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BleedoutBill

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Everything posted by BleedoutBill

  1. BleedoutBill

    starvation and dehydration ridiculously unrealistic

    I've been playing this last (4th? build of) 0.55 exp, in 1st p, since it was first posted and while the loot has been sparse at times, I didn't have any problems until a couple of hours ago. Out of curiosity, I hopped onto a 3rd p server and there is loot everywhere. I had absolutely no problems getting a new character established. I'm sure nothing is "broken" they just need to reboot it, or stick a fresh battery in it, or something. I agree, it looks great and I have never had so much fun, until this latest build of 0.55 was launched. What a hoot!
  2. BleedoutBill

    starvation and dehydration ridiculously unrealistic

    Unrealistic, or not, the game does give you ample warning regarding your character's disposition. About persistent servers (specifically 0.55 exp) not respawning loot ... I decided to empty a few buildings and then I came back after a restart, to see if items would respawn. The reason I did it is because, I became convinced that there was a fixed amount of loot and after it was gone, that was it. It turns out that new items will spawn, but things sure do seem sparse at the moment.
  3. BleedoutBill

    Death Falling off small ledge of steps?!?!

    It's a WIP. See: http://forums.dayzgame.com/index.php?/topic/222824-gestures-while-moving-and-landing-animations-prototype/
  4. BleedoutBill

    Easter Eggs? Aliens? Mysteries? [Official]

    In their experiment, the aliens infected the sheep with a virus. They didn't realize what a boring place Chenarus is and that several of the local men were on intimate terms with the sheep. That is how the virus was transmitted to the human population. It's been nothing but chaos since! Damn aliens!!!
  5. BleedoutBill

    Let's talk performance.

    Valid points, but dude! I think that you need to throttle back on the caffeine a bit. Also, I suspect that there may be more than a handful of us that enjoy the game a lot more, when it runs at a wee bit more than 20fps, 'cause it gets kinda choppy when it's down there. To address the OP's question (hopefully) when we get to full release, I would expect that the game will be less demanding on the CPU, because the new engine, renderer and DX11/12 will allow to the devs to shift more of the workload onto the GPU. So, while some of us are getting away with six-year-old (or older) GPUs today, we may have to consider a bit of an upgrade if we want to see those high frame rates that we all love.
  6. BleedoutBill

    Um... I'm not sure what to say... i'm afraid.

    Hey, maxotaur! Hey man, wake up! Wake up, you're having a bad dream!!!
  7. BleedoutBill

    Giving people, (mainly Fresh spawns) an incentive to...survive.

    Convenient excuse, perhaps, but not a valid reason.
  8. BleedoutBill

    Giving people, (mainly Fresh spawns) an incentive to...survive.

    Disagree - No food on coasts encourages moving to the inland villages.
  9. BleedoutBill

    The Most Awkward Fire Fight Ever!?

    "Holy shit!" "Well, that did not go as planned!" Those words say it all, really. The amazing thing is that you lived to say them!
  10. BleedoutBill

    About my pc configuration

    Yes, no question. AMD processors are great ... unless you are trying to run DayZ. Until we get some optimizations, Intel CPUs are really the only tool for the job. I would recommend the most powerful i5 CPU available (currently the 4670 or 4670K), or if budget permits, an i7. You're going to be disappointed with the performance of anything less.
  11. BleedoutBill

    About my pc configuration

    That AMD CPU is holding you back.
  12. ... and the safe! It would be nice to have a suppressed pistol and some ammo stashed in a few strategic locations.
  13. Have the game output the desired resolution, so that the GPU does not have to do scaling, in addition to rendering.
  14. BleedoutBill

    Had a little vacation but back for some action

    Eugen recently made a couple of posts in the experimental forum that explain some of the current issues with server/game performance: http://forums.dayzgame.com/index.php?/topic/222231-exp-update-055126884-discussion/?p=2232648 http://forums.dayzgame.com/index.php?/topic/222231-exp-update-055126884-discussion/?p=2232667 Basically, we are at a critical transition phase between the old tech and the new tech. Until everything can be ported over to the new tech, it's going to be a bit of a bumpy road.
  15. BleedoutBill

    Logging out idea from Reign of Kings

    I like this idea quite a lot, but it is difficult to envision how it could be implemented in DayZ. Thinking out loud, I suppose that this could be a thing, if it is used in conjunction with the re-log timer that has already been proposed by the devs. To clarify my thought: I want to log off, so I need to find a safe place to do so. I initiate the log out sequence, which includes climbing into a sleeping bag and going to sleep. For the next ten minutes (I just pulled a number out of the air for the purpose of discussion), I will be asleep and vulnerable on that server. After the timer counts down the ten minutes, I am then free to log back into the original server or any other available server on that hive. There would be no countdown penalty going from the public hive, to a private hive, or vice versa, however my character remains vulnerable for the full countdown period. I think that this mechanic could significantly add to immersion. IRL, a lot of thought and planing would go into selecting a location to camp for the night, because it is at this time when you would be the most vulnerable. I suspect that the level or paranoia would also necessarily increase (in case you didn't have enough already :D ). Additionally, while server hopping would still be a thing (let's face it, a ten minute timer is not going to dissuade any one from this practice), I suspect that this would tend to reduce combat logging and ghosting because this behavior would expose the practitioner to significant risk. The downside is the ten minute timer. The question is, do the benefits outweigh the penalty?
  16. BleedoutBill

    Problems with current state

    Leaving the coast without gear is definitely a bad idea. However, staying on the coast, after it has been picked over by others is an even worse idea, not to mention the higher concentrations of zeds and KOS fourteen-year-olds who hang out there. There are lots of small towns just beyond the coast and the looting will be more profitable. Give it a try.
  17. BleedoutBill

    Tatanko's Spring BBQ

    I would like to express my appreciation to Tatanko for going to all of the trouble of pulling this party together for us. I was creeping around on the Musty servers, collecting supplies for the party (under an assumed name) and over the course of several nights I saw him there for hours at a time, organizing and finalizing preparations. I know that he put a lot of effort into this and I can tell that he feels a little disappointed that it ended the way that it did. I call bullshit on that. Personally, I have no regrets and I say that we chalk this up as a learning experience and fall back and regroup. The next effort will be that much better, due to the lessons learned Saturday night. Thanks, Tatanko, I enjoyed my supply mission and if I had not died prematurely, I would have been able to flank those pricks and pop up in their rear area with a couple of flashbangs and some 7.62x39mm Valentines ... next time bitches!!!
  18. BleedoutBill

    Incapacitation/ Kinectic knockdown discussion

    As in real life, you shoot until the threat goes away. I am not going to continue to waste precious ammo on a target that is no longer a threat, nor do I want to draw any more attention to myself, or my location, that I absolutely need to. My adversary may ultimately die from his wounds, but I'm not going to administer a coup de grâce, unless he did something above and beyond to piss me off. Better to leave him for zed fodder and perhaps distract the zeds while I make my egress.
  19. BleedoutBill

    Tatanko's Spring BBQ

    Well thought out. It looks like we have a candidate for security chief.
  20. BleedoutBill

    Tatanko's Spring BBQ

    How about starting the party at dusk the next time? Everyone will be able to see their destination and then by the time they have had a Kvass, or two it will be dark enough to shoot off some flares. I was on the far NW side of the map and I got as far as ROG castle last night. When I started out tonight, I should have stayed on the trail, but I was concerned that bandits would set up check points along the roads near the island. So, I set off through the woods, with my handy compass. I came out just North of the island, at the top of the rocky outcrop / cliff. I was making my way East along the top of the cliff, when I heard shots from the direction of Kamyshovo. Between the adrenaline and the darkness, I managed to slip on the rocks and break my bloody neck! I re-spawned in the NE, hopped onto the European server and started making my way back to Otmel. By the time I got there, it was daylight on the US server and all traces of the party had vanished. I'm sorry to hear that everyone got blown up. If I was destined to die tonight, I would have rather done it defending against the pricks that crashed the party. Let's do it again real soon and perhaps scout out a new location that is a little more defensible.
  21. BleedoutBill

    DayZ why you gotta memory leak?

    Submit a help ticket and attach your crash logs.
  22. BleedoutBill

    Incapacitation/ Kinectic knockdown discussion

    Going back to the OP, I think what he is saying is that there should be more potential stages between full capacity and unconsciousness/death. As it stands, even a mortally wounded character can still run at 30kph and swing a 9kg sledgehammer with full power. Once he has bled sufficiently, he falls down dead, as if someone flipped off his power switch. This is just ridiculous. In terms of diminished capacity, as far as we know, only a limp animation is currently planned, but it remains to be seen if this will be merely a cosmetic element, or if it will actually hinder a character's mobility. What we need is a time line, of sorts, beginning with full capacity, followed by degrees of diminished capacity, followed by incapacitation, before ultimately reaching unconsciousness and death. The type and severity of the injury would dictate the character's start position on the time line as well as the prognosis for recovery. According to the latest Status Report, it looks like a more in-depth health and medical system is finally going to be a reality. Finally, the “magic rags” will be supplemented with a variety of different treatments. Hopefully this new system will include interim degrees of health and their effect on character mobility. If so, the devs could easily dovetail into this system to portray the results of combat-related trauma, as well. Could this be the reason that the limp animation was leaked ages ago, but has still not been implemented? Limping as well as the effects of more traumatic injuries (as in the OP videos) would seem to be the logical next step, once the medical foundation has been implemented. At the very least, I think that we can all agree that this is a very exciting stage of development.
  23. BleedoutBill

    Maxim M1910

    A couple of these would make a great defensive weapon for a base. Especially, if we could use the shovel to fill burlap sacks (sand bags) to build a little nest for it. I'm in, but only if it spawns in pieces, must be disassembled in order to move it and is a crew served weapon.
  24. BleedoutBill

    Plate Carrier

    The plate carriers that I have found, as well as the attachments, were all hiding in tents.
  25. BleedoutBill

    Plate Carrier

    Yes, there are both holster and storage pouches. I found one holster (very small and hard to spot) and two pouches in experimental. I haven't found any attachments in stable.
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