Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

emuthreat

Members
  • Content Count

    2600
  • Joined

  • Last visited

Everything posted by emuthreat

  1. emuthreat

    Bone health tweaking?

    I'm all good with the bone health mechanic in the long run, but it seems that it could use a tune-up with the new zombie behavior. I usually corral zombies, or get inside and pick them off safely, but the way they hit so rapidly has me feeling like the damage adds up faster now. It feels like a miracle if I can get a single zombie inside and myself back out the now closed front door without getting hit a minimum of 2-3 times, especially if the door is closed when I get there. With the zombies straight on your back for the first 200 meters of chase, they always get a hit in on me with the closed doors. I used to be able to keep a life going easily for a couple weeks of just sneaking around on foot and setting up stashes, and my melee kills were pretty sloppy. Now it seems I'll have to start shooting all the zombies as a precaution, because eventually one will get a swipe that will be the last straw. I won't pretend to know how the damage modeling system works, but it seems appropriate that there should eventually be a regeneration system incorporated for bone health. Bones WILL heal, and eating certain high value food sources will help with the healing of bones, and also development of greater bone strength over time. It should probably take days, or more than eight hours of gameplay to heal bone damage. I'd even be perfectly fine with permanent injuries if repeated trauma, or a severe enough trauma is inflicted on the same area. The eventual one-hit-death of a healthy toon is kinda off-balance, like the game has something against fighting and surviving the zeds for a long period of time. The next village could be your last. TLDR: Spine health is like an inevitable countdown to instant death, it should regenerate slowly somehow; like ten times slower than regular health.
  2. emuthreat

    problem with saying "friendly"

    Yeah, that in-game chat is a real buzzkill. Got me a time or two.
  3. emuthreat

    My Army Tent

    Still wondering if that's ever gonna fix. Kinda harsh game, having to put in the time, only to have a server disappear.
  4. emuthreat

    why doesn't the bipod fit on the mosion?!

    AVS-36, (should have looked closer) SVT-40, Schmidt-Ruben K-31, Mo-Nag 91/30, and an M-14. Not my collection there, but I do have both of the bolt action rifles. The K-31 is my favorite. With a straight-pull bolt, and detachable six round magazine, this rifle was likely the best of it's class at the time. Much more consistent than the Mosin, and those GP-11 rounds are just gorgeous. I could consistently hit 16 oz beer cans from around 500 feet, while prone.
  5. Maybe a kind of hybrid between a private shard, and the whole entire public hive would work. I'm going to use a beehive as an example, where the entire hive is, the hive. Of course the private shards would be represented by individual cells within the honeycomb, and those would still be possible. The fix i'm thinking of is to have different "combs" consisting of a fixed number of servers between which each toon can travel freely. The comb would be kinda like whitelisting, but entirely on the client side, where you commit your public character to a set grouping of public hive servers. The idea here is to find a nice comfortable number of servers that a given player and their "public character" can subscribe to, that will always allow a group of eight or so people to get on the same server at the same time, but limit the amount of servers that a person can hop through for loot. Somewhere around 12 to 20 seems appropriate. The endgame would then be to control your set of servers like a warlord. The only downfall to this system that I can forsee, would be a coordinated group of people hoarding up all the loot between their set of servers, and then spwankilling everyone. In that case, the rest of the players comitted to that set of servers may be free to kill their character and choose a new "comb" of servers. Or, they could take the opportunity to practice the search-and-destroy play style, and go find where all the loot has been stashed. Admittedly, this may take a coordinated effort by many people on the multiple servers in that "comb", and could take weeks; but what the hell kind of game do people think they are getting into here. Given the lack of storyline and missions in-game, I figure it might be nice if a combination of server groupings combined with player actions on those servers, might actually make some goal-oriented playstyles come out. I would be glad to see this game structured in a way that people are forced to band together and grid search the map, looking for the "enemy" base. People would have to be smart, and locate the stash by following the dominant group on the server, then bring in a timed assualt to take over the stash, or just destroy and disperse the gear. I can already see the backlash: "What!?! Now I have to talk to people and cooperate to get geared up the way I want?"
  6. emuthreat

    so much for the struggle

    GTA V took away my peeps.
  7. emuthreat

    problem with saying "friendly"

    You could try putting a short note in a teddy bear. Maybe drop a can of peaches. You'll probably get killed. I use a sawn-off as a handshake, but I always carry extra shoes and pants.
  8. emuthreat

    First impressions

    Some quick notes on persistence: If it is not a backpack, first aid kit, protector case, or a gun, it will despawn when left on the ground, unless it's inside a backpack or tent. Bear traps and landmines will stay until server resets. Garden lime also seems safe to leave around, and this will become much more useful once they re-implement the updated new loot economy. Also, be very careful around stairs and ladders. Guard towers, cranes, and hunters' platforms will allow you to back through walls/rails and break your legs or die. Also some doors opening will force you out through a wall, so try to use care when elevated. Really anywhere there is a second floor or better, or just any sharp drop should be cause for extra caution. The random nothing deaths seem to have gone away, but the server desynch will still leave you hangin out in the breeze sometimes. The sickness you can get from drinking pond water has much less chance to take effect if you are fully energized, hydrated, and healthy. I only drink from wells or canned drinks. Only got sick the first time I found disinfectant on my fourth life, forgot I was holding it while seeing if a drinking fountain works--they are just for ambiance. Stay healthy out there, and keep an eye out for silent zombies that will step right through your body to launch a flanking attack. I usually use houses as a pillbox to clear them out safely.
  9. emuthreat

    What's the fascination with having pristine clothes?

    Even just moving an item inside the gear will make the model synch up.
  10. emuthreat

    Where's my server?

    It would be cool if the server hosting companies would leave the servers up, but just revoke the admin rights when the renter stops paying. I've got a bag of magazines on a server that went offline three days ago, but mine is an official server.
  11. emuthreat

    Truck-eating trees.

    Yesterday I logged in to go move the trucks to a new base, and pick up a few bags I dropped while looting--berofe I realized that persistence didn't wipe this week. I never got the chance. I usually park my trucks next to a tree so that any potential thief would need to tread lightly. This time it backfired. I managed to open the door and get in without incident, but as soon as I fired-up the engine, my truck was snatched up between two trees, like a hammok. There I was sitting in a V3S cargo, suspended a couple meters above the forest floor, the trucks axles at nearly 45 degrees from horizontal. My choice was clear: get out on the drivers side and risk dying to a ten-foot drop, or use the passenger door and risk being crushed. I got crushed. Damn you truck-eating trees!!!! I'm still kicking myself for not taking a screenshot while I was inthe suspended truck.
  12. emuthreat

    Hunting

    Gvozdno area is good for boar, south field by the grocery to the wooded hill Northeast of the southern well, down to the long barn by the south well.
  13. There's something funny going on with item conditions, and I haven't been able to properly test it yet. All I know is that in my travels this pst week, everything but footwear seems to be able to self-repair back to pristine condition. Anybody have any experience on melee weapons going back to pristine condition? With the zombies in their current state, I can just stand my ground and go toe to toe with them. No worries about item damage at all, but often the first hit will cause bleeding. Also @OP: Does the window have to be fully broken out, or will just the glass gone do the trick? I haven't been able to get hits unless zed be clippin through the wall, and it's usually safer to just headshot them with a pistol still.
  14. emuthreat

    item 'ruined' state is broken IMO

    Yeah dude, I know how to pad my inventory. I also know how the server repacks your bag when you log in, sometimes discardig gear if you didn't pack carefully. My post was about taking less damage now, as well as the miracle gear that repairs itself. It is happening a lot lately, and I haven't had any of those super zombie attacks that ruin half your shit in one shot.
  15. emuthreat

    item 'ruined' state is broken IMO

    Usually my gear won't take damage until the clothes, vest or backpack is BD or ruined. That doesn't happen often anymore, despite taking hits fairly often from silent ones. Does nobody else find gear in better condition than it was before, without repairing it? I know my cowboy hat was damaged and my gas mask was worn yesterday, but when I came back, they were both pristine.
  16. You don't even need the sewing kits. I've had my clothes and hat regenerate just from running before. If I don't get damaged for a couple hours, my plate carrier seems to regenerate as well. Footwear seems to be wearing more quickly though. Next time you see a leather kit, try seeing if it just works sitting in a pack for a bit.
  17. emuthreat

    item 'ruined' state is broken IMO

    Thats's odd, I haven't had too many problems with that lately. I've been doing a lot of quick, reckless loot runs at night too. If anything, I've noticed that much of my gear just magically turns back to pristine condition. It really felt like the damage had improved. Was it surprise lunge-attacks that ruined your stuff?
  18. emuthreat

    Barricading Vs Server Hopping

    Yeah, but with detailed instructions for all to see.
  19. emuthreat

    Bear Traps Galore!

    I keep running across crazy-thick bear trap spawns; sometimes three to a building. Maybe it's some kind of OCD thing, but I can't just leave them. Over the last three hours, I set up 9 of them, on two different servers. I set up three in a row on the first server: stairs, porch, door of the same building. If it works properly, the first trap should make the victim lay their head in the second trap. On the next server, I carried six into a police station. They are behind both first floor entry doors, the bottom storage room, and the two opposing upstairs doors. Anybody lucky enough to tell me in which town and server I did this, will be rewarded with a trrreasure map leading to a land mine and an AKs74u. I'll log back into the police station tomorrow; to see how much fun I missed. Happy hunting... Be sure to carry extra boots and pants.
  20. emuthreat

    Barricading Vs Server Hopping

    Dude, Exploit. No please.
  21. emuthreat

    The Master Trap

    I meant that Persistence is now forced, not that I am advocating for it. In case you didn't notice, DayZ is supposed to be a hardcore game. Any effort spent making it more like the vanilla mod would be like reinventing the wheel. DayZ is headed in a new direction, and hardcore will likely be THE MODE; Rocky road might be a better fit, cause some folks will just never want marshmallows in their ice cream. And for those people, there are other options. But I guess once the Steam workshop tools are released, people can spend as much time as they wish, picking out all the marshmallows and nuts, and trying to revert the chocolate ice cream back to vanilla. If they were smart, they'd just go buy one of the many different kinds of vanilla ice cream. If vanilla is what you are after, I beleive that it already exists somewhere. Go ask Dave Grohl to play more like Nirvana and see if he caves. Traps are just a good way of shaking hands in DayZ, as the only friendly encounters I have with strangers are the ones where I have control of the situation. I always try to carry extra shoes and pants, what with the trucks ruining them, random falls from treestands, and of course, traps. A splint, change of pants, and a can of peaches will turn most people's frown upside-down.
  22. emuthreat

    Bear Traps Galore!

    Yup. Seems appropriate. Persistent beartraps would be a scourge. Time to go reset the fun-house.
  23. emuthreat

    The Master Trap

    But, but, but... We did it for science. And the batteries.
  24. emuthreat

    The Master Trap

    1. All servers SHOULD be persistent. 2. Reckless?!? I know where all my traps are, that's kinda the point. Reckless are the poor souls that get Rekt... I'll let ya ponder on that one.
×