Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

emuthreat

Members
  • Content Count

    2600
  • Joined

  • Last visited

Everything posted by emuthreat

  1. emuthreat

    Quacking LOOT IS BROKEN AS DUCK

    I reckon he is crying about the coast having been picked clean on his server. Here's some advice: Play the game, use your legs, and get the hell off the coast for a couple hours.
  2. emuthreat

    What Makes PVP Fun?

    Try playing with 12 year-olds. The survival struggle is still very real for them younguuns. Are we there yet? I'm hungry. When am I gonna find an M4? I'm thirsty. My feet hurt. I din't mean to shoot you while you were axing that zombie that hit me, my arm got chipped. Oh crap, I left my gun at that helicopter back there; can we go get it? Hey I just found some berries, they taste funny...
  3. I still think it would be an interesting experiment to see mow many players would be willing to overlook their disdain for 1pp, just for a chance to finally run around in a new build. We certainly saw how many people were willing to put up with the severe server login issues to play .60 on experimental. It probably wouldn't do much harm to the populations at this point. I'll try to remain... Cautiously OptimisticTM
  4. emuthreat

    packing anothers tent shold take 30mins or more plz

    Maybe they can add in an option to use rope to make your tents "extra secure" from tampering. Like using bits of cord to reinforce every connection in the assembly. Of course this would also increase the time it takes for ANYONE, including yourself to take it down. Would have no effect on taking everything out of it. Think of it like a pair of boots, that someone has laced-up normally and tied, then wrapped with a few dozen feet of paracord. They ain't coming off without a knife of some significant time spent roleplaying Maniac McGee.
  5. emuthreat

    Test server showing up

    So I was logging on earlier, and noticed a test server on my list. Rampant speculation and hype train to follow...
  6. emuthreat

    Test server showing up

    I think "cautiously optimistic" is Hicks' way of saying "very likely, but please don't keel-haul me if something prevents it from happening as planned." I've noticed that phrase gaining popularity in his vocabulary more and more lately. I would say that there is almost a direct relationship between usage of that phrase and vitriol over missed timeline goals this past year. Don't worry @Kohlbar, I'm cautiously optimistic that those wolves will be bork, bork, borking at your heels in no time.
  7. emuthreat

    Test server showing up

    With any luck, hopefully .61-->.62 will be a comparatively short cycle, given what we have seen for the start of this year. Otherwise, without the vehicles, we'll at least get a few good weeks of getting attacked by wolves while traversing the map on foot. Though I can't really get on board with forcing stamina system on a patch where vehicles are non-existent. Getting the scopes working on the FAL should stretch my enjoyment of the game for at least a few more weeks.
  8. emuthreat

    Test server showing up

    It was for version .61.134856. It's not like I take it to mean they are pushing this week, but it is something.
  9. emuthreat

    Ringing Ears!

    Yup, there's no good reason to not wear earplugs. They even have options that only dampen high impulse noise, so you can still have a conversation in between shots. I would enjoy it if they added ear protection and permanent hearing damage to this game; it would add another much-needed layer of strategy to player behavior. Imagine being holed-up in an apartment in Cherno somewhere taking pot-shots at passers-by, only to realize that you couldn't hear the footsteps of the person coming upstairs to kill you.
  10. emuthreat

    All Time Low Population

    I learned a new word today. And it made me a little sad. Completely interchangeable/replaceable staff is not so great for the human aspect of business. I know Europe typically has better human needs standards for employees, but that concept seems to walk a narrow line between project flexibility, and a distressed/disposable workforce. Your conversation about ethics has caught my attention. @philbur added a nice little bit there too, regarding compensation trends. Looking at recent news about Mylan jacking the price of epipens, two thing jumped out at me. First, they are doing this as part of a four year incentive plan for top-level executive compensation bumps, where the target is an arbitrary stock price they wish to achieve. They do this by selecting a cheap to manufacture product (which has an inelastic market because of people having an unwavering desire to avoid dying due to anaphylaxis) in a market where the only major competing product just issued a recall, and increased the price by around 500%. It's profiteering, plain and simple, at the expense of people's lives. Wells Fargo is also a great example of a company that over-incentivized their sales staff to increase the number of "products" that existing customers subscribed to; namely primary checking accounts. Ever actor in the economy is understood to make decisions out of rational self-interest, "will this benefit me" is a great way to express this criteria for decision making. In this case, people had an opportunity to game the system by opening accounts for customers without their knowledge or consent, in order to increase their incentivized sales numbers, and ultimately line their own pockets. If the past couple hundred years of history have taught me anything, it is that corporations, especially publicly traded ones, have no regard for human welfare, beyond the immediate compensation of their investors and executives; and when absolutely necessary, the people on the ground who are asked to do the dirty work. It's nobody's fault, really, that it ended up this way. After all, corporations were conceived as a way by which people with too much money, could loan some of it to ambitious individuals to go and carve out more fortune from this seemingly endless world of untapped resources. Though, sometime in the mid-nineteenth century, things changed, resources were no longer functionally infinite. It's nobody's fault that things got that way, but I would suggest it is the fault of everyone alive right now that they seem to persist in such a way. At least BI seems to be one of the better examples in the field.
  11. emuthreat

    All Time Low Population

    As for the population fluctuations, I think Rick got it right with calling out summertime. It's almost like some folks don't know how to expand the timeline of a graph to see what the seasonal pattern is. I guess I took for granted, the understanding that yearly usage fluctuates on a fairly consistent month-to-month basis--much like my utility bills. The protracted development process is another thing. I understand that this is a very complicated, technically specific, undertaking. It is quite a different thing from simply designing a game in an existing engine, or even developing an engine from scratch for a game that doesn't exist yet. They are building an engine not from scratch, but from scrap and scratch, while the game is still running in an online multiplayer capacity. I have used the analogy before, of a mechanic doing a complete restoration/customization overhaul, while letting the customer still use it as a daily driver. So if it has been this obvious to me from the beginning, how big of a job this is, then why hasn't development seemed to have caught on yet? Maybe they are being overly optimistic, or they know that people are better off getting the answers they want, instead of the hard truth up-front. After the introduction of vehicles, and the following few patches, I knew better than to think this was going to be anywhere close to the predictions being made. Objectively, the time it has taken so far, combined with the rest of the time that it will take before the 1.0 release seems pretty average, especially for a proprietary engine. What scrambles me is why the developers didn't just say "it's going to take a few years." Looking back on 2015 and the cynical responses to the roadmap predictions, 2018 seems like a pretty reasonable estimate that was flippantly foretold by a few people. Perhaps in a couple years, I'll be handing out some beans. Wait. Where the f*** are the beans? Hearts? Still? No wonder so few people hang around anymore. All this PC, progressive BS... They could always just shelf it for a decade and release it in 2027 as "DayZ Forever."
  12. emuthreat

    melee and survival

    I don't see why that isn't enough for you. You found an assault rifle and a half-filled magazine at the airfield, and that is not enough? What ever happened to people actually playing the game? Sometimes the game wants you to run away because you don't have a surplus of guns and ammo to use at the time. Nothin' wrong with that...
  13. I think the topography is a little bit inaccurate.
  14. emuthreat

    6-slot respawn care package

    Guts and bones are to rig up an improvised fishing pole; so you can use the rope for an improvised bag. LOL GWIZ That spear was crafted using bone for a tip, which I was aware of already. You said a stone knife could be affixed to the end of a spear, which I have never seen or heard of yet. >>"can be attached to a long stick to make a spear (if you find some duct tape which is easy enough if you know where to look)" Nice try... : )
  15. emuthreat

    Driving Tips for .60

    It is possible to "total" a vehicle if it takes too much cumulative damage. You can tell, because the entire body takes on a dark tinge and you no longer get the option to get into it. As nl said above, gas tank punctures are also a common possibility. And on a few other occasions I have seen vehicles that were carefully driven, but driven quite a lot, get "worn out" to the point that the clutch seemed to have failed. You can still accelerate, break, shift, but very little, to no power makes it to the wheels.
  16. emuthreat

    South Barracks or South Compound?

    ^Agreed. It's amazing how even some people who know the map very well, have difficulties expressing specific places effectively to a group of three or more others effectively on the first try. It's kinda fun to think about, how back in each player's beginner days, this was super common; but it never fully went away because people use different terminologies and have different ways of looking at things.
  17. emuthreat

    6-slot respawn care package

    I would leave pot-cooked lard x2, animal guts, 10 bones, and rope.
  18. emuthreat

    South Barracks or South Compound?

    I call them the well barracks, because it doesn't discriminate against the 80% of the population who doesn't care to learn their cardinal directions...
  19. emuthreat

    Where are the animals in 0.60?

    I know all about the cooking times, though I never really bothered timing out the gas bottles; I just knew that I always need MOAR... Thanks for the *hot* tip. LOL
  20. emuthreat

    Ideas for what could be Added

    What's wrong with the existing Suggestions thread?
  21. emuthreat

    Status Report - 16 Aug 2016

    Hooray for progress!!! Can't wait to post up behind a door in a windowless room and wait to make someone soil their pants when they open the door to be blinded by a flashlight. Now all we need is a way to put curtains over windows to further insulate from light spillage. Any word on how many weeks we should expect to wait for .61 exp?
  22. emuthreat

    Where are the animals in 0.60?

    It might depend on your server population. I am under the impression that when a herd from a certain area is killed, a new herd will most often spawn far away from that position If you were familiar with the vehicle respawning mechanics of .59, that would be a good parallel. As far as I could tell, when a car was destroyed, it would respawn at the next 'queued' spawn point. Though I haven't chased herds around to new spawns like I had with .59 vehicle spawns. So if you are using the same few hunting grounds over and over, you will find them less productive. If you travel to the complete opposite end of the map, you could find herds much sooner, but you will have to scout a less familiar ( and likely a more hilly and wooded) area. If you are on a server with other people/groups operating in different regions, the game spawns appear to cycle around the map much faster. I'm not entirely certain about this, but I do know that I wouldn't see herds in certain spots until a day or two after I wiped-out the existing one. I never traced the migration patterns, as it is enough of a logistical challenge to get an entire herd worth of meat and pelts back to a camp in less than 3 trips. If you make runs that focus on the deerstands and feeder huts, taking time to run the streambanks you will often get lucky.
  23. emuthreat

    Where are the animals in 0.60?

    AFAIK, stuck animals can stay stuck until a server reset, but will sometimes get unstuck randomly. I've run across cows and deer stuck on hillsides or spinning in circles, that will spook if you touch them, but most of the time stuck animals can be beaten to death with any melee weapon, without seeming to react until they fall down. If one animal from the herd gets stuck, it will stay stuck even if the herd migrates back past the stuck animal's position. The trick to getting a whole herd of deer is to keep your distance until they are on the edge of a treeline, so your first kill will spook the herd into an open field. Collect your kill while watching the general direction they flee; if you can see them a couple hundred yards out, then it is safe to assume that you can catch up to them in a more-or-less straight line. I think it takes about a half hour for them to start returning to where you spooked them. If you catch up to them before they turn around, circle around behind them to push them back where they came from. If you keep pushing them in the same direction, their movements will become more unpredictable. Think of it like a one-man game of pickle.
  24. emuthreat

    Status Report - 02 Aug 2016

    Sounds great. Looking on the brighter side of the predator delays, maybe it will give enough time for full batches of animations to be completed before .61 drops. Any idea when vehicles will stop getting worse? I miss .55 when they at least worked consistently.
  25. emuthreat

    Where are the animals in 0.60?

    Deer seem to be able to run up to 800 meters and will redirect by 15 to 30 degrees after a couple hundred meters if you are chasing close enough for them to detect you still. Cows will only flee 400 meters, maximum, from what I have experienced. If you use a VSS, you can kill two deer before the herd starts to flee. Don't bother with anything less than a .308 or an automatic rifle if you want to get the whole herd in less than two hours of chasing. Both deer, and cows will eventually migrate back to near where you first spooked them. I consistently find deer between Nadezhdino and Prigorodki, but they can sometimes flee pretty far west. A herd of deer also frequents the area between Gorka and Novy Sobor, another in the woods between Vyshnoye and Rogovo, and there's a herd that I often spook near the power lines heading east into Pogorevka. Cows can be found Between Gvozdno and Troitskoe, often near the tracks east of Sverograd. A herd hangs out between Lopatino and Vybor distillery; or along the edge of the meadow from Vavilovo to the eastern helicrash sites at 19/61. Another herd can often be found if you head due north from Stary Sobor to the Old Fields, and up through Grishino. I'm sure that I have forgotten a few regular spawns. But with this knowledge, I can easily keep three bases stocked with a few dozen cooked steaks at all times. Now where's a couple dozen propane canisters when you need them?
×