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polli

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Everything posted by polli

  1. polli

    DayZ Mod 1.7.6 Update

    Your machine is fine. The lags are from the server. Until 1.7.4.4 everything was fine. 1.7.5.1 was laggy and 1.7.6 is absolutly worse. It is unplayable. I think about to close my server. This isn´t funny anymore. Instead of creating new items and produce more load to the servers, I wish they would work more on performance things.
  2. polli

    DayZ Mod 1.7.5.1 Update

    It seems to be that many server experiencing problems with massive lag. This issue exist since 1.7.5.1
  3. polli

    DayZ Mod 1.7.5.1 Update

    I dont mean the client FPS, they are always good. I talk about the server FPS.
  4. polli

    DayZ Mod 1.7.5.1 Update

    Ok. I have to come back to you. The lag issue is still there. CPU is at ~30% but the network still has drops at sending to the hive. Server FPS drops also at this times to 0-3 FPS. Normal FPS is around 12-18 with 40 Players. Anyone else have this problem?
  5. polli

    DayZ Mod 1.7.5.1 Update

    Lag issue is fixed now on my server. I used Dwardens settings for the .cfg and .profile files, which you can find here. The settings are complete different from the one I used up to 1.7.5.1. But they fixed the lag and desyncs for me. Thanks to all supporters :)
  6. I have currently around 3000 bans and had no crashes with Dart.
  7. polli

    DayZ Mod 1.7.5.1 Update

    What about the performance? We have massive lag and desync on our server with the new patch. Include 1.7.4.4 we never had these issue. I tweaked the network settings so that the lag and desync is not so bad, but it´s still there. When I look into my network performance it seems to be that the hive rejects my packets sometimes (seen as drop outs in "packets send") Receiving seems to be fine. Do you have any suggestions or ideas how to fix that? I can post my settings if you want. My players are dying, because of lag and desyncs they cant kill the zeds sometimes. They also reported that the lag is also on other servers. Thanks in advance Polli
  8. Hi The following I see on my server: Is this removable? Cheers Polli
  9. Ok. Some information: I´m the Admin of these Server and it is an offical server. I have no chance to remove it by myself. Cheers Polli
  10. No it is still there after a restart.
  11. Ok. Thanks for the info and your help :) writebans was the solution.
  12. Sorry for double post. The script is working fine now. It detects illegal items and ban the player. But loadBans do not delete/cleans the tempban. Do i have to use another command? I have DAH and Gotcha installed. I also use a batch for updating the CBL files and merge it for Gotcha with 2 "". The script runs every minute with a command from BEC. Edit: The entrys in the bans.txt file only stay in when the ban is still active during a server restart. All other bans are normaly cleared. Example: Server restarts at 12:00 a ban at 11:56 for 5 minutes stays in the bans.txt file Server restarts at 12:00 a ban at 11:54 for 5 minutes will get cleared.
  13. Ok. I´ve just 20 files in the directory including the $PBOPREFIX$ and i use the same file as you. I´ve tried it again with downloading again and recompile. And i use the ArmA Tools from your link with the same result. I think there is something wrong with my system. Edit: I´ve got it now. I used the commandline and another location for the file for extract and now i have 21 files. With the explorer context menu it has not worked. Thanks for your help and hints :)
  14. I´ve done as you described. The file-size changed from 60kb to 55 kb. Is there something wrong with my createPBO? There are 20 files inside the dayz_server.pbo. Is that correct? Could you please send me your modified dayz_server.pbo file? So I´m able to see if the problem is on my side. Thanks in advance
  15. Your method with the php-script gives me an error: The Server is running an incorrect version..... I´ve extracted the pbo-file and edited the playerSync.sqf with notepad++ with the replace you posted above. Is there a file check serverside or from battleye that watches for edited server files? I use hive 0.9.6.6
  16. I had the same on my server. Any ideas how to fix this?
  17. Ok. Then there must be an other entry which is not shown in the log. The lines in publicvariableval.log are shorter than the rpt entrys. But whats going on for the AKS_74_Kobra kick? And why wasn´t there a kick for a BAF_AS50_TWS?
  18. I have tested the file and use Mister Magotchis files to merge them together. All is fine and i had a kick for an AKS_74_Kobra. So I commented out the line. No problem. The script found someone with a Laserdesignator and kicked him. All good. But today I had a player on my server with a MakarovSD and a BAF_AS50_TWS and he was not kicked. He was not in the log file like the others. I see him only in the rpt file. Any ideas? Maybe a bypass? The M249, AKS_74, M107 and MK_48 isn´t a good choice because it kicks also for the regular items as M107_DZ. Or am I doing somethings wrong?
  19. I think it will be a good idea to add this to the CBL files. I'm using the autoupdate tool and it will overwrite my changes on every update now. I'm sure that it will be not an issue when these lines are added to the files. People who use the CBL files and update frequently, don't like hacked in shit on there servers.
  20. I can confirm this. The flags are wrong after dart has running a while.
  21. Did you reverted the fix for the server files? ;) This issue is a know bug in the edited pbo file in the hives folder. Just put the original files in from the 1.7.4 hive files.
  22. polli

    Pending Update: Build 1.7.2.6

    Is it possible that hacked in weapons will not saved to the hive? That would be a great step against "spawn-hacker" They will lost it anyways so they didn´t spawn it I hope ;)
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