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The Ghost of Hoik

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Everything posted by The Ghost of Hoik

  1. Firstly, I'm glad that people are expressing themselves - I wouldn't want anyone feeling dissatisfied or concerned with development shot down or dismissed. @Mantasisg, I can see you are clearly quite cynical about the devs. You are probably right that they are feeling excited about seeing things coming together and the end being in sight, but this is only natural after working on something for so long and not at all a detriment to them. Also, you make it personal when you say thing like: "I also can't feel the devs, no charisma which you'd expect from someone who is in love and crazy about. Obviously how can you be if you aren't really good at it, and possibly don't even believe yourself, faking everything." The rest of your observations and/or comments indicate to me that you have expectations that haven't been met - the stream was showing what the team have completed in the lead up to beta and you were expecting a full showcase of polished features... when your expectations don't line up with reality it can be very disappointing - this is something that we all have to learn to deal with. I know you probably don't want to hear it (and it will tickle every cynical bone in your body) but the game is still in alpha and this should be taken into account when you are forming your expectations. If the devs claimed to be coming to the end of Beta and on the verge of full release, then I would be in full agreement with you. All I can say is hang in there. The journey ain't over yet!
  2. The Ghost of Hoik

    0.63 Developer Live Stream - 14th March 2018

    1. Stones are now 'physical' objects in the environment (like the new apple system) - there was nothing shown about how they will work in 0.63 2. Someone else can maybe answer this - i think they had matches in the stream. 3. Apple spawns are controlled by the central loot economy. 4. Not sure what controls animal spawning.
  3. I thought there was heaps of enthusiasm on display during the stream - also I don't think its fair to make such personal criticism of the devs. They are hard working people who wouldn't be doing what they are doing if they weren't passionate and committed to the project, not to mention being thick skinned...
  4. The Ghost of Hoik

    Beta on a stable branch

    Kind time of the day to you too :) As far as I know the 0.63 update will first be on experimental branch followed by a bunch of patches - then when its ready to it will go to stable (correct me if I'm wrong here). Not sure if that answers your question...
  5. Yes, there is a clear reduction in recoil in the beta footage which seems less in line with the real world footage - I agree, there should be more recoil!
  6. If you look closely at this segment of the video (after they stop running) you will see both character's heavy breathing.
  7. The Ghost of Hoik

    0.63 Developer Live Stream - 14th March 2018

    This just your opinion, stop making the assumption that everyone sees things the same way as yourself - to me Dayz is not and has never been Epoch. You may be right in saying that enhanced melee isn't as essential to the success of dayz as base building, but this is a sand box game trying its hardest to enable the player to do as many things as possible, just because you can't see the value in something does not mean it has no place in the game.
  8. The Ghost of Hoik

    0.63 Developer Live Stream - 14th March 2018

    You are making large generalisations - perhaps no one you know is interested in these features but I assure you lots of other people are. As far as I recall (at least during the time I was playing the MOD) base building was never a part of vanilla DayZ. Epoch had base building, seems a lot of people get confused between what was epoch and what was Dayz.
  9. The Ghost of Hoik

    With BETA comes modding

    In the Dayz spotlight interview with Sumrak (the creator of Namlisk) he recommended getting to know arma 3 modding tools in preparation for Dayz modding. I've reinstalled arma and am going to have a poke about :) . But yeah, if you own take on mars its probably worth a look.
  10. The Ghost of Hoik

    0.63 Experimental Release Check list

    Hmm, that house looks AMAZING! And look at all those people queuing up to see it!
  11. The Ghost of Hoik

    0.63 Experimental Release Check list

    So basically the devs were trying to be transparent, and in doing so confused and pissed everyone off? Sigh...oh well, so basically we are waiting for everything to go green (except for things tagged postponed) and then we get 0.63? Edit: I realise that my comment may come across as critical of the devs - it was not meant to be, I really appreciate their efforts to be more transparent - I was just trying to express my frustration with all the knee jerk reactions and misunderstanding... :(
  12. The Ghost of Hoik

    Humanity in DayZ - Concept Video by "uncuepagamer"

    Let me first clarify, I completely agree that punishing KOS isn't something we want to see in DayZ! But... that does not mean I don't like logical consequences to your actions. While your point might of had nothing to do with mods (and I get it), Ruskies video is most definitely about modding - his very first example of why dayz 'died' is to say that it hasn't got a end game, like epoc servers... his second (very long winded) example, also epoc. Fine, he liked the epoc mod, but it is far from the vanilla mod. Finally there is his 'friend' Danny who baffled him because he is still playing standalone - Ruskies then realises this must be because his friend (though given the a choice of many MODs) preferred liked to play vanilla mod < and this is the player base standalone is catering to...which is why it 'died'... sigh He divides players up into groups via mod preferences (mostly) for petes sake! To me it is clear that Ruskies probably never played much of the vanilla MOD because its particular style of survival didn't appeal to him - unfortunately for him (and a lot of other people) dayz standalone is trying to enact the original vision of DayZ and not the MODs! Personaly it has been years since I played the mod and have no idea what the current build is like (would be great to hear how it has evolved from someone who has played it recently), so I can only go from what I experienced at the time and the information I gathered at the time. As far as I could tell Dean Hall wanted a 'hardcore' survival experience, both PVP and PVE. It was to be a brutal 'anti-game'. Rant over :P
  13. The Ghost of Hoik

    Humanity in DayZ - Concept Video by "uncuepagamer"

    I watched the part of the video you recommended and though I think he has made some valid points it seems to me he is getting confused between what was vanilla Dayz MOD and the MOD's that spawned from it. When he says that Dayz MOD catered for many play styles and the stand alone only caters for one all he means is that the mod had, well... modding, and as yet the stand alone does not. Believe me both the vanilla mod and standalone versions have a clear and singular vision which is based around survival/realism - and only modding allow's such a broad interpretation of that vision - this is one of the great things about dayz. When modding arrives (which is basically what the guy in the video wants) all that diversity will come back on steroids.
  14. The Ghost of Hoik

    Humanity in DayZ - Concept Video by "uncuepagamer"

    I guess so, but I think the fact that it was brought up in the status report means they are at least thinking about these type of systems - though we are using the word 'humanity' to encompass the topic I think what we are really asking for is more complex interactions between ourselves, the environment, and the things we find in it - and if that happens to say something about our 'humanity' all the better for it. Other players are currently the biggest threat in dayz but this shouldn't remain the case - we should be getting ourselves into all sorts of horrible situations through carelessness, neglect, miscalculation or bad luck. To me, this should be a part of vanilla Dayz - not something to be modded in.
  15. The Ghost of Hoik

    Humanity in DayZ - Concept Video by "uncuepagamer"

    I would definitely like to see at least some of the proposed mechanics (if not all) experimented with within Dayz. I like the subtly of most the mechanics and the complexity of their interactions and I think that if we were to go down the humanity route that complexity is necessary. I also like that it gives the players a way to use their 'intuition' (through close observation) to gauge other players overall demeanour.
  16. The Ghost of Hoik

    Status Report - 27 February 2018

    The zombie, alerted by your incredulous laughter, crosses the field and in an instant is upon you! The birds sing in the trees as it chows down on your well illuminated corps :P . Joking aside, I see your point exwoll. But from what I understand from Sumrak's post is that the lighting and atmosphere will change according to the weather/time of day. (Also, in the mod, the very first thing I turned off was the music...).
  17. The Ghost of Hoik

    Status Report - 27 February 2018

    Also... Namalsk... so good... that plus beta, I think things will explode around here :)
  18. The Ghost of Hoik

    Status Report - 27 February 2018

    If it was implemented subtly (as I think it was in the video) I don't think I would have too much of a problem with it. Much like the new damage model/system, this would bring added complexity and strategy to the game. At the least it could be tried out to see if it brings value to the game (also I don't mind this more 'gamey' approach to shaping players behaviour). Gotta say this status report has really got me excited :P
  19. The Ghost of Hoik

    Status Report - 27 February 2018

    Hat's off, great status report! The first community video is the best argument for a 'humanity system' I have seen - I would definitely like to see something like this implemented (love the additional stats such as comfort, entertainment and addiction). Are there any plans to try something along the lines of the video??
  20. The Ghost of Hoik

    POSITIVE DAYZ POST!!!

    Brian can be spotted around the place from time to time as well ;P
  21. The Ghost of Hoik

    POSITIVE DAYZ POST!!!

    We need something in the vein of Sausage Kings famous (some may say infamous) 'just saw rocket again' post. It was at the height of standalone angst back in the day - it was the perfect outlet for all that angst and gave peeps something to do on the forums while they waited - for all those noobies out there set aside an afternoon and have a trawl through the epic 70+ pages! (the very first reply is priceless hahaha). PS: BI is one of the best studios out there - their uncompromising vision of dayz and serious hard work they have put in so far is testament to their commitment to make this the best survival game around.
  22. The Ghost of Hoik

    Status Report - 30 January 2018

    Yep, I completely agree - and it was the point I was initially trying to make. A lot of the new engine has been made from scratch - which is a hell of a lot of work and which a lot of titles (e'hem PUBG) have not had to contend with. Hence slower development, etc etc. (and done all in the view of the public).
  23. The Ghost of Hoik

    Status Report - 30 January 2018

    I think that for the most part, the people expressing 'disappointment' in this thread are well informed about the development of DayZ (if not the in's and out's of game development). I too have a slightly cynical reaction when I see there is a new status report when it used to be elation. As far as I can tell the team is at BI are genuine and hard working, just that the development has been very far from most cookie cutter AAA titles. I guess this can't be helped when you are actually developing a game rather than piecing one together from existing parts - I'll keep following the progress and sincerely hope they achieve everything they've planed! See you all at the next status report :P
  24. The Ghost of Hoik

    Weekly Status Report

    Yes, it has been quite... maybe I just get spoiled by star citizen...
  25. The Ghost of Hoik

    YOU ARE NOT NICE, DUDE!

    ...bring on beta... this is cancer...
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