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Everything posted by emuthreat
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We NEED fast travel, like, yesterday. Some folks will never survive long enough to drink from the well between the red and green two-story apts in Sinistock. Magic subterranean warp tubes is the only logical explanation. We also need fire flowers and super grow-big mushrooms.
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Why do people still use tents when barrels sit so completely hidden in shrubbery?
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The best advice I can give you is to just get the game now while it is still reduced price, and get used to playing it with all its bugs, no zombies, and crappy framerate; because when the full release arrives, you will already know the game, and it will seem like a breeze compared to people diving into the finished product in a world already populated with experienced players. If you don't like it, wait a few months; it will almost surely be completed within the next calendar year. Things like summertime activities, the addition of new game elements and their related bugs, as well as the release of other popular games like GTA 5 have impacted the current player base, but the game is basically only half- finished. You wouldn't say a kid is basically dead already because they have mostly stopped growing by high school; people who say DayZ is dead because of development delays and player base fluctuations might not be the sharpest crayons in the box. To address you concerns about the eventual completion of the game, I'll touch lightly on the financial state of the project in the form of pre-release sales revenues; they have sold many copies for aggregate many millions of dollars, and for this reason, they are obligated to deliver the finished product in a form mostly consistent with their projected goals. No need to worry about if it is ever going to be fixed, or if it will be better than the MOD, because both of these things have a guarantee backed by a mulitmillion dollar fire lit up under the developers' collective ass. All that being said, your concerns were largely subjective, but I encourage you to play the game and see for yourself how much you would recommend it to your friends. Boorish idjit, you must try much harder to be accepted into the troll guild. Remember, every good put-down must be somehow seeded in truth.
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I found a Winchester a couple days into .58, in the deer stand at 044 031. Will trade for 2 AKM mags, or just give it to ya if you don't have any mags. ^_^
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how are helicopter crash sites working in 0.58 stable
emuthreat replied to claws4life's topic in General Discussion
Still holding my breath for a bicycle. -
What are your thoughts on the state of the game?
emuthreat replied to reiber's topic in General Discussion
You have it absolutely backwards. The first region, consisting of mainly the coastline should have the lower tier loot; with the findings getting better as one travels inland to the area around NWAF. I'm not on the bandwagon, but rather zig-zagging through the brush in the same general direction as the wagon. You complain about the way that the newly available guardshack spawns being bugged in their first iteration in .57 has made the coast an easy-mode peeveepee haven, more than three weeks after it has been patched out of existence. It's kinda like complaining about that ride at Disneyland that is nothing but pro Monsanto propaganda--years after it no longer exists. You sound like you want SA to be the MOD, and I don't think that you can be pleased if that is your goal. The legacy loot system had loot assignments broken down by building, and it was a broken, predictable, exploitable system. Grandma's house always had food in the kitchen, Grandpa's house always had a gun in the corner, large sheds almost always had a leather sewing kit, et cetera, ad nauseum. We get it, you don't like previous patches. Luckily for all of us, that absolutely does not matter at all. I'm just concerned that you don't appreciate the act of having to run around and look everywhere to find the things you want, rather than just hopping a known spawn point until you see what you want. Above all else, remember that this is not the MOD, and that the finished product will be better than the MOD in many significant ways. Just because your opinion on this particular subject is demonstrably worthless, it doesn't mean that we don't still care. Keep trying little buddy, rhetorical success could be just around the corner. ;) -
What are your thoughts on the state of the game?
emuthreat replied to reiber's topic in General Discussion
I'm not sure that OP has even played .58 yet. -
how are helicopter crash sites working in 0.58 stable
emuthreat replied to claws4life's topic in General Discussion
"They MUST be on a four hour reset cycle, because I have checked twice in a row before, and found none. The only logical explanation was that I started my search in the wrong place at the wrong time, or I would have found one with 100% certainty if they were on a cycle any longer than 4 hours. My most efficient route on foot, after loading up on energy and carrying four canteens and 9 purification tablets, took me just under five hours to confirm there were no helicrashes at any possible locations, taking extra care to rule out Russian crashes as well. -
We Dedicated Few: A Guide to Debug Island
emuthreat replied to Tatanko's topic in General Discussion
It would be interesting to learn if you can pack a mountain backpack out there with little to no adverse effects; great way to haul out a jerrycan full of water. It may even have volume appropriate to offset any related coldness, by allowing you to carry a few heatpacks, and stuff your jacket full of heated canned peaches. But I understand if the time commitment is not worth the risk of finding out. Myabe I'll get bored enough to give it a try; jam my keyboard and watch a movie to pass the time. -
Community concerns (latest Status Report & +)
emuthreat replied to scriptfactory's topic in General Discussion
I'm pretty sure that the Community Combat Scrum is an organizational tool being implemented to further streamline the game as an open-world PVP shooter, based on the name, and the nature of the streamers listed. At a glance, it seems like pandering to what the prevalent playstyle has devolved into with SA in its current incomplete state. It seems somewhat unnecessary, as PVP is pretty much the acknowledged dominant playstyle to date. I noticed that Hicks also mentioned plans to organize a Survivalist Scrum. This sounds about as pointless as the current two-party system of US politics; especially when the the chosen terminology is "evangelists." So naturally I'm on the edge of my seat waiting to find out what these terms actually mean, both semantically, and in terms of long-term gameplay development concerns. For now, it looks like we have just enough information to speculate wildly on what it might mean. I really hope that this does not mean that they are planning on greatly reducing the prominence of zombies on the 1.0 product. I'm all for community involvement, but it looks like the devs might be caving to the trend of the roaming peaceful hermit playstyle vs. the marauding murderer playstlye. What I'm hoping to see is a game where the harsh environment and personal health needs put immense pressure on all players to cooperate and form confederations to survive, from which factional skirmishes over territory and resources will be the emergent gameplay. The zombie hoards and loot economy should all but preclude the lone-wolf playstyle, except for the most skilled, patient, and hardened survivors. If the game caters too heavily to combat and facilitating PVP aspects, is it akin to a game of kickball turning into a dodgeball free-for-all before the fielders even take their places? If that is the case, is it really such a bad thing? As long as trees can be climbed by 1.0, I'm fairly indifferent to the outcome. TLDR: Is a Community Combat Scrum just a fancy way of stating that they have caved to the prominent community of streamers using DayZ as a large-scale, high-stakes deathmatch arena? From a business standpoint, it makes sense. DayZ PVP tournaments could be the next evolution in esports. And why wouldn't BI seize the opportunity to monetize the Human Hunter community and carve out a new niche? But also, does it not betray the identity of the game, by actively furnishing playstyles emergent from the boredom of people playing with a largely incomplete concept? -
Don't forget the parking brake, that one is pretty easy to get off most vehicles.
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First few days of dying and not much playing
emuthreat replied to AnArmyOfBeaker's topic in New Player Discussion
Worms should not give you food poisoning; that's just not authentic, or fun. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
emuthreat replied to SmashT's topic in General Discussion
Dogs are here already, as it is now Q4; road map says so. It is cannon. Beta has already happened, but they have only taken the righteous; all non-believers have been left to fight it out in this imperfect world. -
Throw down some pepper seeds and see which can ruins them.
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^THIS^ After all that discussion about upright canteens, somebody up and broke the system. Did you know that you can also carry a couple canteens full of gas and an empty tincture bottle, then just pour off a bit of gas into the smaller alcohol bottle to make it look like a randomly filled spawned canteen? Or just pour a couple tincture bottles full into a water bottle to get the same effect. Maybe pour a canteen full of gas into a water bottle. (Insert Die Hard 3 reference here) But hell, this is coming from a guy who will eat an opened can of sardines out of a random ruined backpack just because they were there.
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What timezone are you in? You piqued both my curiosity and my suspicions. I prefer to play it safe; you know, things like not goin to NWAF to start a gunfight, without first making sure that I have bandages; stuff like that, of a survival nature.
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We Dedicated Few: A Guide to Debug Island
emuthreat replied to Tatanko's topic in General Discussion
I would be interested in attempting this trip sometime. Just out of curiosity, how much carbo-loading did each of you do before the swim? Seems appropriate to spend at least an hour on Skalisty Island, munching stockpiled rice and crunchin crisps before the swim. I've recently done a fair amount of marathon running while searching out truck spawns, and noticed that stuffed status seems to deplete energy and hydration faster; but getting over-energized definitely seems like the way to not starve while making the swim. One more silly question about backpacks: Would a mountain backpack really cause you to get cold faster if your clothes were waterproof, or would it just ruin the contents after that long in the water? -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
emuthreat replied to SmashT's topic in General Discussion
What's this about an electric grid system? Do you have a link? Gives a whole new meaning to the term "deathtrap" that I would love to see play out in the game. Also, @ OP: I miss zombies too; just not that much. Unless we can craft a snare out of a rope and a stick, I really don't have much use for zombies yet. -
how are helicopter crash sites working in 0.58 stable
emuthreat replied to claws4life's topic in General Discussion
I have searched quite extensively on the one server that I usually play. Haven't seen a truck since the day after push to stable. There were persistence problems on that server for the first couple days too, so something might not be right. I spent around 20 hours searching all static truck spawns, secluded wilderness areas, and most of debug plains. Unless they were ALL driven into the ocean, I'm assuming that something is amiss, but I cannot fully confirm that. -
how are helicopter crash sites working in 0.58 stable
emuthreat replied to claws4life's topic in General Discussion
See, that's what I find disappointing. That it has become easier, and more certain to hop one spot (in your case only a single crash visible without a ten minute run to the next one), than to just play the game on a single server. For context, I'll mention that I prefer to play mostly on one public server, as I am mostly just testing out persistence and the new CLE/cleanup mechanics; and that said server is seemingly without trucks, as I have checked all spawns, most towns and remote areas, and a fair amount of the debug plains. Just yesterday, I found an AUG on a chair in the NWAF, inside the quonset hut by the two hangars with doors, maybe three hours after looking there on an earlier route. So I know that loot is respawning fairly well. But if people are hopping my usual server at random crashsites, it makes it much harder to find out what they have. Makes me wonder what the most popular chopper-hopper spot is right now. -
With Persistence in, what currently can we build in Camps?
emuthreat replied to venkman302's topic in General Discussion
I think that many items are not cleaning up fast enough, After multiple instances of Deja Vu, I've started carrying a couple extra burlap and ropes to tie people up and bag their heads clean out decent spawn points of all those hats and boots. -
Truck/Tent/Container Loot Problems, Tested
emuthreat replied to DayZCiv's topic in General Discussion
Looks like my chosen public server being bereft of trucks may have been a blessing. Can also confirm the container within container issue, as the only camp lag I had ever experienced was from an ammo can inside and improvised backpack. BTW backpacks are staying way longer than they should, and cleanup is not working properly for many other items, such as axes and handguns. -
how are helicopter crash sites working in 0.58 stable
emuthreat replied to claws4life's topic in General Discussion
The helicrashes seem to be dynamically respawning. I have made three full loops of the helicrashes, looting for bit of food in between, but largely only stopping to top off my hydration. It takes about 5 hours on foot to loop from Kamenka around ZG, up around Stary Sobor, and then through NWAF and around Sinistock to Pushtoshka. So far, the only one I've found was in Pulkovo, I got an AKM out of it; but it was cleaned up on my next lap around. My real concern is that they are respawning too frequently to actually be visited with any degree of certainty. I omitted four crash sites from my search pattern in the interest of efficiency; Old fields, Gvozdno/DC, and the two up near Zaprudnoe; yet I still cannot consistently make the rounds on foot before they all move. Next time I actually see one on my regular server, Imma sit there until it despawns and note the time, that way I can start my search at the top of the "hour, " rather than risk doing a couple half searches before everything gets moved again. I would be interested in a Dev Response as to whether this is a design decision to set the helicrash respawn timer at a low number that precludes one from doing a complete search on foot for each cycle. -
Try Dayz Us Central 1-55
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Would anybody care to use this thread as a complete list of the current truck spawns? I have been playing on US Central 1-55 since .58 deployed to stable, and I've still yet to see a single truck, or battery; though I have glow plugs stashed all over. My home server seems to be a hoppers paradise, though I've had no luck camping hop-stops. I would very much like to lock down this server's resources within the playable area, but I only have a couple hours a day to try. a complete list of known truck spawns would greatly narrow my search efforts. I know about five places where trucks regularly spawn, including Stary Sobor AG complex, Polana, and Staroye. I have put about 50 kM on my military boots so far, on the same character I started this patch with, and have not seen a single truck, aside from the SS Ag spawn. So what I want is a complete list of all the current truck pawns so I can run a loop and verify that they are either there, or taken. Also trustworthy help in verifying them would be nice. Like I said, it seems like my "home server" is a hopper stop, so I doubt they have all been stashed. At most, I know of about five other players whom I regularly recognize.