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Everything posted by emuthreat
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Emergence in DayZ; What is it? Is it good? KOS'ing?
emuthreat replied to FlimFlamm's topic in General Discussion
Did that post emerge from your on-board extrusion die? -
Emergence in DayZ; What is it? Is it good? KOS'ing?
emuthreat replied to FlimFlamm's topic in General Discussion
All good dude, I geek out on that stuff myself. Emergence is an emerging (NPI) topic lately what with all the cross-communication and databases that didn't exist a decade ago. Really exciting times we live in. Also terrifying if you understand how much global resources are controlled by a relatively small group of people. -
Emergence in DayZ; What is it? Is it good? KOS'ing?
emuthreat replied to FlimFlamm's topic in General Discussion
Are you doing this to pass a 300 series sociology course? Because that's how you pass a 300 series sociology course. -
Gorka. When in doubt, read the signs. https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&uact=8&ved=0CCYQFjAB&url=http%3A%2F%2Fimgur.com%2Fgallery%2FbCiPTU5&ei=OFuDVcTJCcbzsAXBmZioCA&usg=AFQjCNFWj1OF5Xfz8_oTPg1weRQTwDk4sA&sig2=8ds1dYeM5vPiw4OYxzQaWw
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Is that you who's been leaving piles of bones at the well?
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Does diarrheah make you stop and croutch for a few seconds? Honest question; it seems like it would be appropriate.
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Might come in handy once advaned illness mechanics are in. I mostly test loot spawns. That way if I get sick from drinking from a left-behind water bottle from which a sick person had drank, I will know where to go to find treatment. I really hope that illnesses other than poisonings will have much slower and longer onset and duration, respectively; maybe less acute symptoms would be apprpraite at first sign of sickness. I'd like to see the first stage of illnesses sap health a bit --like when running barefoot cross-country-- before causing acute dehydration.
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You can test getting sick, I'll test not getting sick. I've only ever vomited once, and it was because of a server with status bar issues. I vomited as soon as I logged into a friend's current server. I'm still wondering if eating charcoal tabs to "wash down" raw chicken is intended mechanics, or soon to be a thing of the past.
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Pristine PU scopes are why I look in feeder stations.
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found a box at the north Stary Sobor helicrash. Also found a NATO surpressor. Helicrashes are respawning loot regularly; haven't been to one without loot for over a week now. SVD and mags are harder to find than NATO surpressors.
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Good idea, but let's hope that doesn't happen until persistence is back for good. I did not miss stashing as much as I had before, but this must be really tough for new players who aren't confident in locating the necessities and navigating well.
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I play with someone who always insists that drinking pond water is perfectly fine if he is healthy. If he gets Cholera and starts begging for help, I'll make sure to rush right over and mercy-kill him because told-ya-so. Unless it is confirmed that drinking bad water while healthy will build resistance to illness, I'll stick to using wells and good logistics practices.
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Yea, I've done it all, or have I? Let's talk Ideas!
emuthreat replied to capt. beefsteak's topic in Suggestions
Dragging bodies would be so helpful; both for assisting unconscious team mates in the field, and for kidnapping knocked-out hostiles. The people-watching is okay, but risky. I guess that's what makes it fun. I'm either really bad at it, or many people just log out fairly often. Lately I've been pretty keen on camping/sniping a couple of popular fields from the treeline. I use a full water jug and about 5 cans of peaches to sustain a presence for extended periods. gonna mix it up a bit on night servers and use the flaregun to try and create a more exhilarating experience for other players. How ruined would your underpants be if you were searching a helicrash and suddenly found yourself lit up (and then lit up) in the open? Now we just need a bullhorn (and batteries again!?!) to give the unsuspecting a chance to lay down, strip, and surrender from 300 meters. That's why I play DayZ: to enrich the game experience of others. ;) -
There is always a chicken around the well at Vyshnoye. Always.
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Multi-Person Mechanics to discourage KOS
emuthreat replied to FlimFlamm's topic in General Discussion
I don't loot my kills, that's dangerous. Survival is my goal. I kill to eliminate threats, and pass the time once facilitating my survival has become easy and mundane. -
The best advice I can give you is just to not get Cholera, it is an entirely preventable disease and can only result from poor planning causing an emergency, or simply making a bad decision about where you like to get your water. I have noticed that hydration seems to deplete faster now while running around, but I'm not sure if it is just because I usually carry massively heavy loads (like sawn off shotty and mosin, CR75, MP5, model 70, plus all that ammo, couple bottles of water, canned peaches, and sometimes a jerry-can full of water, lol). I ONLY drink from wells, only been spotted and killed once; at Rogovo, and I was running out of a shed with a water bottle to the well, and I was in a hurry trying to meet friends down south. edit: forgot, also carrying longhorn; and a magnum. I'm not a hoarder, really. I just like having ample opportunities to share.
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Just an FYI: The latest experimental update has done away with the usual spawn loadout. My flashlight was replaced with a white glowstick and a single rag. Batteries will become the new peaches/M4/whateverthehellanybodycovets. Frames also seem boosted plenty-well. edit: LOL. Misspelled title a bit; oh well.
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Everyone plays the game the way they want, so...
emuthreat replied to NomadZ's topic in General Discussion
Killed a guy last night while he was manuka a beeline from Vibor proper to VMB. He had a blue talon pack and policeman's hat. After first hit, he went prone, then stood up in the middle of the field bleeding out both sides of his torso. Easy kill. Was combat logging effective in his case? Bang! -
Multi-Person Mechanics to discourage KOS
emuthreat replied to FlimFlamm's topic in General Discussion
There should definitely be more mechanics that reward preservation of life; both your own, and others'. Team carrying of valuable resources is one way that would be great. It would also help to have a progressing character timeline and learned skills, through practice. What if some doors spawn locked, and require either a lockpick, or from a skilled player, less time with a lockpick and the possibility to pick with a screwdriver or other "close enough" item? What if each successful picking of an apple resulted in a greater probability of finding one, or if practice at digging and planting farm plots reduced the time required to do so? Once vehicle repair mechanics are added, the same principle of experience making specific tasks easier/faster. I'm not sure how this would work, but getting better at shooting after running could be improved through practice; perhaps even practicing by shooting zeds could have a slow reduction of sway. As a player survives completing more experiences, those things should come more easily in the future. No shortcuts, veteran skilled players can only be made more skillful by successfully completing relevant tasks. This type of system would help to increase the value of a player's life to something more than the gear that you have found/killed for/been given by teammates. It should make people stop to think: "Is chasing this guy down worth the hours of experience that I've put into this character?" Of course there will be "boosting" possible, but as long as it takes actual in-game time and effort, we can just call it practice. There should be a reward for surviving many battles, something like bandaging much faster seems appropriate result of surviving several bandagings; experience should not be granted unless bleeding is stopped by the bandaging. It might even reduce PVP a bit by incentivising coastal spawn with no itenerary to help each other pick apples, and take turns stabbing and bandaging one another. that might be a bit hardcore on the spectrum of survival training, but I son't see anything unrealistic or inauthentic about it. -
Multi-Person Mechanics to discourage KOS
emuthreat replied to FlimFlamm's topic in General Discussion
I really hope that it becomes possible to outsmart hordes of infected. For instance, Novy Sobor is just lousy with zeds, so you carefully sneak down to the farm complex with a propane tank, place it in open view, retreat a few hundred yards, and try like hell to make the shot on the first try. the resulting explosion will send the drooling masses a-shambling off in that direction to see what the commotion is all about; giving you a window of relative safety to loot out the PD. -
Multi-Person Mechanics to discourage KOS
emuthreat replied to FlimFlamm's topic in General Discussion
Cooperative tasks are great, but there should always be a more time-consuming alternative included for lone players. Shouldn't be penalized for playing at a different time from your friends from time to time. I been working late, and therefore have to run solo pretty often this week. I like the idea of two-man carry items. Things like generators, storage chests, or even a duffle full of guns from a military loot run, would all be great choices for cooperative carry mechanics. Blocked access is also great. The apple tree shaking immediately sent my mind to snipers getting a two-for-one deal on bambis. -
Everyone plays the game the way they want, so...
emuthreat replied to NomadZ's topic in General Discussion
I'd say that if you outran them and hid in a shed, it was fair to log out; you escaped. If you were exchanging fire from inside a building, and realized you were outnumbered, that would be cheap to log out inside of that building. Running away, and hiding in a building to log out is acceptable in my book. If you then logged back into a different server, you were exploiting the logout. But honestly, a shed is such a poor choice of places to make a stand, that they could have easily come in the single entrance and wasted you if they had not lost visual. I prefer sitting in a corner with a shotgun pointed at the door for ten minutes, then running at least a few hundred yards away to log. It dilutes the stink of coward's sweat to a more tolerable level. You are not required to engage in every firefight you can. People who play the game with the sole mission to rack up a kill count will be mad to hear this, but it is okay to stop playing the game at any point in your day, for any reason. But if you immediately log back into a different server to continue playing, you are using cheap tactics and cheating yourself out of actually learning how to survive. If it is any consolation, people who have killed my running partners would often just run off into the woods and log, sometimes without even looting the body. Is that combat logging, even if they didn't know I was stalking them and waiting for a clean shot from good cover and the advantage of elevation? In fact most groups I have played with will usually switch servers after an encounter. Almost like it is basic human nature to want to escape a dangerous area as soon as the chance presents itself... I think you know what combat logging is, and I'm pretty sure you know that it is a cheap and cowardly way to end a gun battle that you initiated or had already participated in. But if you are getting harassed, and want none of it, then it is perfectly fine to escape; and you are free to safely log out if you have properly escaped and hidden. I'm not sure what some people expect. It's almost like a few folks out there think that if they spot you, then you are contractually obligated to stay in that server for as long as it takes them to kill you. Ignore those people, there are still plenty who play DayZ who don't feel that your only puprose in Chernarus is to provide them with something to shoot. People say you are missing out on interaction; thier KOSing will also rob you of interaction. We can all make a death screen on our own, quite easily; that is not interaction, in my book. Feeding bullets at high velocity does not count as quality interaction, nor does sending others back to the beach do anything to enrich their play experience. -
Everyone plays the game the way they want, so...
emuthreat replied to NomadZ's topic in General Discussion
Run, run, run away, live to fight another day. DON'T bury your head in the sand, that's what cowardly ostriches do. -
Say goodbye to you flashlights. (and free batteries)
emuthreat replied to emuthreat's topic in General Discussion
I can only speak for myself, but it is rare that I have nothing in my pockets; even inside my own house. Wouldn't be caught dead without a working BIC lighter and my pocket knife. -
Too much Meta on the back end would contradict the Anti-gameyness. Agreed.