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emuthreat

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Everything posted by emuthreat

  1. emuthreat

    Question about barrels

    I do not think that barrels were ever intended to be included in the types of items that the CLE excluded from spawn quota counts. I think that even tents have a target and maximum number per server. If you think about what that means to have unlimited spawning persistent items, it should become clear why that wouldn't work. If a server did not count the number of barrels used by players against the dynamic spawn calculations, it would basically mean unlimited barrels could be deployed with nothing as a stick inside them; exploitable for many fine purposes such as building walls and roadblocks, barricading doorways to popular buildings, trying to build pyramids of protector cases for kicks, and any number of other things. That would have an abysmal impact on server performance. I directly observed on a fairly mellow server, the approximate number of barrels allowable before they stop spawning. I obviously have no way of knowing for sure, but I feel like it would have been somewhere less than 100.
  2. emuthreat

    Question about barrels

    There is a strong possibility that if you are on a very active server, with a sizable community of regulars, that all of the barrels have been snagged, and carefully stewarded and hidden-away. I know that barrels stopped spawning for a couple weeks on my home server, until 45-day decay started CLEaning up my barrels that had not been emptied and moved within the past 45 days. You might have to start looking where one would hide a barrel, instead of where they should spawn. Don't rule-out interiors of buildings either; I used to like stashing barrels behind the wardrobe across from the payphone in the central room of the single-story, brick pubs. Good luck.
  3. emuthreat

    Any idea when the patch will come?

    Sorry, it's all just baseless conjecture. I cannot guarantee the release date, the new spawn table, or the extent to which one may wet themselves. Arduras already called out my BS. (Just between you and me, I'm feeling pretty confident about a Friday release for .60)
  4. emuthreat

    Any idea when the patch will come?

    Yup, you caught me in the act. I'm just trying to share some patience with the community in a round about way. .59 is still plenty playable and fun, so I'm not holding my breath. Don't despair, I may even cry wolf a couple more times before we see the .60 patch.
  5. emuthreat

    Any idea when the patch will come?

    Wait, so you guys haven't found the .60 experimental servers yet?!? I wonder if they aren't yet showing up for everybody. This new renderer was definitely worth the wait. You'll pee yourself with joy when you find out what nifty surprises are now in the spawn tables. Well, back to it...
  6. I have spent the majority of .59 avidly searching for vehicle spawns, recovering found vehicles, and occasionally swiping a poorly hidden ride from a fellow survivor. Vehicle wheels were persistent since a couple hotfixes into .59 stable, and I have a protocol-much as I have seen on other servers- of positioning any looted wheels next to the roadway, or in a common building for later collection. I can't be exactly certain, but I figure somewhere around a week is their decay time for CLEanup. About a week ago, I noticed that wheels left nearby a stranded vehicle (removed for safekeeping when the server restart re-orients the vehicle, so I wouldn't come back to find an un-stuck vehicle whit all ruined wheels) would disappear by the time I came to recover the vehicle. This has not been the case in the past. What has changed in the last week, and has anyone else found this to be an problem? TLDR: Wheels left on the ground next to vehicles, outside of tents, will despawn on server resets; while wheels in the middle of the streets, or on the ground in tents with a parked car nearby, do not appear not despawn.
  7. emuthreat

    Wheels having a persistence issue

    Hey man, I'm just doin what I do, and sharing what I learn. Maybe occasionally looking for answers. If they issued a small patch that they plan to incorporate into.60, and it borked wheel persistence, I'd say it is still a relevant bit of information.
  8. emuthreat

    Fresh DayZ Youtuber

    Wrong section, buddy. Report your post, and ask an admin to move it to the Gallery. Nice ads...
  9. emuthreat

    Wheels having a persistence issue

    I guess I have a fundamentally different playstyle. My main focus has been on logistics; with vehicle control as a major focus. Between myself and ColdAtrophy, before patch fatigue claimed him, we set up a number of major camps and outposts with loot collection and redistribution points. At one point, I believe that slightly more than 60 percent of the vehicles on a server could be accounted for, and the ongoing maintenance was hard enough without the tires lacking persistence qualities as they have for much of this update. Much fun was had intentionally trying to cause problems with vehicles. Keep in mind that a number of the vehicles we controlled were initially scouted for, swapped tires from working vehicle of same type and hidden new vehicle for safe assembly when convenient. We would ferry wheels to new vehicles while starting a helicopter circuit, and part of the foot looting routine was to lay out wheels for future collection with vehicle space available. Now that the patch has gone stale, I use the remaining vehicles to scout for player activity on my home server; and steal-and-ransom or despawn and recapture stranded or ruined vehicles. (People still don't read notes; we really need a new inventory model to distinguish paper from written notes). I don't see how wheel persistence negatively affects gameplay. If someone finds a vehicle of mine, three questions come to mind: Is it in one of my camps, or stashes, ready to go? Is it stuck? Am I currently using it and will be soon to return? In the first case, they have earned a vehicle by cunning exploration skills. In the second, they have a race against time to recover the vehicle before I do, usually requiring either the expert use of a bow or another vehicle to right it; or a number of tires + plug and/or battery. In the third they run a risk of being shot, as I will know exactly where I left my vehicle. Regarding persistence in .59 in general, I have discovered that tents and barrels will get cleaned up after 45 days of daily use, unless at some time within that 45 days, that each storage item is completely emptied out and picked-up, then redeployed. In any case, the purpose of this thread was to share the information that I had recently learned, concerning the conditional despawn of tires, when laid near a vehicle. In this specific case, it is a new vehicle full of canned food and a barrel, as a reward to someone who, in a roundabout way, responded to the care package that I left in place of their stolen sedan. I parked the brand new replacement vehicle in a somewhat safe place, after destroying and reclaiming their damaged ride, but due to my having used borrowed wheels, it is now stuck in a place on the map where, at every server restart, the re-deploying of the vehicle oriented to the north, results in a ruined wheel and the vehicle sliding into a place which requires four pristine wheels to get back onto the roads.
  10. emuthreat

    Status Report - 15 Mar 2016

    I'm liking the format of the new and improved status reports. Giving a bit of time to discussing blockers, completed tasks, and the current focus is just what people have been asking for.
  11. emuthreat

    Epic Jumps & Epic Fails!

    Haha! Good stuff. I wish I would have thought of the Novy junkyard when I was doing this jump.
  12. emuthreat

    Wheels having a persistence issue

    Have any of your tents or barrels sat in the exact same position for more than 45 days? I would be very interested if they had, yet were not affected by CLEanup. I do understand the concern that you have with tires being persistent, but I strongly disagree. As I have often seen, many players simultaneously and independently started placing spawned tires along the roads, so that when they needed them, they would know where to find one that they had previously seen. Have you ever crashed a car, and gone looking for tires, only to find two of them in a town fifteen minutes away? If your answer is yes, I'll be willing to bet that after you brought the first tire to your wrecked vehicle, and went to fetch the second one, it had despawned. I find this to be a terrible experience in a persistent, open-world survival simulator, that you can locate a useful resource in passing, yet return to find that it had "despawned" for some magical reason. It is worse that a helicrash vaporizing out from under you--because you had wasted the time running back to where you *knew* that said resource was in a certain location just a few minutes ago. I actually like the idea of having roughly one week persistence on tires, because if I am operating a base out of a certain region, then I can efficiently gather resources for pickup by a partner coordinating with a vehicle. You arguments against it are fairly weak, in my opinion, as having found tires left in a certain area for a few days will force more player movement--which I consider to be a good thing. Your concerns about car theft are pretty inconsequential. If I don't have a vehicle, I will most likely be carrying one of each type of battery and plug, as well as a tire belonging to the sort of vehicle I most wish to find. I have "stolen" many vehicles, and almost all of them were either fully operational and stuck, or had busted tires and a removed plug or battery. By the time I can find the means to replace the wheels, I would also have found a battery and plug--hoarding makes this much more of a certainty. By the time that I could return with another vehicle to knock-loose the stuck one, I will have made sure to bring any missing pieces--in fact, I usually bring an extra, because I have returned to recover a vehicle out of gas, only to find that someone had taken the battery sometime within the last hour that I had taken to return with fuel. Not a very good argument when put against the frustration of having a wheel that you had touched a half-hour before, no longer be where you left it. That's why I am definitely in favor of wheel persistence being at least 48 hours. Persistence probably won't change much, but dynamic behavior of small-items in the environment will eventually be a thing. If you can crash a car through fences and shove around picnic tables, it would probably follow that bus wheels would just become ballistic clobberin' balls if you hit them with another vehicle.
  13. emuthreat

    Wheels having a persistence issue

    Yeah, it is just about time to call time-of-death on .59. Nevertheless, I still believe that it is important to understand any anomalous happenings related to persistence. For instance, I've still never known of a severely damaged vehicle to despawn in the vicinity of a barrel or tent; but I am sure that it would be unfortunate if such an event triggered an errant cleanup of someone's camp. I like to kill time and unwind by just running around the map, reading the news on second monitor, and playing with my dog; any animals or vehicles I find are the gravy, but the meat of the matter is testing long-term persistence behavior of a complex supply network. I wish the devs could make it a little bit more clear, when reporting bugs on a patch is completely pointless. Somewhere, a high-school physics teacher just had a stroke because you typed that. I hope you are happy... I have seen about two-dozen barrels and an unholy amount of tents disappear over the last few weeks from the 45-day CLEanup. <<--I made a thread about it. You absolutely must empty, pick-up, and reset any tents or barrels every 45 days to prevent their disappearance. This will become one week once base building is applied. So said Hicks. I'll have to disagree with you about the persistent nature of wheels. At the first few iterations of .59 on stable, there was only general item cleanup timers associated with wheels; and since a barrel would only fit one wheel, the hatchback required either three people, or three barrels to complete it without creating an unnecessary risk of facilitating someone else's taking of the vehicle that you were in the process of assembling. They eventually granted wheels a sort of intermediate persistence of around a week. I never took good notes on this issue, because I went through quite a few wheels each week, and was helping to supply a couple tire warehouses for a few weeks. I had access to so many cars at one time, that if one flipped, I would just remove the tires, set them a few meters away in appropriate cover, go pull another car out of a hat; and then after a few days I would usually remember and go recover the car using the wheels I had set aside in the bushes. Tires were definitely very persistent, at least for five days, under any conditions. The only problems I noticed were if you put more than a dozen in the same room (major visual crunchiness and impossible vehicle lag), or if two people managed to pick up the same tire at the same instant--which would crash the client for everyone in the vicinity when both players tried to remove the tires from their hands.
  14. emuthreat

    Status Reports?

    I really wish standup notes were still a thing.
  15. Well, I might be able to settle for some fresh vegetables. I also have some info on where you might be able to find a bus that is already put together. I plan on taking a truck to knock it off a rock wall later today.
  16. I'll be happy to ransom the car back to you, though I haven't checked in on it in a day or so. I already have a barrel stuffed with cooked meat, a tent full of pelts, cases of grenades and .308 ammo, and at least one of each type of weapon, so you'll have to be creative ; )
  17. emuthreat

    Hunters Map Released

    I've been checking this area for the past couple days, and haven't seen that herd of cows. I know that I remember seeing them in that field between the creek and the hill numerous times. I've learned that canvassing an area where I think there should be some game, is less effective than just keeping my eyes open while going about other business. It seems that opportunistic hunting is the more viable approach for me. Every time I try to do a sweep of an area that I think there should be a herd of deer, I come up empty. When I go looking for pigs and boars, I'll either see nothing, or a chicken in its place. It appears that the "DayZ Loot Corollary to Murphy's Law," also applies to animals: When you go looking for a specific thing, you are likely to be disappointed; if you just wander around with no specific purpose in mind, you will find untold riches.
  18. emuthreat

    What 7 days of dedication got me - My Camp

    More like seven hours, with a car... ; )
  19. emuthreat

    What 7 days of dedication got me - My Camp

    Will you not even say whether it is on public hive or private?
  20. emuthreat

    What 7 days of dedication got me - My Camp

    Didn't view the gallery, I'm assuming?
  21. emuthreat

    What 7 days of dedication got me - My Camp

    It is most definitely at that location. Strange though, that there aren't more tents; seeing as how it is within 1km of the most abundant tent spawn on the map...
  22. emuthreat

    NEED A GROUP OF PLAYERS!

    Yeah, but after 45 day cleanup did its job on cleaning up some of the first two weeks of hoarding, the barrels are spawning fairly regularly again. It got pretty dry for a couple weeks; we had to import. I don't spend very much time on many other servers, but I know this one very well. A few others that I've been on seemed pretty sparse in comparison.
  23. emuthreat

    CR-527 Magazine?

    Try searching small-to-medium sized towns within about 5 km of the coast. I have seen more than a few of these in the red and green stripe house, and in the garages with side door.
  24. emuthreat

    NEED A GROUP OF PLAYERS!

    Yeah, like not too broken, few ,if any 'splosions, still spawning barrels and tents, helicrashes working properly; that type of thing.
  25. emuthreat

    NEED A GROUP OF PLAYERS!

    208.167.250.211:2302 MPServerName=<< = THE HELPY HELPERS: FOR MERCY OR MAYHEM >> Active server, good loot, probably not going to get cheap-shotted. Made a friend of a chopper-hopper a couple days ago by shouting in-game, scaring him, and then not shooting his logout animation. Took him heli-hunting yesterday, and gave him a sedan at the end of the day for being cool. Also stole somebody's car, but left a note in a protector case for them to find in its place. There's a fair amount going on all over the map, but the east coast seems to have the most activity lately. Feel free to have a look around.
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