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Caccio72

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Everything posted by Caccio72

  1. Despite having a verified user account on this site, each time I try to buy DayZ, after clicking on "buy" command, (not the 1st one, in the top right corner, but the following one when choosing between "supporter" and "basic" edition), the following error keeps appearing: Error in exception handler: The stream or file "/home/store/web/app/storage/logs/laravel.log" could not be opened: failed to open stream: Permission denied in /home/store/web/vendor/monolog/monolog/src/Monolog/Handler/StreamHandler.php:84 Could this be a browser related issue or problem? (using Firefox) This way I am unable to even find out further infos about those those 2 offers, and the actual difference between them, like for example if both of them are permanent, that is "life time" purchaces, what are the limitations of the "basic" edition compared to the "supporter" one, etc. Is the "basic" edition actually the "standalone" one? I read that Arma 2 is added as gratis in the "supporter" offer, so that's why I guess so.
  2. Caccio72

    Error when trying to buy the game

    Well the better then......I thought it will function like in the clone game called DeadZ...... I thought money will function like in the clone game called DeadZ, where there is a shop for players to buy things with it......but you are right, it is more realistic this way, so this is something I approve!
  3. Caccio72

    DayZ is peaceful

    A veteran, old-timer old-style gamer here, who just bought DayZ, and is downloading it right now. I hope to help restoring the fame of ma generation gamer's, proving modern youngsters we are still capable of providing them a fierce concurrency, as their worthy opponents or rivals!
  4. Caccio72

    Error when trying to buy the game

    Just bought the game, downloading it right now! So watch out dear "survivors", you will all DIE soon!!! Just a joke, I actually wish I will have enough time to get a grip of the game, and shoot some zeds 1st for experience and money, then start with PvP action only when i feel ready for it......but I know it is too much in this game to ask for, even by a total newbie. I still wish human players would just "let me be" at least for some time......
  5. Caccio72

    Priorities

    Greetings. I am a devoted fan of movies and games with apocalyptic zombie survival topics. (movies, games, books, forums, discussions, predictions, etc) I am 42 years old now, and that genre was, (and still is), my favorite one, ever since my early childhood, mostly due my deliberate conviction, that a similar type of apocalyptic fate awaits for mankind once in the future, it will happen one day, in one form or another. (btw Stephen King's "Cell" novel is the most realistic vision, actually a prediction closest to my personal beliefs) Now to the topic of this forum thread: Due the reasons mentioned above, i always insisted on realism of zombie survival movies and games, meaning "the more realistic, the better". In case of such a famous and successful zombie survival game as DayZ, I consider its approach to realism for most important. No doubt, the game already made significant accomplishments in that field, but there are still some very serious omissions, actually lacks of realistic impression and atmosphere, which I think its developers should primarily concentrate to fix or improve. Some of the most important features from those are: Improving the zombie AI at the 1st place, but even with crappy AIs, there should be MANY more zombies added to the game, in order to avoid it being too much PvP centric. The game's original idea should be about human survivors teaming up, in order to fight their common enemy, the spreading, threatening danger of global zombie infestation, right? Currently the game is too much PvP focused, instead of PvE, (players vs Zombies), which is actually supposed to be its primary aim. I do agree, that PvP should still play an important role in the game, but I do suggest that its intensity should be decreased, or at least moderated in some way. (for example by many more zeds added) As second, after improved zombie AI, there should be an actual use of house/building windows implemented. Can you even imagine a zombie apocalyptic movie, or even real future without any role of windows? Barricading them with planks is the most common scene and activity. Or breaking, smashing them to jump over them into, or out of houses in emergency cases, like escapes, locked doors, "shortcuts", sudden, unexpected "surprise" actions and events, etc. Also, both doors and windows should be allowed to be barricaded. There is no true zombie survival feeling without barricading doors/windows of a supposedly "safe" building with heavy objects, mostly furniture. That would normally require both smarter zombie AIs, which can actually break into houses/buildings through doors/windows by crashing/smashing them, and the ability to move, push/pull certain objects/furniture inside houses/buildings. That is a serious feature to add I guess, so that's why this improvement idea of mine is rated only as secondary. Furthermore, the large wilderness areas/sections of game maps should be made somewhat more 'alive", meaning there should be some zombies, eventually other life forms, dropped, left, forgotten items and equipment added to them. Normally they should occure much more sparsely than in urbanized areas and settlements, merely in order to utilize those vast, wilderness parts of the map more, other than their current, mere hiding, shortcut, and wandering through purpose. Don't get me wrong, I consider the allocation of settlements and wilderness on DayZ maps for totally realistic, so I totally approve their current ratio, but wandering through all that wilderness feels often boring, and even tiring, especially while knowing there is not even a slight chance of finding a single piece of item/equipment, or encounter a single (neutral or hostile) life form during all time we spend "outdoors". After all, even in reality, there should be at least some leftovers from wandering people, surplus items or equipment they dropped or left behind, couldn't carry, had to leave behind due rush or emergency cases, bags, sacks, backpacks, abandoned tents and camping sites, cottages, wildlife, (animals), wandering zombies, and even corpses of unfortunate wanderers to loot. Other, less "important", but still realistic improvements would be: Certain cars, trucks, buses, or other vehicles in good enough condition for driving (don't know if driving is already implemented or not, saw no youtube gameplay video including them so far) The ability and tools for wood and stone "harvesting" from trees and rocks, for crafting or barricading uses Only once lootable civilian/military (AI) corpses lying on the ground Search possibility of furniture and some objects or vehicles (implemented in many other similar games) Breaking, smashing, or even setting into fire furniture, objects and vehicles, normally with certain adequate equipment or weapons Repairing weapons and equipment with adequate tools Lockpicks for locked doors, or/and shooting/smashing their lock with firearms or close combat weapons Left behind pets in houses and buildings, mostly dogs and cats (could be killed or left alive by choice) Some sparse AI survivors running around (also could be killed and looted, or left alive by choice) Zombies concentrating in hordes (especially in or around settlements and urbanized areas) Closable doors of certain rooms inside houses and buildings (would be useful after increased zombie AI, either for hiding, relaxing, or inventory handling) Btw I don't know if weather conditions are implemented yet.....haven't seen any video of gameplay in rain, storm, or snow so far...... So much for now. Disclaimer: In order to avoid any future misunderstanding and misinterpreting, this is only MY PERSONAL opinion, my support or contribution to the game, which should by no way be considered as a "must", an obligate order of DayZ improvements to follow, I just felt for necessary to announce them in this forum, hoping they may provide useful feedback and support to game developers.
  6. Caccio72

    Priorities

    Sorry, but it seems I still have some problems with Project Zomboid. 1st of all, I am unable to assign/bind mouse wheel for zooming in/out. When I click to change zoom controls, and move the wheel, nothing happens. 2nd, the search command still doesn't seem to function. I can now jump through windows by holding down my "interact" key, so it is supposed to function right, but still nothing happens when I hold it over searchable places. It bothers me a bit, that searchable content is not clearly marked, so I was just trying searching random furniture in buildings, and some garbage-like stuff lying on the ground on streets, (those look like they can contain some items or equipment), but as I said, nothing ever happens. I even tried opening my inventory while searching those stuff and furniture,, but nothing ever appears for picking up. I wonder what am I still doing wrong? Shouldn't there be some indicator marking searchable objects with possible result? (at least that's how it normally functions in most of other similar games)
  7. Caccio72

    Priorities

    Well true, maybe I didn"t hold the action button long enough, since I haven't notices any action happening......(like search progress indication or similar), and actually I haven't even manage to find a single piece of gear or equipment, although I saw some small icons which may have indicated searchable content. (although I did hold the action key for some short time then, but since no indicator was shown, I gave up) As for the resolution, 640x480 was the originally preset one when I started the game, so I guessed it is the proper one for my computer. (my graphic card usually perform an optimization when I run a new game for the 1st time) But even if that hasn't happened, higher resolutions would only make the images even smaller, right? And the keys I assigned to zoom in and out weren't functioning at all, that was the 1st thing I tried to do after starting the game, no matter how hard and often I pressed the zoom in key, nothing ever happened. So which is the version you play actually, meaning the one shown in that video? I noticed it has a "episode two" title......maybe it does already have all the issues I mentioned above fixed by now. (since it is obviously much newer than the one I tried)
  8. Caccio72

    Priorities

    You are right, let's check out if we are talking about the same game at all. Did you mean this one? For that's the one I tried, some 3.80 or 3.08 version of it, (round 380mbs long packed in 7z archive), and just as in this gameplay video, the character I control and zeds are so small I can barely even see them......on 640x480) resolution even. As for the windows, you may be right, I haven't played the game longer than half an hour, so I haven't tried all its modes out, but with the key I set for "interact", (not with AIs, but as primary action key), I could open and close all doors, while I couldn't do it to windows, no matter how hard I tried. As for its ambiance, atmosphere and graphics, I simply doubt Project Zomboid can be even compared to games like DayZ, even if you prefer playing "bird's őersőective" games to real 3D ones. After all the huge size difference makes that obvious enough...... Actually I wish, and hope you are mentioning a total different game, which would probably suit my taste, and meet my "zombie-survival game" expectations much better......
  9. Caccio72

    Priorities

    As I mentioned, I am a devoted fan of the zombie survival genre, and as such, I cannot imagine its (for me) so important atmosphere/ambiance without any role of windows, it would seem to me as having a birthday party without a birthday-cake, or playing pool (billiards) without the 8 ball. (I was a pretty good pool player before my eyesight started worsening)
  10. Caccio72

    Priorities

    BTW just out of curiosity, and all the praising comments I read about it here, I did try the game out......due my not so good, and recently even endangered eyesight, (by a large, malicious tumor on my only one existing/functioning eye), I couldn't even see the game clearly enough, everything is so small, even on 640/480 resolution......then zombies just appearing from nowhere, as if they spawn from the ground itself......and NO, I cannot smash, break, jump through, or even pass windows there either! (just for those who claimed the opposite) (deleted the game after round 30 minutes of playing, which was already too much time wasted on it) P.S. I am quite convinced, that nice looking graphics, and a high degree of realism are essential requirements of a real good zombie survival game. (this counts for both online and offline games) I can imagine playing small, entertaining "fun-games" like Super Mario, Sonic The Hedgehog, Tetris, Mahjong, Bubble Shooter or some Match 3 type game without nice graphic and high realism, but definitely not an apocalyptic zombie survival horror game, which should require certain proper ambiance and atmosphere. (or is this only my old-fashioned approach again?)
  11. Caccio72

    Priorities

    Well, no offense, but I am still saying this despite being an generally old-fashioned old-timer gamer: If I would aim to play zombie survival games like Project Zomboid in 2015, I will buy back my old Commodore 64. (in case I could remember who I sold it to in round 1987-88)
  12. Caccio72

    Priorities

    Unfortunately, judging from this report, it doesn't look like that will happen for PC......at least not in the near future for sure. http://massively.joystiq.com/2014/04/12/pax-east-2014-state-of-decay-eyes-multiplayer-stays-offline/ So as for the best zombie survival MMO on PC, it seems I will still have to satisfy with DayZ, (at least for now), with or without functioning windows...... Or are there other suggestions?
  13. Caccio72

    Priorities

    Ehhh, its just that after playing State Of Decay......remember all the window-crashes when zombies or my character jumps through them? But still no use without other, real human players, no one to compete with, even for teaming up I have only those dumb Ai characters...... Man, why can't someone make an online game like SoD??? Oh btw, I just found a game called Neither......anyone knows enough about it to compare to DayZ? According to its gameplay videos it has lots of pretty intelligent hostile AIs.......however the graphic seems worse than in DayZ.
  14. Caccio72

    Priorities

    Ok ok, I got your point now, so it's working only for doors for now. The 2nd part of your reasoning is also valid, I agree that barricading (blocking) windows should be implemented along with making them passable. (penetratable) This finally sounds logical enough, thanks, and sorry for all the misunderstanding! I just really hope both will be implemented ASAP, so I can finally buy the game...... But say, if players can already secure doors, does it mean zombie AI is already capable to smash simply closed doors, (which would be real cool), or it's meant more for blocking (preventing, keeping out) other human players for now?
  15. Caccio72

    Priorities

    Sorry again, but it seems YOU are the one who keeps missing my point. It was not about expecting my personal priority order to be followed, I merely pointed out a move which I consider for totally illogical and pointless. And despite all your (more or less valid) critics, you haven't answered to that special matter, which has absolutely nothing to do with the current phase of game development. So let me put it simple for you: WHY did DayZ developers implement barricading of windows, BEFORE those windows are even functioning? (meaning their penetration) What is the logic, the purpose of adding such a (so far) futile feature? Shouldn't they have waited with it till they fix windows functionality 1st? Just imagine the following, typical situation: You play an apocalyptic zombie survival game. (in our case DayZ) You run into a house, chased (or not chased) by zombies and/or other players. You close the door, then after checking you decide that the place is clean and safe. Then you start securing your temporary hideout, in order to prevent zeds and/or other players to break into it, by starting barricading its windows......which you KNOW cannot be penetrated by anyone or anything at all, not even bullets......now WHY would you do that??? (common sense) This was my actual question, I hope I made it clear enough this time. Or should I start a new forum topic about the sense of barricading non-penetratable windows?
  16. Caccio72

    Priorities

    I see...so it would be just like the current, "already possible barricading of non functioning windows" case then......(sorry for the sarcasm, but I still received no explanation of this totally pointless looking implementation order)
  17. Caccio72

    Priorities

    Oh btw, I just watched a few gameplay videos of WarZ, alias Infestation Survival Stories, and some of its comparations to DayZ. True, it is definitely no match for DayZ, (at least that is my opinion), however, according to those videos and their commentary, the zombie AI is significantly "smarter", meaning more intelligent than in DayZ. I know DayZ crew keeps trying to improve zombie AI at this very moment, but a logical question still remains: How come WarZ developers could solve this problem/matter long time ago, while DayZ crew is still struggling with it? Why don't they just use the very same method or mechanics,, which was used by WarZ team then? (the solution which has already proven to be successful) If as you stated, DeadZ developers have totally copied the whole WarZ game, (and judging by WarZ videos that appears to be the naked truth), would it be so unforgivable for DayZ to copy WarZ's solution for zombie AI's mechanics? (just a logical sounding idea)
  18. Caccio72

    Priorities

    Yeah, I realized that after the answers in that spoiler......I just really wish windows would play at least some role in the game, but at least there is a hope for that in the future. (as you indicated) However, one thing still puzzles me: I was told, that barricading is already implemented into the game. Now I guess it was primarily meant for house/building windows. So according to that, barricading of windows is already possible, without the possibility of passing through them. That leaves some doubts about correct priority order, doesn't it? Namely, barricades are supposed to be used to block, or prevent penetration, right? Now why the barricades, if there is no existing or possible passage at all? What is their actual use, role, or purpose currently? What are they blocking/preventing now? Shouldn't a penetration possibility be implemented as 1st, and add a way to its prevention only after? Are the current barricades in the game blocking and "protecting" non-passable, unbreakable windows then? Sorry, but if that's so, this current "barricade feature" seems just as pointless, senseless, and even absurd, as for example the idea of items/equipment spawning on totally unreachable places, (like mountain tops characters cannot climb), or players re-spawning on skyscraper roofs, without a way to come down from them. (except by suicide jumps)
  19. Caccio72

    Priorities

    Normally due the game realism itself, which is so important to me, I agree there should be many higher, "unreachable" windows, so one should only be able to jump through those lower ones, and those large enough to to be passable for our characters, (an average size human being in this case), just like in reality. Since I guess there are pre-planned and arranged widows models constructed for the game, only a limit should be determined between passable and non-passable ones, and then define/program the passable/reachable ones as open, empty spaces one can just jump-pass through. I really can't see any serious complications with that, but again, this is only my personal logical guess, as a total laic in game development field and topic...... P.S. As for me, even leaving/placing totally empty, see-through squares/rectangles in walls as "passable windows" would do the trick. (as long one can jump through them that is) Would even that be too demanding to implement?
  20. Caccio72

    Priorities

    Well I know as much as nothing about game development, but I really don't think merely allowing player characters to JUMP IN OR OUT of windiws would require too much effort, after all we already can jump over certain obstacles, like fences or lying trees......the same mechanism could be easily applied to windows, except that they are like small passages, narrow openings in house/building walls, just a bit smaller than doors. So the only difference between entering through doors and windows would be, that by windows one would be required to JUMP while moving. (use the jump+forward command)
  21. Caccio72

    Priorities

    Check here for more info http://forums.dayzgame.com/index.php?/forum/134-developer-discussion-status-reports/ And here's the planned roadmap for this year http://forums.dayzgame.com/index.php?/topic/217325-status-report-week-of-15-dec-14-a-year-in-review/ Wowww, according to these informations almost everything I consider for important is either already implemented, or planned to be added in the near future, COOL! However, I have one last question left, one that is of primary importance to me, (even if some people disagree), since my sense of realism actually demands it when playing a good zombie survival game: The windows. They should really be passable. (that normally also requires them to be breakable, in order to penetrate them) I cannot imagine a true zombie survival atmosphere with totally useless windows. You mentioned barricading. I hope you applied that to windows of houses and buildings. And if so, and they really can be barricaded, it must mean they are also passable, right? eaning one can jump in or out through them. (why else are they meant to be barricaded, than blocking the passage through them) Now if they are already passable, all it takes is the image, actually a shining glass effect on them, and an additional CRASH sound (noise) when they get broken after player's hit(s), slash(es), or shot(s)...... But that can come only secondary, the important thing, the 1st step is to make them passable at at all. The moment it is done I am buying the game for sure. Or is it already done? The last time I asked about it in another forum the answer was "no"......
  22. Caccio72

    Priorities

    Errr......I must admit, I haven't actually bought the game yet, and exactly the important lacks/omissions I listed are preventing me from it. So I don't exactly know in which phase of development it currently is, I can judge it only by gameplay videos I keep following and watching, hoping there will be a significant improvement which will convince me to finally buy the game. Now if as you say, some of those mentioned features are already implemented in a way, could you please list those? Maybe there is already enough of them to end my hesitation, and finally convince me to buy the game right away...... P.S. Actually I am currently playing DeadZ, which is a FREE DayZ clone game, and although it looks very promising, it still lacks ALL the features I listed here. (at least for now, since it is also constantly updated/improved)
  23. This is a simple question, and no matter how strange it looks, the answer to it is of great importance to me. I don't know in which exact phase of development the game is right now, but is it possible to break or smash building's or house's doors and windows yet? Or at least windows, in order to jump in or out through them....... That sound of their CRASH instantly boosts (or releases?) my adrenaline (or frustration?) each single time I hear it in computer games, LOL! Actually, without those sounds I cannot truly enjoy playing a zombie survival horror game...... I plan to buy the game today, but if that feature is still not implemented/installed, (or fixed), I shall delay my purchase till it's done.
  24. Caccio72

    Breaking/smashing doors/windows

    I still think, that (for example) merely adding significantly more zombies to DayZ, even with crappy AI, would have a positive influence on its gameplay, by shifting its orientation at least a bit toward PvE (players vs zombies), instead of he currently ruling, almost constant PvP. (which is by no doubt also an important, interesting part of the game, but I still think it should be reduced, limited, or at least moderated in some way)
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