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BleedoutBill

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Everything posted by BleedoutBill

  1. BleedoutBill

    Exp Update: 0.58 + Hot Fix.

    Are you sure that they don't have to "go outside?"
  2. BleedoutBill

    Exp Update: 0.58 + Hot Fix.

    No word, but more SteamDB activity.
  3. BleedoutBill

    Exp Update: 0.58 + Hot Fix.

    New zed sounds planned ... some may be introduced in 0.58. http://twitter.com/PeterNespesny/status/616275383718137856
  4. BleedoutBill

    Exp Update: 0.58 + Hot Fix.

    This looks like the real thing!!!
  5. BleedoutBill

    16 hours in, met my first player!

    I'm not questioning your motives, but being new to the game, you may not be aware that the, "I'm friendly!" ruse has been used to death by others of more questionable character. Whenever I hear, "I'm friendly." I instinctively assume danger.
  6. BleedoutBill

    Exp Update: 0.58 + Hot Fix.

    See the pharmacist and he can give you some cream that will clear up that tingling.
  7. BleedoutBill

    Exp Update: 0.58 + Hot Fix.

    We have some fresh SteamDB activity!!! EDIT: Sorry, this is an internal build. I let my excitement run away with me.
  8. BleedoutBill

    Stable Branch - 0.57 Discussion

    DayZ Development‏@dayzdevteamConnection issue to the database, everyone. Rolling server restarts incoming.
  9. BleedoutBill

    Exp Update: 0.58 + Hot Fix.

    Weekly maintenance is winding down now, so hopefully we'll see some Exp love soon!
  10. BleedoutBill

    Exp Update: 0.58 + Hot Fix.

    See post #22.
  11. BleedoutBill

    Identify This Tree

    The Larch
  12. BleedoutBill

    Status Report - 30 Jun 2015

    Thanks for the renderer update. The hold breath example videos ... they are being displayed as *.jpg images for me?!?!?! I appreciate the FOV explanation. I typically like to be around 90 degrees. The last I saw the new UI, there were no degree markings on the slider. I hope that this has been addressed. I agree that the aim FOV should be the same for everyone, regardless of our individual preferred FOV. Thanks for making the extra effort on this.
  13. BleedoutBill

    Exp Update: 0.58 + Hot Fix.

    Just noticed this in Trello: http://trello.com/c/pJ2LJYyb A fix for global Ghost Sounds is now in testing!
  14. BleedoutBill

    Exp Update: 0.58 + Hot Fix.

    Are you expecting the Smirnovo update, or something else? Don't worry, we'll leave some loot for you! :)
  15. BleedoutBill

    Exp Update: 0.58 + Hot Fix.

    Hicks just tweeted that the character status indicators should be fixed in 0.58 Exp.
  16. BleedoutBill

    0.58 Experimental

    New experimental build inbound! http://twitter.com/eugenharton/status/615539037135355904
  17. BleedoutBill

    Stable Branch - 0.57 Discussion

    No, thank you!
  18. BleedoutBill

    980ti performance

    I waited for the release of Watch Dogs and I watched the reviews. It was pretty clear that the game was a pile of dog poo, so I didn't buy it. Same with ACU and the same with Arkham Knight. No more preorders for me! If the developers don't give a shit about their product, then neither do I, so I don't reward them with a preorder. They have to demonstrate that their game is worth while first, before I reach for my wallet.
  19. BleedoutBill

    Vibration issues in FPS mode. Any help appreciated

    Build a couple of fires! You can definitely get cold enough to have the shakes, but not so cold so as to get a status message.
  20. BleedoutBill

    Developer Appreciation

    Perfect example! Yes, the ghost sounds are annoying as hell and I'm sure that everyone will wholeheartedly agree. But, why fix the ghost sounds, when the legacy audio module is going to be completely replaced? That "sounds" (no pun intended) like a colossal waste of time to me. While everyone (testers and players, alike) have been wringing their hands and complaining about the introduction of new weapons and clothing, in lieu of improvements to the core game, the devs have been busy breaking the game engine into individual modules and writing completely new modules which will replace the legacy code. We are getting a new renderer, new audio module, new loot economy, conversion to a more efficient scripting language, new NPC character controller, new player character controller, new NPC AI, new 64-bit server code and they have also even written a new 64-bit client, etc., etc., etc. When you click on "I Understand" and fire up the game, there may not be anything that you can touch, or feel that will demonstrate just how new everything is under the hood, but that doesn't change the fact that an absolutely stupid amount of programming man hours was required to get us to where we are today and all of it (and more) is essential to get us to where we need to go. The devs are not doing what you would necessarily expect, because this is not a typical project. We have had access to a working game concept, as well as actual developer builds, long before this is typically customary. A lot of demolition will still have to occur, before the game can be rebuilt on a more sturdy and appropriate foundation. All the while, the devs have gone to great lengths to ensure that the developer builds remain reasonably playable. Having said that, it is obvious that the devs do share some things in common with you. As long as I can remember, they have always been very aggressive with any bug that causes either a server, or a client crash. They have also been steadily addressing issues with any new modules which are introduced. Quite a lot of work has gone into sorting out the CLE, for example. They have no intention of spending any significant time polishing a turd, however if that particular turd will eventually be replaced, so long as the turd in question is not causing any major game breaking issues, A.K.A. server/client crashes.
  21. BleedoutBill

    Stable Branch - 0.57 Discussion

    Last I looked, it was Wednesday.
  22. BleedoutBill

    Stable Branch - 0.57 Discussion

    ^ This If you cook the fish until it is a black, charred lump, the description still indicates raw. Disregard the broken description and watch for the color change. If you wait too long and let it burn (2nd color change), this will likely make you sick.
  23. BleedoutBill

    DayZ SA Modding: A New Map

    The scenery in the Rocky mountains is absolutely spectacular, but it is very difficult to traverse the terrain on foot. I think that the Appalachian chain is a more practical location, very beautiful, provides the potential for wild animals, thick forests and snow. Best of all, there is a precedent for large bunker facilities in this area. http://www.dailymail.co.uk/news/article-2453894/The-secret-government-bunker-hidden-luxury-hotel-stocked-30-years-supplies-America-s-influential-alive-nuclear-fallout.html My thought: A map with two rust belt towns, surrounded by mountains. For example, we could have something like Asheville in the SE corner and Knoxville in the NW corner, surrounded by the Smoky Mountains. By all means, throw in an underground bunker, several underground caverns (also indigenous to the area), small villages, lakes, rivers and because of the location, don't forget the diverse weather (rain, snow, fog - lots of fog, hurricane, and once in a while, a clear sunny day). Since this is the ancestral home of the Cherokee, perhaps we could have some focus on native American type weapons, deerskin clothing, lodges and their hunting & farming lifestyle.
  24. BleedoutBill

    My dissatisfaction with the map of DayZ .

    Sorry, but the devs have already addressed this question. They will not be expanding the current map, nor will they be building additional maps. The good news is that you will be able to either build your own map, or support someone else's map project. While I appreciate that you may not like the current map, it accurately depicts an actual location and its native buildings.
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