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emuthreat

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Everything posted by emuthreat

  1. emuthreat

    DayZ needs more loot

    I would recommend using a non-persistent server when you are freshly spawning at the coast (or by novo, CP or Vybor). The persistent servers get cleaned out by thursday mornings, and all the loot respawns in "loot bombs," at a few different locations; making it very difficult to find what you need to survive.
  2. To acknowledge that people use different servers at different times, is different from hopping one single coordinate location for loot. Most of these responses are people flaming and accusing him of server-hopping and complaining about getting killed by a server hopper. Let's set aside all the definition or acceptance of hopping and understand that the problem being discussed here is the issue of players spawning into an occupied area. This can potentially be bad for either player in the same buliding, and definitely breaks immersion. WITHOUT FLAMING ABOUT SERVER-HOP PREFERENCES, CAN WE PLEASE DISCUSS SOLUTIONS TO PERECTLY INNOCENT LOGGING DANGERS?
  3. Does anybody want to see this thread go back towards a civil discussion of how to mitigate the sometimes unfairly gamebreaking occurrence of people spawning into "clear" rooms?
  4. emuthreat

    Such DayZ

    Met two friendly players in Kamishovo this past Sunday. Both times we were both fresh, fisrt guy was happy that I gave him my backpack and directed him to a decent melee weapon, he had places to be. The second guy was also directed to a backpack and food, and we ended up running all the way to NW to meet his friends. It's a goofy bunch of HS kids, but they seem okay, actually gonna hop on with them here in a moment. I'm starting to see a pattern here: when I am not a KOS bastardo, people are usually pretty cooperative. How was he supposed to know I had no bullets yet? "Hey! You there with the broom. Stop chasing me like that and I'll show you to some food. Would you like to see my pile of three-of-everything out in the woods?" That is how friends are made in DayZ.
  5. Edit: Not picking on you here, BioHaze, it just seems that you make the only decent arguments that aren't drowning in unnecessary insults. What if someone does not want to PVP per se? I like to have a mission, be it an escort/taxi pickup, race to strip gear off a friend who died from startling a truck too close to a tree, searching for a specific item, finding a pair of working radios to scare newspawns with, helicopter hunting... Sometimes we will run up and down the western corridor ISO AK 101 mags. Checked every place they are likely to spawn, not interested in ruining someone elses day ten different times-- just to see if they have the one thing you are looking for, and that it hasn't been ruined by your procurement methods. Is it wrong to choose a new server and run all the way back from balota to NW? The game was designed to be exploited in this way. But there is still the problem of mitigating someone popping into existence behind you, in a place that you physically cleared, less that one minute prior to getting the death screen.
  6. This would not be fair unless we could really put the hammer down on loot-farming admins who kick all players on reset. I have been kicked from four different non-persistent servers in a matter of minutes in this last week. If I could stick to one persistent server and have even the faintest hope of surviving the first hour, I would; but the loot economy is badly broken now. I generally use one Pers:ON server as a supply dump and motor pool, and then run with friends on Pers:OFF servers. If I die, I log back in on a non-pesristent server to have a hope of finding enough to survive. When I make it back to a stash/truck, I will change over to my 'home server'. I frequent multiple "OFF" servers in any given week, but use just one persistent server for storage and certain transportation. If the game wasn't designed to be played by server-hopping for loot, the devs wouldn't be planning on making the rarity of ceratin public hive items less than 1:1, per server. As I understand it, server-hopping for rare helicopter parts, and raiding other clan's servers was part of the vision laid down by Dean Himself, from the start of this project. I would much rather have a game where each server was completely self-contained and self-sufficient, but apparrently Bohemia's vision of realism and authenticity involves interdimensional heists. If you refuse to public server-hop on moral grounds, that is your perogative, but please don't go complaining about losing when you have brough a knife to a gunfight; at a gunfight arena of all places.
  7. The problem for the automatics is that there aren't yet enough zombies to soak up the generous portions of bullets available. I, like many other people, bought DayZ because it was advertised as a realistic post-apocalyptic zombie survival game that offered cooperative base-building. At this stage of the game, most people play as if it is CS:GO, but generally prefer to pick off the unarmed players at the coast. I'll never understand this, as there are many other games that better provide for that playstyle. If you want to loot and play survival, there is plenty of map for that. Almost all of the KOS Kampers are on the Crags west of Elektro, the various block housing near Cherno, or terrorizing Berezino. When I play with people who get into protracted clan battles on the coast, repeatedly comitting suicide until they get an Elektro spawn, I have to wonder if these people are just too stupid to play any of the other games that allow for a rematch. If they are just looking to TDM, my two cents is they are doing it wrong, or at least in the wrong game. I play as an aggressive supply chief; rounding up trucks on my persistent server and using them to litter the map with supply dumps. This way, no matter where I respawn, I am never more than a ten minute run from a bag containing cargo pants, food and drink, and a working pistol. Deaths will happen, and 60% of the players will still want to kill anything that moves--either for tagret practice, or to specifically try and ruin YOUR day-- but it is how you cope with these deaths that will determine your overall enjoyment of the DayZ experience.
  8. I had the same problem about a week ago with a truck found at Zub; I could have ran back to the motor pool faster. Once I got the truck back, I told someone else in the group about it and they gave it a try. The truck worked fine for the second person, no server reset or anything; maybe ten minutes after I got it back to base. Some trucks just don't seem to like certain people, but once someone else gets in the drivers seat, it appears that all is forgotten.
  9. emuthreat

    M1911 Engraved?

    I've been carrying a surpressed 1911 with flashlight as a zed killin gun this week. It is quiet and effective, but the magazine is barely enough to drop three in a pinch. I prefer the standard to the engraved 1911, because I can't be sure if the ivory inlay was ethically sourced. Death to elephant poachers!!!
  10. emuthreat

    Incorrect road sign

    I may have taken a bit more than fifteen minutes counting the brush-up sessions, but this takes out all of the guesswork when reading signs. http://i.imgur.com/bCiPTU5.jpg?1
  11. emuthreat

    Stuffed?

    ^True^ Plenty of good advice here. One more thing to know would be to always use a container instead of drinking directly from a well. If you run straight to a well as a fresh spawn and drink twice, it may take you a couple hours to get fully bright green hydrated and energized. I drink all of my canteen to stay fully hydrated; once you show thirst it is best to spread it out and drink less, but more often. Don't forget to honor the zucchini gods as often as the opportunity presents itself.
  12. emuthreat

    too many "do not join" servers to report

    That explains it. No need to persist at arguing with a fool.
  13. emuthreat

    too many "do not join" servers to report

    Are you sure you didn't understand my dining analogy? Everybody playing the game has already paid for it, just because someone rented a public server for the privelage of naming it whatever they want, doesn't mean they can take it away from everybody else at their whim. People have already expalined the rules regarding public servers, the exploitable aspects of public server abuse, and how private server admins may have the authority to kick anyone for any reason--because it is private, not public. I think people are just trying to help you understand the difference between a private server, where you can do as you damn-well wish; and a public server, where you might be expected to behave within certain standards. Perhaps an analogy about the adopt-a-highway program would help you better understand why paying a little extra for expanded privelages in a public space does not come with the right to exclude all others from normal use of said space. If a person were to adopt a highway, go out once a month to pick up the trash, and pay for a sign, does that give them the right to shut down that section of public road for their commute? Would it give them the right to run drag race heats there, set up a tent and camp in the road, or do anything else that rendered the road unusable to the rest of the taxpaying public? I made the important words stand out, in case I was also ineffective in presenting my point clearly this time. Given that you are so adamant about the ability of every player to simply pay for their own server, it follows that those abusing public servers should be plenty capable of paying extra for private servers. By your leeching/complaining reasoning, I may then conclude that those abusing public servers are just cheapskates trying to cheat the game because they can't handle being on a server with anyone else who might kill them. Sounds like public server badmins are even lower than the hackers, given their obvious lack of skill and technical limitations.
  14. emuthreat

    Bandit hunting.

    It might be your fault for not thoroughly researching the DayZ community before diving in to the game and forums. About half of all the people to read a post will only look for something to misinterpret and then call you whiner. Eventually you will grow to hate and kill everyone and learn to live off the land, only contacting the human world peaches and booze.
  15. emuthreat

    too many "do not join" servers to report

    I can see that lots of people have already shown an interest in helping you understand what RENTING A PUBLIC SERVER means; being a good natured person, I thought I'd help too. I read that you have already been told about how the loot is used as an advantage to the paying public player, and how dupers may use this exploit for privacy. I just need you to know that the most important point to this public server admin abuse problem is this principle: It is a public server, and must be available to the public for fair use. It really detracts from the entertainment value of this product when players have to spend significant time looking for PUBLIC SERVERS who won't ROUTINELY KICK ALL outsiders. I'm sure you would enjoy your meal much less at a restaraunt if everyone who had bought a preferred table pass could kick you out of your table in the middle of a bite, just becasue they paid a little extra. "Yes sir, I understand that you paid for your meal too, but a superior customer wants exclusive use of this area at this moment. Yes, I see that you were just about to take a bite of that, but you must move. Now. You can keep what is already on your fork, but anything on this table right now is gone, there may still be some more at a different table." By your previous arguments, I should assume that you wouldn't mind because there are plenty of other tables in the restaraunt?
  16. Magic! Speeding up science since forever.
  17. I went back to my stash tonight and made up a keep bag from all the remaining gear that my group left behind. Then I tried (and eventually failed) to rescue a Vybor spawn to help carry some more gear. After that, I ran to where I wanted to log, logged out, and was directing another player to the stash when the server reset. We were BSing for a bit and realized that the servers were still available, so a couple people rejoined. The server stayed up for an extra hour, and I logged back in to meet them after confirming that I wouldn't lose my keep. I managed to meet one of them, and confirm the location of the other, then the server reset and the list disappeared. This was an hour after scheduled maintenance. Did this happen for anyone else this week? I am still wondering if I'm gonna lose my 340 mosin rounds, 200+ rounds worth of AK mags and various bagable guns I packed up. Has anyone else witnessed an irregular Wednesday maintenance start time in the past?
  18. emuthreat

    Did maintenance come late this week?

    Yup, that would be it. Noted. Thanks.
  19. As a matter of principle, would you be willing to sit and watch the door with a shotgun for fifteen minutes, knowing at least part of what was outside? I do, and it is really stressful at times. Probably the only reason to camp scared is thatI know anyone who could trap me in a building, is also capable of approaching and crawling around the building, covertly locating me in about ten minutes. The only honorable option is to hole up and be ready for a fight. Handgrenades, x-ray vision shots, or sheer numbers would be the only guaranteed legitimate death in this scenario. This strategy does not cover ghosting, and I assume that many people who ghost do so because of the possibility that you have people on TS who can also just ghost into their building and kill them while they cover the entrance. If someone sees you chase them into a building, he might think that your unseen buddy has just logged and is running into position in their building. TBH, I really couldn't blame a single player for logging, as there is still the unfair and gamebreaking threat of interdimensional assassin squads.
  20. emuthreat

    Using Online Map Cheating?

    This map discussion brings me back to the mid-nineties, when I was manually drawing maps of the raptors' nest for Ocean Games' classic 1993 Jurassic Park game on SNES. I'm not sure metagaming was a word back then, but I did have a yellow pad of paper that I extensively used to keep notes. In the case of using online maps for DayZ, it is most definitely not cheating; as everyone playing the game obviously has internet access. In the sense of authenticity and playability, I find it ridiculous that the map is in so many sections, and so painfully cumbersome to use. There is no explanation for how our avatars ended up in Chernarus, but are either that they were already there, or that they had just shown up. In the first case, it would be reasonable to assume that the player had prior familiarity with the region, allowing for a "native" map screen where each life, you go around clearing out the fog of war, and making notes of your finds. In the second case: Who goes to a foreign country without a decent local map and phrasebook? Include a damn map. The reason that such online maps exist, is that the game was made with this playability issue, that required the compiling of an easy-to-use map. The internet has allowed for the sharing of these maps, saving the majority of players hours of bookkeeping that should rightly have been spent actually playing the game. I would have started making my own maps by the third day of gameplay, had plenty of usable maps not already been available. The reason that there are so many metagaming map resources available online, is that BI dropped the ball when trying to balance realism and playability.
  21. emuthreat

    On the subject of notes.

    Maybe changing the name from "piece of paper" to "note" would be enough, but a different icon works too. It's not like I can come across a note and not read it, I just gotta see.
  22. emuthreat

    Shopping cart/trolley!

    I would be pretty disappointed if a shopping cart did not get stuck immediately when pushed onto soft ground. I'm sure there's plenty of video out there of kids riding those to the end of the pavement and promptly diving over the cart face-first into the grass. They would still be hella useful for getting supplies to the edge of town, or to a garage full of backpacks that the other half of your team was gathering to help carry everything out of town. Hopefully when the game is more complete, looting will become a team sport, if it is to be done safely.
  23. emuthreat

    Unique Locations Based on Billboards

    How about a nice regional museum with natural history, industry, culture, and military wings. IMHO Chernarus could use quite a few larger structures, the grocery stores are smaller than many corner stores in my area. Stuff like the tractor store would be great; they could even go lazy and replace the lathes with tractors, make the piano house section the office and parts store, and call it good. I'd also like to see something like gun shops, hardware, ranch supply, and clothing stores, and a variety of other specialty locations.
  24. emuthreat

    Craftable drying rack for clothes

    I've noticed dampness seems to stay around for quite a while now. Wouldn't it be nice to find a safely secluded meadow in the woods, chop down a bush and hang your wet clothes out to dry while eating and rehydrating? The same type of rack could eventually be used in advanced food preparations like making jerky.
  25. emuthreat

    From 10 Shots to 63

    Haha yes, that looks much better.
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