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Everything posted by ColdAtrophy
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Rail, bipod+flashlight and AKM magazines
ColdAtrophy replied to IgnobleBasterd's topic in General Discussion
Same here. Not one single mag. I've looted every military location many times over (not to mention the other three guys in my group who do their own thing too) and found upwards of 50 helis at this point since we started the server about 12 days ago. -
I am not aware of any static choppers currently.
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Yeah, I did, but the choppers are now spawning a smattering of low tier general military loot and even some civilian stuff. I haven't found a chopper that got me excited due to the quality of loot in probably 30 crash sites now.
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Just found a new bug that I haven't seen anyone report. https://feedback.dayz.com/view.php?id=27688
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Rail, bipod+flashlight and AKM magazines
ColdAtrophy replied to IgnobleBasterd's topic in General Discussion
Thank you. Yes. I get it. I included the part about how to properly put a handguard on, even though the OP had one on his AKM already, because of this guy's post: This, while possibly working, seems like the nuclear option. -
I can't get become a tiger due to it attacking me either, but I damn sure wouldn't want to be trapped in a backyard with one that hadn't eaten in 3 weeks.
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Rail, bipod+flashlight and AKM magazines
ColdAtrophy replied to IgnobleBasterd's topic in General Discussion
Okay, so once you figure out how to put on Rail Handguards, the rest is simple. To put on a Rail Handguard, put the weapon on your back and double click the currently attached handguard. That handguard will now go into your hands. Drag the Rail Handguard onto the weapon. Boom. The MP5-k can take the Weapon Flashlight with the Rail Handguard. The AK74 cannot accept the ATLAS or the Weapon Flashlight even with the Rail Handguard. The AK101 cannot accept the ATLAS or the Weapon Flashlight even with the Rail Handguard. My group just got an AKM but have not tried the ATLAS or the Weapon Flashlight yet. Based on what I've seen, I wouldn't be surprised if it, too, cannot accept the rail dependant attachments. When I get back on in a little while, I will update this post after I fool with it a bit. We have an M4 also, but have not found the Rail Handguard for it so I have not yet been able to test. EDIT: I don't think the AKM can take the bipod or flashlight either. I've tried everything I could think of, and it's just not working. -
Lol. Always the experimenter, eh? How's the duct tape at the bottom of the pond doing?
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Oh thank god. Maybe that means the hotfix is incoming. EDIT: Just checked it out. "internaldebug" is listed in the change. So the latest activity probably isn't the hotfix.
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Holy shit. Even after 800 hours, I still learn new stuff about this game on an almost daily basis and I go out of my way to try to do everything at least once. I had no idea this was even a mechanic.
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The game already has this. It's called Object Quality.
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If you let the bickering continue, you may not get the exposure that this needs. I messaged orlok about getting this pinned. Probably best to keep that in mind.
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Yep. For this reason, when I started a second camp I started throwing plant material and excess seeds a good distance away. They might not be causing the issues, but they surely aren't helping as both are persistent items currently.
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is there a way to retrieve items from the hidden part of tent inventory?
ColdAtrophy replied to edwin3's topic in General Discussion
That hasn't worked since they replaced the inventory matrix in 0.57. -
Remember when one bullet killed you?
ColdAtrophy replied to Grimey Rick's topic in General Discussion
Well, since you're asking I will offer it. In general, it is acknowledged and understood in game design that lower TTKs discourage emergent gameplay. For a sandbox game wherein one of the core pillars is emergent play, a slightly higher TTK is best. Compare TTK in CoD to Battlefield, for example. CoD's is much lower and, as a result, you end up with a ton of camping and a narrowed skill gap. Lower TTKs make it more likely that new or casual players will be able to get kills also. In my opinion, were it not for authenticity, I'd want double the current TTK across the board. I'm probably at little biased though. I came into my own as an FPS player with Halo's high TTK, highly skill dependent arena combat -
I'm sorry. I don't recall subjecting anyone to that other than a few rather mild comments weeks ago. It was for both. You should read the Weekly Status Reports and catch up on the devtracker every now and then. Based on your general lack of current information, I guess I won't hammer you too hard for not reading the many comments that people have been posting here, Reddit, Twitter, and (allegedly, haven't seen for myself) in private DayZ community forums. Then you should know better than anyone that these are incredibly complex systems that can have issues even when the software is released. Without inside knowledge that you are not privy to, you literally cannot tell me where the problem is and for you to suggest otherwise reveals a serious flaw in your logic. This is not going to turn into a back and forth. I've said everything I need to say. The next time you want to jump my shit because I merely mention infected or lack thereof, I'm just going to block your further posts. I guess, outside of asking you to be reasonable, that's all I can do. Back to your regularly scheduled programming.
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Yikes. You do know that 0.58 has no "reset timer" feature correct? That's why Hicks had to lay out a list of everything that would last for 45 days. Server owners can reset persistence. At will. Look into it. You know what man? I've about had it with you telling me what I can and can't talk about. This is the second time you've insulted me with regard to the barest mention of zombies and I'd appreciate it if you would keep your comments to yourself. Did I go on about it for paragraphs? Hell no. I mentioned it as a perceived problem with the build which was necessary based on the context of the post I'd replied to. If you could please explain to me how server side problems are definitely not caused by the game (most ridiculous assumption I've seen in awhile now), I'd greatly appreciate it. Are you a dev? Do you have a networking degree? Are you privy to the architecture of the server farms that we rent from? How about server files? Do you get access to those? Are you able to analyze and pore over thousands of log files to see the bigger picture? I didn't think so. How about you stop pretending that you know something that the rest of us don't. You haven't had problems so it must be everyone else, huh? If only I had a dollar every time I'd seen someone try to defend a broken piece of software with this exact same argument. I'm no stranger to playing games online and I spent years hanging out at a small ISP and learning a ton of stuff because the guys that worked there had nothing but time on their hands. My line quality is top notch and my bandwidth is more than sufficient. I am intimately familiar with the terminology involved in build states. That doesn't mean that every single problem should be ignored. I mean, what the fuck is the thread for if not for discussing the state of the build? The next time you feel the need to talk to me like I'm some idiot shitheel that can't read and comprehend my native tongue, do us all a favor: don't. I keep the majority of my gripes with this game well in check. I'd advise you to do the same with your superiority complex. EDIT: Oh and I brought up the M4 and SVD thing, because one could come by them quite easily early on in the patch on Stable (found M4 day one on 1PP hive) and on Experimental (found 3 SVDs on 1PP over two days). I know they should be rare. I just get annoyed watching the player list and seeing someone hang around for 5 minutes and leave, over and over and over and over. Then I go to look for rarer loot and there isn't shit. I wonder why?
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Same thing happened to me on day one of the patch. I think it's because BI gave the server owners the ability to wipe persistence at will.
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In general, there are some complaints going around that are petty bullshit. However, there also some legit gripes. Maybe you've been lucky, but most of us are having some pretty extreme problems. For example: 1) Desync related fall damage. My buddy died on the roof of a hospital the other day while we were right next to him. His pants and boots were ruined. I got a broken leg just standing on the roof of a police station the day before that. This desync did not seem to be so common in 0.55 or 0.57. 2) Rubberbanding. A least once per play session, everyone on the server is getting rolled back a good 50 feet. A buddy of mine got rolled back into a deer stand while he was running on the ground and broke his leg because of it. While another friend and I were driving two separate trucks, we both got a huge lag spike and crashed into stuff off the road, popping the tires on our trucks and seriously hampering our current mission. 3) The camp lag is real. One friend of ours is no longer allowed access to the camp. Every time he goes up to it, he gets kicked from the server. The last time I went up there, I was teleporting within a 100 meter radius around the camp for about 3 minutes. 4) No infected. I don't think we need to talk about this more than it already has been discussed. 5) The CLE. In general, it seems to be working just fine. However, I'm not a fan of the fact that hoppers can take from our server's economy and we still seem to have that item counted against us. No SVD or M4 has been found after checking every Quonset multiple times per day since we started the server Friday and finding at least 30-40 choppers. I can't be on 24/7 and I'm betting these items did spawn at one time based on what I saw in Experimental, but the hoppers got them and now we can't seem to find them. I also take particular issue with the idea of camps being counted by the CLE. 6) Passenger desync in vehicles is way worse than ever before. I didn't have these kinds of problems in 0.55, but now that server performance has increased by 400% I do. (?) Yesterday my friend was driving and it showed him hit a telephone pole that he didn't actually hit. That would be okay if it weren't for the fact that my client counted the hit, even though we teleported on my screen right after to where he actually was, and it ruined my pants, boots and messed up my leg. There are a lot of problems in this patch that quite severely limit what a player can safely do. While I don't think vitriol is in order, talking about it is exactly what we are all supposed to be doing in here.
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The Psychology of Understanding Alpha
ColdAtrophy replied to Weyland Yutani (DayZ)'s topic in General Discussion
This is why I love these forums. Intelligent people open to actual conversation rather than belligerently sticking to their guns regardless of the information presented. I've convinced others that maybe they don't have all the facts and they've changed their minds. What's more is that no one shamed them for it, but rather commended them. I've been convinced that I was wrong about stuff on here too and admitted it. I don't care what anyone says about gamers, the internet, or DayZ. With the exception of a few bad apples, this place is leaps and bounds ahead of what I've seen on the internet over the last few years in terms of social interaction among posters and how well it is moderated. Have beans! :beans: :beans: :beans: :beans: :beans: -
Bingo. I admire your work. This should help new players get the most out of their systems with the least fuss. Beans! :beans: :beans: :beans: :beans: :beans:
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10/10. Will use again. Thanks OP. Does it do anything you couldn't do yourself? No. Does it make it easier? Hell yes! Mods need to pin this.
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Fair enough. Thank you very much. Didn't want to waste time swimming over there if it could be confirmed that my search would be fruitless. Finally acquired some netting today but only 3 so I'd like a few more for some gun wraps for my team. Beans!
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Does Skalisty Island have boat, and therefore possible netting, spawns?