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koffeekage

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Everything posted by koffeekage

  1. koffeekage

    0.61 Experimental: A V3S Adventure

    it would be awesome if the gauges could be broken also (no reading, stuck readings, no illumination) that would be typical to any car ownership.
  2. koffeekage

    Are these guns still available?

    The boot is what non-Americans call the Trunk of a car, so the rear storage.
  3. koffeekage

    refund

  4. koffeekage

    Post your 0.61 camps !!

  5. koffeekage

    Let's talk about new animations

    are the lighning bolts going to add to global illumination with the same properties as current light sources? that would be epic.
  6. koffeekage

    Let's talk about new animations

    it would be cool if your character flinched when getting shot at.
  7. koffeekage

    Let's talk about new animations

    Do "new particles" fall into the new animations topic. i seen new particles on trello and became curious.
  8. koffeekage

    Let's talk about new animations

    im really looking forward to the newer infected animations, the player base was almost happy when the jumping over walls was introduced. Imagine when infected kick down unbarracaded doors and windows.
  9. koffeekage

    Interim Exp.

    A side bar for Experimental community discussion. Coordinate fault isolation. Share tips. Bitches Gripes Complaints. Be respectful but keep thick skin, if you need a hurt feelings report it will be provided.
  10. koffeekage

    Interim Exp.

    1212pm-et 107mb update
  11. koffeekage

    Interim Exp.

    it would be nice to hear the new audio tech applied to vehicles. Apparently the server positioal authority was developed in part to allow vehicles and passengers to play nice. I am concerned that they will be held off until beta.
  12. koffeekage

    Interim Exp.

    Whats left for .61 EXP?
  13. koffeekage

    Interim Exp.

    Whiners gonna whine, look at No Mans Sky. The whiners willed that game to release probably a year too soon, then whined when it was garbage. I don't want to live in a world where there aren't any rotten Kiwis. So we will be patient and have an experience unlike any other in the fully realized DayZ.
  14. are we going to see different levels of luminosity from light sources, like a difference of brightness from a chem-light to a road flare or a flashlight with fresh batteries being brighter than one with nearly dead batteries.
  15. koffeekage

    Three Things YOU Still Want

    it would be awesome to have shirts and jackets be different layers then i could wear my poncho over a shirt and not have to choose between nakedness and water resistance, the term is outer wear. bracelets, necklace, belts. imagine if you could have a tool belt or hip holster having a fanny pack around your waist (3 horizontal slots) tucking your pistol in your belt for a quick but insecure storage. if you could tie your compass to a string and wear it around your neck or a chemlight . imagine taking the rope and making a cobra knot bracelet(survival bracelet) breaking out of cuff resulting in the cuff being stuck to one wrist. having dog tags with your blood type (found and picked up) having a wrist watch (with built in compass). it may be too late to implement this stuff or may not even be feasible even early on. but that would make the game better. plain shirts could be nerfed so that they dont need to compete with jackets more shirts with just two or 3 slots.
  16. koffeekage

    Three Things YOU Still Want

    Build Structures i.e "primitive technology channel" on youtube. get other upper receivers for the M-16 family, the m-4, the Mk-18(10.3" barrel) and Mk-12(18" barrel) barbers straight razors(foldable)
  17. koffeekage

    Weapons suggestions

    I would like to suggest that we can use .380 rounds in 9mm pistols being that the bore diameter is the same. Doing this would require manually cycleing the action of the weapon. And certainly result in malfunction. But if I were desperate to survive I would use 380 in a 9mm
  18. koffeekage

    Status Report - 25 Oct 2016

    Really hope we figure out another way around the doors besides dual swing. I think that improving the UI will help with a lot of the problems around it. Nobody wants real fake doors.
  19. koffeekage

    Status Report - 11 Oct 2016

    Outstanding, thus peace was restored to the universe. And no more feed back reports of a shed intersected with a fence "uhhh like 700m out side of that town with the small church and uhhh a grave yard"
  20. koffeekage

    Status Report - 11 Oct 2016

    It would be great for EXP servers to have gps coordinates in the top right too. With that we can issue the coordinates to bugs for more expedient correction. Just a suggestion.
  21. koffeekage

    What clothing set/weapons would you add if you could?

    I wonder if they have rodeos in Eastern Europe,
  22. koffeekage

    What clothing set/weapons would you add if you could?

    A complete clown outfit, wig or hat, big glasses, clown jumper with loads of pockets, clown gloves, clown shoes. The current mask for scary clown
  23. koffeekage

    Status Report - 16 Aug 2016

    Will the new sound enigine integration include the updated ambient sounds or is it only updating the way sounds get processed?
  24. koffeekage

    Status Report - 16 Aug 2016

    does anyone know how the sound engine for SA is different from A3? SA sounds alot better in my opinion but that may just be fantasy.
  25. koffeekage

    Guns that Jam or malfunction.

    ive seen the animation for the AK malfunction on trello there is a ver specific way to react to the M4 malfunction, https://www.youtube.com/watch?v=eS1PohhvXj8
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