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Everything posted by ColdAtrophy
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The following is not a joke or an attempt at sarcasm. I'm genuinely curious. What about the Kashtan on the SVD or Vintorez? Can it be even remotely practical or are the ballistics so far off that there is no point whatsoever?
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There's a thing in game dev about the fact that when players tell you something is wrong, they are often right. However, under no circumstances should you listen to their suggestions on how to fix it. They are almost invariably wrong.
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Who else is hyped for the new audio?
ColdAtrophy replied to Kaffarov37's topic in General Discussion
You might have a long wait for some specific audio files to get changed out, but the framework for the new audio module has to be in within the next ~9 weeks. Otherwise they are missing another deadline for beta and I really don't think they are going to let that happen. -
Who else is hyped for the new audio?
ColdAtrophy replied to Kaffarov37's topic in General Discussion
I'd guess it's because people are awful. -
I'm a bit more upset about no dogs. There will be plenty of other ways to travel. I was excited about the prospect of training a dog to hunt game, sniff out specific items or stashes, or perform takedowns and holds on other players. They fit the regression of civilization theme of DayZ so spectacularly.
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I watched the PAX Prime and the PAX AUS ones again today to see if it was one of those. I also checked the TwitchCon one. There are a few that say "Gameplay with (Random Person)" where the links are dead now. Not sure if it was one of those. EDIT: https://forums.dayzgame.com/index.php?/topic/215848-dayz-moving-into-2015-roadmap/ So the first roadmap lists dogs and horses under Q4. The revised roadmap is missing Q4 completely, BUT the things from Q4 of the first roadmap are not things being dismissed. For example, Steam Workshop integration is obviously not being scrapped, so I don't think the animal companions being missing from the revised roadmap necessarily means they are being scrapped either.
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Nope. As you can tell based on my post, what I was referencing was an interview with Hicks wherein he directly mentioned horses. It was fairly recent (within the last 6 months). I'm having trouble finding it, but I'm just gonna PM SMoss to put the issue to rest.
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On the roadmap it says "animal companions". The only ones I've ever heard any talk about are dogs and horses. I'm still trying to find the video where Hicks talked about that, but several of the ones from the appropriate time are now dead links in the DevTracker. Maybe something we ask about during the next Q&A he does. Or we can ask SMoss. He might be able to give us a basic confirmation. Either way, it definitely was not idle speculation or rumor. It's been talked about by the devs.
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That is absolutely, undeniably wrong. I specifically remember this because of the little bit of background Hicks gave when he confirmed it. He said the CEO of Bohemia Interactive has told them they have to do it. Apparently the guy loves horses. Also, it's on the roadmap.
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Since we're talking about this kind of stuff, I really want to be able to put the pistol scope on the Magnum.
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YAAAAAAAAAASSSSSS! Excuse my enthusiasm. I've been hoping for this for quite some time. Moccasins should be silent and protect your feet also.
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It's not my job to explain it. I'm not on the dev team and this is just us spitballing on ideas we like. Matter of fact, they don't have to explain it either unless they feel so inclined. We don't have to KNOW anything about the infected. All I'm saying is the argument that it's impossible because it requires magic is silly. This is all fiction.
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That's a terrible argument. Not trying to be antagonistic, but this is fiction. Magic, or in this context science fiction, is permissible.
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Download the Steam client. Log in to your account. Find DayZ in your library. Click Install.
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You know what I'd like to see for hunting? I'd like to be able to throw food into one of those little feeding stands that are all over the place and sit in a deer stand, waiting for game. Much better than trying to hop out of a moving car and aim before the animals run off into the distance. On second thought, maybe I'm doing it wrong. Still. Baiting animals seems like it fits.
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Make sure to report public servers that kick for no reason
ColdAtrophy replied to aurien's topic in General Discussion
It ain't over til it's over brother. Don't throw in the towel just yet. -
Make sure to report public servers that kick for no reason
ColdAtrophy replied to aurien's topic in General Discussion
As much as I hate Reddit, I do check it occasionally. The devs communicate on there much more than they do on here. I found this. Hope it helps. https://www.reddit.com/r/dayz/comments/41c9me/dayz_last_multiplayer_server_script_for_windows/ -
The Red Badge of Courage - Stephen Crane. I held onto that for a couple weeks at one point. The story actually mirrors the psychological journey that I went through as I learned to play this game. EDIT: I didn't actually read it in game to be clear. I read it when I was like 8 or 9. Just held onto it as a token or something like that. Idk.
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I guess we fundamentally disagree on what is and is not significant. To me, cramming all of the zombies on the map into the areas where players actually are is a massive change. We are talking about going from 15:1, 10:1 zombie to player ratios to potentially 50:1, 100:1 ratios, perhaps more depending on the server population. This should dramatically affect the moment to moment gameplay and make the entire system so much less predictable.
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Exactly what I was going to say. I haven't seen an original idea for zombies/infected in many years. Not saying it's a bad thing, but it's all derivative. Also, I like your idea of some kind of hunter/killer zombies. I was just thinking earlier about the idea of having military human AI roaming about trying to exterminate infected and players (the potentially contaminated). Might even be cool as a dynamic event. I wouldn't mind infected numbers or aggressiveness increasing at night. Time to get some horror going in this survival horror MMO.
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With the recent talk of full Steam Workshop integration and modding for DayZ SA, I began to think about the possibilities this presents for us. Of particular interest to me is the idea of creating a new map. In my mind, a lot of the initial fun I had with DayZ came from exploring the map and discovering all of the unique and interesting things the world has to offer. So, with that in mind, I have decided to begin the design process for a new map. I want to begin the earliest phase now, the part where a lot gets written/scratched/scribbled/typed/spoken about, while mod tools are not yet available. I will also likely begin looking for help from other community members with experience in modding and 3D modeling as the initial design phase comes to a close, so if you are interested in participating, please feel free to PM me. For now, however, I'm interested in doing some brainstorming on overall themes. I want to know what kind of map you fellow DayZ enthusiasts would simply go nuts over. At this point, no idea is too bold. If you have an idea, mention it. This is not the part where we say that something is too big to implement, too little to make it worthwhile, too difficult, etc. Any and every idea can lend to a design decision at any point in development. The ideas in posts that have the highest number of beans given will later be put into a new thread and a poll, so make sure to give beans when you like an idea. Above all, please be respectful and remember to have fun with this. Go nuts! :P EDIT: Looking for a texture artist and a scripter. If you are a patient individual with the skill set needed, shoot me a message so we can talk.
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Make sure to report public servers that kick for no reason
ColdAtrophy replied to aurien's topic in General Discussion
Go to the server browser and look for Schwabam's Playhouse. Public 3pp server where you will never be kicked for the benefit of the server owners. It was created specifically because of this problem. -
State of Development: A Timeline, Part 2
ColdAtrophy replied to Tatanko's topic in General Discussion
Dude. This is awesome. You have no idea how many times I've wished it was this easy to get a sense of the step by step progress I missed by being a latecomer. Beans! :beans: -
The SR before this one talks about dynamic zombie spawning.
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Yes. I did try to get people to stay on topic. I didn't feel the need to post specifically about every single idea posted. How astute of you to notice.