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Everything posted by therandomredstone
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Hello forums! It feels great to type on this webpage again. I'm striving to make a return to DayZ Standalone, which I've accumulated nearly a thousand hours on throughout the years of 2014-16. I've noticed a steady drop in the number of concurrent players for the game, but I've heard communities such as my old dayzunderground and DayZRP remain credible. I guess what I'm asking is, what's you guys' opinions on the current popularity of the game?
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Thinking about coming back?
therandomredstone replied to therandomredstone's topic in General Discussion
Well thanks guys for your responses. All I have to really say right about now is -
So I have two ak101 30 round magazines, and I have duct tape! I was wondering if I could somehow tape the two magazines together to have sort of a 'duel mag'? I've seen YouTube videos where people have two M4 magazines coupled like that, I was wondering about mine.
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Marketable Items on Steam ( Player Attraction & Cheating Reduction )
therandomredstone replied to exacomvm's topic in Suggestions
DayZ doesn't need this. The better the survivor, the better the gear. That's the concept of DayZ. Adding this would offset the game between authentic players and kids with their mom's credit card. No thanks -
Your playstyle make me love kamyshovo. I go to the small coastal town just to take on guys like you 10/10
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Answers you receive from people in regards to the question "is DayZ a disappointment" will never be an accurate answer, or a fact for that matter. All answers you receive are purely opinions that may have slight justification. Anyone who claims DayZ to be a disappointment think so due to bad experiences, glitches, or the fact that the anatomy of how the game runs is difficult to grasp (for some). I personally believe that DayZ is the complete opposite of a disappointment based off of what it started as, what it is currently, and what it will become in the future. The game has more potential than almost any other game I've ever laid eyes on. When a friend gave me a brief rundown of what DayZ is and the things you could do in it and the freedom you had, I was enthralled. To see the game start to slowly close in on the Beta stage and even the finished version, while not anytime soon, still reassures me that DayZ will be a foe to reckon with after final release throughout all PC and Console titles. Imagine, upon completion and official, polished release of the game, trailers booming throughout every corner of the internet, new eyes gazing upon the fresh new name with glimmering potential for kick-ass.. The player population will boost maybe another whole digit, and since almost every new player wants to play the game like the gritty survival game where friends are important, instead of immediately being confronted by the harsh reality of the game, they meet other new players seeking the same thing leading to maybe the rebound of DayZ.
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sorry, but nothing can be done without prove. especially with just a link. Even if you did have proof I'm sure there's a place to report it besides the forums. I'm psychic /closed
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1pp Radios really make the game immersive
therandomredstone replied to NinjaTurkey's topic in Gallery
Loved the video. What's the name of the server you were on? Private no doubt. -
Picking up your gear after you die.
therandomredstone replied to Kohlbar's topic in General Discussion
Come to think of it, I thoroughly enjoy playing as a freshspawn. Whenever I die after spending 4-5 hours looting and having fun inland - I'm like "thank god!" I love the thrill of staying alive, but it also annoys the hell out of me. When I'm a freshspawn, I hang around coasts and make friends. I know it's disapproved by some people, but it keeps my focus off of loot. Whatever keeps out server hopping, ghosting, hiding, camping, am I right? -
That video was 10/10. Actually inspired me to kick ass. We'll see if it's enough to turn this clumsy clam into a dangerous foe. auf wiedersehen & GG
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The guy who made this topic was suggesting for a 'one-hit wonder' so my response was based simply off of his specifications. You're still not getting any point across that has not already been proven. I never said you thought guns were a fundamental aspect. I said "if" they were considered a fundamental aspect to you, since that's what you thought I meant when I said fundamental aspects. But that's enough banter for one topic. auf wiedersehen.
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Never really looked at it that way but it's so true. Maybe if they boosted the power of other melee weapons this staff wouldn't be such a problem.
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Fundamental aspects as in mechanics, performance, optimization, the engine, bugs.. the list can go on. If guns are considered 'fundamental aspects' to you, then you need to spend more time thinking about how games are developed. 'overused' as in if there was a one-shot stick that knocked players unconscious more conveniently than any other melee weapon in the game.. bambi's and other semi-geared players that lacked a working firearm and were knowledgeable of this 'stick' then they would find it pretty neat if they obtained one. If I spawn on the coast on a full server and these 'one shot sticks' were around, they would be plentiful and wielded by people looking for some easy-loot from some unsuspecting players. You said it yourself, "the upcoming snipers/big machineguns will NOT be overused... sorry to burst ur bubble but heck yeah they will". any "snipers" or "big machineguns" that are already in the game or have yet to be implemented are going to be very difficult to obtain. So judging from what you've said, if semi/high-grade military sniper rifles and machineguns are going to be "overused" then how "overused" is a one-hit knockout piece of wood going to be?
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If this weapon was implemented among your specifications it would be entirely too OP and over used no matter how difficult to craft. I'm sure once the game has been finished/finalized you may see versions of what you are seeking from fan-made mods, or maybe even as an addition straight from the team. As of right now though, added this stick to the game would be a waste of time in contrast to the other fundamental aspects of the game the devs could be working on. still <3 TWD - last episode was killer.. (no pun intended) Best Regards, Quentin S.
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Due to the location Chernarus takes place in, it would make since for a lager proportion of the guns found in cites, settlements, homes, etc. to be fed by 7.62 rounds. I really believe that the civilian variety in the game is not as diverse as it should be so +1 for more civilian guns.
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The way to survive in DayZ is to not assume everyone is a bandit, but to be able to judge peoples honesty, in my opinion. I won't lie, I'm no hero or bandit. If I see something someone has that I want, I'll try to take it. If someone needs my help and I'm not on the clock, I'll lend a cautious and observant hand. But in the end if it's not for my best interest (which is most appeasing to me), then it better make me feel like a nice person inside. Either way, I'm getting something from my actions.
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Why you shouldnt be excited about 0.60 coming soon
therandomredstone replied to hemmo's topic in General Discussion
While the update will be a very large step in the right direction, people need to remember that since the game is not planning on leaving alpha anytime soon, every update must be treated like an alpha update - with new features and maybe mechanics, but at the same time with flaws and problems that will all have to be addressed in the end. No doubt a new renderer will be cool, but it will also set the game in a stage where there's no turning back if anything does not go planned. -
With the new renderer almost out, it should make implementing the rest of the features and items on the roadmap much more simple. I haven't heard of complex buildings being wanted now, but then again this thread was made around two years ago. Bohemia as a successful video game developer will have some goodies for us soon.
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Big Dayz Giveaway.. first one there wins it all!
therandomredstone replied to Irish.'s topic in General Discussion
Hey hey hey very nice Haven't played in a few months, but lets give this a shot!:) -
Who else is hyped for the new audio?
therandomredstone replied to Kaffarov37's topic in General Discussion
The sounds for the past three years have had been the exact same. The sounds that spooked me when I started playing are now part of my DayZ life. My DayZ life is now boring. Bring the new sounds. I am ready. -
I see what you did there. Anyways, if you want to feed someone who is unconscious you have to hold a food item that is ready to eat in your hand, have the crosshair over their body and use the scroll wheel on your mouse to select force feed. I recommend three cans of peaches or beans, or two cans of tactical bacon, and three bottles of water. If you do not have a saline bag then you may have to force feed them 4-5 cans of food and 3-4 bottles of water and wait, because that will set their energized and hydrated to light green, allowing them to start to heal. It is a long and tedious process but trust me they will wake up. I've seen it myself.
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If I had a nickel for every time I heard this suggestion.. I'd be able to play multiple games of pac-man. As of right now; they don't want you to be able to carry two weapons on your back because it would be too OP and no downside. Once weight/stamina/over-encumbrance is implemented they should allow you to do so if you're willing to sacrifice some speed or available "weight in your inventory" if it's gonna be like Skyrim or Fallout. Hope I helped. Cheers. Best Regards, ~This guy
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Take a can of beans. Open it. Eat it. But your suggestion is 100x simpler 10/10 m8
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DayZ staff/devs/Bohemia show their love.
therandomredstone replied to ☣BioHaze☣'s topic in General Discussion
Your two posts really make you realistic. on topic.. can't wait for 2k16! -
Well, it is possible to not actually use the flare.