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Everything posted by ColdAtrophy
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PSA: Game development takes a while, but...
ColdAtrophy replied to Beizs's topic in General Discussion
You are pretty spot on OP. I'm surprised the hordes haven't descended on you. I'm guessing orlok's appearance must have scared them off. -
Specs? Also, enable desktop capture in Shadowplay. I was having the same exact audio problems and that fixed it for me.
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I think the muzzle flash is fine.
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I didn't consciously acknowledge how much of an impact the zombies have on my moment to moment enjoyment of the game until they were removed from the experimental branch. I'm already anxious for 0.58 because I'm finding it incredibly difficult to stay engaged in the experience with no zombies. That aside, this is alpha, and I know that means there will be setbacks. Good luck and godspeed Bohemia. :thumbsup:
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What next development milestone gets you most excited?
ColdAtrophy replied to ebrim's topic in General Discussion
Renderer. Hands down. That update will open a floodgate of possibilities and pave the way for everything else. -
Should DayZ 1.0 feature events and world cycle?
ColdAtrophy replied to Coheed_IV's topic in General Discussion
I'm not sure if they intend to make the game play this way. I really don't see much evidence that it will become as you describe. I also see no evidence that it won't. Cool idea regardless. -
Um. I actually already admitted that it was broken. Where we disagree is on whether or not the game should be this way during this stage of development.
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Have you pretty much made up your mind here? There are a lot of good reasons why things are the way they are right now, but, frankly, I don't have the energy to argue with another person who isn't willing to listen. So if you don't want to hear it, I won't say it and waste our time.
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Actually it is meant to be buggy and broken. Do a little looking into what an alpha is. It might help. :)
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Hi. I'm Cold and I approve this message.
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I'm not arguing that a portion of the budget does not go to marketing. At all. I mentioned that the Halo: MMO and Skyrim both had budgets of about the same amount as what the person I replied to estimated was spent by consumers on DayZ. The point I was trying to make is that even if every single penny of that money went directly to Bohemia and DayZ's budget (which is definitely not true), it still wouldn't be a colossal amount as far as game development is concerned. I found it to be relevant because that person was particularly hung up on the dollar amount. So you tried to tell me that since Skyrim and other modern games spend half of their budget on marketing and Bohemia has not begun any marketing campaign, the comparison is unfair. My counterpoint was that games are not generally advertised until they near release. So even if Bohemia was to spend half of their budget on marketing (which seems to something you believe most publishers do, but Bohemia definitely will not), we wouldn't even know about it yet since the game is still so early in development. So what I'm basically saying is that you can't say that it isn't a fair comparison because no one outside of Bohemia has any idea how much they plan to spend on marketing. You made an assumption and then, based on that, said the comparison was no good. Do you see what I'm getting at here? My next point was not that you are wrong about marketing being important and a large chunk of the budget, but that assuming half in all cases seems to be a bit of a stretch on your part. I will definitely concede the fact that Activision and EA probably do spend a ton on marketing which is why you can't go to any page that could possibly even be of interest to a gamer around the release of the latest CoD or BF game without seeing an ad. Activision even goes way out of their way to make extremely expensive live action trailers involving high profile celebrities. With that said, I cannot prove exactly how much Microsoft or Bethesda spent on the respective titles I happened to bring up. With the case of the Halo MMO, the sources I used made it seem as if the initial $90 million had already been spent and that MS had to choose whether or not they wanted to continue to fund it. http://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop http://www.gamespot.com/articles/halo-mmorpg-had-90-million-budget-pre-cancellation/1100-6257799/ http://www.engadget.com/2010/04/12/halo-mmo-had-90-million-budget-canceled-as-microsoft-eyed-cas/ It also spent 3 years in development. Most decent games spend around 4-5 in development. I find it very likely that a large percentage of that budget was spent if not the whole thing considering the fact that MMOs are quite expensive to develop (which I though was a relevant example since DayZ is an MMO), but after rereading these articles carefully, the language is not specific enough to be able to clearly make such a distinction. Even though I can't prove how much they did spend, you also can't prove that Bohemia will not spend a good chunk of money on marketing for their game either. So, in order to convince me that my comparison is invalid, you have to explain why it is that you think all developers/publishers spend half of their budget on marketing, but Bohemia absolutely will not spend that kind of money closer to release for DayZ. Moving forward, I'm sorry if I came off as being rude. I reread what I wrote and I was pretty tired when I wrote it. I did not intend to come off as such an ass, and for that I apologize.
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looks like .56 will be a character wipe..saw msg in server earlier
ColdAtrophy replied to thewire's topic in General Discussion
The exact day of the wipe is not known yet. When they announce that stable is getting an update to 0.56, we will know when the stable hive will be getting wiped. -
Keep fighting the good fight kush. :thumbsup:
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DayZ: Paranoia and Altruism. A digital ethnography
ColdAtrophy replied to Drewbles's topic in DayZ Mod Gallery
Very nice. I don't play the mod, but it is was still interesting to watch. I would look forward to more videos of this nature that really break down the social aspects of the game and analyze player behaviors. -
Basically, I used the Rivatuner OSD, or on screen display, and set it (through the options in Afterburner) to display GPU usage, GPU clock frequency, GPU power target, GPU temperature, and to display the CPU usage and temp of all 4 of my cores. From there, you have to see what specifically is changing each time you change a setting in the game. For example, If Post Processing is set to Very Low or Disabled, it isn't loading your GPU. If I turn Post Processing to Low or higher, my GPU usage goes up by ~15-20%. So basically, what you are doing is choosing which settings you really like having on and then figure out what combination of settings loads your GPU and CPU without overtaxing them and losing a ton of frames. One other VERY important thing I did was change the scenecomplexity line in my .cfg file for DayZ to 150000. When you have Objects set to low, this value is set to 200000. After extensive testing, I found that, for whatever reason, having Object set any higher severely hinders my ability to use many of the other settings that I enjoy in the game. It is my suspicion that by telling the engine to use such a low setting for rendering in general, but having most everything else that affects what objects look like to me up close set to Very High, I am essentially forcing things that are out of my immediate view (for the most part) to quit taxing my system as hard. PM me if you want to know more and I will share with you whatever I can. It really was an enjoyable process and I really like to help people. ;)
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Camo builing full of dupers with m4! Successful breach with few bullets
ColdAtrophy replied to Toperek1990 (DayZ)'s topic in Gallery
Fair enough. Good on you for squashing the ass hats. -
So because I can't prove the inverse, you must be right? What else would they have spent the money on if not development? The game wasn't advertised at all and it never got to release. You are saying "50%" and "half". Where are you getting that number from? At any rate, you cherry picked the only part of what I said that could possibly be open to interpretation and not really given any concrete reasons for why what I said was unfair. You say that publishers spend half of their budget on marketing, but not only do I doubt that this is always the case, but I doubt that you would even know. I have never seen an itemized budget from a publisher. Hell, most of them won't even say how many copies they sold or how much money they made unless they have to in an earnings call. Disagree? How many copies of Destiny or the latest CoD were sold? How about BF4? The best you will get is a best guess from a 3rd party and as you can see here, many call into question the accuracy of even the top 3rd party sales tracker, VGChartz. We only know what the publisher in question admits to the press and generally that doesn't go much farther than day one sales and the total budget. Furthermore, why exactly would Bohemia be advertising DayZ now? Last I heard, they were still advising people not to buy it. How often do you see a bombardment of advertisements for a game that still has at least around 2 years left in development? How do you know that they haven't set aside a portion of sales for advertising leading up to full release?
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Hey Tatanko, I found your thread on taking screenshots in DayZ. Here's two of the better ones I have taken following some of your advice. I screwed up and forgot about the range thing on one of them though.
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Nvidia Users: Potential FPS Increase
ColdAtrophy replied to UKA Harrysoon's topic in General Discussion
I just came back to this thread to post exactly that. I couldn't figure out why Shadowplay was refusing to run and this was it. -
Camo builing full of dupers with m4! Successful breach with few bullets
ColdAtrophy replied to Toperek1990 (DayZ)'s topic in Gallery
How do you know these guys were dupers? Not arguing, just curious. Is it because they all had similar kits? -
By that, what I mean to say is that this game has more potential than nearly any other game than I have ever seen. Discuss if you feel so inclined. The purpose of this thread is to get the "feel-goods" rolling because I'm too drunk to play alone and Biohaze has logged off for the moment. I'm so excited to play 0.56 I can hardly stand it. EDIT: Thank RNGesus for spellcheck.
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DayZ is the greatest game ever made
ColdAtrophy replied to ColdAtrophy's topic in General Discussion
I'm sorry. You're right. I'm just getting tired of repeating myself. It's not that difficult to see that the DayZ devs are doing exactly what they should be and that the game is well on track. -
Oh, I didn't see where Microsoft marketed their cancelled $90 million Halo MMO. If you could point me to the trailers and such, I'd be more than happy to modify my position.
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My friend has exactly the same problem. His movement keys are the arrows and he said he couldn't move around while in the inventory either. It must just be something about WASD that are not apparent in the key bindings.
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I haven't watched the video yet, but I will shortly. I just have two things to say: 1) The fact that people believe something does not make it true. A lot of people believe a ton of crazy shit. In the case of the Stary tents, it may have been a copy, but that doesn't really mean anything if it was or wasn't. 2) You seem to not have grasped what I wrote earlier. I know it was a lot and maybe you didn't read it all. Maybe I'm not as good at writing as I think I am. Either way, you don't seem to have absorbed and understood it. I didn't say that nothing from the mod would end up in SA. I also didn't say that absolutely none of it would be a direct copy and I make no assumptions and therefore no assertions about why the devs choose to do what they do with each individual asset and patch. For all I know, they had a perfectly good reason to leave the Stary tents off the map all this time. I can brainstorm up a couple, but I can't know. What I did say is that, from the perspective of a developer, the zombies you see now are not the same zombies you saw in the mod, even if you can draw comparisons from your point of view.