on the server and can communicate with them. 2. You'll have a lot more to do. Whether it's backing up someone on the TS in a potential firefight, getting into a clan/base war, getting up to random spur-of-the-moment activities with TS friends. All those items you collect and just lose eventually to bandits, are a lot more valuable now and serve a purpose, because you can share them with your group on TS. I had a ton of fun on a server with teamspeak, but my own playstyle has changed as of late. I, personally, love to just run around solo, loot up, have the most optimal gear or loadout, and then go lose it to something stupid like taking on a group of bandits, far outnumbered and out-armed. Or to be a bandit and ambush a superior number of players in dangerous cities like Cherno. I have no fucks to give. My death means only that I get to start fresh and create a whole new loadout style. Lately, I started leaning toward a more relaxed style of "survival simulation". Heading out into the wilderness, hunting animals for food, and clearing out whole towns full of zombies before disappearing into the wilderness like a hermit. It's great to on occasion watch a group of players from the woods as they run through a town looting up, and just remember the good old days. (It's also a little creepy when I put it like that, eugh)
  21. deadjuice

    Why did you buy this game?

    I brought it so I had something else to ignorantly whine and bitch about. In seriousness. I saw a video on the original mod, and thought it was such a fascinating idea for a game. I saved up money, got a computer to run it (I actually messed up picking a proper computer, and had to do a lot of optimization on the computer and the games to get steady 30/40fps and no lag). I forget which game I got first, mod or not. Either way, I fell in love with SA, even in .38 when it was absolutely bare bones (anyone who thinks .50/+ is boring and has nothing to do or lacks features has no fucking idea). The mod ran like shit on my PC even though it was older. And I hated the menu/inventory system so damn much. I'd rather play SA .38 than the mod. I wound up just using Arma 2 to play Wasteland.
  22. deadjuice

    "But, in reality..."

    I really dislike when people reference reality, "Yeah, but in reality..." That's thinking in the wrong direction. I don't think for the most part, people know what they're talking about when they reference reality. That is too strong of a comparison for a video game, no matter how realistic of a simulator it is. And is easily abused by people trying to make a point, most likely just to justify something they want. This rifle is so many pounds. It needs to be cocked after every shot. It take these two types of ammo. The default barrel/mechanisms make it fire slightly up and to the right. Ok. But, then you say: "Well, the real version of this rifle can have these scopes, can take another type of ammo, can blow a hole through your neck from 100m." Well, now that we're referencing reality to make your point, how about the rest: It's known to get dirt inside it very easily. The pins holding the barrel disintegrates after extended use, and needs to be changed. This weapon was only manufactured in small amounts, was discontinued years ago, was banned from Russia due to politics, and didn't sell well in the black market. Any sense of true reality is a design and player nightmare. it's a game where you need a clean cloth of proper thickness and of proper length, you'd need to spin it around your arm/leg/foot/shoulder/head manually. You'd have to tie it and hope it doesn't fall off. it's a game where some pumps in town have fresh water, some have muddy water, and some have no water. It's a game where you go unconscious from pain trying to put a splint on yourself, and then when you get it on, you can't go nowhere without crawling/hobbling around, and possibly causing more pain. And you have to keep it clean, or you'll get gangrene. And the leg doesn't return to normal for a year or more. It's the bendy arm from Trespasser. Inspired by reality, based in reality, all yes. But when they're making the game, they should be concentrating on immersion and simulation, how real world elements are playable in the game. Not on exactly how the real world works. Before you make a comparison to reality, please think of the game from a designer's/player's point of view. Looking up real world application on google is easy. Having it in the game as a useful usable element that adds to the experience, is balanced, and doesn't unnecessary bog down players, and works properly, is the hard part.
  23. deadjuice

    "But, in reality..."

    This is very true. e.g. the A.C.E. mod for ArmA 2. I agree. I mean balance in the sense that most of the bullets in the game would kill someone in one hit, if treated "realistically". Someone with a Repeater or a pistol needs to have at least a small chance verse someone with an AK in a battle. If the AK worked on real world logic, one bullet would tear someone's flesh open.
  24. deadjuice

    Your favorites OSTs / songs while playing DayZ

    I was surprised to see so many people listening to techno while playing. But actually, that might be genius. Since techno uses a lot of unnatural computer created beats and sounds, you should be able to tell when you hear a more natural sound in the game, like footsteps, doors opening, gunshots, growls, etc.
  25. deadjuice

    DayZ RP Personality Generator

    I just tried it, and it's surprisingly detailed. I like it. A female Russian named Julia. Was formally a shopkeeper. Is decked in military gear and uses a shotgun, and has a brawn approach to strategy, but is scared of combat. She's wary to trust people, but is loyal. She is also cowardly, paranoid, and addicted to painkillers. What does color reference? Their favorite color, or the color their gear should be? I thought it was an indicator of race/the character type color you'd use, initially.
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