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Everything posted by The Ghost of Hoik
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Status Report 7 November 2017
The Ghost of Hoik replied to Baty Alquawen's topic in News & Announcements
This is a simplified version that could combine both ideas into one. -
Status Report 7 November 2017
The Ghost of Hoik replied to Baty Alquawen's topic in News & Announcements
From my former life on the forums (I am after all the ghost of hoik ;P ) these are some very grand ideas that I still stand by, and if I get the energy will probably try to implement when modding comes out. -
Status Report 7 November 2017
The Ghost of Hoik replied to Baty Alquawen's topic in News & Announcements
It could defiantly be an interesting mechanic - I remember in the mod, if you (or anyone else) fired their gun in your vicinity it would stop you logging off, so I guess its possible to have mechanics linked to gunfire... though i'm not sure how effectively this would refocus the core game mechanics towards player interactions. -
Status Report 7 November 2017
The Ghost of Hoik replied to Baty Alquawen's topic in News & Announcements
Sounds interesting - how would we 'detect' when someone is in combat (and stop people exploiting it?)? Perhaps you then 'crash' after the adrenaline rush - to provide balance? -
There's some more info/content in the works still - we'll get some juicy tid-bits im sure! "we will deliver a good amount of quality 1080p/60FPS footage in the following days. The footage will take the form of a Dev Log video similar to those made for 0.62, and you can expect around 10 minutes of new content with Eugen's developer narration."
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I haven't played dayz for quite a while either - I'm defiantly one of the 'hardcore fans' mentioned in the video eager to see the dev team come good! But remember it's the start of beta, things will still be far from perfect... regardless there are going to be people who still don't get what early access is and quite simply don't want to know about it. I've been watching some of the star citizen footage from gamescom, they are hitting a pivotal milestone as well with their 3.0 release. The people who have bought into it with no clue are exactly the same as those that bought into Dayz without a clue - who would be an early access developer...
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How is this supposed to be fun?
The Ghost of Hoik replied to Kenopsia-'s topic in DayZ Mod General Discussion
Some of my fondest memories of the mod were on night time servers - terrifying but fun :P -
Back to DayZ standalone after 3 years - thoughts
The Ghost of Hoik replied to libertine's topic in General Discussion
Better out than in I suppose... like emu says, wait for 0.63 and see if this fixes some of your major issues. Personally I think people have rose tinted glasses when it comes to the mod, which I understand. But I briefly watched some videos of the original MOD and the run animation really wasn't significantly better IMO. I also had some reservation when the map began to change, but I can't deny that with latest update it is a massive improvement - anyway, I'm sure someone will bring back vanilla map with modding. -
Status Report - 13 June 2017
The Ghost of Hoik replied to Baty Alquawen's topic in News & Announcements
Anyone notice the UI in the melee preview video? Is that just for testing or a glimps of whats to come?! -
No this is pure opinion, 'nothing useful' is what you think and feel - for many of us (i presume) more environmental immersion is clearly useful for, you know, immersion... from what i've read people seem to have a mixed experience of frame rates but generally it is equal or less. Mine is a bit lower. From all I've read I don't get the feeling they are 'pushing off beta priorities', if anything this update is part of the requirements for beta release! Hopefully it will give them time to optimise graphics so that when beta comes everyone can forget about this as an issue and start complaining about something else :P
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2 Person Emotes - Is it a Possibility?
The Ghost of Hoik replied to camcantrun's topic in Suggestions
They had something like this in portal 2 co-op. Defiantly possible! -
.62 Chernarus Visual Update Wishlist
The Ghost of Hoik replied to Espa's topic in General Discussion
Dynamic objects are defiantly on the books! Haven't seen or heard much on this recently but it is defiantly possible. -
When this game is finished, I dare modders to do...
The Ghost of Hoik replied to kevo1414's topic in Suggestions
Hey Kevo, I can't help but reply to these topics, It used to be that this was all I would discuss on the dayz forums... I disagree that this is the only way to give players value, it is quite brutal and therefore very much in line with the original spirit of dayz and im sure that there would be many people who would like to see how this may change the way people play. I have been of the persuasion that when the disease mechanic is fully implemented (haven't heard much about it of late...) the various immunity's you gather over a lifetime may give your character value, but like you say the real problem is giving everyone a value to one another. For me, the only thing that everyone values in the game is loot - So therefore everyone's lives should be somehow intrinsically linked to it. I have come up with several iterations along this theme and will try to implement it in some way when modding comes about. This one is the most interesting: -
Emotions! Make the game like in your TRAILER and like you told all the time.
The Ghost of Hoik replied to FluzooTV's topic in Suggestions
This is my solution (if you have some time to kill) > I posted them years ago (in my former life :P) and with the new central loot economy and the zombie spawning mechanisms it is completely viable (hello modding?). I agree that there is some vital things missing from dayz - because it is not even close to finished. -
Haha great stuff, brings back the mems!
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What do you think would make a good Dayz theme song?
The Ghost of Hoik replied to Luftpancake's topic in Gallery
This > there's some potent apocalyptic lyrics, love the last couple lines :) "Just get some Heinz baked beans, A 12 gauge, bandolier and tinned dog food We'll eat your dog, bury our dead Or eat them instead That's entirely up to you" "Well, from now on 'til your grandkids finally get what you deserve I'm going to be stuck here with you wookies Eating fortune cookies Until my guts churn" hahaha! https://youtu.be/K6T1Xzda6cM -
I feel spoiled :)
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Great info - so much to look forward to!
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Just wondering if these 'zone' might be used to control zombie spawning as well. eg: a high amount of PvP in a particular zone causing higher zombie density?
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Two words: Global Causality. Basically let the players communal actions define the outcome of loot distribution/quality and possibly even if the server (or 'world') survives! It could do many interesting things >> see this >>http://forums.dayzgame.com/index.php?/topic/105714-global-causality-within-the-scope-of-dayz/?hl=%2Blife+%2Bdeath+%2Bcalculator#entry996539
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I think a DayZ comic is long overdue :P. Though I like your art work it doesn't really say DayZ to me, if didn't have the words above it wouldn't stand out from any other zombie comic.