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Everything posted by BleedoutBill
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I also had some issues last night, but they seemed to be server specific. The biggest issue was the inability to pick up loot. I also had to hit "V" a half dozen times, before the server responded, allowing me to hop over an obstacle. Vaulting also (eventually) solved the first problem, but it's frustrating having to spam "V" 6-8 times for every fourth house that I entered. I switched servers and I didn't have any further issues. I don't think I saw more than 25 people on either of the servers last night, so I'm not sure why the problem server should be preoccupied with other things, unless it was just bored and periodically napping. Has anyone else played long enough on the same server to see if this is an issue with server performance deteriorating over time, or are there just "good" and "bad" servers?
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W10 still seems to still be having driver issues and it definitely has privacy issues. Hopefully it will become more stable by the Spring. W8.1 boots quickly and has a slight performance advantage over W7. Its interface, IMHO, is a nightmare. W7 is capable and very user friendly. MS is back porting their spyware to W7 and W8.1, so they also now have privacy issues. With one exception, I'm running Linux on all of my machines and I've stopped buying any new Windows games. I've been keeping an eye on the Linux port of ARMA3, hoping that BI has success with that project, because nothing would make me happier than to be able to ditch my last remaining W8.1 box. In the future I may keep a copy of W7 around to run in a VM, but I have no intention of moving to W10.
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... and coconuts!
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I just ran into something weird and I'm going to go out on a limb and call it a bug. I had my trusty sledge assigned to hotbar slot #1. I hit #1 and I didn't get immediate gratification, so, being in an impatient mood tonight, I spammed #1. My character finally grabbed the sledge, but it looked like he was holding it upside down, with the head near my feet. Normally, you can see the head of the sledge at the bottom of the screen while walking, but I couldn't see the sledge at all, without staring at my feet. He would swing it while I walked and hold it over my head (spacebar) but he wouldn't put it away, nor would he allow me to select a different item, either by toggling hotbar slot #1, hitting the red "X", selecting another hotbar slot #, or dragging and dropping something else into my hands. I had to re-log.
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First of all, no one likes change. But, on reflection I think the new hot bar functionality makes sense, if you understand that the hotbar slots represent your easily accessible pockets. Sure, it doesn't make sense that you could put a Mosin, or a pick ax in your pockets, but since these are slung on your shoulders, aren't those items just as quickly accessible as the items in our pockets? Conversely, it doesn't make sense that I can have quick access to a compass, which is buried at the bottom of a mountain pack. Perhaps the new user interface will provide us with a better representation of this hotbar slot relationship, but for the time being, I think it is a matter of perspective. Don't think of it as loosing quick access to all and sundry. Look at it as a way to quickly access those items which are ... er ... quickly accessible. If you only have a pair of jeans and a t-shirt, does it really make sense that we should have quick access to ten items (A.K.A. ten hotbar slots)? I think not. EDIT: I wonder if the devs will take the next logical step and restrict hotbar items to only that gear which actually resides in our pockets (and shoulders), of if they will figure that is too restrictive for fun gameplay. EDIT2: i think it would be cool if the items in our pockets (and shoulders) automatically populated the hotbar slots, but we had the ability to drag and drop the slots into the order that we prefer.
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No, it is not possible, with the game engine as it is configured in 0.59. New tech (engine modules) is necessary, in order to achieve acceptable performance.
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We have server performance (apples) and client performance (oranges). While they are linked, they are two very different things. A couple of builds ago, the devs were lucky to get 20fps out of the servers, with frequent dips into the teens. IIR, Eugen said that they were now hitting 35fps, even with 1k zeds and 75-slot servers in the game. That's a huge improvement! While server performance can certainly affect client fps, we're not going to see any substantial increase on the client side, until the character controller and the renderer are replaced. Once they are in-game and functioning correctly, then the fine tuning (A.K.A. optimization) can begin. If the current engine modules could be optimized to the point that we would see acceptable performance, there would have been no need to rewrite / replace all of them. The truth is that this old tech is simply not up to the task, which is why the colossal engine re-write project was initiated in the first place. Since there is no more blood to squeeze out of those particular turnips, spending more time on them, in an effort to improve client fps is just a waste of time.
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Too funny! I have pretty much the same experience whenever I hop onto a Stable server, but on Exp I generally have neutral, or positive interactions. There are exceptions, obviously.
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Notice that you don't need to wear the clothing. Throwing a extra jacket into my pack gave me more hotbar slots. When I discarded the jacket, the DayZ gods reclaimed their hotbar slots.
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The new bow is in the game files, but no one has reported finding one as yet. I haven't tried the improvised bow in months, so I can't advise on its status. I know that improvements are planned, but the new character controller is a prerequisite.
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Even if they know about a bug, they probably won't treat it as a high priority, if only two, or three folks complain about it. If something is "bugging" you (see what I did there?), you gotta let 'em know.
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Once they have vehicle desync under control, I look forward to using my XB360 controller. I'd only use it for driving, though, 'cause I'm with you ... I've often wondered how people use controllers in a FPS game. That is one skill I simply do not possess!
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The 512 is probably a tad faster due to additional parallel memory chips, but not so as you'd notice seat of the pants. Steam allows your games to reside on multiple drives. All you have to do is add the path for the new location. If it were me, I'd leave Windows where it is, add the second drive and put a second Steam directory on the new drive. Whenever you install a new game, Steam will prompt you to choose which drive you wish to use for the new game.
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Should I stay away from huge monitors?
BleedoutBill replied to saamohod's topic in Technology/Programming
Nvidia GTX970? You can use DSR to render the game at 1440p and then down sample to your current monitor. It'll give you an idea of what driving an actual 1440p panel will be like. The game isn't too demanding on GPUs at the moment, so I doubt that your 970 will have any issues. I use DSR on my GTX780 and I find that I don't need so much AA at the higher resolution, so it all kinda evens out. -
You're not the only one to mention this, but thankfully I didn't have any desync issues, at all. For what it's worth, I hopped onto the lowest ping server that I could find, which hovered between 40-45. Also, the server wasn't too busy. There were perhaps 25 when I hopped on, but it thinned out to about 15 as the night went on. If it's any consolation, my frame rate sucked. I'm going to have to revisit my config files.
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All I can tell you is that my hunting scope looks normal.
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I'm glad that I'm not the only one with OCD!
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I spawned in an orchard on the SE side of Berezino. I don't believe that I've had this spawn before. I already had a prompt to search for apples, without even moving ... very convenient! I moved towards the nearest house, which was less that 100m away. On the way, I passed a gravel patch and made myself an improvised knife. While I was searching for stones I spotted a zed which was just beyond the tree line. I would have blundered right into her, if it hadn't been for the gravel patch! Surely the DayZ gods are smiling on me today. I adjusted my course and resumed my trek to the house. Once inside, I realized that I was completely surrounded by 6-8 zeds! I hadn't heard their growling and snarling for months, but it still gives me the heebie jeebies, especially the sound of so many of them, in such a small area. I had no desire for a confrontation, since I had nothing but a battery, a stone knife and my wits, against at least a half dozen infected. Fortunately, stealth carried the day and I will (hopefully) live long enough to revisit this unholy place, once I have secured adequate weaponry. I ran into one jackwagon in Gorka. He was running right towards me, so I reciprocated. Just as we converged, I broke left and kept going. I probably could have beat his brains out, all over the ground, with my sledge, but I was in full scavenge mode. He thanked me by lobbing a couple of small caliber rounds in my direction. Hence, my referring to him affectionately, as a jackwagon. I found a Mosin and twenty rounds early on. Pistols are everywhere, but I haven't seen any mags, nor pistol ammo. I can't find a lick of rope to make a courier sack, so I've been using a kids briefcase. I finally found a taloon pack and just as I was transferring my gear, "No message received ..." Apparently, Eugen pulled the servers down, in order to twiddle the knobs a bit. Cheers Eugen! Naturally, when the servers came back up, the backpack was gone. THANKS Eugen!!! I haven't found one yet, but I really enjoyed the vid of the smoke grenade. The particle effects looked great, but I think that we need to crank up the gravity a bit, so that it doesn't bounce like a superball. This isn't Take On Mars, so that'll be 9.8m/s2 if you please! I gotta say, apart from the cinematic frame rate and the dodgy hotbar, I'm having a grand ol' time. BTW, I don't think that anyone mentioned that the game no longer crashes when shutting down. I'm glad to see the taillights of that bug in my rear-view mirror! I had a couple of sudden FPS drops, but they don't seem to be either as frequent, or as severe as in the past. This may just be wishful thinking on my part, but it seems to me that I had much poorer performance the last time that we had zeds in any meaningful quantity. It's still not good, but it does seem to be a move in the right direction. You gotta admit that the art team does a fabulous job with the weapons models (has anyone found a hunting bow yet?), but I'm really digging the new enterable buildings and their interiors, in particular. I'm anxious to hit it again tomorrow and see if I can find any map changes.
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My local files validated and I tried the -newui switch, but I can only see Stable servers. Am I the only one who can't see any of the Exp servers? No one has mentioned the servers going down. I have 0.59.130179 Geez!!! I've been waiting all day for this!!! If anyone can see an active Exp server, please toss me an IP address, so that I can try to get in manually. North American servers are preferred, but at this point, I'm not too choosy. Thanks!!! SOLVED: OK, so here's the deal. I had no trouble whatsoever seeing the Stable servers, but until I opened my firewall wide open for UDP, I couldn't see a single Exp server. I'm not sure that I understand everything that I know about this, but hopefully it will help someone else who is doing egress filtering.
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Could be. Eugen said that they had a solution for swimmers.
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Eugen has some good news and some bad news: http://twitter.com/eugenharton/status/657590677761597440
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Stupid is forever! (NSFW)
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Hicks was doing a Q&A today, on the latest Status Report thread. Says he is going to hop on tomorrow and answer a few more questions. You may wish to tee up a couple of questions for him.
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It's on the way ... http://twitter.com/Hicks_206/status/654736926860165121