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papajo

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Everything posted by papajo

  1. papajo

    A new approach to the bandits and heros situation

    Dont get silly... We dont use the Karma term with its exact spiritual meaning.. I dont know how long you are into gaming and stuff but karma systems exist in games for 10 years or so, Its a point system basically that with its help you can determine certain gameplay patterns. and with that info a server for example good give/take to a specified player some attributes. And I dont know why you find this logic stupid or irrelevant with the game.
  2. papajo

    A new approach to the bandits and heros situation

    I like the karma idea actually I thought of it myself and was about to start a topic but I saw this relevant topic so I am going to post here.. I dont think karma should be a "rating" style thing were a player can give or take karma dont see the point and the abuse probability is real. What I think karma should be is this: Karma should be registered in game by the server according to kills. More specifically, If you kill a player with 0 or positive karma you get negative karma. If a player with 0 positive or even negative karma (especially if you have negative karma its a way to redeem yourself) kills an other player with negative karma he should get positive karma. If a player with 0 or positive karma kills a player with 0 karma (or positive obviously) he gets negative karma. What should karma result to? I dont believe in punishing negative karma, what I like is a give and take situation so that a player can choose his/her path. What follows is only some quick thought suggestion just as an example.. what really matters to me (if a karma system would be implemented) is that "gain something loose something else" policy for the players to choose what they like in terms of in game behavior and survival strategy. So for example if you have negative karma you could be more vulnerable to zombies and get aggroed by them on a bigger radius on the other hand you could deal more damage to other players and receive less damage from them. (the more negative karma you get the more those stats would get higher) And a player with positive karma could get less agro by zombies be less vulnerable from them (less chance to bleed for example besides less damage taken) have bonuses when he consumes food and if he has a very high positive karma rate he could also have some critical hit chances against villains both in defence and offence(so that negative karma increased defence and damage against players still would have a meaning for them but also giving a change for a super hero to take down a low, normal and even a super villain) Super Villains(I mean those with lots of negative karma) because of the critical stats of the superheroes may have a hard time to take them down but should easily (or atleast easier than superheroes) kill normal or low heroes and even more easy 0 karma. Villain vs Villain. because according to the above examples should have higher stats against players (= that means against each other) the outcome should be based on their karma as well so the one with more karma should have even bigger attack stats and defense stats so he should (if his aim is equally good as his opponent) be able to kill him... so there is a balance.. a villain with higher negative karma will do more damage but needs to land his shots on you in order to deal that damage.. so if you are a better shooter you still can get him down if you have lower negative karma or 0 or small positive karma etc.
  3. Hello, I just purchased DayZ and I am enjoying it prior to purchasing I watched a lot of youtube videos,howtos,gameplay reviews etc.. And What I feel is once you get self sufficient in this game the only lure left is to survive against other players and you do that just by roaming the map when you resources get depleted etc... Which is nice I am not against it... But I think some extra stuff for the lure would be VERY intriguing and would add lots of players that are not sure about getting dayz yet or are in the "mehh" stage. What is this extra stuff I am talking about? Add some (basic) build options, let players be able to gather resources from town (like abandoned building projects or the woods or outside factories) that enable them to build some sort of basic buildings (destructible) for fortifications So that clans could be formed and control sectors (to protect new players against bandits etc) And special weapons that can not be carried or get stolen by other players you just build them and they stay stationary (but being also destructible) like stationary machine guns for the fortifications you build them on an outpost and they stay there no player can carry them or steal them.. just destroy them if he can. This feature alone would be nice... but its purpose would be VERY much elevated if you add a second feature I am suggesting. Random (or scheduled) days were Zombie raids would happen! Like once a week or so extra zombies coming out of cities or the woods to assault the player build fortifications etc (maybe also add some zombie bosses) that would encourage teamwork even more in order to survive. (maybe on these days remove "friendly fire" so that people focus on protecting themselves from the zombie waves rather than kill each other ) Last but not least a good idea I think is to add some sort of missions like human NPCs (e.g a family etc) trapped and you try to help them out etc. Also to make the above even better make less server but with higher player counts like at least 100 If you like any of my suggestions and know an admin or mod or someone that can actually make the dayz stuff notice those ideas then please forward this post to that person. Thank you for your time.
  4. papajo

    Just some extra gameplay suggestions

    Not exactly.. I meant like to create some sort of "safe zones" were things inside that zone could be civilized and ask maybe for example some sort of small trade from other players to get in if possible And of course to control like city areas with resources etc many things could happen if the player count raises and you being able to have that feature.
  5. papajo

    Just some extra gameplay suggestions

    well I didnt say to make it like minecraft.. but lets say find a builing and barricading it or make a small outpost in railways roads etc by collecting resources not by mining. (especially if they add vehicles to load them on) And other players like bandits could make that hard to happen etc so you would need friends and a plan to be able to collect the scattered resources. As for the turrets I didnt mean automated ones they should need ammo and a user to control them I just thought they should not be mobile and lootable like normal weapons because that would outbalance the game a lot.. enemies (=any player that doesnt like them :P )should be able to destroy them though. as for the npc part I didnt mean exactly quests more like random events like in GTA lets say find guy on a tree and a zombie waiting for him or a house that has a family in it and zombies raiding it safe the family by killing or training the zombies to an other place and collect some resources as reward. As for zombie raids why do you think it wont happen? especially if its something like a one time event every now and then = they dont have to add it to the game they just need to load a script or something which is much more controllable and adds stability since it will be something like an isolated incident in the game. wouldnt it be grade for example to know that tomorrow night there will be a bunch of zombies raiding the X location and that there will be a scary big one too? :P anyway thats just my opinion and of course I respect the opinion of others as well.
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