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Gadget_97

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Everything posted by Gadget_97

  1. Gadget_97

    Q&A with Lead Animator Viktor Kostik

    Last day to post some questions :) -How do you decide what animations produce? Design team decide of all or do you have any influence? -Do you have animations that you regret not being able to make?
  2. Gadget_97

    Let's talk about new animations

    Sharpening animation, sorting ammo animation (in his left hand), sewing animation, cleaning firearms... I want a bunch of things to do around a campfire. :D
  3. Gadget_97

    DayZ Q&A: Design

    What difficulty to survive (pve) do you want into 1.0?
  4. Gadget_97

    Status Report - 12 Nov 2015

    Nice news Hicks :) At the last Q/A you said: 1) Which level of threat will represent the zombies into 1.0 on a scale of 1 to 10? (1 without any difficulty and 10 extremely dangerous, without comparing with players). Humans remain biggest threat (because they're unpredictable,...), I'm totally agree with that. But i would like to be kill by infected sometimes. If I run in a street, I want die. If I fight against 4 infected with an axe, I want die. If I shoot without suppressor in a town, I want die. We don't want to be invincible with an ak. We want to crawl or make alliances to take the control of a city. We want to be scared by infected. Moreover zombies very dangerous/powerful mean more stress, more cooperation between players, more bandit's strategies... What do you think? (2) 3) Doors will be break down by zombies?
  5. Gadget_97

    Status Report - 30 Oct 2015

    Great status report Hicks! At the last Q/A you said: 1) Which level of threat will represent the zombies into 1.0 on a scale of 1 to 10? (1 without any difficulty and 10 extremely dangerous, without comparing with players).Humans remain biggest threat (because they're unpredictable,...), I'm totally agree with that. But i would like to be kill by infected sometimes. If I run in a street, I want die. If I fight against 4 infected with an axe, I want die. If I shoot without suppressor in a town, I want die. We don't want to be invincible with an ak. We want to crawl or make alliances to take the control of a city. We want to be scared by infected. Moreover zombies very dangerous/powerful mean more stress, more cooperation between players, more bandit's strategies... What do you think? (2) 3) Doors will be break down by zombies?
  6. Gadget_97

    Status Report - 15 Oct 2015

    What scale? 1 to 10. 1 nothing difficult and 10 totally hardcore. Humans remain greatest danger, i'm totally agree with that. But i would like to be kill by zombies sometimes. If i run in a street, i want die. If I fight against 5 zombies with an axe, i want die. If i shoot without silencer in a city, i want die. Don't you agree?? Zombies very dangerous mean more cooperation between players and more bandit strategies.
  7. Gadget_97

    Status Report - 15 Oct 2015

    Wo, i love this Q/A, thank you sir Hicks. Great opportunity for me! 1) Will the damage inflicted by the infected be increased? Currently, they're so weak :'( (60 shots to die) 2) Will the zombies resist to bullets like our character? Why are they less resistant than our character? 3) Which level of threat will represent the zombies into 1.0? Many people think that you don't want infected really dangerous/aggressive. (Apologize for mistakes, i don't speak english very well).
  8. Gadget_97

    Status Report - 14 May 15

    Currently zombies or not, this is exactly the same. They are totally harmless.
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