Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
1533 -
Joined
-
Last visited
Everything posted by ColdAtrophy
-
I don't care about the number part too much, but I definitely support disabling the fadeout. I find myself reaching for the tilde key or flipping the gear tab open and closed real fast to bring the HUD back up constantly.
-
http://lmgtfy.com/?q=dayz+sa+release+date
-
I will be filing a civil suit against you for subjecting my brain to this inanity.
-
Right, and what exactly is the issue there? I feel the need to point out that any RNG loot based game always has super rare items. I played BL2 for something like 45 days of in game play time and I only ever saw a handful of duped Shreddifiers and never saw quite a few super rare heads and skins. Furthermore, maybe the designers have a particular motive for making them crazy rare in this patch? Maybe they want to see a sample of the real world expression of low spawn values outside of an Excel simulation? Maybe the fact that the server resets rather than continually spawns new items is making the chances of them spawning artificially low due to some particular detail of how server loot is determined on initialization? I could speculate for days. No matter what the cause: 1) This game is in ongoing development. One only has to wait a short time for the loot tables to change drastically as they do even from Exp build to Exp build, let alone Stable to Stable. None of this is going to matter in just a few days when there will be some new thing that people are upset about. That will in turn no longer be even remotely relevant 4-6 weeks after that. 2) This isn't a debatable topic. This is not some vague or unknowable thing. It is binary. On/Off, True/False. Hicks says they are there so there is no "yeah, but..." It either exists in the server files and is configured to turn on or it doesn't. He's been questioned enough at this point that, even if he was wrong initially, he would have figured that out by now and done whatever he could to address it. Even if nothing else, the man is a straight shooter. 3) The biggest issue here, and one that I really hope is being looked at hard by the devs, is the possibility of new or old but undiscovered/unfixed duping exploits. That should be the PRIMARY focus. Not whether people can easily get their favorite pew pew toy to PVP on the coast. Every patch makes it more and more vital that shit like this gets stamped out. EDIT: Also, maybe the M4s spawn in barns now. How funny would that be?
-
Hicks says that the M4 is in the loot table, so the M4 is in the loot table. Period. I have no idea why people insist on arguing with him on this.
-
When they actually add zombies to this game...
ColdAtrophy replied to Jimmy McNulty's topic in General Discussion
I wish I could run a .55 server with the .58 CLE. Zombies were many, bugged to be silent which made them way more scary as they often started bashing the shit out of the back of your head when you least expected it, and took a fair number of bullets to put down. -
First of all, we were advised not to use the launch parameter -newui several builds ago. It is entirely WIP and was not even remotely close to final iteration. Secondly, no one is being forced to use this new UI at the moment so there is no reason to assume that you would lag in the next update as a result of it.
-
When I first started playing the game, I creeped up on the NW side of Severograd with binoculars on a private server and laid down half behind a bush right at the edge of the treeline. I just watched for about 15 minutes. I saw a guy battling zombies with an ax behind the fire station, two guys in a gunfight with some other people that I couldn't really see that well, heard shotgun blasts to my left, and then (I had no idea this was even a thing at this point) someone blew up the gas station and it caught me so off guard that I think I peed a little. It was obnoxiously, insanely loud and I wasn't that far from it. So then my brain screamed fuck this and I left. All I wanted was to see if there was a protector case at the fire station.
-
PVE is basically non-existent atm. It is a serious downer. Surviving is easy as hell. If you can stay alive for ~15 minutes after you spawn, you won't die until a bug kills you or you get shot. Zombies are gone for now. I know this stuff will get fixed, but it's hard to deal with right now. If I wanted to play PVP, I have BF4 with Premium and I can be in on a 64 player server PTFO'ing with comparatively cleaner networking 30-40 seconds after I decide to play it. I play DayZ for the zombies, the loot, and the survival mechanics. Exp 0.58 has done wonders for the loot. Hoping infected come back next.
-
Is it worth buying Dayz standalone yet? [With Developer responses]
ColdAtrophy replied to Blade4777980's topic in General Discussion
Are you talking specifically about BI games or something? Because, if not, the modders of Fallout: New Vegas (http://www.nexusmods.com/newvegas/mods/51664/?), just off the top of my head, would beg to disagree. And, while in many cases the modders can't directly access the game's code, they can still fix a shitload of bugs and do so all the time. Every time a shitty PC port is released, modders do anything they can to fix it. That said, that dude you replied to is still wrong and just going off on some emotional tirade. -
The number one complaint about DayZ is performance. Until they replace the current renderer and perform some vital optimizations to the way objects are rendered on screen, If they started addressing OP's concern now, people would stop playing. Minimum frame rates would tank even farther.
-
PSA: Game development takes a while, but...
ColdAtrophy replied to Beizs's topic in General Discussion
I'm on your side in this debate, but you are wrong. http://dayzdev.tumblr.com/post/83623167155/experimental-branch-saw-many-changes-in-044 They didn't even start doing it until 0.44 and, as far as I can tell, our current clients won't see the fruits of that work until they also implement the new renderer. -
PSA: Game development takes a while, but...
ColdAtrophy replied to Beizs's topic in General Discussion
You two are both correct. DX9 is absolute shit for a game of this complexity compared to modern iterations of DirectX. And to your point, part of the reason the new renderer is taking so long is the delicate process of extracting the old rendering module from the engine without destroying everything else in the process. Eugen talked about it in that thread in the dev section about the new renderer. -
Could have been lag too. I had something just like that happen to me once during 0.54. It said I died, but after I logged back in about 15 minutes later, I was alive again and in about the same place as where I supposedly died. Avoid heights in this game unless you are willing to deal with stuff like this happening occasionally.
-
TIL that DayZ runs much smoother on Windows 10.
ColdAtrophy replied to Grimey Rick's topic in General Discussion
Did you reset your control panel options? I have an Nvidia card, but even though I didn't choose to do a clean install on the WIndows 10 driver, I still had to reset all of my global settings in Nvidia Control Panel. Maybe AMD has something similar? -
Server storage has been separated from persistence. They now have the ability to wipe either independently of one another which did not used to be the case. Maintenance should not cause tents to be wiped anymore, but just to be safe, I would wait to hear from an official source.
-
I never played the mod but it seems to me that just about everyone here did. Wouldn't it stand to reason that the greatest fracturing of the community came from the release of the Standalone rather than the release of mods of the mod?
-
Only if the people making those new maps have no care for design and balance AND the community wants that kind of an experience, in which case the Standalone was already doomed in one form or another anyway. There are plenty of games that have more than one single map to play on and I don't see any of them crashing down around themselves. Also, what leader.one said.
-
Go find yourself a nice low pop 1PP server. Kick back and enjoy the soothing sounds of that one bird loop and enjoy a zombie-less apocalypse at your leisure. Seriously though, just play on a low pop until you understand what you are doing a little better.
-
When did anyone say that anything was supposed to last 45 days on the current experimental build?
-
TIL that DayZ runs much smoother on Windows 10.
ColdAtrophy replied to Grimey Rick's topic in General Discussion
I'm using a Gigabyte GTX 970. But I had to update my driver too. -
TIL that DayZ runs much smoother on Windows 10.
ColdAtrophy replied to Grimey Rick's topic in General Discussion
Strange. I just played for about 3 hours straight and made a loop from Novaya Petrovka to Severograd and then back up North through Kamensk and then to Stary Yar, back down through Novaya Petrovka and I'm now down around Vybor. I ran the whole time with RivaTuner up and saw literally no change whatsoever in any situation. If anything, I think I dropped a frame or two in cities. But it should be noted that I was on Experimental. -
At the risk of sounding like a broken record, any word on the infected? What was the deal with the infected spawn test servers? A mere mention would be enough to shut me up.
-
What does that gif have to do with the 1PP camera?
-
Hicks has confirmed multiple times now that 3PP will never go away.