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spittle8

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About spittle8

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    On the Coast
  1. spittle8

    Some thoughts from a new player

    * I had not played for roughly a year, yes. I don't understand through the layers of condescension - are you questioning my experience level, or suggesting that I'm full of it? I played Arma2 before DayZ, so I'm basically familiar with Chernarus. I read the forums when I reinstalled. Anyways, you are blatantly exaggerating. Where did I say it was incredibly boring? I said that searching one of the ~five (exaggeration) building layouts for random loot is repetitive and dull - it absolutely is! If it was numbingly boring, I wouldn't have played so much - I ended up very well kitted out afterall. That said, I can't imagine doing this routine over-and-over over multiple player lives without getting tired of it. Ad hominem. I explained my concerns, and this does not address any of them. You don't have to eat a pound of broccoli to know you don't like it. I posted a thread because the game is very disappointing to me, especially because I invested $30 in an alpha that, a year later, is still very rough despite apparently being one of the best sellers on Steam. I've rolled an ankle and still completed a series of hikes, no zombies. Breaking both legs so badly that you won't move from threat of zombie is pretty extraordinary. It would be remarkable to suffer such an injury jumping from four feet, and not repeatable. I'm all for a challenge, but as I elucidated in my OP, my issue is with the lack of realism that is so frustrating.
  2. spittle8

    Some thoughts from a new player

    Yeah, I gave it a spin about a year ago and figured it was time to see where it was developmentally.
  3. After playing all weekend, I have some thoughts. - Searching buildings for loot is incredibly repetitive and dull. Considering that >95% of my time was spent either searching for loot or moving to a new location to search for loot, this needs a major overhaul before 1.0. - Zombies were pretty sparse in the cities, despite playing on servers with an average of 5-10 players at any given time. I would want as much as 100% more zombies in population if not for the fact that a strike from a zombie has the magical capacity to destroy as much as ~200 assorted rounds of different calibers placed on different parts of your body, while failing to deal a mortal wound to you. Which brings me to... - Damage modelling to items you carry is novel and exciting, but unimaginably broken. I know - this is Alpha - but has this system progressed over the last year of development? Are the devs aware that it is broken? A five-foot, linear fall should not result in 'ruined' trousers, unless you defecated in your pants. - The realism seems to be applied arbitrarily and can be confusing. Your character is an unbelievable endurance athlete capable of unimaginable endurance while running with a ruck and combat load, but he can starve in less than a day after the first hunger pang, or die of thirst in incredible time. - KoS is certainly frustrating, but I don't think it should be 'fixed'. If anything, good karma for people who do good deeds by other players, such as preferential spawning and/or spawning with loot. I kept a character alive all weekend, finding myself finally in Novodmitrovsk after extensive looting in other areas up the coast and into the NE interior. I was well-armed with pristine weaponry - a CZ75 with light, 91/30, and a ton of ammo for a variety of weapons I hoped to upgrade to. I had very good kit in pristine condition, and had hit a long-running high of being healthy, hydrated, and energized. I dispatched a multitude of zombies in melee and got the drop on a human player who I let go. I was readying myself for a push to the NW airfield after loading up on rice when two separate zombie melee battles left my kit utterly ruined. 3/4 of my ammo was ruined, my trousers, coat, and pack, and much of my gear. Bad luck to get hit by a zombie in melee, extraordinarily absurd luck to have these minor flesh wounds result in the destruction of the majority of my kit - kit that is largely hardier than a human body! Instead of rage quitting and declaring the game broken, I made out to look for some basic kit before my push to the NW, when I ran off of a three or four-foot embankment. Bam. Both legs fractured. No hope of rescue. I've jumped out of seven-tons with over 100lbs of battle rattle - a greater drop than my in-game mistake - and I've been fine. This is not only absurdly unrealistic, it is maddeningly game-breaking, infinitely more frustrating than KoS jerks, because it is a game limitation rather than a human limitation. I understand the game is in alpha, but I'm severely disappointed in how little progress there has been in over a year of development since I last checked in on this game.
  4. spittle8

    DayZ is peaceful

    Hey, I'm spittle. I'm an active duty Marine and father so I don't have the time to game that I did in my teens, but I still make a good effort. I don't KoS.
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