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Everything posted by ColdAtrophy
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What are the current big military areas of the map?
ColdAtrophy replied to Leto (DayZ)'s topic in General Discussion
iZurvive.com lets you separate military from civilian military spawns. Click the loot button and you can set which types of spawns you want to see. -
No worries. As far as I know, the M4 is the only item with such a timer.
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You're right. That is weird. Especially since: 1) Crash loot doesn't respawn. 2) Crashes move every hour. 3) I wasn't talking about the FAL.
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Also, there is a 12 hour respawn timer. Once an M4 has spawned, whether it has been picked up or not, another one cannot even be eligible to spawn for another 12 hours.
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Get someone else to hop in the driver's seat. Have them move the truck any amount, even a foot will do. Now the truck will work for you too! Others have claimed that getting outside the draw distance of the vehicle will fix it, but we tried that yesterday with a bus outside Berezino and it didn't fix the issue.
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open inventory, scan environment, rinse and repeat - how can we change loot- and scavenging? should we even?
ColdAtrophy replied to joe_mcentire's topic in General Discussion
Exactly what I was thinking. It's likely that removing the Vicinity window would be received in nearly the same way. I support the idea of removing the Vicinity window, but it would probably be safest to set this aside as an idea to be included in a hardcore server preset along with 1pp, nighttime, rare military weapons, hunting, fishing, stamina, 95% of the map, rain, extreme temperature variations and all the other things that will disappear within weeks of mod tools being released. Despite the fact that this is supposed to be a brutal game, it seems to attract a ton of people who have no interest whatsoever in difficult changes. Best to leave things like this as options to be toggled. -
I'm pretty sure that MadMcardle ran into the sum of a remainder of an unbalanced equation inherent to the programming of DayZ. That dude flew out the window and somehow didn't die. He is The One.
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1) Switch to new UI. 2) Drop the car tent at the top of the ladder. 3) Stand at the bottom of the ladder. 4) Grab the tent from the vicinity window. 5) Drink a beer.
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Simple and logical. I love it. Have beans. :beans:
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Motion seconded.
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The 4690k does a great job with DayZ. I have mine paired with a GTX 970 and I have a friend who has paired his with a GTX 750. Neither of us have any major problems with the game outside of the problems that literally everyone has. The best I can do with some config tweaks and almost all settings maxed for quality is approximately 35-40 FPS in the largest, most taxing cities. The other 95% of the time I stay at 60 FPS, which would range a bit higher if I didn't have Vsync on. I can't offer any insight on your card though.
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I would not advise parking a car inside a car tent at the moment. Upon server restart, the front of all vehicles align to the North. I'm sure that you can see how having a car parked in one that was not placed perfectly to accommodate that would be a big problem for the continued use of said car and even possibly the ability to continue to access the items contained within the tent itself.
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You've inspired me sir. At the next available opportunity I have, I am going to switch to the Mosin as a primary and run with it for a few weeks or until my untimely death. After the Mosin was reconfigured and the new hunting rifles and scope were added in, I think I mentally began to think of the Mosin as some sort of step backwards. The fact of the matter is, however, that the Mosin is very accurate, fires the most lethal round in the game (unless the SP6 has now usurped that title?), and you can't run more than 500 meters through spawn points without tripping over one. It also looks pretty sweet in my eyes and has a satisfying firing sound. I've decided lately to try to reevaluate my gearing up strategy in an effort to ease some of the psychological pain of being the Kenny (Southpark) of the 1pp hive. I seem to die 2 or 3 times a week on Stable from the most insane bullshit with only 2-10 other players on the server even though I can somehow survive weeks on Experimental with packed servers. I want to figure out how to be effective with 5 or 6 hotbar slots, mostly civilian spawn loot, and relatively common items. In this way, re-kitting is simple and quick, and I could perhaps find my odds of surviving going up as the game's economy changes or as Hicks fiddles with the knobs on the CLE. Anyway, forgive my digression please. Well done and I look forward to more of these. I have to ask, any plans on doing these for the vehicles once they get all the bugs worked out?
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Encountering seven heavily armed friendlies in a row – Is this really DayZ? – Hardcore
ColdAtrophy replied to sobieski12's topic in Gallery
I want you to tie me up and take all my junk. No homo. -
Something I must get off my chest....
ColdAtrophy replied to OfficerRaymond's topic in General Discussion
Not sure if someone has mentioned it, but the OP should really consider reading the status reports. They are the ultimate source of information regarding development progress. -
Should I purchase DayZ: Standalone?
ColdAtrophy replied to Bonersaurus Rex's topic in New Player Discussion
Tense and jittery? It can be. Is it a survival sim? Not yet, no. The framework is there. Do your research and make an informed purchase. This is an alpha first and foremost. Please be sure you understand what that means before you buy. -
I am not an expert on this, so maybe someone else can shed some light on what I'm about to describe. From what I understand, there is a big difference between "dynamic" objects or objects that we might place in the world and objects that are "baked in" to the map. Again, I only have a rudimentary understanding of this, but from what I gather, objects that are a static part of the map have certain calculations stored as a part of map data and so adding in things that are not a part of that map data requires the game to perform more calculations in real time. I can't help but agree here. I wish we were privy to a lot more information. I can see reasons why they might withhold some information in the interest of guarding against hacking, but once they release server files a lot of that goes out the window anyway.
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My first kill was so exhilarating that I wrote a short story about it. I took some artistic liberties while writing it just for entertainment's sake. https://forums.dayzgame.com/index.php?/topic/222374-from-a-survivors-journal-day-1/
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Maybe they tried and couldn't for technical reasons. Say for just a moment that without the new advances in tech that the new renderer brings, building anything more than a few small walls causes your FPS to tank. Would that be something that anyone would welcome? Also, I specifically remember Hicks saying that without the new UI, crafting was simply not going to work. He said that it didn't make sense for them to get it working in the old UI (which, btw, is more than just a new skin on your screen as there is tech behind it) when they needed those resources to go towards getting it running in the new UI. You can argue that crafting and basebuilding are different but I'd be willing to bet that they'd be handled by the same processes.
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Those wolf models aren't final, right?
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What happens to tents in a "persistence reset"
ColdAtrophy replied to ryandr's topic in New Player Discussion
I hope that clears it up. Boosh. -
@Pandema DayZ currently handles cities poorly. I don't think it will be the way come beta, let alone release. Can you tell me what about Namalsk intrigued you the most? When you think of that map, what does it bring to mind first? I keep seeing that from people over and over about Namalsk and Lingor. Not complaining, I am just new to BI games. I own this and Arma 3 which I played for about 2-3 weeks before I got bored and uninstalled. Not saying it was bad or anything, I really only got it to get a taste of the Arma community. Tried Epoch and Exile, quite a few missions, tons of mods, and beat the campaign. It was a lot of fun, but I think AAA has me a little bit sick of strictly military games tbh.
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-newui -world=ChernarusPlus -nosplash -nopause There may be more that still work but these are the only ones I can confirm. You'd be better served lowering SceneComplexity, ShadowZDistance, ObjectViewDistance, and PreferredObjectViewDistance if you are after FPS though. You might also try the DayZ Config Tweak Tool if editing your ini is something you don't want to do. https://forums.dayzgame.com/index.php?/topic/228617-release-dayz-config-tweak-tool/
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I could be wrong, but I remember hearing some talk that barrels had a set number per server and would not continually respawn. That might have been specifically about a particular build though so, keep digging until you get some confirmation.
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I had often wondered about the possibility of adding a stance on one of the F keys that lets your character smoke if you have cigarettes in your inventory. Sort of a way of indicating that you are on a smoke break to your buddies. I switched to vaping which the lady doesn't mind me doing inside so I kinda forgot about it. Still would be cool though.