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LukeThero
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Everything posted by LukeThero
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DayZ Mod Development Branch - 20a57cf
LukeThero replied to r4z0r49's topic in Mod Announcements & Info
Fair enough, but I do think the 3rd part of my third suggestion for bloodbags, would be an informative little addition to the game. Seems simple enough to implement and would help the new players get to grips with the overarching theme in Dayz. -
DayZ Mod Development Branch - 20a57cf
LukeThero replied to r4z0r49's topic in Mod Announcements & Info
I did say send you off on your way with some beans. I realize there are good players out there. I also do agree that killing players is the easier option. I do like how SA has gone about it where if you shoot a player you ruin their stuff, this just does not seem like all players care enough. Maybe it is because the gun is not ruined or something along those lines, I am no psychologist. If I could have my way, I would have the same system in mod, but I do realize that people do enjoy the thrill of the fight and I respect their play styles. -
DayZ Mod Development Branch - 20a57cf
LukeThero replied to r4z0r49's topic in Mod Announcements & Info
I have had a few friends who have said the exact same thing. The way I see there are 3 ways you could make bloodbags a little more useful.1. Your way. Very simplistic and makes it slot easier for players to preform. Good ideas! 2. Decrease the usefulness of the food. Right now if you want the regen blood you just scoff down a couple steaks and you are good. Make players seek out other players if they want to gain back blood. Increase humanity gain back to 500 would also help. 3. Boost usefulness of hero skin. There is very little incentive to go out bloodbagging people because the hero skin has basically no purpose. All it does is give you a slight speed boost for about 10 seconds till your player gets tired. I have thought of a few interesting way to encourage going after the skin. - Make a permenate speed boost that does not completely go away after the player is exhausted. - Make that cool little ballistics vest actually do something. I have tested and it does not even block 9mm bullets. - 80% of players have no idea what a hero is and 10% are bandits who do not give a shit. Give the players an overlay on the loading screen that describes each skin and it's purpose. The hero, for example, " Masters of the bloodbag and savior to survivors. Avoid shooting these guys unless you want the fast track to banditry. These people got to the place they are today by providing medical aid to those in need and by refraining from shooting survivors unless fired apon first." These descriptions would come handy with a picture of the described skin. I just think these are some cool ways to boost the usefulness of bloodbags, and it would be cool to get a mix of all these to cement the idea of, if you want any blood, you need to bloodbag. Also snuck some cheeky skin balance in there :P -
DayZ Mod Development Branch - 20a57cf
LukeThero replied to r4z0r49's topic in Mod Announcements & Info
Would you rather have that or be one shoted from a hill 100m away and instantly be back on the coast? I have always thought that player driven interaction has always been what makes DayZ fun, wether it be holding someone up just to give them some beans and send them on their way, or to eat their friend in front of them and take their blood. Sadly mod does not facilitate this gameplay compared to SA's relitively low gun spawn and tie up feature. Would be cool to get a tie system, but I realize the restrictions of a mod, but I am not familiar with the Arma engine, maybe it is possible. A very easily implemented feature would be making knockout darts easily accessible *HINT* *HINT*. Separately, I was thinking, there is no reason to use the secondary weapons. I have talked to many experienced players, and we have all greed that we do not carry ammo for secondarys. There is no point in carrying one arround if melee a are such a strong zombie control weapon, especially with the sniper range on those things, and obviously, not a good player killing weapon compared to a primary. Most of us just opt out of using pistols just because those ammo spots could be better used for bandages, or wipes. An interesting way to compensate for this would be an alternative secondary weapon choice, like a small mini crossbow that could take knockout darts or a cool little tazer gun. This would offer a friendly play-style without darastically hindering your potential in combat like carrying around a crossbow would. Just some thoughts here that I felt like getting out. In my opinion, for this next update I think an emphasis on player interaction should be made as far as content goes. Maybe I am alone in this, what do you guys think? -
DayZ Mod Development Branch - 20a57cf
LukeThero replied to r4z0r49's topic in Mod Announcements & Info
As it stands... Bases are not an easy feat. Satchels on the other hand, have been hoarded, and honestly, are not too hard to find. The thought of someone finding a lucky satchel, strolling up to my base, blowing up the wall, and then putting his own gate on it, rendering my weeks of work void, makes me gag. Walls should HANDS DOWN reset on server restart. All it takes is a satchel or helicopter and a competent enough player to know how to fly it, considering roofs cannot be made. My base has been stolen from multiple times and honestly, has probably lost more loot than I would have hiding it normally, just because the base is a giant beacon of " look at me I am huge and have lots of loot in me." Bases are underpowered if anything. If people are convinced that they are to easy, I would not be too a posed to an upkeep system, as long as the upkeep is not too often and expensive per wall. Maybe something like 1 wood plank every month, just to make sure inactive players do not hoard vehicles for too long without actively keeping them. If the wall does degrade fully, it should not fully go away, but a small wreck of dirt and wood that can be crossed over and be repaired back to it's previous glory with just a few more planks and nails.I can confidently say that I do not think any of this is necessary, but if something NEEDS to be changed, it should be this rather than nerfing the already small protection the walls give. -
DayZ Mod Development Branch - 20a57cf
LukeThero replied to r4z0r49's topic in Mod Announcements & Info
Definitely.... Very stable and fixes a lot of issues I have with 1.8.4 -
DayZ Mod Development Branch - 20a57cf
LukeThero replied to r4z0r49's topic in Mod Announcements & Info
Not sure about this, I have not gotten around to testing the dev branch. In the changelog it talks about small buildables like the hedgehogs and shit being able to be built on roads, but are walls able to be placed on them? -
From what it looks like what Vinyl is saying is that it works with pick axe but not with the sledge. Maybe look what is missing from the sledge that the pick has?
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Where do you think those websites get their loot table info? They get it from the game files themselves. Assuming you own the game, you too can find it, just as the rest of us have to do. You find them spawn in castles by themselves, rarely, but surely.
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Very little research has gone into this comment hasn't it? The frogs have been able to find 2 as it stands and have built up their base using them. I myself have gotten my hands on 2 now. If you think something is not in the spawns, check the loot table yourself, you will be pleased to know padlocks are there. They are rare, but existent none the less.
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Would have said memory leak with the FPS drop over time, but that would not explain the lagged animations. Maybe it has to do with your ping, high pings can cause frames to drop and pausing of the game while it sorts it out.
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Warned him too, sadly he could not make it happen in time... So we get this. Believe this is a relatively easy problem to fix value wise though.
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Today is going to be a good day.
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If you can, make it underdone, at least till a happy balance is found. We don't want people freezing left and right, waiting for the next patch to come.
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Sorry if that sounder sarcastic. I really think you would enjoy this next patch. Seems solid and many of the bugs are fixed.
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I think you will enjoy this next patch if bugs piss you off. And oversized water bottles are fixed, but you know that since you actually play, right?
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https://github.com/DayZMod/DayZ/issues/333#issuecomment-73071881 This needs to be fixed before the patch comes out. You are going to suffer many complaints from servers unless this is fixed, especially with all the people trying to base build.
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Thanks for your's and your teams diligent and fast work Razor!
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First of all I would like to thank you for getting back to me so quickly. Secondly, I would like to apologize for assuming that you guys had control of the patches. I have been in various situations like that with chain of command that can make matters difficult.On to business now though, would it really help for me to break my list up into several parts? I made it as a general referral and compilation list, but it seems as if I got a few unaddressed bugs. It would be very simple to do this. Would this be mucking up Github, or would it be good to have it all out there for you guys?
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Buildings just setimes spawn you in underneath them.
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@vidko think that's been in the game for a while.
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@mods I have a hopefully helpful suggestion. Maybe before starting on the several month process on adding content such as the ingenious knockout dart, maybe bugfix first. Currently for me the broken blood bags, wrong skins, zombie spawning problems, and most importantly, the exhaustion problem. I understand why you need to spend along time with these updates, but I feel like these major problems should not wait until the next fix rolls in eventually. This is where I suggest 1.8.3.1. If you refer to my General bugfix at https://github.com/DayZMod/DayZ/issues/275. The major bugs listed earlier in this post, are listed in this link. It does not go into great detail on any of them, but I am preety sure you are aware of and have a general idea of what is causing these bugs. This bug greatly effects me as a hero, especially due to the blood bags and wrong player skins beeing displayed. It is not just me though, I have had many people annoyed by these bugs and their play style affected by this. Fixing these bugs first will greatly increase the playability of 1.8.3 and leave 1.8.4 down to just features, rebalance and make the other minor bug fixes not listed here but in my list. I aware that you have fixed a few of these bugs alread, an instead of implementing them in a few months, fix them now. Thanks for listening to my rant and hopefully steady some of these suggestions will be taken into account.