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sneakydudes

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Everything posted by sneakydudes

  1. sneakydudes

    How can we fix camping ?

    Yes, OP i completely agree with you. Since base building will be an issue right off from the start from offline destruction, unless you go to a private ruled based server base building will be awesome. Much like we had in epoch, and now Exile. Ark has an issue with offline base building destroying and dayz will too. It will take so long to find traps, build barricades, etc.. It will boil down to, why bother building anything when someone just clearly will server hop and find the base anyways. Even my base, was found out things taken out. They where some pretty good spots on the map. Still found out because tents are known, and ammo, rare guns are limited. So we gave up :( a green barrel in the tree is much harder to find... end of story.
  2. sneakydudes

    Ethical Hunting

    I sure felt like that after reading the poaching part....but its ok to shoot someone hehehh But it was a good read, i enjoyed that part just not how people believe a video game has poaching in it. That turned me off sorry. Hey!!!! i enjoy good stuff too, and this was a great read honestly.
  3. sneakydudes

    Ethical Hunting

    Nope after the first part believing its poaching, and killing players because of that is so funny. Its a game. The rest of the post is off topic.
  4. sneakydudes

    Up-to-date Gun Comparison: CR527 vs IZH 18?

    Yeah the whole ammo system, gun system is broken right now. The more they work on that the more that will be fixed. Finding no ammo for guns, in use around the map is dull. Finding infected around the map, and only able to use is an axe is dull. fighting pvp with an axe is dull. So lets play house and build some? dull. Hopefully the dull wears off and the guns return to normal, and the game actually starts getting finished. These tests have already been done enough... before it becomes dull in the end. Its playable, add in the features that we have already alpha tested and let us play the game. If you add vehicles then so be it. Half of the items spawning are not spawning and half have already been added to the game. If you want 100 people all searching for that 1 axe in the firehouse....... dull simply put.
  5. sneakydudes

    Source Code & Values

    I guess you have never modded arma 3. Dayz is going modded Sachiel. We will, if pbo files are in allow us to modify anything for our own server. There is much you may not understand about the BI tools. You will soon enough though. He is not reverse engineering, he is trying to get modding started. Huge difference to modding and stealing in some sense. In time we will have the tools to use, with the blessing of Dayz Devs/BI to help us understand most of coding in dayz. Its going to happen.
  6. sneakydudes

    Source Code & Values

    Yes, nobody will tell you much of anything. remember its still in alpha they have to finish the base game before making the tools, or available for us to alpha test ourselves.
  7. sneakydudes

    Ethical Hunting

    LMAO's to all the people saying anything in a video game ethical. Its a game, and nothing ethical about killing someone going for meat too. Its a game, you freaks. You all are too funny. Hunt have fun they re spawn. A poacher? wtf are you on, glue folks? Hehe i just had to say something, i cant believe my eyes.
  8. sneakydudes

    I found lots of Beans!

    Did everyone have lots to eat over christmas? happy new years here is something i was left with!!!
  9. 1. its private money to keep it operational. 2. Your best to play on official servers with persistence. Why rent public servers? this is why i posted all public servers should be official, all private should be paid servers. This way it removed the problem with persistence, and much of the server hoping to non official farming servers. Its not fair to use a public rented server to farm, kick and save up persistence items to be carried to official servers. Way was this allowed? because at the start it wasnt the first direction of the game. Now it has changed and so should the whole concept of public and private servers asap. When the public official dries up, private servers will take over. Its ok arma 3 did it.
  10. sneakydudes

    Iron sight is weird

    The sway sucks, totally sucks and listening to yourself breath like your constipated just bothers me even more. Most of the iron sights suck too. and some of the short range scopes are as bad as the iron sights. I do hope its changed later.
  11. sneakydudes

    DayZ City FPS

    Yes there is way to many things they are repairing in cities right now. I expect once beta comes it will improve. I agree the loading is quite difficult even on the best systems.
  12. sneakydudes

    FN-FAL about optics

    I agree with you with the ump, acog, red-dot up to 400meters. But not thermal optics because this is usually removed from the arma 3 system because its OP. In all mods they are usually disabled because its OP. Night vision is very useful on goggles, press N But again a rare item only found in military and heli spawns.
  13. Spoofing, collection of data. If something tries to scan the information, battleye, internal tools automatically they will be placed on hold for investigations. So we have some data collectors out there, that allows them to scan information being addressed on the character. The only thing that comes to question is the injectors to bypass the system. If we have a database only copy, and scan they should not have any information from the system to the client. If we have a scan to look at the character, but nothing is transferred then they have no spoofing information. If we have anything trying to block the scan, it will be placed on Temp ban. If we have random screenshots of characters anything that isn't correct with the current system, it is put into log files, and recorded for future investigations. Public Servers If we have a good number of public servers we might be able to fill them more up then allowing for server hoping in its current form. The assigned agreement we have before connecting is with battleye and the agreement that any will fill cheating will result in your account being placed on ban for up to 7 days for full investigations. Tools are in place to scan your character, and the database to avoid any issues with our servers. Do you agree? Yes, No. A good system in place prior to us playing there on release will help out the system. This is all i can think of tonight. Thanks Sneakydude
  14. Well dayz is arma in a different direction. It is a mod much like exile is now in arma 3. They are making a base game for modders like arma is. It has been approved by BI. So if you compare arma to dayz, they are almost identical except for the changes the devs are making to the game as a whole. I believe BI even is looking into a different gaming direction. Arma can only go so far in the future. If you compare MMO's to dayz, the closest game i can recall would be Everquest (which i played for 14 years of the 15 years.) I quit because the devs ruined the game for the most part. Nerfing things that people enjoyed. I was paying huge dollars, 8 accounts and each totaled 17 dollars per account per month. It was a family thing, brother and i enjoyed boxing. It wasn't cheating it was doing stuff differently. Now Everquest has allowed Project 1999 which was emulated/modded version of 1999 Everquest to the best ability they could. Ark also is very close to Dayz, but a different engine, and structured around dinosaurs. If you put in the changes the modding community is doing, it has turned into a very large game. Its a smaller map compared to Dayz. Now you could take dayz and make zones, or instances. Those can be things like missions, where you go in and save a bunch civilians from the infected. Now this is way off topic, but there is only so much you can say about servers. Each time changes happen, before its ready can hurt the game and its followers completely. If you have a quality private modded server, you wont have issues with the kicking, or worrying about loot items. If we continue on the path of pvp in a public environment, it may continue to be an issue with farming loot items. A possible solution First System Public Hive: One Character allowed system Your character do not hop over to another server like we have now. This will solve many things. The only way you can do this is apply for server transfer once every 7 days. Within 12 to 24 hours your character has been transferred over. You may not play the game for 12 to 24 hours. Which isn't a major issue, for those going to bed. Two ways, 1. The character transfers over with name, age and anything else. The items on the character transfer over nothing else, like tents, cars etc. 2. The character transfers over with name, age and anything else over but not the items. The request button, copies an identical character over to the other database and creates it prior to connection. The player has 7 days to wait for any more transfers to another server but within 12 to 24 hours they can play on the new server. The request button shows up saying "Your character has been successfully transferred to xxxx server", You may now play there. Something like this, when it is successfully transferred. Once they connect to the new server the characters items, age, person is transferred along with their last known position. They may not play on the first server for up to 12 to 24 hours depending on the system used. They may not play on any other server, as your character has been moved. The new server will have a Red Star lit up where the new character has been transferred to. This is all if the main database hive is in use. Second System: 5 characters maximum, each is different on each server. You may only have up to 5 characters to play. Each will have its own items. These are non transferred over to the same server another character has been set. You may not request a server transfer. All characters can not change servers and the hive records everything to that server. Each character can be viewed by the main UI interface, gear and everything. How to do we go about all of this? A) All rented servers are private. The customer rents a server, it becomes its own database, and off of the hive completely. They can not transfer characters to any other server if its independent of that server. They have the right to kick, ban do whatever they must. It is completely off of the hive and Dayz has no concern of them at all. B) The public servers are official servers monitored by Dayz themselves. Each server can do the steps above being connected to the master hive. They can do 5 characters, or 1 character with the ability to do server transfers. This is what i would do to prevent any issues with kicking, server hoping. How does this prevent duping to a new server? Items are addressed, with a unique id. If that character has any duplication items that have been done on a different server they will be automatically deleted. The database has unique id's for specific items, any item that has the same or identical id will be deleted off of the character prior to transfer to a new server. Battleye scans each Database/Character for duplication items at the beginning of the loading (or the first 5 minutes, again 30 minutes, and again 1 hour). If any duplication items are found with the same id numbers they will be automatically deleted by the system, and removed from the database. The character will then logged * GUID xxxx has duplication items and deleted. If the character has repeated duplication items, battleye is then notified of the GUID, dupe reasons, and a screenshot of the items have been done. The character is then placed on temp ban for investigation up to 7 days. They are unable to play until this is resolved. What can we do about cheating on the official servers? Well we can have battleye running, but also we can have an adopted system in place to record random, or unique screenshots of the person cheating. Each person has their Guid, steam account affixed to their character. If that person uses unique injectors, they can be recorded by the system. Each event can be recorded, by a simple screenshot if that person has used certain types of injectors. Example, applying speed. If that character runs a certain speed the system will catch the person running over xxx numbers. It then screenshots that persons character, and battleye scans the character for anything unique to their system. It will then send an alert to the main hive, and the dev's requesting review. The people in charge can issue a VAC ban or a temp ban for the person to respond proof. Some unique responses from the character will be randomly screenshot. Will it stop some injectors completely, well if certain rules and regulations are affixed at the beginning a ton of this will be stopped on public servers. The private will not come to play, they will have the default battleye system if they choose to, or another system that people make like Infistar. They have this choice because Dayz, BI don't monitor those things on private servers. It is up to the admins of those servers to issue bans based on their own rules. If we have enough monitors in place, we can start to slow down the uses of these cheats. Is it a perfect system = No, but its an idea. P.s I hope you liked my idea, its taking MMO experiences and that to dayz. I have put some serious thought into a system. It might work and it might not work depending on if the database can do this seamlessly and we have no real stoppage of play or random pauses. The scans can be done internally on the character to the master hive database if criteria comes up in the database to the character they will automatically be placed into a temp ban for up to 7 days pending investigations. If injectors are used to block battleye or anything else, the system will automatically screenshot the character and place it on a temp ban. The system can adapt a unique system internally that would scan the character for certain criteria, if they fail they then can be logged. Sneakydude
  15. I look for the Name being Dayz ATL 2-0 servers. I assume they are official since i never get booted out of those. They appear to be unmodified in any word sense. They could be unofficial from the SP, we wouldn't know if someone renamed them Dayz ATL 2-15 for all we know. The best answer would be to ask, i guess. I have never had any issues with those servers. The other ones are mostly renamed and you can sort of tell your going to be booted. Usually happens around 8:01, 12:01, 16:01, 20:01 and so on. People still assume its going to net them some extra loot. Its possible the choppers are restarted in a new position. Then you might see 1 to 2 players in it, and as soon as your in load up or half way through the 59 second thing, your officially booted. I for one do not ever get Battleye kicks. My connection and system is very high end. I never usually lag out. The only time something happens is if the server is restarted by the single person in the server. Once i even had the admin reboot the same server 5 times while being on his admin client to keep me off the server. Why i don't know. It worked fine. The next day, same thing. I reported the server and i basically gave up reporting because those SP can only do so much or it hurts their bottom line.
  16. Mookie, that is hard to deal with. Sorry for your losses.
  17. Another issue, once the servers are discontinued the ip's then get recirculated back into the public's hands to purchase again. So you may have some banned servers now that are actually good. They have those servers as static ip's so Eugen can re-add them when requested. Probably a weekly or monthly email but i am only speculating. The rest of the servers are farming servers. Since they cant populate enough membership. Only so many players at once can play, with all the servers broadcasted. Some only rent a short time to try it out. All this fussing over intangible items.
  18. sneakydudes

    Dayz Reviews on Steam

    OK let me ask you this, If we didn't have reviews, would you purchase a game called nether? i did because i reviewed videos. If you have followed its progress you would clearly know, it has changed hands over 3 times now, and restored back to factory defaults. How did this get through the hands of Steam? without reviews, I would be set in this position again and again. Even though some are trying to review a game in its alpha stages, they clearly are not seeing what happens from patch to patch. Its rather difficult to judge a game, by running around and playing for 10 hours. We make the game what it is, and in due time it will be up for positive reviews again. You watch how fast things change around once the word gets out there about the games completion. I believe everyone here is trying to make a very solid game.
  19. Ok see the ones that are locked? those are private. In some of the options it allows you to turn it to public. I don't remember the feature to turn it to locked. If it was open, it can still be private but the option is turned to public and its very confusing when checking out the server. You can try to report them, but you will get a response they can, its private. How i know? i had vilayer and fragnet services. in .48 and on they had those options to drop down to public. Only when you asked to have it turned to public hive, it connects. I know also because i had to ask Eugen to link it for me. It was not working some how. Fragnet i think was the services that have public/private in the listing. It doesn't mean anything.
  20. Well that's public, not private. In time you will see a number of private hives that are modded. It will solve many issues including the public servers. The official ones wont have to deal with much other then making sure its running right. Private hives are all together on their own. We need a Ban list of our own like favorites. It shows up in red if we mark them so.
  21. Since we have outposts along the roads, concrete barriers etc.. I think we need to have the ability to make netting to go over top of the tents to hide them from others. Since i have been playing stable .59 i have found over 20 tents, goods etc.. and they all stand out perfectly. Nobody is safe. For some of us, we like to store items. This is the intent with tents and barrels and base building. So i would like to see gillie tent wraps to hide them from open view. Its not difficult to do, sine there is netting huts already in the pbo. We should have the materials to make something then place with the drop down menu Open windows, close door flap, and put netting on tent. What do you guys think?
  22. sneakydudes

    Map request

    here you go https://forums.dayzgame.com/index.php?/topic/230719-the-fox-59/
  23. sneakydudes

    Map request

    best guess was 02X, 12Y down but started in top grid 03 12/11 my best guess. It was heading straight west to 01 cords. The other was just 05x by 11/12y. It could have been the same fox on different days, that circled around and followed paths or it could have been multi fox's running around at the same time. There is no way a litter of pups got out did it? hehe
  24. sneakydudes

    Map request

    Location was right becide the south west military area in the open field going west. Close to the deer stand was its pathing. Another one i found was just north west of cherno heading towards cherno the fox. It too was in an open field heading south. I hope that helps locate them.
  25. sneakydudes

    Where Is The New Engine At?

    Who? isn't he not apart of BI, Dayz team now. Or did he come back to work and we don't know about it. Or do you mean Hicks?
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