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Everything posted by emuthreat
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Well, that settles it then. Hicks tweets in a confusing manner, even with dozens of characters to spare. I've learned nothing from this.
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How do you know this? I thought they were out for good.
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I can usually find two longhorns after about an hour of running hunting stands, as well as the feeder huts. They aren't that rare, and nobody else I know even wants to touch them. I don't know why people don't like them. After a bit of practice, I can brain a zombie at 300 yards on the first shot. Hands down, my favorite weapon in the game. In other news: My package came the other day. I bought a couple Czech M10 gas masks to go with my wide-brimmed hat collection. Not too spendy, for about $13 US each. The filters on those things are pretty difficult to install and they smell like ammonia. Even with practice, it would still be a couple minutes before I could get one out of the bag and assembled correctly. Better start practicing assembling them blindfolded while holding my breath, before I invite anyone to lend me some CS gas.
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This thread is kind of a disappointment. I was hoping for some good old-fashioned forum flame-wars. Instead, all I got was a bunch of tempered responses, and a few polite warnings from the mods (even the incognito one). I'm disappointed.
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Nice catch...
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Dude, I don't know how to explain it any more clearly. I play towards having survivable player interactions, not KOS. I'd say I've done okay, albeit through some metagaming such as using recruitment threads to meet new people. I'll add people, I'll talk to people, and I'll meet people; sometimes I meet people in random servers and we play together for a while--one time I even shotgunned a guys legs and negotiated a truce, gave him a splint, new shoes, and pants; and we then proceeded to loot the airfield together. On hi-pop public servers, KOS is the law of the land. If it's not a hi-pop PVP server, I'll try to talk to them... I play on public, 3pp even, because many times it takes too long trying to log into good private servers, and the whole 1pp no-pop problem. Another good thing about public hive, is that I can meet these new people on different servers and invite them back to my home server only once they have demonstrated that they are not a complete douche. This usually involves running around and looting, talking, and general survival activities. When I go looking for trouble, it is more important to me that we survive, than to kill every person I see. I'm not a KOS player, and hoarding is a big part of that lifestyle; I actually hoard to make my information more important than my life. You would be surprised by the number of people who are willing to live-and-let-live simply on a proclamation of identifying yourself clearly, and giving your word. Hoarding is an extension of trust, beyond carelessly giving your life on a chance or a whim. If someone kills me at my camp, there is a 90% chance that I'll be able to return there in 20 minutes, If I keep my valuables at the bottom of large tents, people will have to spend time to look through them all, decide what they want, and then figure out how to steal it all. Even server hopping will waste precious time. This doesn't count other known, but not yet vetted people on the server who might be online, from whom I could request assistance in return for a share of goods. All of these things add up to a reasonable certainty that my time investment in maintaining these camps, can be reliably leveraged towards establishing mutual trust with new survivors, with known and controllable risks. I'm actively putting myself out there, offering logistical support to parties that can prove themselves trustworthy. If you know of a more fulfilling goal for establishing non-hostile player interaction in DayZ, I'd be quite open to hearing about it. I'm not sure what type of experience you are looking for, but I kinda like playing the long game on a pretty mellow public server. It would be great to see the population go up a bit, and you are perfectly welcome to set up camp. hell, I'll even help you run tents down to a staging area from which you can then conceal your activities. If you quit being a douche about hoarding, I can even show you how to recover a fresh vehicle or two, in record time, through deductive reasoning; and I'll let you keep what we find!! I promise, if I find something on this server that is clearly not mine, I will absolutely leave a note; even to the point of spending two hours looking for a pen, and coming back to take things. Always. 208.167.250.211:2302 << = THE HELPY HELPERS: FOR MERCY OR MAYHEM >> You sound like you want friendly interactions, this is a good place for that. Just remember, you get what you give. Do you need mercy, or mayhem? @ZombieEvolution: Give me a precise set of coordinates on Izurvive, formatted as such--xxx.xx/xxx.xx, and I will drop you a protector case with some .308 rounds, and anything else you want that will fit--even type O- blood. Make sure to PM the response, for security reasons.
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Try this one. Barrels are still spawning just fine. Feel free to ask if you need any intel or equipment. << = THE HELPY HELPERS: FOR MERCY OR MAYHEM >> 208.167.250.211:2302
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I'm not sure if you play on public, or have recently, but people looting guns on a public server doesn't effect the numbers that will continue to spawn on that server. CLE was supposed to fix that type of thing. Server hopping is just stupid. People server hop on my home server looking for easy helicrashes at the airfield, while I am zipping around in a hatchback, collecting all the goodies for honest players. And no matter how many times I do it, there is always more to be found. When the helis and tents stop dropping the stuff I'm looking for, I just start hunting for the tents that it must all be stored in. I like to think of my playstyle as more of a freelance quartermaster; not a tyrant. Did you miss that bit about me taking a rando to my base, and offering him to take anything that he could carry? You know, the one who lied about my character and intentions to another player, and proceeded to rip me off. Once his accomplice actually met me, he had a change of heart, and helped me track down the thief to give him justice. So in effect, my stockpiles of top-tier loot are sitting there waiting to be dispersed to people who aren't assholes; and I do share quite a bit of it with many people from different groups and of varying playstyles. Sure I might ask for something in return, but that's perfectly fine; nothing is free. Usually I'll ask someone for help cooking, or to carry a tire or two to assist in recovering a vehicle. If someone is particularly helpful, sometimes I'll flat-out give them a car. I might be trying to organize and supply a loose militia, but conscripts they ain't... I'm currently using my material advantage on my home server to negotiate a trade with a group, which I honestly expect to try and double-cross us. I asked for two barrels full of cooked meat, in exchange for a sedan--they are offering fish. Sounds about fair to me, what do you think? Am I a tyrant for asking for something of value in return for one of the cars that I personally scouted, assembled, and recovered? You can't server hop for cars. I actually have plenty of .308 rounds to trade to people who don't dupe, hop, or otherwise game the system; and if someone helps me out a bit, I'll be more than happy to just give them whatever they have been looking for. It's all goin' to disappear someday, anyhow. For what it's worth, when the game goes 1.0, my goal is to establish a mulit-server, public-hive, vehicle recovery service. And that will require the skills of organized vehicle and loot collection, warehousing, and distribution; so all of this giving warlord stuff is just occupational training as far as I'm concerned.
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Seconded.
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I get that you were just trying to rub it in a little @Whyherro123, but I think you rubbed that one so hard that it has worn through the substrate. OUCH!
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You know, tents and barrels are still actually located on servers, and always vulnerable to raids. Same thing with vehicles. I had someone on my home server yesterday accuse me of hoarding vehicles, because I go and collect them, and leave them scattered around the map in ready-to-drive condition. This makes no sense to me. Actually, by hoarding up the server's valuable resources, I am in a way, forcing peaceful interactions. I am perfectly willing to share, one only has to ask. On a side note. @SirBossForDaWin is a reprobate. I met-up with him in game, and showed him to one of my "helperstations" for a quick gear-up, taught him how to fish, hunt, make fire, and get his own tents. Being a 13 year old goober, he decided to lie about me to another person he had recently met, and they went and robbed my base while pretending to follow someone else on the server to keep me distracted; it worked, I just thought that they had really shitty navigation skills. Long story short, the other guy turned out to be okay, and feeling guilty after hearing me encourage them to take anything they wanted, had a change of heart, returned the rarest weapons, and helped me set-up "sir dunce" for a dual humiliation. Hoarding is a viable playstyle. It just means that players with itchy trigger fingers will have much less chance of getting hold of anything exceedingly deadly. Show a new acquaintance more top-tier loot than they have ever seen before, and they will show you their true colors in short-order.
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I'm just glad to finally hear that the severe vehicle problems are at least acknowledged. It has been eating at me for as long as the bugtracker has been down. I wonder if getting a broken van to play with would be too much to expect from .60?
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Or you could find them in the next place that you look. Never know if you go hoppin' around without checking everything. Server hopping is sooooo .55.
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Sunglasses, and even the welding mask, have zero effect on the glare of the sun. (I clicked for more Corey Hart)
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I would be embarrassed to spawn-suicide while streaming.
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Sawn-off Mosin!?! BFF's?
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Military Item Spawning has too many useless items
emuthreat replied to Rags!'s topic in General Discussion
Git Guud, @Rags!. I savor every bit of should-be-rare ammo and every fully automatic clip of magazines that I find for my vast stockpile of locally-sourced, organic, snipe-cannons. Why, whenever I find multiples of "useless" items, I simply go and set up yet another bitchin-ass camp so some hapless bastard can run across my high-density loot suppositories. I am street-educated. I have all the loot, I have the best loot. In return, I only ask that you help me cook all my fish? That's not so much to ask, is it? That's right, I'm also a job-creator. Tump'd -
Green cowboy hat, M10 gasmask, Improvised knife, and an axe.
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Me thibkz IR have basuk brane carp? Ye, mah haz brsic bane crap.
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If you burn a fish filet and eat it anyway, you will get a funny taste in your mouth, to fix it you need charcoal tablets; eating charcoal fixes having eaten charcoal.
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Would that "skill" involve your impressive ability to find the nearest ladder and leap to your death, as many times as it takes for you to spawn back near where you died; or until repeated failures make it clear that you have wasted your time?
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So there are a couple things that I want to test when .60 drops, that I cannot do by myself between hotfix wipes. At this point, I know about a half-dozen people that will probably be shoe-ins, and a few others that I can probably bribe into helping out in return for untold riches once we go stable. What I am looking for is a group of people (preferably three groups working autonomously towards the same goal) who can collect and rally vehicles at dropsites, and coordinate to hoard a specific type of item and see how badly it affects server performance. You must know the map like the back of your hand, be proficient at sourcing/recovering vehicles, be able to ensure your own optimal health, defend yourself as best as you can, and have enough time available to run missions lasting around six hours. Anyone interested in finding a major flaw in this next build before it goes to stable is welcome to comment here and let me know what your skillset and intentions are. There is a possibility of this group becoming a full-scale hi-pop invasion force once .60 goes stable. Bring your best. Edit: I realize that this might be similar to a recruiting thread, but have decided to put it in general,because I am not necessarily recruiting for a clan, server, or partner, but rather trying to organize a group of players to actively test a specific thing on experimental when it comes.
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That might be true. Still, I had a blast last experimental collecting a bunch of vehicles and watching all of the bad things that happened when two vehicles were in close proximity. We were issuing bug reports daily by the handful, and a number of those issues continued on through stable. I don't think there is any shortage of bugs that need to be found and described by players; and I expect this experimental to be as buggy as any before it. Also, it doesn't seem to work, what you mentioned about forwarding possible bugs to the devs for easier testing. I submitted a few very detailed reports with links to video documentation last time around, and I'm still not sure if a couple of them were ever acknowledged. Hence my goal of trying to bring down an experimental server over it. That will get noticed.
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Locals should be friendly to outsiders. :)
emuthreat replied to steross1981 (DayZ)'s topic in General Discussion
Sounds like a good idea. Will these locals provide free mercy-killings for washed-up survivors who got the wrong spawns, or will they make better punching bags for people who don't ever play as a survivor? -
Absolutely. For Science!!! This is a logistics mission with a goal of collecting as many vehicles as quickly as possible, and then establishing a supply chain for the purpose of stockpiling specific items until the target is met; at which point we will attempt to crash the server, by removing the items from storage simultaneously, and placing them on the ground. I wanna make sure that .60 vehicles and basebuilding don't have as big of problems when pushed to stable, as they did last time around. Feel free to try and enlist anyone you know who has the aptitude and motivation. I am currently in the process of interviewing people with whom I have never played before. Interviews consist of going to a random server and getting a vehicle working, establishing a base, and filling it up with a random list of items. It should generally take less than 3 hours with two or more people, unless the vehicle spawns are all pushed north on that server. (I don't scout for vehicles first, and I do not know if the experimental .60 vehicles will have the same initial spawn distribution, and respawn progression as we saw with .59,)