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Everything posted by ColdAtrophy
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accelerated time....why people dont like it?
ColdAtrophy replied to kopo79's topic in General Discussion
Yes. This. This is what I have been hoping for in the long term. I don't want night and day to fly by, but I also don't want to play in the dark for 4 hours. I also don't want to go from night to day 6 times each in a 4 hour play session. I'd also like to see normal 24 hour day transitions at dusk and dawn no matter what I have acceleration set to. It's super weird to go from pitch black to full daylight in 2 minutes. -
Yes please. The less I need to consult a map, the more immersed I feel.
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^The proverbial "why we can't have nice things".
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Is this game (full paid version) worth buying now?
ColdAtrophy replied to stefos71's topic in New Player Discussion
Don't worry. This is not a legitimate concern and it never has been. Bohemia is as close to AAA as an indie studio could possibly be. What I wouldn't give to erase all of my map knowledge and be in your shoes again... -
Adaptive Vsync doesn't need to be supported by the game directly. It can be enabled at the hardware level without much fuss. The fact that some games have it available in the in-game menu is sort of redundant. All it does is turn Vsync off when FPS dips below the monitor's refresh rate so as to reduce stuttering. However, based on your post it doesn't seem that you're talking about Adaptive Vsync at all. As someone else pointed out, what you may actually be after is AMD/Freesync or Nvidia/GSYNC. Those require a special monitor that has a variable refresh rate and can communicate with the graphics card to match the refresh rate with the frame rate of the GPU. Those monitors are expensive, but from everything I've seen, worth it if you can afford it. You could also simply opt for a monitor with a higher refresh rate than 60hz. Most commonly, the next step up is 120hz, but I've seen monitors out there with a 75hz refresh rate and I'm pretty sure there are a few other oddball numbers floating around.
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This really needed to be stated plainly. I don't mean to pretend that I know anything that anyone else doesn't, but it's always been very easy for me to see a logical path forward for many of the existing systems, mechanics, and content. I'm always a little stunned to hear others talking about existing functionality as if it were set in stone simply because it's been that way for awhile. I'm very glad to see a dev say it in such a direct manner.
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The game files do currently reference a right and left hand. Not sure if that's definitive or not, but there it is.
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Is this game (full paid version) worth buying now?
ColdAtrophy replied to stefos71's topic in New Player Discussion
DayZ Standalone has always been worth paying for if the following things are true: 1) You believe in the core vision for DayZ. I don't mean what you might have seen on Youtube or Twitch. I don't mean you believe in what the mod was able to achieve. I mean you believe in what Rocket's original intent was and what Peter, Hicks, and the rest of the dev team have been working towards since day one, whether the playable builds have always reflected that or not. 2) You believe that Bohemia can and will make it happen. 3) You don't need to be coddled by a game designer. I paid $30 for it two years ago. I just hit 2000 hours. I honestly feel like I owe Bohemia money at this point.- 50 replies
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THE BEANS ARE BAAAAAACCCCKKK!!!! It's the little things people.
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Even if nothing else changes on this forum from here on out, all I want to see is the little heart icon changed back to the can of beans. Great work Web Team!
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Actually walking around this area of the Czech Republic would have to be a surreal experience for someone like myself with thousands of in game hours. This is going on my bucket list.
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Is it possible to remove the "crosshair"?
ColdAtrophy replied to SoWeMeetAgain's topic in General Discussion
Yes, it's a server configuration. I have it turned off on mine. -
This is probably true but it doesn't bother me. Since the moment I first considered it, I've always known I'd fall into the 1% category. If I have to build a server box myself, that's where I'll be, and if there are only a hundred people who play vanilla DayZ that will be enough. An adherent to the core philosophy of what DayZ aims to be does not require a massive player base to find fulfillment in the experience.
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I've fooled around with this some. Font size is tied to UI scale. UI scale is locked to resolution. The only way to get a bigger font as far as I can tell is to lower your resolution. Not really a solution.
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Historical Data on Infected Population
ColdAtrophy replied to Weyland Yutani (DayZ)'s topic in General Discussion
Thank you very much for weighing in! -
Delete DayZ.cfg and your DayZ profile. Remember that you will have to reset any keybindings you may have changed from default. Run the game, spawn into a server. Quit out and run it again. Set your graphics settings to your liking and see if that fixes it. I've been having a really strange recurring issue with this and the only thing I've found that sets things right again. If they patch again, you may have to do this again. Something keeps getting jacked up with multiple entries in the cfg file. 3D Performance for example will suddenly shoot up to 1,500,000 from ~93,000.
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Status Report - 21 February 2017
ColdAtrophy replied to Baty Alquawen's topic in News & Announcements
I've been saying this for nearly two years and, for whatever reason, people tend to overlook it just as quickly as they acknowledge it. It's almost like they can't internalize this concept. This is the crux of everything that has happened with DayZ SA. This is why things "took too long", this is why broken stuff remained broken, this is all of it in a nutshell. I am so happy for you guys, BI, that you're finally ready to shed the dead weight, not that it wasn't necessary. I'd be lying if I said I wasn't ready to finally be a player rather than a tester as well. Cheers! -
Fantastic description. :)
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Ah god. Not this again.
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Historical Data on Infected Population
ColdAtrophy replied to Weyland Yutani (DayZ)'s topic in General Discussion
I'm curious about where the "1000" number comes from. I ask because I recently used the #monitor function as a server admin in RCON and it showed me that there were between 97-100 AI. I never saw the number go higher than 100. -
It's taken them years to get Chernarus to the current + state that it's in. It's because of the amount of detail that a map for DayZ requires. Open fields just doesn't cut it. The amount of work that this requires of a modder will depend very heavily on how good the mod tools are. It will also depend on how big of a map you're after. If you're anything like me, Chernarus is already starting to feel small despite the absolutely ridiculous proportions compared to other popular games with open worlds.
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I would not be shocked if this were the case. I just bought Take On Mars and it uses a branch of the Enfusion Engine. Also, nice to see you again. I haven't seen you post in awhile, although I haven't exactly been on much lately either.
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You can do this already if you have an appropriate piece of gaming hardware. I've been admonished for posting scripts before (although they aren't of the kind that constitute cheating) so I can't post anything publicly. That said, I use one mouse key to switch between Crouch, Stand, and Prone. Which stance the character assumes is dependent upon how long I hold the key for and which stance I am currently in thanks to polling and LUA.
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THIS. I had always imagined that there would be a way of linking multiple large maps together, provided we didn't make it so that there were too few campable points of ingress and egress.
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Oh. I guess that's why I never noticed it. I'm gonna have to go looking now.