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emuthreat

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Everything posted by emuthreat

  1. emuthreat

    Help. Servers.

    You'll have to provide more information than that. Did you only just recently install the game? You have the stable branch client downloaded? Do you have any friends who play SA, upon whom you can join through steam?
  2. emuthreat

    Status Report - 2 May 2017

    I'm a little bit sad about the removal of "double turbo," even if vehicles were practically un-driveable on populated servers. Here's to hoping that some of those new vehicle fixes find it into the game sooner, than later. I hope the next SR has an internal checklist of task completion for both .62 and .63, so we can have an idea of how far along each of these projects are. I kinda got the impression that they were getting rolled together, based on the issues with positional sounds. Is this the case???
  3. If you cut off the areas of the map that are only water, you end up with roughly 13 by 13 km, which averages out to 0.35 players per km2, or nearly 2.8 km2 for each player on a full server. At this rate, one should feel extremely lucky to spot more than one player in a three hour session; especially outside of high traffic areas.
  4. emuthreat

    Dont wanna make new thread?Use this!

    I like to call this strategy "double or nothin." I can usually loot Tisy unopposed about half the time on my first run through, even on full servers. Sticking in one place waiting for people at Tisy will only sometimes be successful within a half hour or so. But if I make two or more laps around Tisy on a full server, it seems that the chances of player contact are nearly 100% if I take a slightly different route, or double back in the opposite direction. This wouldn't even be necessary if all of those magazines emptied of their 5.56 ammo would get recognized as having been interacted with and despawn. Most people aren't nice enough to pick them up before taking the bullets, so they just lay around for hours.
  5. emuthreat

    Constant Game Crash Every 10-20 Minutes

    There is a great place I know of to post all this information, two of them, actually. For help getting your issue fixed to a playable state, Troubleshooting is the place to go. And I'm sure the developers would love to see all of this information in a place where they can process it easily, the BugTracker. Next time, just stuff a coin or a paperclip in your keyboard.
  6. emuthreat

    You Have got to be kidding me!

    Good to know I'm not the only one having an atypical spring. I thought I was getting trolled. It rained throughout the yard debris burn window, was nearly room temperature in early April for a week before freezing hard a couple more times, and now it's finally getting dry and sunny again--now that the grass is halfway to my knees in places.
  7. I've been playing on Colony quite a bit lately. And while I have met a few people here and there over the past couple months, the past couple weeks it's been either Tisy or Stary for guaranteed PvP, or taking potshots at randos running in the distance. I do keep finding random player stashes, which at this point I have no reason to rob anymore, but I can never seem to track down the owners. There are people playing, and they are all definitely doing something, but I've spent a couple 3 hour sessions making big loops around the NW and seeing or hearing nobody. It would be interesting to see how some of the more recent heatmaps are looking.
  8. emuthreat

    You Have got to be kidding me!

    Nooooooooooooooooooooooooo... So much this. I am ready for summer to finally come around.
  9. Okay squad, stay put while I stealth this.
  10. emuthreat

    You Have got to be kidding me!

    I gave you beans for explaining your beans. @Exxoduss Okay. Now that I got to properly digest your story, I have a few notes of my own. 1. It is impossible to buy or play this game without repeatedly reading The Disclaimer numerous times. 2. The CLE is still under development, and there are a few balancing quirks still being worked out. People didn't like seeing the same shit sitting on the server for half a day, either. The balance now is that things stay put until you leave the area, and then decay and are replaced when nobody is around to see it happen. 3. A magazine contains rounds, and feeds them into the action, a clips holds them together for faster loading. (Sorry, had to say it. If you can tell the difference between a pot and a pan, you can name these things correctly as well) 4. Your two technical issues remind me a whole lot of things that have happened to me in the past. Like when I accidentally double-tap Alt, and can only keep running straight or sidestep, but can look around freely. The other is when my microphone shuts off or stops being recognized as an active device. If you have any further difficulties, please add me on steam, and I can help you troubleshoot. Same name as here.
  11. You can't copyright a concept, and that's a good thing. Patent trolls are bad enough; we don't need goobers out there with stacks of cash spitballing concepts to copyright, and then waiting to sue whoever fleshes out the idea into something actually worthwhile. If you wanna get right down to it, BI "stole the concept" of the tactical shooter from the likes of SEAL Team, Rainbow Six, and Spec OPs games of the mid to late 90s. This topic is a non-issue, and I'm frankly surprised it has been allowed to go on for as long as it has. Now, Vanilla Ice stealing his hook from Bowie and Queen, that's some hardcore industrial espionage right thar. But just in case this thread does go on living in the light of day for a while longer... See that little button down there, next to the quote button? It looks like a plus sign. That button lets you quote multiple different posts in the same reply, for neatness. You can even carry over content from different topics on other tabs. Pretty cool, huh? II II V
  12. emuthreat

    Banning on public hives option removed

    You can still check your logs for suspicious behavior and forward the information to the GSP. In some ways, this might be a better long-term solution. Global bans for cheaters seems to be a better option than just passing the buck, and sending them on to the next server.
  13. emuthreat

    Lockable objects.

    Something as simple as jamming a sledgehammer handle underneath the knob in an inward swinging door can also greatly increase the difficulty in forcing the door open. I'd like to see a few different options for barricading or bracing doors, eventually.
  14. emuthreat

    BETA in 8 months or less.

    I'd say they damn-well need some placating. I'm sure you understand what developing a new engine concurrently to a pre-existing game entails. So cut them some slack on the terminology. Hell, most people should be happy that they are still working towards this goal.
  15. emuthreat

    BETA in 8 months or less.

    Let's just call .63 Soft BETA. That will give the devs a bit more slack in terms of fleshing out the new systems. I'm only expecting the first iterations of the new player controller and animation systems to be released in a very basic state to get bug bashed by us, and following that benchmark, we might expect to start seeing advanced crafting (basebuilding), medical, and automotive repair. Remember how the new renderer was at first, with occlusion windows misconfigured all over the place? I can only imagine what kinds of things we'll find when BI is still tuning the .63 tech.
  16. emuthreat

    spice up the gameplay/realism settings

    Rice cannot be cooked, as of a couple weeks ago when I last tried. It will just get damaged or ruined when you put it in a pot of water over heat.
  17. emuthreat

    Is this a good thing for DayZ, or not?

    Well, I guess I could have come across a bit heavy-handed. But it is exploitative, especially the hoarding of vehicles in plain sight. If it is run by the admins of server, I say shame; but only if they don't share. If it's just owned by some cleverly brazen bastards, challege accepted. Yeah @Irish. You might have said too much. Given the server rules, it does pose an interesting question/dilemma. Solution en-route. All good. got some nice emergent gameplay out of the experience.
  18. emuthreat

    Is this a good thing for DayZ, or not?

    They have to get in and out somehow, and that is a weakness. Have a squad camp the site, identify the regulars and their playtime patterns, plan a mission, kill the owners when they open the gates, scrub visit the tents, give them a good lecture, and ask what the hell the purpose of that is on that server. There is always a way. If this base is owned by the server owners/admins, then they should simply lose their server population in response to abuse, to make this kind of behavior pointless. If it's just some random group of yahoos who put in the time to collect it all, then good on them for putting forth the effort. Now go tear down their sandcastle if they won't share. Maybe ask to join/help them first to see if they deserve a smackdown. I'd be more than happy to help get this base figured out; but I ain't gonna send a toon redacted on every damned private server to find out.
  19. emuthreat

    Future of public hive servers

    Why can you not use an official BI hosted server for the same purposes? I used to just go to random public servers to set up my bases, and very rarely did any of them get found. I had to pay nothing for this privilege, just picked a random server and called it home. You do have a valid concern in the longevity of a server (public or private) throughout a patch cycle--at which point you will lose all persistent progress due to the next version being pushed. The only solution at this time, is to play on a well established server without a history of persistence resets. I believe DUG had to reset their persistence once already this cycle. It would be nice if BI took steps to ensure that there were stable servers, guaranteed to never go black. Too many rules destroy games? What is a game without rules? A competitive online multiplayer game should, by definition, not have any possibility of a pay-to-win structure, such as afforded by public hive loot-locker servers. That's P2W, and needs to go and never come back. I'm sure many mods will show up pandering to the lowest common denominator, but vanilla DayZ should ban accounts for such abuses. A game, after all, is supposed to be played on a level field. There is nothing fair about paying $100/mo to get the best gear in the game with little to no challenge. That is pay-to-win. When the only option for a new player to avoid getting steamrolled on the coast by identically kitted clans who come from their locked loot server, is to not play on public servers, the game is broken. Rules are what make a game playable
  20. The server is currently handling double instances of physics in most cases, as I understand it. Once .63 drops, there should be an immediate increase in server performance. They touched on this subject earlier on in this patch cycle as an explanation for why interactions with infected were so janky; they are using the new controller, while we are still on the old. Seriously, dumping the old tech should free up lots of resources. Then we'll see where the improvements need to be made.
  21. @Solopopo Dude, chill. I'm sorry that the whimsical tone of my post flew straight over your head. I put "radio" in quotations as a reference to 3rd party VOIP programs that people use. LOLZ on you for being thick. Giving somebody advice on how to kill themselves to speed up the game goes against the concept of the game. When I have a new player that I'm showing around, I wouldn't even consider telling them to KYS for a better spawn; that's just greasy. It's a tactic I see regularly from people I meet and try to give a chance. And while I'm healthy with a working gun in Guglovo, they are still hitting F11 to try to get back to Elektro where they heard shots and died twice already. What's the point to that??? Killing yourself for a "good spawn" ruins the gameplay, and I would never spoil a new player by advocating it. If someone can't hack it at finding their way around with a coach on TS, sharing screenshots if necessary, then maybe DayZ is just too difficult for them at this time. I feel for clarity, that I should explain the difference in my usage of the term 'noob', vs 'new player'. I like new players, it gives me a low stress play session in which I can get the satisfaction of speedily increasing the survival awareness and capabilities of a new player. Every once in a while, they start off begging for a gun and some ammo, and to show them the way to Berezino or Elektro so they can shoot people. These are noobs. I abandon noobs in the woods with no food or water and never talk to them again. By advocating abusing game mechanics such as suicide spawn shopping, or teaching people pedestrian solutions like following the coast or train tracks, it costs them valuable knowledge of how to successfully play the game. Give a man a fish, yadda yadda... As for casting aspersions to people's personal lives, I'd say that is in poor taste at the very least, and generally interpreted as asking for trouble. There's really just nowhere good to go from there. We're both on a video game forum because we like video games. Something about a pot and fragment of a kettle... So if you don't like my attempt at humorously advising against your advice being underpinned by a suggestion to F11, fine. Start making jabs personally, that's a bit out of line. Where your beanz at???
  22. @stiltonBelieve it or not, I was trying to steer this thread back towards a useful discussion. Your issue that was addressed by Gews was the only genuinely relevant and addressable part of your post, and it honestly belonged in troubleshooting. I'm not trying to talk down to you, I'm only expressing my opinion on the content, relevance and appropriate placement of your topic. You'll have to admit that the title of this post sounds a bit bait-ey, and you placed it in general discussion for high visibility. Gews concisely answered your question about the view scaling (num-), and some others clumsily pointed you in the direction of the status reports dealing with the new player controller. I feel that you may be missing a large part of the picture relating to your movement concerns I'm sorry if you find it upsetting, but this game has been on a steady path towards a realistic survival shooter; that doesn't stop it from being competitive, it just adds difficulty. It makes no sense at this point to complain about systems on the verge of replacement, we just have to wait and see what the changes bring. Some of the implications of this will be the new stamina system, which will limit your maximum run speed over time, proportional to your inventory weight. Another part of what I understand is to be implemented will be *better* movement physics, including more fluid and combinable animations. Being able to eat while walking should easily translate to being able to reload while walking. This might also include reloading magazines more slowly, requiring a continuously looping animation until the magazine is finally full. I feel that a lot of this sluggishness that you describe, is the result of poor server performance, which will be fixed to a large degree by the detethering from legacy game elements we will see in .63. Most of the things that you mentioned fall under the umbrella of the last big fixes of the pre-beta engine overhaul. The client-server improvements cannot be made until the client and server are running the final version of the major tech. The reason many of these things weren't addressed sooner is because they couldn't be; there were to many interdependent factors to justify the work of making each bit of new work with the old tech individually. It would have been a massive waste of time for an inevitably disposable improvement. Perhaps it would help in the future if you made your questions more specific and coherent. And maybe also try reading the status reports, or just searching the status report section for things you are interested in.
  23. emuthreat

    What needs to be done with DayZ

    There is one main issue that you might be overlooking. Don't worry, A LOT of people seem to miss this difference about DayZ development. THEY ARE NOT DEVELOPING A GAME, THEY ARE DEVELOPING AN ENGINE. The game has essentially been finished for years now, but some time back, they decided the only way to proceed with the game to get all the features working the way they wanted, was to design a new engine around the game concept. Lucky for you, the engine is almost ready for prime time. Up to this point, the game has been running parallel instances of the old and new technology, with a lot of duct tape and wire holding the thing together. Internally, I hear, the developers have completely de-tethered from the old technology. What this means for us is likely going to be a near instantaneous doubling of performance and the addition of newer, more efficient and user friendly movement and action systems. They tried the weekly patches a couple years ago. People bitched about getting new shirts and hats instead of guns, then bitched about getting new guns instead of fixing the underlying issues. Now they focus development on the underlying systems, and people bitch about slow patches. See a pattern? Just keep playing the game and learning the map and crafting options. It'll come in handy once you can't run forever, and have to manage your temperature, health and nutrition more closely.
  24. The community is not toxic, there is just a learning curve for new members who start a topic to ask a question that doesn't necessarily need a new thread. Sometimes, it is frustrating to see new users ask to be spoon-fed info that can easily be found, while ignorantly bashing things that are already being addressed. A small amount of searching goes a long ways, even if you ask in an only somewhat related topic that came up in the search, and quote a higher post user who commented on the thread, so they can see your question and try to answer. Starting a new topic in general, should be a last resort, or at least well-thought-out. Topics like this are annoying and unnecessary. It should be in Troubleshooting, to start with; and part of the post is uninformed and borderline inflammatory; the other is related to his look rotation difficulties arising from a very specific accessory. I'm sorry to say, that from what I've read in the course of following development, OP's "driving like a tank" issue will only get worse, as the new player controller is said to have increased player inertia--which will make changing momentum much more gradual process. (serpentine running, for instance)
  25. emuthreat

    PSA: Beer will get you killed in Tisy

    Well when you use the term intoxicated, it pretty much implies that the law of diminishing returns has already rendered my liquid courage moot from the side-effects of overuse. Had just the right titration when I cleaned up that guy who shot you in the woods leaving Tisy, by those blue tents. I usually have a better bowling game after two beers, and much worse after four. By then end of this session, I was bouncing across other lanes. LOL That shotgun mishap was more a noob move for me not knowing that ADS>Hipfire in that situation, but cringeworthy nonetheless. I still make a lot of dumb mistakes, IMT. You only see a few of them per week. ; ) The PSA still stands, though. That is a great example of how useless overindulgence can make gameplay. The line is seemingly a razor's edge, too. That's why they make taxi cabs.
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