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papajo

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Everything posted by papajo

  1. I think falling penalties should be nerfed or at least should they should be based on probability... Ok I understand that its a pre alpha stage game but the reason I think this should be implemented (and I dont think it does need very much time or staff resources to make that change happen) the fall nerfing isnt the glitched that make you fall for no good reason and brake a leg. Its just illogical sometimes.. I mean I broke a leg (because of terrain glitch actually) from falling from a like 3 meter high point... my little nephew could fall that high without being hurt and my grown ass muscular character broke his leg (and basically died after proning like 1000 meters searching in like 30 buildings to find a damn injection) -btw why are some servers called "high loot" and "mega loot" if you cant find a damn potato in almost the entire town? anyway that was off topic and just wanted to mention it... So I think people shouldnt be able to receive so much damage from small falls! and even for little higher falls (like 4 to 7 meters high) there should be just a change (like 50 or 60%) to brake a legg. Also as the game collision are today on this pre alpha stage its impossible to get in some doors because they have a small pavement in front of them and I think that should be fixes... its like 10cm above the ground you are pronning and yet you cant overcome this great obstacle...no matter if your life depends on it. also going up stairs while proning (reminder: because of your broken legg) are impossible.. actually you can trick the collision if you try to strafepron in various angles to get over the first stair step from there you can pron on the stairs.. but thats unnecessary and time consuming and inconvenient. Last but not least there should be some tools you could craft to help you with a broken legg (like using duct tape with some sticks to support your legg) so that you could walk slowly or at least stand still in a straight position so that you would be able to get loot from shelfs (an other time I happened to break my legg -again because buggy terrain) I found an injection but couldn't reach it because it was on a shelf... And don't tell me that adds realism... there is no way (even with two broken leggs for crying out loud) a grown ass man counlt (with much pain and agony etc ok) to reach a shelf in order to save his life....
  2. papajo

    Radios and Radio stations

    Add radios in cars and buildings and radio stations that can broadcast on a certain frequency the voice,sound input of a player operating them (make them glitch from time to time and need fixes by using craftable items in order to make them work again) Also craftable antennas to be able to expand the signal.
  3. papajo

    Dayz actually becoming DayZ

    Well at least in the pre alpha I feel that the game isnt about survival in a crisis or epidemic... its all about players VS players... the zombies are just there to brake your balls ( sometimes I just say "badd zombie" and kill it with 1 axe hit when a zombie out of 500 km smells me somehow while I was inside a house and agros me) :P They are not the primary element as one would expect they are more like the background people you see in a movie they add nothing to the plot noone knows them or hears them etc they are just there to fill the scenery. And I find that kinda disappointing because the game is called DayZ. So what about if you die in DayΖ you come back as a ZOMBIE hunting other players? like lurking around hiding and come at a players back out of nowhere ! :P that would force/encourage the other survivors to play as a team in order to be safe from you :D (they could still backstab you though after a zombie thread was dealt to get your gear etc so there will be still the way of the bandit as we now it today :P ) it also will creep you out when you search for loots since a human player being a zombie could hide somewere in the house to getya! So you will actually get creeped by the zombie threat... not just have them bugged creatures to brake your balls like they do now :P And if you get killed as a zombie you will respawn again as a human. do you like this idea? please give me your feedback guys thank you ! :)
  4. papajo

    Backpack stacking still works?

    Nope... drybag full capacitated with items inside huntersbackpack its worked for me (I think it was on 0.51 but if not it was on 0.50 for sure.. last time i did it was about when the server updated the version thats why I am not sure)
  5. I dont agree that much with the current system of loot nor with the characters stats on hydration and energy... Its like the game is made for you to either die in a few minutes or if you surpass that fast curve of being hungry and hydrate live for ever except if an other players kills you... And thats because you are dehydrated and hungry in an unrealistic rate and food (especially after the .51 patch) is much less especially in villages etc (so it just an other reason to overpopulate a big town) after though you got that green sign of hydration and energy you sudenly dont need much nuration to keep up. For example when I am hydrated and healthy I roam around the town for quite a few time without even the need to take a zip of water or a bite of food... though newspans need to eat like 3 cans of food to be ok(if they manage to find a screw driver or a kitchen knife because lets face it canopener is more rare than an m4) otherwise they need even more... and plenty of water but ok water is much easier to find (not as loot but there are many ponds and wells) I did die (actually fell unconcious) out of hanger halfway from elektro to berezino HALF WAY as a newspan and one of the times I did die out of hunger I had eaten 2 cans of spagetti (but like about 35% each) simply because my hunger rate increased very fast and i couldnt find any food in remote houses or villages in bettwen I think loot should be like 10 times bigger but respawn in a much bigger timeframe as well (like refreshing it once every month or so). And that you should be able to survive 3 days without water and like 5 to 7 without food (especially if you dont take long jurneys dont get injured etc) And the excessive loot would be exploited as much as one could think because there is only that much a backpack can hold so even if players would like to take like 20 cans of food they wouldnt because either their backpack couldnt hold it or if they have a bigger one they would limit the space for other stuff such as medpacks,injections,maps,compass,pistol and general gear you need to carry... so players would take only what they need and leave the rest of other players. and thats the more realistic way to go I mean you cant go to a supermarket an fin 1 can of food and one orange (and that if you are lucky and the place was not looted) DayZ survivors are supposed to spawn near day zero not like 10 years after that so most of the stuff in supermarkets etc should be there... And also most of the stuff for the same reason should be in good condition. Also worn food should make you sick (or atleast there should be a possibility to get sick) as far as I know no matter how much worn food you eat you are ok no matter what.
  6. I would like you to add some feedback on this nomatter how bored you are to post etc :P I think it will be a positive thread if people start to make their vision clear on why they would like to keep on playing DayZ To make things more clear... lets assume that the final release is coming next month or somthing but we dont know how exactly it would be but we just have hints (from the descussions here in this forum and from what we know till version .51) What would make you want to play dayz(in terms of gameplay,plot,lure etc) as an everyday game and spend days every week on it for a prolonged timeframe? (not just to pass time here and then when you are bored or paused from playing your "main games" ) I am asking this question because I cant see or imagine anything that could make players keep playing the game like 4 days a week for many hours... (like you would do in games such as skyrim or mmos like wow etc) Ok there will be zombies(or infected the term doesnt really matter for the point of this topic tries to pass) with better AI ways to stealth them,vechicles, more craftable stuff better graphics etc.. But then what? I mean ok say ones just bought the final release game never played it on alpha or beta... he starts as a new spawn... he is hungry thursty and practically naked... He goes into a town finds food water etc. Then he goes to POIs like an airfield etc and gets geared up properly Ok maybe he dies in the process a few times but there will be a time when he succeds in all of the above Then what? sniping at zombies untill his ammo runs out? I mean he is energised etc needs less food now etc and if he needs a bite or something he will find a can of beans or whatever in a village... Kill other players and wait till his dies by one of them? (doesnt this make the game essentially an other version of Arma 3 but with decorative NPCs called the infected? ) So whats is the point of making you play this game for hours? killing the zombies? (and wouldnt that be boring after killing lets say 100 zombies? ) Killing other players? (if you like to play in an open huge map in order to get some military gear and start shoot at other players then why didnt you choose arma as game instead of dayz? ) Essentially what I am asking is what do you think is the lure (or should be in the final release) for playing DayZ seriously and not just like an other passtime game because you got bored from angry birds etc. So what would this element be that makes you sit on there and keep playing it? (missions? maybe campaigns? just be there and eating beans? what? :) ) Thank you for reading this long post here is a potato for you :)
  7. papajo

    How do you imagine DayZ?

    Well there will be still danger in the communities/ouposts.. From bandits trying to raid it and from visitors that for some reason want to comit a crime... The clan members could be from various timezones so there would be somone there most of the time.. It would be also nice to hire NPC players (by giving them in exchange valuable goods every certain time period) and place them inside the outpost they would start to hit any player outside the clan that does attack an other player for example or that tries to unlock locked loot. The npcs could be hired if found in various places as survivors (e.g helicopter crashes) you could have to heal them first and then gear them and pay them. then you could give them commands like "follow me" and "guard this area" Every player should be allowed to contract 1 NPC and the NPC should log off when player logs in(or comes near the area of the said NPC)
  8. papajo

    How do you imagine DayZ?

    Maybe in the far far future :P I tried it out but its toooooooo much pre alpha far worse than dayz and generally i didnt like its graphics controls etc :P I like dayz though :P
  9. papajo

    How do you imagine DayZ?

    I would like the game to increase the population per server dramatically (atleast 200 players and no its a huge map it wont be overpopulated and with 200 players there will be still huge landscapes in the wood were you rarely see an other contact) and become more "political" Why do I mean more by more political: Give the survivors the necessary tools to organize (build antivechile traps/barrackating abilities) build small walls out of wood or ston and also the abilities to build an outpost. Then a clan for example building a small base could assign policys to who ever enters them (like having people responsible to be "police" like role and gurads etc by paying them in rations or something) having trade shops etc inside (for that to be interesting cities must be hard to live in no just because of the KoS but because of the infected as well they only should server as a hard place you must visit to get stuck upon with loot and bring it back to your base for paying other people or trade etc) Once for example you hire a player to become a police officer you should be able somehow to review his activity (either by having a secretary thingy inside the base were peopel can leave notes etc reporting him and a log were you can see if he killed anybody etc) have lockers with pass codes so that you assign a locker to your emploee were you leave his payment (e.g 3 cans of food every 2 days or what ever deal you made) were he can access it (also make it so that it can be unlockable by bandits etc but not that easy - implementing some sort of improvised/crafted alarm system would also be good) I think that hard to survive Point of interests with good loot while having politics to organise a society is the only way for this game to survive... Because KoSing just for the sake of KoSing (and for some loot that youll loose anyway after an other player KoSes you ) will become boring also killing infected after a while with no other purpose than to kill them so that you have something to do is also boring... Politcs is what will make things interesting (people get involved... there will be corruption eventually due to our human nature.. clans will thrive and decay as the tim passes etc) and having a higher cause always will keep you trying to play more hours and survive etc...
  10. papajo

    Punish 'Stuffed'?

    Its already punishes you (kind of) you can lose energised/hydrated status while keeping stuffed status. and that means that you can eat/drink in the reate you need to do in order to regain the energised/hydrated status back. And that can be a pain in the ass (for example if you have been injured and want to regain health)
  11. papajo

    How do you imagine DayZ?

    yes there are but its not me :P
  12. What about implementing certain areas (like goverment buildings that were used to experiment on infected, underground military hideouts etc) that would be multiple level structures but have tons of infected inside them (and maybe some new kinds of infected like mutated failed military experiments etc acting like dungeon minibosses) were a single player or a small group of 2 or 3 players couldnt possibly survive inside them but also with very good loot deep inside them (like chemical suits,armor,heavy weapons,explosives lots of ammo, vital medical gear and food/water reserves. etc maybe also an armored vechicle with a machinegun placed on top of it.) So that people wont kill each other on sight frequently as they do now in airfields etc to get some action and gear but rather be encourage to cooperate in getting some basic gear from there and then raid those buildings to get the good stuff. Because only through teamplay this would be possible since as I mentioned 1 or 3 player groups couldnt possible survive this. It should be like an instance/dungeon (I am using those terms to get the idea by other mmos etc) but with no loading screens etc meaning that you should be able to get in and out those places naturally as you could go in any other place/building/town.. the infected should agro you and chase you but withing a certain limit so that they could return again to their original positions eventually (to prevent a player acting like a baid training them outside the dungeon and empty it from infected etc making it easier for other players to get inside) The deeper you get the harder it would be to survive but the better the loot.
  13. papajo

    infected hives ("instance like" POIs)

    well there was (or is dont know if its still in the standalone) a miniboss kind of zombie in the mod
  14. papajo

    How do you imagine DayZ?

    https://www.youtube.com/watch?v=sS1wzdlu-WM
  15. papajo

    How do you imagine DayZ?

    Well guyz I am not sure if you try to contribute to this topic or just trolling... but if you are not trolling then you didnt understand the topic.. its about what your vision is of the final game. more FPS etc is good but its more like a suggestion and not like a description on what do you expect to do within the game when playing in order for it to be interesting enough for you so that you play it for months etc. thats again technicall stuf... What you would like to do ingame though?
  16. I think those things will be in the final release dont forget its a prealpha lots of animations and polishing will happen just not in the following months.
  17. papajo

    infected hives ("instance like" POIs)

    yea right?! :) but I think I must insist on the non loading screen because the entire process must be interactive with the rest of the world like if there is a loading screen means you are transfered to a different "dimention" of the game so to put it simply other players couldnt see you being there... but that wouldnt be nice imo... players should be able to join you in a later point (like friends who happen to spawn/log near the area) or bandits that would like to get inside and kill you or wait for you outside etc.
  18. Actually any vehicle could run with an alternative fuel (even with vodka for example) but that would destroy its engine eventually. So yea the idea of using alternative fuel sounds good to me as long as the cars engine degenerates over time..
  19. papajo

    Dayz actually becoming DayZ

    Well if you dont like the idea of them to be zombie like etc then why to play such a game? I mean if you just like to gear up and pvp other players then there is arma for you.
  20. papajo

    Infected animals

    I was playing dayz when I heard someone saying "first time I see a zombie attacking a cow" and that brought me to the though why not turning the animals into blood seeking zombies if they got first attacked by a zombie (and thus infected) and add some scary textures to them like shining red or deep yellow(with a little orange) eyes skin falling off etc :P and some horrible monstrous sounds imaging a zombie cow with horns and shit moaning as loud as a cow but with a little zombie on its voice and running towards you at night in a forest :P they should need more ammo to put down (if not shot in the head) compared to regular zombies too :P Also dogs and wolves (that attack humans and zombies but if they loose the battle against a zombie they become zombies as well) the more time they stay alive as undead creature the more decadent their corps gets >:P
  21. papajo

    Infected animals

    I didnt mean that with my prior post... what I am trying to say is not to use real life facts (such as studies and other facts) as an argument to whenever a suggested idea should be implemented in the game. Since if we choose that path of reasoning nothing in the game can stand up and we should have nothing (no morphine injections for broken legs since in real life you couldn't possibly walk if you were administered with morphine... especially run like nothing happened... morphine helps just to feel less pain) People should be immediately be immobilized if not dead when they take a shot to the chest area or general the torso... There should be no infected at all.. (and even if we could somehow reason with the possibility of such an infection to occur their lifespan should be minimal and the whole infection problem presented in dayz should be easy to contain thus we wouldn't even reach a DayZero) etc. So yes if you like to discuss matters in a more philosophical manner I have nothing against it... what really grinds my gears are arguments like "nope we cant have zombie/infected animals because the infection is airborne" etc... that really sounds retarded to me.. I would rather prefer something in the line "nope I dont like zombie animals in the game" without even having an argument about why you dont prefer them rather to try having poser like arguments about the medical viability of the suggestion especially if the people presenting those arguments are far from being licensed doctors or what ever... and even if they were licensed doctors etc I again wouldnt care about their medical conclusion because as I said above its a game... it isnt and cant be real life accurate because in real life nothing of what happens ingame is possible! Thus we should just rather focus on if we like an idea or not according to our taste in how we would like the game play to be.... thats all.
  22. papajo

    Infected animals

    [facepalm] could you guys please understand that it is a game and that there is a difference between wanting a game to have a realistic feeling and trying to match the every single property of the game 1-1 with the real world? the second CAN NOT HAPPEN!!! And to blow your infected prion disease what so ever... If they are not zombies and are just infected that means their circulatory system works... that means that they need to breath,eat,hydrate and need to sleep also they need to find shelter to be warm and not freeze otherwise they die. Thats why its called a GAME.. you just look on the other side of some real life restriction and fact only to have fun and enjoy the game.
  23. papajo

    Drag bodies

    It would be a good idea to be able to drag dead bodies or faded/broken leg ones with a speed decrease of course so that you could bring your friends to a safe place were you can treat them or gather the loot of dead bodied. It will not unbalance things since in an open fire situation you are vulnerable when you drug the bodies so you need fire support to do so. Also a good idea would be to be able to drug a body (slower than normal dragging ) with one hand so that you can use a pistol with your other.
  24. papajo

    Adding cold weather/winter

    Cold weather will be a good solution for fully geared people (jackets gloves balaclavas etc) not to be hot all the time and get their hydration status drained all time also encourages the new spans even more to search for warm clothing that is usually ignored as far as I can see because they like either to get full camo or try cool looking things like cowboy hats etc. Winder would change a little the traffic in the game... you cant walk great distances (especially in hill and mountain areas) even if you have warm clothes so either you need to go back to the city or start a camp fire and rest a little till you continue this will discourage people to travel far to helicopter sights and far away military camps etc and centralize to the big towns were more zombies can be found and bandits making things more spicy :P
  25. papajo

    Adding cold weather/winter

    Well as mentioned above by others none of the effects are apparent. the only times I managed to get cold is when by wearing nothing protective as a new spawn I managed to get wet but I supposed I just got cold because of that since changing to a new T-shirt etc and running a little brings my status to normal... (actually I usually find my self regularly being hot even in open terrain while jogging/walking during rain with gear on during rainy days) And I also don't think it should be date based.... because ok making it 100% real life would be boring like having 3 months 24/7 summer time and 3 months 24/7 heavy winter etc.... (as it usually works in many places on earth) It should more be like a random event taking place for some days,weeks tops not for months continuously. P.S ok I am not an all time vet or something but in the entire time I played this games and mostly I search for loot and do less PVP... I found only once a thermometer and that was for body temperature.
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