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36 GoodAbout anarky321
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its funny in Breaking Point i run scene_complexity at 1,000,000 but in Dayz i have to dial it down to 80,000 for the same level of performance
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id like to point out that if you click "drink from fountain" and then keep cancelling the action it still counts so you can actually drink 10x faster, this isn't obvious and ive been playing for months and did not know this
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there is no simple answer to this, you have to run live GPU/CPU overlay and see what you're being bottlenecked by, towns bottleneck CPU, forests bottleneck GPU
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can someone walk me through on how to plant a landmine?
anarky321 replied to anarky321's topic in General Discussion
the staircase of a police station is a highly effective place to put one..... -
what's the difference between shadows HIGH and VERY HIGH?
anarky321 posted a topic in General Discussion
im GPU bottlenecked in forests and the biggest gain I get is from lowering shadows to HIGH but i can't really notice what is causing such a big difference in performance, can anyone more knowledgeable about this chime in? its a huge difference like 10+ FPS -
can someone walk me through on how to plant a landmine?
anarky321 posted a topic in General Discussion
i tried planting one then clicked activate...and im sure you can guess what happened -
i dont see how it is in any way realistic that zombies attacking you with bare hands can ruin RAGS, CANTEENS, WATER BOTTLES, or a PISTOL made entirely out of hardened steel....it makes zero sense
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basebuilding and bicycles and more vehicles for the love of god
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i get it most players can know just by looking at their food/water levels but it's not obvious to newer players...
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why would this possibly not be an option? do people enjoy having to click the water fountain 10 times?
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can someone explain scenecomplexity/object detail relationship?
anarky321 replied to anarky321's topic in General Discussion
to anyone interested ill answer my own question sceneZcomplexity is identical to the Object Detail setting and works approximately as follows: object details very low = 200,000 object details low = 300,000 object details normal = 500,000 object details high = 750,000 object details very high = 1,000,000 some of these numbers may be off, the point being that if you set sceneZcomplexity to 100,000 for example you CAN'T touch the Object Details setting in graphics options i personally changed my OD setting to 100,000 and its awesome and actually gives me fluid FPS in towns...places like Novo still lag at 30fps more importantly, 100,000 actually lets my laptop max the GPU out to 99% everywhere except big towns EDIT: i lowered it to 80,000 to get even better FPS in towns...i still can't manage 60 in most parts of a big town but its comfortably above 40 and that makes the game wayyyy more pleasurable -
can someone explain scenecomplexity/object detail relationship?
anarky321 posted a topic in General Discussion
i understand scenecomplexity limits it to a certain amount of objects, how does the object detail setting relate to this? is the scenecomplexity setting = to the normal setting of object details? to put it another way, when i put SC on 100,000 and OD on 'very low', what does this result in vs OD on very high? as far as SC goes? also intuitively i would've guessed that scene complexity and view distance would be taxing for the GPU but from testing it seems that object details is completely CPU bound -
would give at least a basic level of safety when hiding out in apartments
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if you're going to have persistence then the corpses have to STAY
anarky321 posted a topic in Suggestions
persistence just doesn't work well if the bodies despawn in 5 minutes....this breaks the whole concept behind persistence