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ColdAtrophy

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Everything posted by ColdAtrophy

  1. ColdAtrophy

    Spawn after server restart.

    This is probably irrelevant, but there is no police station in Lopatino.
  2. ColdAtrophy

    Problems with accuracy on Winchester?

    I'm having similar problems with the AKM + Kashtan. The scope is stuck on being zeroed for 400 meters. If I aim for the head, the bullet goes above the head of a zombie. If I aim for the chest, it hits every time. I thought it was because I changed my FOV settings in the cfg file. Can anyone else confirm?
  3. ColdAtrophy

    Is this the root of all evil?

    You are going to want to lower scene complexity much lower than that. Try 150,000. You have to remember that single core performance on your CPU is not as good as Intel and this is one of the few games where it will make a fairly dramatic difference. I'd also recommend using 3 for render frames ahead. It will make 30-40 FPS feel much smoother.
  4. ColdAtrophy

    Is this the root of all evil?

    Rendering buildings seems to be CPU bound. There is very little you can do about it. I've tried extensively and there are ways to stay over 40FPS in cities but it is isn't an elegant solution. Workload is going from the GPU to the CPU as the buildings need to be rendered. GPU is being used less as your CPU takes over and struggles to maintain FPS. This engine is old and uses an extremely outdated API, DirectX9. When this tech was used in the mod or in Arma 2, it was fine. DayZ mod only had 10,000 item spawns and no where near as many enterable buildings. The SA has over 1,000,000 possible item spawns. It can't do what they need it to do anymore. Hence, the new renderer. You can alter the view distances. That's the solution I referenced above. Check out your cfg file.
  5. ColdAtrophy

    Compass?

    Uh. The game does try to be authentic, and yes its roots are in a simulator engine, but I'm pretty sure this game was never supposed to do more than emulate the zombie apocalypse. There is a difference between simulate and emulate. At no point have I ever felt like this game was overly realistic. There are way too many examples to list.
  6. ColdAtrophy

    Multi-Person Mechanics to discourage KOS

    It wasn't that long ago that I read a dev quote that went something like this: firing a weapon should have consequences. They want us to weight the decision to fire a weapon very carefully and decide if it is indeed worth the risk. In my opinion, one of the biggest factors towards discouraging KoS will come in the form of aggressive AI. So, hypothetical scenario time: Someone who normally would just kill anyone and everything that moves as quickly as possible finds themselves in the police station in Severograd. They exit the front door out onto the main highway that runs West-East through town and see another player moving into a garage across from them. In the past, they would have just wall peeked for the right moment and shot the guy in the back. However, this is hypothetical DayZ build 0.95, let's say, and the 3PP camera has long since been tweaked to no longer provide aerial support. There are at least two hordes of 50 zombies within gunshot range and the KoS'er has lost sight of his intended victim. He has already looted the areas he wanted to loot in town and has two major choices to make, each with their own consequences. 1) Shoot the other player and possibly get something decent from his corpse, assuming all of the gear doesn't get ruined by the bullets passing through his body. Then deal with a horde of zombies that you can't outrun forever because the stamina system prevents that. So instead, the player would have to loot the corpse extremely quickly, find a defensible house immediately, then hunker down and hope he has enough bullets to dispatch enough of the zombies to make escape possible. Oh yeah, and zombies can break down doors now too. 2) Not shoot the other player. The killer loses out on the potential of gaining some gear from his victim, but he can also be much more sure of not losing his own gear through death by zombie as a result of getting into a shootout in the middle of a city. I don't think DayZ Beta will even remotely resemble the DayZ that we play today and I'm also very sure that a lot of the problems the game has now are purely a result of the WIP nature of Early Access Alpha development and not evidence of a failing on the part of the devs. One just needs to be able to think a few steps ahead and see the larger picture.
  7. ColdAtrophy

    Compass?

    I like that I don't have to and I don't see any gameplay benefit to forcing me to pull the compass out of my pack. This is not a simulator after all. If they took it away, I wouldn't rage about it. I just think it's a nice touch.
  8. ColdAtrophy

    Compass?

    Brand spanking new and when I saw it in Experimental, I flipped out. It's the little things that really have the biggest impact, you know? :D
  9. ColdAtrophy

    Compass?

    Compasses can be found with some measure of frequency in sheds of all kinds.
  10. ColdAtrophy

    Plate Carriers - How to Repair?

    I haven't gotten down to Prison Island to try it on the Plate Carrier vest itself yet, but I can confirm that this works on the holster and the additional pouches. One must use a regular sewing kit.
  11. I bet spoiling will be a thing in the future. If a can is damaged, maybe there will be a chance for it yielding spoiled contents.
  12. ColdAtrophy

    Animals since 0.57

    And I just use the knife to open cans until I find a can opener. Lol.
  13. ColdAtrophy

    Is this the root of all evil?

    Occlusion culling. The new renderer will have this function according to the thread about it in the dev section. Ah, thank you! :beans: :beans: :beans: :beans:
  14. ColdAtrophy

    Is this the root of all evil?

    None of your launch parameters are actually doing anything, just FYI. The only launch parameter that works right now is -newui.
  15. I always open all of my cans as I place them in my pack. I have never gotten sick and I have never seen any evidence of spoiling.
  16. I agree. Floating up in the air isn't going to work. I think the camera needs to be a little closer to the player and much lower to the ground. An over the shoulder view.
  17. Actually, I'm going to do some research. I'm studying game design at the moment in college and this would probably be a good exercise for me. I can't say this with 100% certainty, but I feel like there are ways of fixing this and that other games have already done it successfully. I'm thinking the camera would have to be coded to contextually recognize specific objects (walls, roof edges, various pieces of cover, etc.) in the game world and disallow certain player controlled camera angles based on that.
  18. To be perfectly honest, I'd rather see one hive with a 3rd person camera that is fixed. After spending the last couple months on 1PP servers, I spent a good chunk of playtime on 3PP servers this weekend. Objectively speaking, what I found surprised me. I decided to map the Enter key to one of my mouse buttons. Why? I was switching camera modes constantly. Exiting or entering a building leaves you completely blind for a second as you walk through the doorway. Also, when you are in a house with windows, the camera is plastered to the ceiling so you can't tell if someone is outside the house drawing a bead on you. You can see everything. It's almost like having a drone following you around. While comforting, particularly when looting a town alone on a 45/50 server, there is no way that this camera view fits in with the design philosophies of DayZ. It takes away fear, discourages risk taking, and promotes stagnation. Does any of that sound like what DayZ aims to accomplish? The devs need to adjust the camera some to take away information. It gives too much and requires too little from the player. I'm pretty sure they are working on that, and once they do get it tuned up really well, I will likely abandon the low pop 1PP servers and switch perspectives to my heart's content as I require on the 3PP servers. Until then? I will primarily play on 1PP servers. I know the PC community is generally okay with competitive games wherein all players are not always on equal footing, but I am not. Kill me because you are better, faster, smarter than me. Kill me because I gave myself away, made mistakes, etc. Kill me because you possess the ability to stand perfectly still and wait for the right moment to shoot me when my back is turned? Bullshit. There are too many locations in the game that allow a 3PP camera to see another player without exposing themselves, even if both players are in third person! So, long story short, there is no reason for anyone to lose their preferred perspective. I am not advocating for an end to 3PP, despite the flaws I see in it. What I am actually advocating for is a more fair and balanced experience for everyone. That includes you 3PP guys.
  19. ColdAtrophy

    Overlooked spot?

    No worries, I was mostly kidding man. I've seen evidence of player activity up there too. It wasn't that long ago that I found a truck and a tent set up in the woods there. I've seen trucks sitting on the debug plain up there quite a bit too. I'm pretty sure anyone who bothers to venture past the northern highway probably knows about it by now anyway.
  20. ColdAtrophy

    Overlooked spot?

    NOOOOOOOOOOOO! Don't tell people about it! I have been using that as a sure thing for at least one primary with ammo and clothing since 0.54. :P
  21. ColdAtrophy

    Multi-Person Mechanics to discourage KOS

    As far as I understood it, some bit of information that was data mined from the game was misinterpreted in parallel with some bug that really did cause some obnoxious damage amounts and the myth of "spinal fracturing" was born, taking on a life of its' own as things on the internet often do. It was made clear multiple times that this was never by design but no one listened so the devs just said <bang, bang, bang on keyboard> "M'kay, it's probably fixed now". :D There is absolutely no evidence to support this bone condition thing whatsoever, other than poor anecdotal evidence. My suspicion has always been that a combination of players with post-processing turned off and not seeing visual indication of damage taken, lag, and/or desync was more the culprit than anything else. Sometimes I can shoot a zombie in the head and it doesn't die. Same bullets, same gun, the next 50 will die in one headshot. Once I punched my buddy in the arm (long story) and his pants got ruined and his leg was broken. One punch to the upper arm. The game has an issue with applying damage to the correct body part. Maybe that one hit you think you took was actually 14 according to the server and even though you thought the zombie was hitting you in the chest, it was smashing your skull in. No way to tell with alpha, but even WOBO admits that there is absolutely nothing in the game files that corresponds to the existence of such a stat.
  22. ColdAtrophy

    Multi-Person Mechanics to discourage KOS

    After reading you comment, I looked at the 2015 roadmap for DayZ so I could see what you were talking about. I then decided to Google "Character life span + soft skills" (listed together on the roadmap), just to see if there was any clarification out there on these topics. I have to be honest. The talk on lifespans has me a little apprehensive. It seems that most take it to mean that your character will have a finite lifespan, regardless of your ability to survive. I really, really hope that isn't what they mean. Or, at least, I hope the lifespans are not artificially accelerated to the point of lasting a month or two before death. I really wouldn't want to constantly feel like there is no point to anything I'm doing since death is right around the corner anyway. It is not at all uncommon for my characters to last a month or more before I die to a bug since I do not actively seek out PVP encounters, but deal with them as they come up naturally. The soft skills thing has me a little apprehensive as well. If that works the way people seem to think it might, I expect we will see people doing things that break immersion and cheapen the experience in the name of advancing a skill. If you think about it, there is almost no way we won't see people chopping down entire forests and leaving the wood to rot just so they can get better with an ax, or digging garden plots constantly just to improve some farming related numerical value. I'm not the type to grab a torch and pitchfork. I possess the maturity necessary to wait patiently for the devs to get to that stage of development before I am more forward about voicing my concerns. I also realize that these things will be implemented however the devs choose whether I approve or not. That said, I can't be the only one that is a bit more interested than normal in this part of DayZ development.
  23. ColdAtrophy

    Hunting Scope

    My 1PP character has a CR527 with Hunting Scope currently. I like it, but I realized after doing a little digging around the internet that the .308 round is statistically superior in the damage department to the 7.62x39mm round. Since the CR527 requires one to find a mag and military grade ammo (which would be a touch more difficult under normal loot conditions), I realized that the Alaskan is basically superior in every way. It sucks because I was looking forward to the CR527 becoming a more viable choice. Side note: I too absolutely love a 1911, but the commonality of the FNX is making it tough to choose to use one, especially since a bolt action primary needs the best combination of damage per shot and mag capacity for a sidearm one can muster. On the plus side, I'm finding mags for the M1911 very consistently.
  24. ColdAtrophy

    Mega desync and lags on all testet servers!

    A couple months before the recent .57 Stable patch, I jumped on a few servers that were near or at max player count. The lag was outrageous. It took upwards of 30 seconds at times to do something as simple as eat a can of beans. For that reason, I generally avoided the highest population level servers. Yesterday I joined a server that was at 49/50. After playing for about an hour, I had to hit the "2" key, to which I bind my primary weapon, a couple of times before it worked. Other than that, I didn't notice anything different from playing on a low pop server. I would suggest that you go about isolating variables. 1) Ensure that your connection is not suffering from any particular issues. Even if it has been quite stable historically for you, it is not impossible for you to have sudden problems with higher than normal pings, packet loss, excess line noise, etc. Speedtest.net , Pingtest.net , and trying other online games can help you ensure that nothing is amiss with your connection. If you have multiple people in your home using your connection, you need to be certain that your router/modem can handle it and that you have sufficient bandwidth. Another good rule of thumb: Wired>Wireless. 2) Try to figure out if your problems are related to one server, several servers, or all servers. Try many different servers, including ones that you normally wouldn't or haven't played on since the patch. Start there and post back.
  25. ColdAtrophy

    Hunting Scope

    I checked 15 deer stands and found none. Checked two feeding stations and found 2. No idea if that means anything whatsoever.
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