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almostcomatose
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Everything posted by almostcomatose
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I feel compelled, like so many on the internet do, to rant. So here it is. Thank you, Bohemia. Thank you for dealing with the constant flak from all the unappreciative alpha players, who don't understand what an alpha is. You guys deal with barrages on twitter, shit storms on reddit, and general forum buggery, and you handle it all! The community for this game can be so salty, toxic and mean-spirited, and of course those that are, are the most vocal. It is so easy to type some spiteful BS because you're all butthurt over dying, or losing something, or not paying attention to progress of the game ("THIS GAME HASN'T DEVELOPED AT ALL, WAAAAAAH."), or even not understanding that a decision to add something, or that the commonness of an item might be modified later it development (I'm thinking the recent hate-on for the cowboy guns and c96 is a good example, and assume you all have long term plans, while allowing those in alpha to have some fun in the meantime.) or - well you get the point, people get angry for anything and everything. I just couldn't look at all the insanity and not say something to try to offset the bile, so from all of us who love this game and where you're taking it, thank you. We many non-vocal gamers who understand creative licence, who are patient and who love you guys for taking on such a massive project and then going above and beyond to open it for us to have such amazing fun playing it. There are of course also many outspoken people who love you guys, and want to show it, so a small side thank you to everyone who doesn't completely lose their mind, and take the time to be polite and courteous. Of course I, and everyone else, and probably their mothers; we all have personal ideas of what should be added, we have our own perfect vision for the game we, and we alone want to play. So do you, I'd reckon, but we all know that compromise is that golden place that leaves everyone angry, but is usually better in the long run. I really hope that the emotion of some of these suggestions doesn't offset their value as feedback. It can't be easy when someone you'd clearly avoid like he's a zombie himself types some cruel criticism or review that actually has a good point, or has some valuable feedback hidden in the layers of pre-hormonal rage. Keeping a positive outlook can't be easy when that's the majority of what you see everyday, so another thank you for going through the cesspool everyday and finding the things that matter. I hope this message reaches you all in good spirits, I know it's a tad over the top, but look at my competition, eh? haha Hope to see you in the apocalypse, HesDeadJim
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Allow bandanas to be ties into arm bands, and to be ties onto weapons, helmets etc... for group identification and personalization. ^Allowing bandana on helmet to be used as a small item slot (i.e. one clip of ammo (no magazines) and bandages I'm sure it's been said, but clothes layering is something I fully support. Teflon coated rounds, make them supremely rare, but they would be useful for destroying heavily armoured groups and vehicles. allow raw netting to be attached to helmets/rifles etc - then we can add ghilli strips over time from bags. Backpack ghilli pretty please. Dynamite at mines (again, sure it's been said before, but I'll say it anyways)
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Some realistic ideas for craftable Items not suggested before
almostcomatose replied to HomerJay27's topic in Suggestions
I absolutely love all these options, to those who take the time to craft and hunt, should go rewards like increased space for storage. I'd also like to see ghilli attachable to backpacks, and netting, rags etc... attachable to guns for personalization and camouflage. Was considering making a post for it, but wasn't sure if it was necessary or wanted. -
DayZ Virtual Paper Doll - Community Clothing Suggestions (v1.30)
almostcomatose replied to Evil Minion's topic in Suggestions
To specify on my "other" vote, I simply want to be able to put down the visor on certain helmets like the pilots helm, ties bandanas into arm bands, put a single small item like bandage or clip of mosin ammo into the bands around helmets should they have them, and I'd like to add netting and/or ghilli to helmets to further increase camouflage. -
I might only be suggesting this because I'm rewatching Band of Brothers for the umpteenth time, but a realistic (maybe a little tonned down AoE) mortar sounds like a really cool idea to me. Make it about as accurate as a mortar would be in real life, perhaps using winds, but more likely making it a little random. There would be no guide lines for the mortar, one would either have to eyeball the distance or have a spotter with a range finder. This would lend another dynamic to squad based, clan battles, and as ammo would be so scarce (and i mean you'd have to make it really god damn scarce) people wouldn't just spend their time firing blind into cherno/elektro. Honestly, as I suggest it I'm not a huge fan, but i really think it would end up strictly being used be large groups. Make it 7x3 (L times W) in a backpack, meaning ammo would have to be vertical 2x1. The shots and the mortar all together would require so much space that feeding oneself would be problematic without squad support and once encumbrance and stamina is enacted, a lone wolf with a mortar would be essentially impossible - or at least extremely unlikely as it would be a really troll move. The real issue would be item dupers and hackers, so I'd never want this added until essentially the final game's released. Honestly, I don't even know if i'd want this in the game. Not to mention it's all PvP, and the devs are trying to get away from that in general. So I'm honestly interested in your opinions, just please give reasons if you disagree, and explain why you want it if you do.
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Was never supposed to be the latter, more the former, but I think the best suggestion for the full game was the rpg-7, and let the modding community who want a half SA, half arma 3 create it afterwards is probably the best suggestion I've seen, because I still think a mortar would be damn intense.
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This actually is almost certainly for the best, I agree. I'd forgotten that once the game is done modding would be supported.
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You're probably right, but there is always going to be large scale clan combat - even once the devs finish their vision of the game, may as well keep it interesting. I'm not exactly invested though, as I always play a lonewolf or work in a very small survivor group
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I like this idea a lot, but kinda want both. Still though this in lieu of the mortar would be fantastic. Only reason i didn't suggest it is because I'm certain that the devs are already planning to add it, or have at least heavily considered it.
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Right, but against massive server dominating bases this would be exactly what you need. A lot of servers in Arma 2 mod (actually I'm thinking of just one, but friends have told be they've had similar experiences) have bases that simply control loot points, creating a huge disparity. Having all the military bases controlled by one clan can be fun for trying to sneak in, but can also mean your favorite server is now essentially policed by one group and you'll always be at a disadvantage. So, find a mortar/dynamite etc... and flush the bastards out/breach a hole in their wall. Balance achieved. maybe. probably not, but you can see my point.
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It promotes teamwork and a lonewolf would never be able to or want to use this thing - it's not worth using against freshies or lones anyways due to the incredibly complicated and resource heavy nature of the weapon. It would most likely sit in a persistent tent until one large group ran into an entrenched large group and would promote the rousting out of fortified clans taking over airfields/ villiages etc...
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Yeah no clue where the white came from :S
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Again, good point! And I could see that being the way many people use it in the game - flush paramilitary police/bandits out, or lay down smoke to block their view, and then scoot the hell out. And sorry, I don't actually disagree with you - I'm just playing devil's advocate for the sake for a good detailed dicussion.
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All good points, but the 3 person thing is why i said it would likely only be carried by large bands of bandits or wasteland regulators. Never used the mortar in far cry 4, haven't played the game - I'm more thinking on what I would do in the apocalypse. I run across a mortar, some shells and some smoke shells to lay down cover for my guys movements/mark target zone. The sound would be one of the biggest counterpoints to having one of these things, and the math is a little immersion breaking, you're right. As a side note, holy crap we totally need gunner holes - Hopefully they add that. More than a mortar (which I would never, ever, use aha) I want build-able fortifications and building customization for better urban combat. But yeah, I suggest this because I honestly think a large group of bandits in real life would grab this thing, even without proper knowledge of how to use it. And because it would make combat between large clans a little more interesting. But in the end this is a survival game, so if they forgo mortars and add say, rain catcher construction, i'd be just as happy - I just want as many options for play as possible, including post-apocalyptic roving paramilitary squads, as I'm sure there would be in real life (cause people are just plain awful lol)
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That's precisely my point, it would be rather inaccurate as they are untrained - but look anywhere in the world with militias and any of them with just some practice can kind of use the mortar. "For a game that you might not know where your next meal is coming from, heavy weapons such as this is extraneous at best, and in my opinion, completely unnecessary." unnecessary? probably, but like i said, no lone survivor would pick this up, they'd need constant support for food and water from their allies, and a roving band of bandits in the post-apocalyptic world would almost certainly grab anything with extra firepower. They might not use it well, but they would love to have something like that - even just as a way to flush out hiding survivors.
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Why a mortar? Almost exclusively for large scale clan combat - not to mention being under mortar fire from some cannibal group based on Green Mountain, then coming back with a squad and fighting your way up, having to be spread out to avoid them - sounds like an amazing experience. As for practical uses, that one sniper that is holding the top of the hill with a couple fully geared guys defending his back, killing freshie and veteran alike? goodbye sniper. Basically the typical reasons to have indirect fire weapons.
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On the band if brothers subject, I want build-able trenches and foxholes, that's for sure.
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Truck traps, and how to keep intense locomotive ambushes alive
almostcomatose posted a topic in Suggestions
I really love the truck traps, the bug created by placing fireplaces along a road. They're intense and interesting and add a really cool dynamic, but of course there can't always be buggy fireplaces. To fix this, i have a small suggestion for what would have to be very rare, or one time use loot. While I'm sure tank traps are scheduled to be added, they're bulky and obvious and will most likely be very avoidable. Vehicle mines and tank traps will also cause massive damage to the vehicle bandits intend to capture, and so something smaller and less noticeable might be useful to keep this trend alive. What I'm suggesting, without any further ado, is a spike strip. Found perhaps at police stations or more rarely military bases, it is able to be rolled up, making it less bulky than a tank trap to carry for lighter equipped bandits with ambition. It's also low profile, making people more likely to fall into the trap. Pop all the tires, vehicle spins out of control and now bandits are able to close in or snipe while the driver/occupants must fight for their lives. If vehicles - especially large ones - have inventory space to carry spare tires this will simply be a temporary hindrance that forces an engagement. Though, as previously stated, the frequency of these spawning would have to be rather rare, so they aren't on every single road set by griefers. Anyone else like this? I may be of a minority of the community who thinks these ambushes are awesome and want to see the likes of them continues so I'm not sure everyone will like the idea, but i'd love to hear people's thoughts. I simply think it's rather realistic as if i wanted to ambush a moving vehicle in the apocalypse this is precisely how i'd do it, as it beats a mine destroying everything or a great big covered ditch getting the truck stuck forever. Other trap ideas, along these lines, would be: Tank traps (almost certainly already considered by the devs) Tank ditches (probably too much of a fuss to add in and a hassle to program, so not high on my list) Pungee traps (not about vehicles, but about hindering movement and ambushing groups, so same chain of thought) Tree-Net traps (Return of the Jedi style, for animals and humans, again, about ambushing along frequently used paths/ high traffic areas) Traps like this might not fix KoS mentality, but they certainly make it more interesting and a story that you actually enjoy being a part of/ telling to your friends, and therefore hopefully less irritating. -
Truck traps, and how to keep intense locomotive ambushes alive
almostcomatose replied to almostcomatose's topic in Suggestions
I like your barbed wire idea - i hadn't thought of that. I also see your point, and i think my following answer covers that - though my suggestions are based on luck and over-preparation so you still have a good point. If vehicles have inventory, people will store extra tires which will be usable to repair said captured truck - plus if you have a tent you can create a small temporary ambush camp and store extra tires there. Not everyone is that good a shot either, so this allows even mediocre bandits to at least make an attempt to ambush the truck - and keep their position secret and ammo full for the following Pvp. Not to mention, people like me don't want trucks - they're loud, attract attention, and are highly desired by most people making you a massive target, so the capture of the truck isn't the point of the ambush - the death of the driver/passengers, their loot and loot stores within (once there's inventory in vehicles) will be the incentive. It simply adds more possibilities, and keeps what i think is a great accidental dynamic of the game alive.