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Hmm.... Sometimes Steam has issues with running a server and a client on the same box. This is something I haven't been able to do yet, and I think that it is the problem that you are facing.
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Great video Kerbo! The Lee is a beast of a gun.
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Side chat is now off. We've gone full vanilla :) Edit: After massive community response side chat has returned!
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DayZMod Dev-47fb212 - PreRelease of V-1.8.7
Mingus replied to r4z0r49's topic in Mod Announcements & Info
This looks great! The Z's are smarter and the loot system seems really nice. Excellent job and thank you! -
DayZMod Dev-47fb212 - PreRelease of V-1.8.7
Mingus replied to r4z0r49's topic in Mod Announcements & Info
Played for a few min this evening... There were quite a few heli crashes - about 11. At first they were not spawning Z's, but it seemed to get sorted out after I visited a few crashes.Z pathing seems to be great.Dev tools are enabled and makes my life very easy :) -
Removing the conversion of sheet metal into nails.
Mingus replied to Silaros's topic in DayZ Mod Suggestions
That makes sense, I had no idea that metal bases were in the works. -
Removing the conversion of sheet metal into nails.
Mingus replied to Silaros's topic in DayZ Mod Suggestions
As a player I would never go looking for individual nails to use while building. They may be useful for storage upgrades but when it comes to building fences/gates there's no reason why I would not go to train cars and pick up metal sheets. Is there a tool requirement for this conversion? It seems to me like it would be something that would be fairly difficult to actually do. -
Beautiful morning in Chernarus to do some fishing and vehicle hunting. Cheers survivors!
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Dayzmod + bots patrols on a local server?
Mingus replied to Bushmills's topic in DayZ Mod General Discussion
The crossbow files are part of the client mod. The server needs to be running both "@Dayz" (client mod) and @Hive. Maybe this will get you to the next stage? :) -
IP:66.150.121.207 FINALdayZsurvivor.net Hello, My name is Cyril. I'm the admin of the FINALdayZ Vanilla Chernarus server. Our goal is to provide a top quality vanilla DayZ mod server in which players can learn to love the mod and meet new friends. It is my belief that DayZ is as it should be. Survival is a challenge. Whether that means finding a water bottle, crafting a splint, or choosing to meet another player. That feeling of risk is what makes DayZ special. The server is set up as follows: 99.9% Vanilla code - side chat enabled GMT-8 timezoneFull day/night systemCrosshairs OFFMap Waypoints OFFNo AINo MissionsVanilla ZombiesApproximately 55 Vehicles The server has been hosted in New York City since July 2014 and benefits from a high quality internet connection. This connection allows players from as far away as Australia or Japan to successfully play the game with <300 pings. If you are looking for a friendly community where you can learn the mod, or a stable server where your group can play, I welcome you to come join us. FINALdayZ Vanilla Chernarus (1.8.6.1) - Cyril
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If it were me I'd definitely try a different ethernet cable and also a different jack on the router.
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To make sure that each players info is written to the DB prior to killing the server.
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The pMain procedure should be running by default, triggered by a timed function called 3h restarts or something like that, I had an issue similar to this and found that the problem was that MySQL event scheduler was not running by default, and therefore the trigger was not enabled and was not running the pMain procedure. You can turn this on and off from MySQL workbench, fyi.
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Seems like this is the change to fix the issue. Better off joining the slack group probably.... https://github.com/DayZMod/DayZ/commit/0a742ce852fcc8246cf87b5c5d97218a175a88d7
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To accomplish this I editted BattleNET in C++ to include some code from rcon_kicker. It works wonderfully. If anyone would like a copy PM me.