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Everything posted by ColdAtrophy
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How could you know that? Unless.........YOU. >:( @ MostlyHarmless You get me. ;) Though I will die (A LOT), eventually I will find some other survivors who just want to trade, chat, and/or adventure with a partner.
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I'm reading all about it now. I think I might enjoy that kind of game better, I'm not really up for the effort necessary for full time hardcore role-playing though so this might be tough as many of them are setup that way. I will see what I can find. Thanks to everyone who suggested this.
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I will look into it. Thank you for the advice. I'm not sure what whitelisted means or how to find them but it sounds like it might be a bit more fun. I have a friend who I bought the game to play with, but I'm new and he dies even more than I do, meaning we respawn god knows where and spend 4 hours getting back to each other only to die 5-10 minutes later. I'm barely exaggerating here. I guess it's not that I'm specifically trusting, but that I'm giving people the chance to be decent so they can enjoy the game too. I see these threads where people all complain about it for 100+ pages so I don't want to contribute to the problem. I just feel like I can't complain about KoS if I do it too.
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I see what you are getting at, I guess. I just don't agree with the logic used to arrive at the "kill everything that moves" mentality. You say they were protecting themselves and their loot, but they could've easily just told me to fuck off and I would've turned around and walked away. I don't think I'm capable of altering my state of mind to where it needs to be to enjoy this. I really think it's just me. When I see another player, I have found that I absolutely must shoot to kill immediately. Instead, despite the fact that I commonly see them first and could kill them easily, I hesitate in the hopes of having a fun and new experience with another player. Then, I get killed. It doesn't matter if I have a weapon in my hand, crouched on the floor, announce my presence, move towards them, stand still, all makes no difference. People just DGAF.
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I guess I assumed that the helicopter crash site would be empty because the server had just restarted. How could someone not only know where it was but get there before me in the span of the 5 minutes since the server restarted? Those guys had to know that I could've killed them and chose not to. They didn't see me at all until I announced myself and lowered my weapon, 10 feet away from them. They killed me because they could. Simple as that. I don't mean to imply that player interaction should be taken away. I'm saying that I don't understand the logic behind killing everything that moves without even attempting to interact, especially in curcumstances where you are actually hurting yourself! I guess I'm just getting frustrated with the way the game currently works. You can't loot any of the major sites without people logging in all over the place and server hopping. This means that you can't possibly cover all possible avenues of attack, partiicularly not on your own. You can't talk to anyone because you are just giving yourself away and the sound of the human voice ignites a primal murder reflex in 99.9% of the player base, based on my addmittedly short time in the game. You can't find anything decent at these loot zones because they get picked clean within an hour at most after server resets. It was fun and exciting at first. When I did see another player, I would get an adrenaline spike and get tense. Now, even after only 30 hours, the "player interactions" (read: Deathmatch) are already boring. There aren't any unless you count your bullets entering another guy's chest as an interaction.
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What clothing set/weapons would you add if you could?
ColdAtrophy replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
I'd like to see some heavy duty, riot, and/or SWAT Police gear: http://i.imgur.com/VsNquWM.jpg Perhaps it's the BF enthusiast in me mixed with my early gaming experiences in RPGs, but I'd like to see a lot more guns and way more mods for them. Maybe that's unrealistic given the setting of the game, but aren't there......I dunno.....gun shops around? Places where a person could go and know that there are likely to be weapons around other than military bases? That leads to another point bouncing around in my head. I'd like to see more logic involved in looting. If I was in the zombie apocalypse, I wouldn't be rooting around your tool shed for a banana and a can of baked beans that you keep out there alongside your wool shirts, hard hats, and pliers. Especially not when you have a perfectly good kitchen 20 feet away.Sometimes I feel like the loot spawns are comically random. Perhaps that's off topic. If I could have only one thing added to this game and that would be it other than bug fixes until release, it would be this weapon platform: http://i.imgur.com/1EkYJnx.jpg The SCAR is the sexiest gun mankind has ever made, IMO. There is a CQB variant, an AR variant, and a DMR variant. Any of them will satisfy my need to wield this weapon, the pinnacle of modern engineering and design aesthetics. I can not over state how much I want this gun to be a default inclusion in any game wherein the player wields a firearm as if it were like mouse sensitivity settings or brightness. -
I voted "Yes - I want to see all kinds of aerial vehicles". For my reasoning, I checked "Other". I want aerial vehicles for the thrill when I haven't seen anyone in an hour and I'm casually strolling down main street in some backwater village practicing my headshots with a Magnum on Zed when I hear the sound of rotors in the distance and have to haul ass to a safe spot before I'm seen. Who knows? Maybe I will be near a place rumored to spawn some vital piece they need for their aircraft. Maybe I will be in just the right spot when they land to have an advantage if things go south. Maybe I will be seen from the air and unceremoniously gunned down. The point: Who knows what will happen? I like my gameplay emergent with a side of chaos.
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Correct me (please!) if I'm wrong, but we are on version .55, correct? A lot of stuff on the DayZ Wiki references version .54, so I'm unsure about the accuracy of some of the information. According to this: http://dayz.gamepedia.com/Steyr_AUG_Automatic_Rifle, the AUG can only accept a NATO suppressor but it says "as of version .54". Does anyone know if this changed in .55?
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I, with the help of a good Samaritan and all around badass Ranger, managed to survive my first day and came out in good health with plenty of supplies for staying alive. Unfortunately, the friend I went on an epic journey to save died before I could get to him. Now I'm far to the North and without purpose. The question is, what now? I'd like to track down some better weapons and perhaps some expanded inventory gear. I have 4 slots on my chest, 6 on my legs, two med kits that I have a good amount of stuff stashed in, and a 28 slot drybag. Can I expect to find any items that would add to my overall carrying capacity? What should I be on the lookout for? Where should I go looking? I'm currently in Krasnostav. I need to make my way to the Elektro area by the end of today, so anything of note to check out between here and there would be good.
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@halp Bingo man. Bingo. That is exactly my POV, only just a touch more to the left and in the corner. I was trying to maximize the angles I could see while not leaving my back exposed. He could have been in there for sure. I didn't open the door and check. I merely peeked in without opening the door and rather quickly. He very well could have been hiding there. I just thought it was weird that even when I looked back towards the cell, I saw no one.
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The jail cell door was already closed as I entered. When I looked to the right (albeit quickly) into the jail cell as I walked through the door, I saw no one. Then I saw the pile of mags and knew I was being toyed with. I moved forward and to the left into the corner and turned so that I could first look straight ahead and clearly saw no one behind the stairs. Then I looked up the stairs, still not moving, gun readied, and saw no one. I then felt the first shot hit me and started to turn more to the right, now looking back towards the jail cell door. I still saw no one. I swiped around looking back to my left and then again to my right. Still nothing. The jail cell door swung open and still I saw no one. Then I died. This sounds drawn out but it all happened in the span of about 10 seconds or less.
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Based on my experiences, this is solid advice. I have a couple questions for you guys. I was just killed again, but this time it was spectacularly weird. http://www.izurvive.com/#c=7;-76;6 My friend wanted to meet up here and check out the base. He was still a little way south and I got there first. He then logged out. I decided to check it out and see what all was there. Is this a commonly looted area? Do people go to check it out often? I approached the building there that looks like this: http://i.imgur.com/rr3NGPj.jpg When I got to the double doors at the back of the building, I immediately knew something was up. I had passed dropped stuff all over the place. The doors were closed. I switched to my fully loaded AKM, took a deep breath, and started looking around me. I then opened the doors and as I moved forward I saw a pile of dropped magazines and a dropped drum mag. Definitely bait, it set all kinds of alarms off in my head. I immediately readied my weapon and moved into the corner so I could see the stairs and then to my right where the jail cell door is. The attacker opened fire but I couldn't see him at all. Not even the slightest hint. Then the jail cell door swung open, and still I couldn't see anyone whatsoever. Bullets kept hitting me and then I died. How far away can you hear someone sprinting? I know it's hard to give me an exact number, but any kind of anecdotal evidence would be appreciated. I don't have a good feel for how far sound travels. Why is it that I never saw my attacker at all? I died pretty quick, but I never saw anyone at all, he clearly had plenty of time to set the ambush, and knew I was coming. Unless, of course, this is just what the guy does all the time just to see who he can ensnare. In that case, he likely already had it all setup and merely heard me coming. How long can a person stay in one area like that? Don't you need to go get food and drink at some point? How often do people even go there? Is this a "hotspot"? Any insight would be appreciated.
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And with a taste for vengeance. I got that glitch that spawns you with no items of any kind, not pants or shoes even. The important part is that I spawned just outside of Vybor. I got some of my stuff back at the area with the tents. He was wearing my skull balaclava! The fucking nerve. :)
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I was in a building at the NWAF. It was one of the ones that has a jail cell just inside the back door. As far as I knew, the server I have been playing on was empty at that time. I failed to take into account the fact that people server hop the airfields. A zombie glitched into the building and I had my AUG equipped. I panicked a little and shot the zombie rather than using my suppressed M1911 or my axe. I'm pretty sure he heard the single shot. He waited just under the window for the jail cell room and when I stepped out, he ripped into me with automatic fire at like 5 meters. I didn't have time to really react. I tried to return fire and move back but I died too quickly. I have some plans for how to avoid this in the future and this experience has made me reevaluate the way I go about clearing buildings. I don't think I'm ever going to approach hot spots like the airfield without a friend or two in the future.
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I was murdered today.
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I mean that I started this character on Monday. I called that Day 1. Today is Thursday. I was killed today. I played for a good 4 or 5 hours each day. Today I got about an hour or so in and was murdered needlessly.
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I play the same server each day for the most part and I refuse to hack or cheat in any game I play. I'm in for the intended experience, not the one that I'd like to have for myself. When I was 7 or 8 I got into playing Age of Empires and Star Wars Galactic Battlegrounds. I learned about the resource cheats you could put in to get as many resources as you needed to do whatever you wanted. As a result, I never got good at the games. I would play offline and cheat my way through it. I realized that I had crippled my experience by using those cheats and so I learned that it ruins games. I saw further evidence that confirmed my thoughts on this when I played Borderlands and Dungeon Defenders. I had a friend who was given a god-mode shotgun in BL1 that did some insane amount of impossible damage. I asked him not to use it when we played together because it depreciated the value of more powerful gear when we found it and made the game trivial to play and therefore boring. DF online games were rife with hacked weapons that had the same effect. No good comes from hacks or cheats in my opinion. I also have no intention of searching out other players to kill, tempting though that may be to some. If someone is clearly trying to do me harm, then self defense is the only option. Actively seeking altercations is just not my style. I just got killed on Day 4 of my character by a guy who camped waiting for me to come out of a building at NWAF. It sucks to die after having learned and gained so much. I have no wish to inflict that on another player. Unless, of course, I run across the guy who just killed me. He's fucked if I ever find him. :)
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Well, I have not seen the M4 yet at all. The only mod for it I've seen is a carry handle. I'm about to head out on Day 4 of my DayZ experience. I just got lucky yesterday and stumbled across a crashed heli. I got an AUG with a 40rnd mag, a Skull Balaclava, and an M65 Field Jacket. Plus, a touch of ammo.
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Ok, so I was wrong. Thanks for clearing that up guys. I was asking because I wanted to know if I could maybe put a different sight on my new AUG. The default one is fine. I was just curious.
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Awesome. Thank you very much!
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I thought a police station was one of those buildings with a jail in on the first floor and a spiral staircase leading up? Am I wrong? That wouldn't surprise me.
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SURVIVED DAY 3! I almost died once and had to call up a few medics. They didn't come to my aid but they gave me a crash course on how to fix myself and get healthy again over Teamspeak. I secured new clothing after the zombie attack and ladder glitch that wrecked almost all of my gear and stocked up on a ton of ammo. I left NWAF and made my way to Vavilovo, with no real clear goal other than to see what else I could find and explore. I carefully checked each house and gathered a few light supplies. I made my way through town and came to some railroad tracks. At this point, I checked my compass and as I was getting my bearings, I noticed a plume of smoke. The fuck is that?, I said to myself. An awesome smoking jackpot is what it was. I got an AUG with a 40 round magazine, an M65 Field Jacket, a Plate Carrier (can't wait to find the rest of this set, which will make my inevitable death all the more heartbreaking), and a Skull Balaclava. Remember how you guys all say, "Don't get attached to your gear"? It's happening and I can't seem to help it. My shit has become stuff. (Kudos if you get that reference :) )
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Need Medical Assistance in DayZ SA ? Find Your medic here!
ColdAtrophy replied to TMWMarijke's topic in General Discussion
Nickname: Ryan Medical attention: Fracture, some blood loss (damn ladder) Location: North part of NWAF, where all the tents are http://www.izurvive.com/#c=57;-87;7 Character: Male with black motorcycle helmet and all camouflage gear EDIT: Made contact on TS. Problem solved. You guys rock! -
Ummm....Before we add in legions of meth-fueled undead, can we maybe fix the fact that the zombies commonly phase through doors? I know I shouldn't complain. This is an alpha and all. I just don't know if we really want to make the zombies more effective before we fix the glitch that they commonly exploit. Yes, that's right. I said it. The AI zombies do it on purpose. The bastards :) Also, to the OP, I know that this alpha has mostly been about people killing the shit out of each other for whatever scraps or perverse thrills they can get out of it and a lot of people are pretty comfortable with that, but this game is called DayZ. The Z stands for zombies. The zombies, as they are now, are pretty trivial as long as you plan for their ability to ignore solid objects. I say that after having been killed by them several times on day one. By Day 3, I have killed hundreds of them with almost no effort or real threat whatsoever. Someone told me yesterday not to shoot at a lone zombie because more will come. I thought to myself, Fucking finally. It was getting old carrying around this sweet Mosin and modded up M1911 with nothing to use it on. (I don't shoot/attack other players.) Then I went into one of the larger cities up North and just ran around killing every zombie I could find. There must have been at least 50 of them, perhaps more that came after me (not all at once, mind you). They are predictable and insanely easy to fight against. The only time I've been in danger from them at all recently is when 3 of them phased through a door in a medical center and another one was stuck in the floor but chose that exact moment to pop up into the building. Glitches make them engaging to the player. Their innate coded behavior does not. As it stands now, the game needs more systems to account for that require the player to make choices. Roving hordes of fast and lethal zombies will require much more careful management of all resources. My interest in this is somewhat selfish. I absolutely love immersion in video games. I want to forget the real world is even a thing when I play certain games. This game has a much greater potential for immersion because of the type of authenticity that it attempts to adhere to. The more the game interacts with me and requires my feedback and thought, the happier I am. I could see some people not liking that, but I'm not one of them.
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HOLY CRAP! I logged back in and I am ALIVE with all my stuff!