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ColdAtrophy

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Everything posted by ColdAtrophy

  1. ColdAtrophy

    Complaints

    That and the NEW ANIMATION SYSTEM.
  2. ColdAtrophy

    Exp Update: 0.59 (+hotfix).

    So many issues with magazines and fake duplicates. VSS Vintorez mags and UMP-45 mags were both doing it. Also at one point I tried to use the hotbar to switch from the UMP to the VSS. The game about shit itself. The UMP went to my back but didn't actually show up visually or in my inventory. When I tried to put the Vintorez on my back, it went to my back and the ground. Upon relogging, the VSS was on the ground and the UMP was on my back. Whatever you do, don't try to use the hotbar for magazines. It will work once or twice before it starts to make fake copies and then it just stops working altogether. The fake copies don't actually take inventory space (even though it looks like they do) so you can have items hiding in the space that the copies occupy. Desync is pretty bad. Several times per hour up to ~10 seconds will go by where the client does not send or receive any information from the server related to position, inventory, or item manipulation.
  3. ColdAtrophy

    Exp Update: 0.59 (+hotfix).

    I did. Didn't help.
  4. ColdAtrophy

    Exp Update: 0.59 (+hotfix).

    That's right. I knew it was either W or S. I personally think the manual transmission in the V3S is absolutely awful. Have you tried it yet? I tried starting in first and shifting at a "natural" RPM. Truck slowed almost to a crawl. I tried starting in first and winding out first gear, then shifting to 2nd. Truck slowed down and was unable to maintain acceleration. I tried starting in 2nd, like one would if first was a granny gear for hauling a load, and the truck would barely move. At best, I might have gotten to 20kmph. I haven't tried the offroad or the sedan yet, but the V3S needs work, imo, unless I'm missing something major here.
  5. ColdAtrophy

    Exp Update: 0.59 (+hotfix).

    You already can do that.
  6. ColdAtrophy

    Exp Update: 0.59 (+hotfix).

    Quonset. Regular civilian tents will spawn in there too.
  7. ColdAtrophy

    System to Discourage Execution

    None of that will discourage someone from firing one more round into your head. At all. I'm not even a KoS troll. I do not PvP. I will still fire one bullet into the head of a downed enemy to make absolutely sure that they cannot continue to present a threat to me. And it would be easy to change my behavior relative to someone who kills players constantly. But I still have no idea what you could do to make me stop performing a double tap for safety. It just makes good sense.
  8. ColdAtrophy

    MP5 vs UMP

    I just got a VSS. Didn't realize it was automatic. The UMP wasn't in the game when I read that. The AKM was though. Probably outdated info. Did the AKM or the MP5 come first?
  9. ColdAtrophy

    MP5 vs UMP

    I thought I remembered reading that, due to RoF, the MP5K has the highest DPS of any gun in the game. Could be outdated however.
  10. ColdAtrophy

    Exp Update: 0.59 (+hotfix).

    I reported that bug on the Feedback Tracker back during 0.57 but it was never confirmed or even acknowledged.
  11. ColdAtrophy

    Exp Update: 0.59 (+hotfix).

    We should hijack this shirt for Experimentals. http://store.dftba.com/products/for-science-shirt
  12. ColdAtrophy

    Exp Update: 0.59 (+hotfix).

    https://feedback.dayz.com/my_view_page.php Please. Do it for the kids.
  13. ColdAtrophy

    Exp Update: 0.59 (+hotfix).

    On what forums could one get away from that particular brand of bullshit? I had just assumed it was part of the human experience, programmed into this VR environment we call "life" that our alien overlords plugged us into.
  14. ColdAtrophy

    This suggestion will stop most Server hopers

    That is exactly what I was going to say. People waiting to join after a fresh restart are simply behind on the current state of the game.
  15. ColdAtrophy

    Exp Update: 0.59 (+hotfix).

    BCBasher did a ton of testing back when this bug first reared its ugly head in 0.58 Experimental. It was confirmed that one had to be over 1km away from the nearest dynamic event.
  16. ColdAtrophy

    Exp Update: 0.59 (+hotfix).

    I'm not sure which Phenom you have, but I do know that at least some of the ones that they advertised as quadcores are actually dual cores with hyperthreading. But regardless, when you start having that issue you should hold Left Shift and hit the numpad minus button. Then let go of those keys and type "flush". You don't need to type it in chat or anything like that. The stuttering happening after some time playing is generally indicative of either thermal throttling or memory is getting full. EDIT: Also - @eugenharton - Please read this post and see the pictures. We ran into an overwhelming number of bugs.
  17. ColdAtrophy

    Exp Update: 0.59 (+hotfix).

    Just for the record, BioHaze upgraded his rig from an Intel E8500 to an Intel i5-4690k and he isn't having that issue anymore. All of his other hardware is identical still.
  18. ColdAtrophy

    Exp Update: 0.59 (+hotfix).

    Dual core CPU seems to be the common factor. I've seen four people report this issue: 1 on Reddit, 3 on here. All 4 of you have/had a dual core.
  19. ColdAtrophy

    Exp Update: 0.59 (+hotfix).

    Seems like the KoS crowd came out of the woodwork tonight. Many of you have posted about getting killed or shot at, so I thought I'd share what happened to me. I was looting Cernaya Polana with Biohaze for vehicle parts and ran into one of the orange "upstairs-only" houses (that's just what we call them). Biohaze was about a block away from me at this point. I went up to the TV stand and opened my inventory screen. Now I'm not sure if the guy was already in the room when I walked in, hoping to ambush me, or if he walked in after me. It's hard to say because it was pitch black dark, but I heard no footsteps. I just saw the slightest bit of movement and took one step back as a shot was fired at my head. The guy had apparently chambered an Amphibia and hoped to shoot me in the head. Quite a gamble. I ran out side, did a couple of laps around the house while I fought with my hotbar, ran into the street, whipped around and put 3 bullets center mass with my Magnum while he tried the classic zigzag that is prevalent among DayZ PvPers. It didn't help him. Put a point on the board for us. ;)
  20. ColdAtrophy

    Exp Update: 0.59 (+hotfix).

    For some reason, when I tried this all it did was make more copies in every container I tried it in. At one point, I had a copy in my pants, in my shirt, 5 in my vest, and one on the ground. We solved the bug by doing the following just now: 1) I dropped the Plate Carrier on the ground. 2) I moved the M1911 from the Plate Carrier to the ground in the vicinity window. 3) I logged out. 4) Biohaze put the M1911 in his hands. 5) Biohaze logged out. When we relogged, all the fake copies were gone. I put the Plate Carrier back on and he dropped the M1911 on the ground. I picked it up and now it seems to work as it should. It would be nice if I could get this to happen again so we could help pest control squash this bug.
  21. ColdAtrophy

    Exp Update: 0.59 (+hotfix).

    So I've got a new bug going on here. Every time I hit "4", which is the number to which I have my M1911 assigned, it creates a duplicate fake copy in the holster slot of my Plate Carrier. I've tried a bunch of things to fix it, including dropping the gun on the ground and relogging multiple times. All that I have been able to do is get rid of the fakes by relogging, but the problem reoccurs each time.
  22. ColdAtrophy

    Status Report - 12 Nov 2015

    For Mr. Hicks: 1) I've been wondering lately if the "feel" of aiming, moving, and firing weapons in DayZ will change drastically as a result of incoming changes like the animation system and player controller. In my mind, there is something very unique about the way it feels to engage in combat in DayZ, even when compared to Arma 3 (the only other BI game I have played) which seems identically functional on the surface, but does not "feel" the same. I apologize for how vague this may come across, but I'm working from a standpoint of limited information. The best way I could explain it is to say that DayZ's player movements are very fluid and feel organic to how a human would move (some symptoms of Alpha notwithstanding). Are efforts being made to preserve the current design or will these new systems make the game respond to player movement and aiming inputs more like Arma 3 or something else entirely? 2) Recently at PAX Australia, you gave an example of how you guys may be distributing infected AI in a new way. In that example, you described having 700 infected on the server and redistributing them within 3 distinct bubbles wherein players are actually located. This sounds great, but it also marks a bit of a reversal from the way that infected numbers are theoretically projected in the past. Am I reading too much into a hastily thrown together example or has it become apparent that 2000 infected active on the server is not going to be possible? Functionally, I recognize that, for the most part, the new way of distributing them has the potential to take a small number of infected and make them feel like a much larger amount so perhaps the point is moot, but I'm still curious. 3) Experimental 0.59 clearly has some rendering changes going on under the hood. Trees especially seem to be affected and are not changing to the higher res models the same way they used to. I really think I notice that the old UI looks a bit crisper and my character model looks cleaner and less aliased than it did in 0.58. However, the in-game environment looks more aliased than ever. I noticed that almost immediately due to the fact that I always run 8x MSAA to get rid of 90% of the shimmering that appears when moving. Care to share what's going on?
  23. ColdAtrophy

    Exp Update: 0.59 (+hotfix).

    While I cannot state with absolute scientific level certainty that I did have enough room for the empty mag because at the time I did not specifically check, I can say with a fair degree of certainty that I had at least one empty slot. Both the speed loader and the 1911 mag are single slot and I almost never have my inventory completely full. I've developed a system of inventory management that almost always leaves my vest and pants empty. Even if I am loaded down with gear, I still try to leave my pants empty always. You never know when desync will ruin whatever you stash there. It should be noted that none of what I have described here took place on the latest Experimental build. I am talking about the first build of 0.59, not the latest second patch. We may be discussing a peculiarity that doesn't exist anymore. I will have to play the newest build some and get back to you.
  24. ColdAtrophy

    Exp Update: 0.59 (+hotfix).

    Generally, I would have expected the game to work that same way for me too. However, I have my middle mouse click mapped through Logitech Gaming Software. Also, I did not see the normal reload icon for a Magnum when I had a speed loader in my inventory (could be because of current build settings) nor when I emptied the mag in my 1911. I had to put the 2nd magazine for my 1911 on the hotbar and use the hotbar to get the mag to load. Perhaps the normal reload function is working on some of the assault rifles or SMGs?
  25. ColdAtrophy

    Exp Update: 0.59 (+hotfix).

    Am I understanding you correctly? My action key is bound to F. Do you mean that when your weapon has no more rounds in it, a contextual action for "Reload" shows up in the scroll wheel actions? Or that I can just press F? If that's the case, then thanks for sharing. I didn't think to try that for whatever reason, although it does make perfect sense.
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