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Everything posted by BleedoutBill
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Once the zeds start wearing regular clothes, friendly fire will become a serious concern.
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I wouldn't waste ammo on a heli that is flying past. Not only would it be a waste of ammo, but I wouldn't want to give away my location. My concern is that they will hover, perhaps looking for a base, and then start attacking if I'm spotted. In that situation, I'm going to want to shoot back with more than a Makarov!
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I quite like the concept that damaged clothing will reduce the number of available storage slots and qucik bar slots. It provides motivation to keep one's gear maintained. Also, having items such as pens take up less than a full slot, is also a great development.
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OMG! Once the renderer is in place, Tatanko will be so busy taking pics, that he won't get any sleep at all!!!
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Another military rifle beloved by sportsmen! Some "civilian" weapons are adopted by the military and some military weapons are adopted by civilians. In many instances, these distinctions are meaningless. A Remington M700 is just as lethal as a Dragunov and this "hunting rifle" has been pressed into service by the military as a sniper rifle for decades. Of course I don't think that I've ever seen a "civilian" tactical nuke, so I suppose that there are some uses for this distinction, if you look hard enough.
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Being bored is not an excuse to become a griefer. If you're bored, play Fallout 4 for a while and come back later.
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Ammo is already scarce and let's not forget that stamina will soon be introduced. I don't expect that we'll see too many folks who will be able to run from Elektro to the NWAF non-stop and also be able to keep up with their buddies, while they're lugging a SAW. When stamina does come in, the devs definitely need to factor in the weight of ammunition ... it's not trivial!
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I don't disagree and I've been outspoken about the antisocial KOS crowd. The griefers are going to grief, whether they are armed with M4s, Trumpets, or clubs. I do like Hicks' latest initiative to make each round of ammunition valuable. It will definitely make the full auto weapons more impractical to keep fed and hopefully folks will think twice about randomly capping someone else, unless they genuinely feel threatened. Some folks have complained that we don't need more guns, until (fill in the blank) the renderer, AI, or character controller has been completed. First of all, it's not the guns that are the problem, it's the mentality of those wielding the guns. Also, I don't see the logic of having the art folks sitting around, jerking off to porn all day, while they wait for the rendering team, the AI team, or the character controller team to finish their projects. If the art team have unfinished projects, they need to knock them out, regardless of what progress the other teams are making. Your average art guy doesn't know squat about DX11/12, anyway. Many folks complain about the inclusion of military weapons, but honestly, since the 1911, Makarov PM, CZ75, G17, Walther P38 and Remington shotgun, to name but a few, have all been issued buy various armed forces, it would be challenging to select weapons that have not been used by some military. Let's not forget that even the Colt 1873 SAA was military issue at one point. And, just because they have never been MIL issue, does not mean that they are not lethal. I confess that I was disappointed to see the inclusion of the RPG, but if aircraft are going to be in the game, I think there needs to be countermeasures. Finally, we all want to see more and better zeds and the devs are making good progress on both fronts. They have decreased the server performance hit and the stealth mechanic is pretty entertaining for those whom are entertained by such things. Oh and remember when the zeds could see you from 1km away through walls? Yeah, that's been fixed. The best news is that work is still ongoing and the performance of the zeds will continue to improve.
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It's definitely beautiful, a true work of art!
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Lots of activity on Trello over the past couple of days. New mechanic, new weapon and new animations, oh my!
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Version numbers are largely arbitrary and merely serve the convenience of the developer.. 1.0 should have significance, but sadly not all developers seem to take any pride in their work, any more.
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Short answer ... no. We expect vehicles in Exp first, before we see a new Stable build. Vehicles may happen this week, barring any complications.
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Throwing down the gauntlet, are we? If so, RIP Mr. Sneaky. My money is on Atrophy. :o
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Ttanko is overdue for a party. Bring your barrel and we'll have one hell of a cook out!
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Exp update possible in the next couple of days. :) http://twitter.com/Hicks_206/status/664496291125305345
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Some time ago, one of the devs mentioned that they would like to add the ability to bury a small loot stash, but that they weren't sure how, if at all, it could be implemented. Peter's tweet suggests that they may have a workable solution.
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It's happening! (I hope) http://twitter.com/Hicks_206/status/664433906653990912
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Great news, thanks!
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Most, if not all of us can not drink directly from a well, pond, or stream. You need to fill a bottle, or a canteen and then drink from that. Drink sodas, or eat lots of apples, peaches, etc., until you find a suitable container.
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DayZ would probably be better without any military gear
BleedoutBill replied to Mukaparska's topic in General Discussion
Kuru really isn't much of a deterrent, especially for those who do not play from a stealthy approach. Kuru should screw with your aim, coordination, stamina (when implemented), and/or eventually kill you in order to be a deterrent. Yes, which is why a good deal of the PVE players have already abandoned the public servers, for the private counterparts and others have given up all together. You're right, or course, but perhaps it will cut back on fully geared players camping the beach, picking off fresh spawns. And, with melee weapons, at least I have an even chance of defending myself, whereas if they sneak up and start blasting away with automatic weapons, I am at a significant disadvantage ... unless they are a very poor shot. Yes, that's my fear. -
DayZ would probably be better without any military gear
BleedoutBill replied to Mukaparska's topic in General Discussion
I believe this conversation already happened when cannibalism was initially introduced into game. The devs determined at that time not to introduce a reward/punishment system. Besides, in light of the fact that there are perfectly legitimate reasons to kill and also, in my opinion, there are large swaths of the map where griefers are perfectly welcome to grief each other, what would the mechanic look like that would analyse the motivation for someone to pull a trigger and then either reward, or punish based on that analysis? In my opinion, such a mechanic would fail spectacularly. While I don't consider this to be a fix, I think that Hicks' latest initiative to make every round of ammo valuable and count for something, may help somewhat. Perhaps as a result of this, we won't see quite as much griefing unless the antagonist genuinely feels threatened. Hopefully this will be enough of an incentive to bring things back into balance. Now, to your first point, I absolutely agree with you and this was the point that I was trying to make. It is in everyone's best long term interest to moderate the griefing, for the good of the game. I'm not saying that everyone has to be an angel, but they need to recognize that routinely pissing people off may be funny today, but it won't be funny two years from now, when everyone has moved on and is playing something else. At the end of the day, each of us have the power to determine the direction in which this will go, but it is my belief that far too many of us are too immature to have thought this through. -
DayZ would probably be better without any military gear
BleedoutBill replied to Mukaparska's topic in General Discussion
I don't think that you can lay this at the feet of the devs. At the most basic level, this is a maturity issue. People just aren't thinking through and recognizing the consequences of their actions and then they want to complain about the direction of the game. The griefers need to recognize that with freedom, comes responsibility. -
DayZ would probably be better without any military gear
BleedoutBill replied to Mukaparska's topic in General Discussion
I would disagree. Neither the loot, the weapons, nor the military gear have anything to do with the decline of this game. The problem is the mentality of the people who are playing the game. Once upon a time, we had proper bandits, who interacted with their victims and so long as you cooperated with them, you had a good chance to live and probably even keep the bulk of your gear. Then we had a phase where it seemed like the bandits were all psycho, antisocial types, who enjoyed torturing and killing their victims above all else. Gradually, people decided that they had nothing to loose if they resisted, because nine times out of ten, they would be executed anyway. RIP proper bandits! As a result, the psychos started KOS'ing everyone in sight, because most of them weren't very skilled and being a bandit was now a very dangerous preoccupation. I think that most people object to the indiscriminate KOS'ing, more than anything else and it doesn't matter if they are shot with a M4, or a bow and arrow. This is doubly true on the Experimental build, where most of us are working to recreate and document bugs. Don't get me wrong, I fully expect KOS in Cherno, Elektro, the NWAF and other "hot spots" (on both stable & experimental), so I only visit those areas when I am looking for PVP. The part that I don't understand is the new breed of "psycho bandit" who gets a thrill from KOS'ing a pumpkin farmer in Kamensk. This guy isn't a threat to you, killing him is no challenge and if you need the food, he'd probably be both proud and delighted to give you all that you can carry. KOS'ing is not interaction; KOS'ing eliminates any possibility of interaction. KOS'ing also requires very little skill. The more that you behave in this way, the more people will continue to migrate to private servers, or abandon the game, all together. This is bad for all of us! If KOS'ing is truly "your thing" and nothing else "does it" for you, then go to the well known "hot spots" and do it there. Now, before you get your panties in a wad, yes, you have the right to be an ass if you wish. No one is saying that you don't have the right to be an ass. What I am saying is that the consequences of being an ass are bad for the longevity of the game. It's just too bad that the pumpkin farmer in Kamensk has no rights. You can adopt any play style that you wish, but he doesn't have the right to opt out of your play style. His only option is to leave ... and he will. So, my recommendation is that when you play, engage with like-minded players and when you're wandering through the countryside, give interaction a try. It is exciting, dangerous, challenging and rewarding. It is also better for the health and longevity of the game. -
Agreed. Even if the bow were in, it probably would be a disappointing experience, until the new character controller is implemented.
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I'm "hoarding" two sewing kits and one leather kit ATM. Keep looking, the CLE will get around to spamming a few more for you.