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38 GoodAbout Mr_Joe
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Helicopter Hunter
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http://steamcommunity.com/id/realmrjoe111/
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Lone Star State
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Lots of stuff.
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Mr_Joe started following PLEASE -don't- change the new reloading mechanics!
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There's a vocal majority of whiners complaining about .63's new reloading mechanics. PLEASE keep it how it is currently in the stress test version(s). It rewards players that actually prepares themselves (rewarding patience and "slowing down") which is a GREAT thing in this game, it is a SIMULATOR. The hotbar-reloading method is genius and it REALLY feels DayZ-like; hitting a single key like R should not automatically ready your firearm. The hotbar method really simulates the character putting things in easy to reach places-- making their magazines easily accessible to reload. KEEP IT THIS WAY. Don't listen to the whiners. I guarantee you that your guy's true fans love how it is. Don't appeal to the "returning" whiny self-entitled assholes that criticize anything veering away from the norm. Stick to your own flavor!
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Recorded+edited by Kiwuu; This took place on Wolves In the Mist, a public hive community server. Everybody we met were complete randoms that we teamed up with. Pretty awkward video, part 2's coming soon, which is filled of action (confusing action since we got 7 people running around...)
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Stamina shouldn't be connected to soft skills, I think it should just be connected to how healthy your character is. So if you want to be able to run the longest, stay hydrated and energized.
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0.63 (most likely) will have the new player controller (the way you control) it will include stamina
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The point isn't to complain about how you lose items in the grass It's a good idea imo, I don't think it's arcadish. It's still minimal UI. This is a video game and it's pixels that we're looking at, it'd be nice to have little things that simulate to make it more relate-able to real life.
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and they're going to (most likely) fix that and make the ragdolls better looking so their physics are more like arma 3. And yikes, I see you already mentioned it will be fixed eventually, my bad, but yeah, they shouldn't bother making an animation when something is going to be fixed eventually anyways. I like the idea of executing with melee, like slitting the throat. Although I'd like to see some death animations that blend into ragdolls eventually, like if you get shot in the stomach your guy clinches his stomach and then falls over turning into a ragdoll, etc.
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I know right, I really hope for a mod that will show everyone's position on the map that u can see every 30 second interval lol it'd make the experience sooo much more realistic oh yeah I really, really really hope theres a mod one day that removes all zombies and replaces them with civillians that u can give food and sell guns to lol and yeah lol lol yeah
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To be honest, Wild West themed DayZ sounds pretty damn cool. I'd totally wanna do it, just gotta see how DayZ's modding tools are gonna be like.
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No offense man but I hate this idea. Won't fit in dayZ at all. I really don't like playing video games and having to grind on them to have fun.
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Why call it a "dayz ghille suit"? why not just have it be your own creation, your suit
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To be honest, this would be a pretty nice thing to have. Me and my friends talked about it as a joke, but thinking about it it seems like it'd have a good place in the game; it will award those who are sneaky and stealthy and punish those who do not check their back.
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Agree, and maybe an item you can find that's an actual quiver and not improvised that can hold more. Could work the same way as a chest holster except it holds stacks of arrows and not pistols.
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Just wondering. I made this sign for a map I have planned. I'm gonna make a lot more unique models for it too, and the main thing about it will be a giant urban city in the center of the map. Sketchfab Link
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Totally agree about the GPS part. And it's already 1 map, the whole 4 pieces thing was in an earlier build. However, right now, the in-game map doesnt function at all, it's broken because of the new UI that was introduced in .60 i believe
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Stagger animation, played when a player or infected or even wolf sprints directly into you. Doesn't completely lock you out of your control, but still pushes and stuns you from swinging a melee/etc. Random death animations. Killing a player shouldn't immediately make him go ragdoll unless it's a headshot, some deaths should be at first an animation and then a transition into a ragdoll (Miscreated has this.) A few examples; Shotgun blast sending the player flying back a little backwards; player clinching his stomach and falling on his knees; etc. Also flinching when shot, a good example of this in another game is SP The Last Of Us.