Jump to content

Troll_Hunter

Members
  • Content Count

    193
  • Joined

  • Last visited

Everything posted by Troll_Hunter

  1. Troll_Hunter

    Ingame FPS display

    It could be a simple switch in the option menu. Turned on by default during the alpha and beta fases. I think it's a great option, maybe have a little lag/ping/fps graph option too. Yes such technical information is distracting from gameplay; but you can turn it off in the menu if you want to focus on the gameplay. Question what software do you use to monitor current fps now? I used to use overwolf, but it's fps counter does not work anymore.
  2. Troll_Hunter

    "Industrial Facility" test site

    Just look for an army field manual in army bases ;) There could be 'manuals' in game, that allows people to learn advanced skills. I think controls should NOT be any obstacle to doing anything in game. Controls should be logical, and intuitive. About getting to learn the games' controls, I think there are a lot of keys and controls to be learned and remembered, and I would love to see a sort of quick key overview / semi transparent overlay that a player quickly can check, instead of digging and scrolling though pages of control settings. People have 1080P or 720p at least these days, please make the menus with less time consuming scrolling! About a test site/mode, well maybe there should be a stand alone LAN server mode? On a home LAN server one could limit play area size, loot, weather, time, and script stand alone LAN scenario games. Then it's easy enough to setup a small area of say 1 city, or even 1 town, and have a very rich loot level, allowing you to find and test to your hearts content. I think organising a small LAN game, or a bigger one, would be great. Just like the old times where people drove for miles to visit and play LAN games for days!
  3. Troll_Hunter

    Wristwatch

    Watch + explosive = timed bomb. Watch with an hour hand enables people to know time and North. A digital hiker's altitude watch has: time, timer, temperature, barometer (to know altitude and weather), and compass. Very useful for hikers :)
  4. Troll_Hunter

    The Last Boy Scout Teddy Bear

    Teddy bears are great 1 time silencers :D
  5. Troll_Hunter

    Idea to increase the need for teamwork...?

    From my personal experience I can say that carry weight also increases my energy needs and water needs. It's good to hear more people want to see weight play a more realistic role. On last example of something I find very unrealistic are bike helmets, these things weigh more then 3lbs / 1,5KG and wearing that on your head all day is really heavy. Add to that a reduced FOV, hearing!, and increased heat there are a lot of real life arguments for not using them. In the military special forces who cover a lot of terrain behind enemy lines choose to go without helmets too. Love the idea of needing two people to do certain things. I'm thinking about pushing a car to get the engine running. Hauling big parts like tyres should be different then it used to be. I would like to see it tied to a backpack's exterior. A car wheel is very heavy, so a buddy is very helpful to carry most other items to cover the distance. If a player has something like 40 lbs, his sprint is like a jog, and his jog is like a fast walk. He'll be hot and sweating if dressed too warm, he'll need more water and food.
  6. Troll_Hunter

    there is no "end game"

    People are here talking about just two game stages, gear up stage and an end game stage. Why not have multiple stages and or goals? I do agree that having mid and long term goals are important to keep the game from being just another DM game in a 'survival setting'. I think it's important the player and other players get attached to current in game characters. The more ways to express your characters, the more meaning it can be collecting. Though some people (I suspect KOS players) are against a 'ranking' and or reputation mechanism, because they do not want to be judged or unmasked, I think there is value in such a system. The simplest proof of that is when Frankyonpc1080p meets other players, these other players are often shaken by the honour to meet their hero. Having a limited but extendible life, in combination with an in game identification would be cool. With such a feature we would start to appreciate people of old age again :)
  7. Troll_Hunter

    I'm making an (unofficial, obviously) soundtrack for Cherno...

    I like it. The first one I could download, the others I can only listen to. The second Msta song doesn't appear to work.
  8. Troll_Hunter

    Rethinking the itemspawn and health state.

    Did Dean leave BI? or just begot a new position in the team?
  9. Troll_Hunter

    Game modes

    Hi, The game currently has 2 game modes named Regular and Hard Core. Since Dayz is to be a difficult and challenging game, (much) more difficult then regular 'arcade' games, would it be helpful for the game to have an easy arcade mode? Arcade mode. For such arcade mode I expect text hints, Survival guidebook, 1st and 3rd person view, more damage tolerance, more blood, higher tolerance of dehydration/ hunger, disease. What other things would be helpful? more available loot?, slower zombies? I think such a mode would be good to get new players into the game, and familiar with the basics. Normal mode. 'Hard core' mode is a name I hate, because I think it should be the unforgiving, disorientating, contrasting play style as Dean originally envisioned his game, hence I favour NORMAL mode. Normal mode would have all the game mechanics layers, regular fragile health system, challenging zombies, and only 1st person view. Skirmish / test / tutorial mode. If you want to play alone a practice game. Perhaps with 'competing' NPC characters, good for learning the ropes or gear testing in a safe environment. Maybe allow a number of friends to join over LAN/TCP ? In the setup one can setup the game, loot, map size, zombie density, time of day, season, vehicle spawns, etc. What do you think, why? Are there any other modes you like to see? Please be constructive and civil in your replies.
  10. Troll_Hunter

    HC Bandaging System

    I'm against, I do want to be the Skinner rat pushing my space bar like a madman. To make things more hardcore, I would have the bullet damage affect the players abilities more, even after stopping the bleeding, an arm wound would disable shouldering a rifle standing, and induce heavy sway in other positions. A leg shot would have players limping, and screaming sounds of pain when moving. Maybe a good question is, what would belong to Hard core mode, and what should only be in regular mode?
  11. Troll_Hunter

    infected hives ("instance like" POIs)

    I believe I like the idea of zombie concentrations, guarding some valuable loot. I'm ok with baiting, but I hope my friends have enough ammo and skill to hit the zombies and not me :)
  12. Troll_Hunter

    Rethinking the itemspawn and health state.

    Hi papajo, I agree, the food loot and system is currently unrealistic and remote from fun to play. However I must explain that devs often test things by going to extremes to see how the player reacts, how the game play is affected. I'm confident you already know this. I think that I too like the premise of a sudden outbreak. But I offer to you that such event would results in public panic, looting, hoarding etc. I wonder if it would be fun to have scenario games where 1 hour relates to 1 day, and the server runs for 3-5 hours at an evening, simulating the first 3-5 days. In such scenario there would be only the initial loot, and NO loot respawning. Weight and volume limitations would prevent people from carrying a truckload of cans. However I can see people carry something like 10-20 cans in a backpak, but the weight will reduce their speed, rotation speed, and increase their metabolism, heat production, water needs, just like in real life. I trust Dean will get to improve or replace the current system, which is needed.
  13. Troll_Hunter

    Weight System

    I agree just a game consisting of only looting gear and death match is too limited, and will be boring very quickly. As many popular dayz videos have demonstrated, it is the social interaction that makes the game shine. Logistical challenges will encourage cooperation and interaction.
  14. Troll_Hunter

    Hemorrhaging, Tourniquets and Craftable Tourniquets

    Again a question of realism versus playability / fun. And also a question of how to spent precious development time to yield the most fun. In essence a tourniquet is meant to prevent blood loss. In real life it needs attendance and only extends the life of the patient, it does not repair the patient. I don't think the devs want to simulate people getting their limbs shot off, making a tourniquet a necessity. It would permanently disable players, which would not be fun for long. At the moment the bandage does the same function as a tourniquet, it stops the patient bleeding to death. It also repairs the player, to full recovery. What extras would a tourniquet give? If it would make emergency bandaging take longer, how would that affect game play?
  15. Troll_Hunter

    Weight System

    I've been advocating the same mechanic. It will also promote team-play, as two people can share things like a tent, gas, food, water etc. I'm a hiker and mountain climber myself, and the challenge of weight versus mobility is interesting. I'm also afraid that the KOS crowd will not like any limitation that prevents them from sniping other players, they like the current game and dread challenges, communication and cooperation. Still I'm very much in favour, because it encourages thinking and strategy, leading to more creative and diverse play situations.
  16. Troll_Hunter

    Surgery

    I'm in favour of having a skill system, it makes people much more valuable, encouraging cooperation and thinking before shooting. The procedure you describe sounds wonderful dramatic, like a movie, but I think it would be much too costly in terms of development hours. In the past I have proposed that players could find a book on medical treatment which would allow them to do surgery provided they had the right tools. Upon doing a task, like field surgery your character has learned the skill and the book is no longer needed, but the tools are off cause. As for how to do the surgery in game? I consider it risky emergency amateur field surgery. I think it's first important to see where the wound is, or has the patient multiple wounds? Check blood pressure, to know how much blood the patient still has, estimate if you can complete the whole operation before the patient runs out of blood, which = death. Know the blood loss increases when you're operating, it's like a time clock; and if you're not quick the patient will die. If the player was already near dying due to low blood-levels, giving 1 saline bag beforehand should give him a good blood boost, allowing you just enough time to operate. If the patient is conscious an anaesthetic is needed; the player needs to be unconscious during the operation - can be done in multiple ways, multiple doses of morphine, knock to the chin, ... If you see the player is already unconscious (due to blood loss for instance), then you can operate right away. So the patient is unconscious, now you kneel next to his body and open it up with a cutting object, remember to make it sterile with alcohol or fire. Find the bullet. Use (sterile) pliers or knife to get the bullet out. Use herbs/ honey/ or some other disinfectant to prevent infections. use cord and needle to close the wound. Use a bandage to seal the would. Use saline to compensate for the blood loss. If the player was unconscious because of the blood loss, he'll come around when you apply a saline bag, maybe two if he had lots of blood loss. Why would players need operations? To remove bullets that have them limping - when hit in a leg. If hit in the arm they become unable to support a two hand rifle standing. To prevent players from infections that lead to getting the "Z disease" and dying from that. Applying a splint only allows a player to stand up and limp, with sounds of being in extreme pain other can hear over modest distance. The pain sounds will diminish over time. Morphine injection is like a temporary splint, without pain sounds, with some blur and more colour saturation? to simulate the mind altering aspect of it.
  17. Troll_Hunter

    make gunshots louder?

    Bobotype, I like to built on your idea, I suggest zombies going for the closest gunshot, within a mental memory of your minute. I would also have a sound level threshold for the zombies, so various loudness trigger different reactions, varying from looking, to running in rage mode towards it source and nearby warm bodies.
  18. Troll_Hunter

    Night time

    I cannot think of a way to prevent people to externally adjust their gamma and brightness levels. The only thing I can see is to make the game not fun to cheaters. I like to think those people are not as smart as normal players, therefore making the game more towards a strategic intelligent play style may help to sway script kiddies from playing at all. What Dayz can do however is offer a sort of in game test scene(s), with a black and white scale so legit players can adjust it to the levels the designers meant it to be played.
  19. Troll_Hunter

    Arm fatigue

    I have both a paintball marker and a 4kg long airgun. I can easily hold up the much lighter paintball marker, but the few extra kg of my 8lb airgun will have me swaying within a minute. 9lb is without a scope.. so loaded, scoped, bipod, the gun may be even 10+ lb, about 5 KG, and just like demonstrated in the video, even fit and strong people will have mayor sway after a while holding a gun on a target. It's a good reason to go to a lower bone supported position, or favour a bullpup rifle, which brings the rifle's weight backwards, making it easier to hold up. I should not have said trebling, or shaking, but swaying.
  20. Troll_Hunter

    Arm fatigue

    And now for some documented information: I think holding up a gun for more then a minute or so should a players get trembling, increasing up to say 4, upon which the arms are lowered automatically, upon you can raise them again, but with a remaining lactic acid the shake and break point are met quicker. Mechanically it could be a simple counter, that starts trembling at various levels at certain numbers. When the arms are lowered the last number - another number is the new starting counter number.
  21. Troll_Hunter

    Arm fatigue

    I agree. If there is going to be a shivering/trembling mechanic, for being freezing, then triggering the same shake should be easy to activate and increase by holding up a heavy rifle for a while.
  22. Troll_Hunter

    craftable spears

    Yes Lauri, currently the melee weapons leave a lot to be desired. But this doesn't prevent people from proposing additional melee weapons, and melee mechanics, and better kinetics.
  23. Troll_Hunter

    some geography/map ideas

    Maybe a lake and few modest mountains and running rivers in the west, with a soviet ski resort vibe to it? From the lake (with dam) a sail able river to the south sea. Or make the south-coast into a larger wide river, with mountains on the south side? There are lots of 'preppers' thinking about going to the mountains in times of chaos and crises to sit it out, hunt and catch fish in the small rivers. Off cause they'll have a wolf and bear problem :) Because it's a higher altitude it's colder, and there are fewer villages to loot. It could be an interesting harsh place, a place Dean may actually feel at home at! :D
  24. Troll_Hunter

    craftable spears

    Spears are very practical for hunting too, animals caught in traps can be safely and silently killed. Throwing spears would be awesome too. I would not sacrifice my bush craft knife to be a point on my spear, I would just be content with a sharpened wooden point, and use the knife to cut meat, and do other bush crafting tasks with it. Maybe I would use some rope and scrap metal to make a better cutting point, if I have the time and means, and have not found a more sophisticated weapon. As a trapper I would very much like to have a spear, for killing trapped things silently. Even a silenced subsonic .22 can be heard over a few hundred meters, so bows and melee weapons make sense if you want to remain stealthy. I would also love to impale a 'dooddoener' who carries a nice firearm just for a challenge, excitement and humiliation fun, and know that this caveman was just a bit smarter then the technology of the 20th century.
  25. Troll_Hunter

    Charicter Feedback Brainstoming Thread

    Dehydration leads to overheating or under cooling and eventually to hallucinations. Hallucinations could be easily done by a motion blur that increases with even higher levels of dehydration. Overheating decreased sprint time, increases breathing which in turn increases dehydration. Under cooling reduces running, turning and sprint speed, increases shivering, increases food consumption. I think a normally clothed and well fed and hydrated player should be less affected by external temperature changes. On the other hand malnourished players would have more problems with cold nights and warm summer days. The current implementations need more tuning to become predictable, understandable and closer to reality.
×