After playing all weekend, I have some thoughts. - Searching buildings for loot is incredibly repetitive and dull. Considering that >95% of my time was spent either searching for loot or moving to a new location to search for loot, this needs a major overhaul before 1.0. - Zombies were pretty sparse in the cities, despite playing on servers with an average of 5-10 players at any given time. I would want as much as 100% more zombies in population if not for the fact that a strike from a zombie has the magical capacity to destroy as much as ~200 assorted rounds of different calibers placed on different parts of your body, while failing to deal a mortal wound to you. Which brings me to... - Damage modelling to items you carry is novel and exciting, but unimaginably broken. I know - this is Alpha - but has this system progressed over the last year of development? Are the devs aware that it is broken? A five-foot, linear fall should not result in 'ruined' trousers, unless you defecated in your pants. - The realism seems to be applied arbitrarily and can be confusing. Your character is an unbelievable endurance athlete capable of unimaginable endurance while running with a ruck and combat load, but he can starve in less than a day after the first hunger pang, or die of thirst in incredible time. - KoS is certainly frustrating, but I don't think it should be 'fixed'. If anything, good karma for people who do good deeds by other players, such as preferential spawning and/or spawning with loot. I kept a character alive all weekend, finding myself finally in Novodmitrovsk after extensive looting in other areas up the coast and into the NE interior. I was well-armed with pristine weaponry - a CZ75 with light, 91/30, and a ton of ammo for a variety of weapons I hoped to upgrade to. I had very good kit in pristine condition, and had hit a long-running high of being healthy, hydrated, and energized. I dispatched a multitude of zombies in melee and got the drop on a human player who I let go. I was readying myself for a push to the NW airfield after loading up on rice when two separate zombie melee battles left my kit utterly ruined. 3/4 of my ammo was ruined, my trousers, coat, and pack, and much of my gear. Bad luck to get hit by a zombie in melee, extraordinarily absurd luck to have these minor flesh wounds result in the destruction of the majority of my kit - kit that is largely hardier than a human body! Instead of rage quitting and declaring the game broken, I made out to look for some basic kit before my push to the NW, when I ran off of a three or four-foot embankment. Bam. Both legs fractured. No hope of rescue. I've jumped out of seven-tons with over 100lbs of battle rattle - a greater drop than my in-game mistake - and I've been fine. This is not only absurdly unrealistic, it is maddeningly game-breaking, infinitely more frustrating than KoS jerks, because it is a game limitation rather than a human limitation. I understand the game is in alpha, but I'm severely disappointed in how little progress there has been in over a year of development since I last checked in on this game.