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Your DayZ Team
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Everything posted by BleedoutBill
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I watched a friend's stream a couple of weeks ago and it rained for 56 of the 60 minutes that I watched. I hate to use the word, but yes, I believe that the rain will be "balanced." Having said that, I sounds to me that the OP was complaining about the existence of rain, not the frequency, or volume of rain. To that I say, if you remove the survival challenges, you no longer have a survival game. A quick browse through these other replies confirms my view that the rain is not an insurmountable challenge, regardless of frequency, or volume. Learn to improvise, adapt and overcome!
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There was activity on the SteamDB yesterday and again today. It would seem that we are getting close.
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I think that the OP is on to something. We need to be able to bend our knees and bang two empty halves of coconuts together. It will really take some of the tedium out of those long, cross-country treks! Does anyone know if African swallows migrate to Chernarus? :D
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We Dedicated Few: A Guide to Debug Island
BleedoutBill replied to Tatanko's topic in General Discussion
A dead give away of your malicious PVE intentions. The admin was right to kick you! :D -
I had a stroll through the SteamDB a short while ago and I saw an update for an internal build that is labelled, "has_adult_content-1." So naturally, I'm wondering what the heck is going on. Are we going to have bestiality in the next experimental build? Masturbation any one? The mind boggles. Does anyone have any insights?
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Dude ... it's a blast! Surgeon General's warning: Smokin' dope and shootin' guns at the same time is a hell of a lot of fun, but it could lead to unintentional consequences!
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We Dedicated Few: A Guide to Debug Island
BleedoutBill replied to Tatanko's topic in General Discussion
Why were the bureaucrats hoarding all of the fire fighting gear?!?!?! WTF!!! Perhaps the Chippendales were there, entertaining the horny lovely ladies of Novo? -
We Dedicated Few: A Guide to Debug Island
BleedoutBill replied to Tatanko's topic in General Discussion
Sounds like a hoot! I'll find a firehouse and see what gear I can scavenge. -
We Dedicated Few: A Guide to Debug Island
BleedoutBill replied to Tatanko's topic in General Discussion
Gotta watch that gratuitous PVE. It'll get you in trouble every time! :D Congratulations, gents. The beans are on me. :beans: :beans: :beans: -
We provide complimentary rolling paper, with every box of ammo!
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It looks like several varieties of mushrooms are planned.
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Run around Chernarus looking like that and someone will definitely get Medievel on your ass!
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First few days of dying and not much playing
BleedoutBill replied to AnArmyOfBeaker's topic in New Player Discussion
Food ebbs and flows with the CLE, so it's smart to keep a small stash. As a fresh spawn, apples and berries are very useful, while you are trying to get established and collect some basic gear. Note: not all berries are created equal. It's best to keep moving (inland) until you achieve a comfort zone. You can always go back to the coast later, if that is your end game. If you are still having trouble finding food, learn to supplement your looting with farming, fishing and hunting. Don't pay too much attention to the door position. First, their position is random. Second, when a food item (or any other item) spawns inside of a house, that action does not cause all of the doors to close. -
First few days of dying and not much playing
BleedoutBill replied to AnArmyOfBeaker's topic in New Player Discussion
... and beginners who haven't figured things out, yet. Chill, the guy is trying to learn something new. I remember when I started, it seemed like there was a zed within 10m of all of my spawn points. I died over and over (and over) until I figured out how to fight hand to hand with them. -
[0.58] Persistence Breaks Servers
BleedoutBill replied to Weyland Yutani (DayZ)'s topic in General Discussion
Insane? Mindless? Cattle? Really? Just because some are reporting that they haven't personally experienced this particular problem, neither in Exp, nor in stable, this somehow means that they are denying that the bug exists? Why can't you accept that this issue either does not affect all servers, or that some servers may be disproportionally affected? Take a tablet and stop being a drama queen. -
[0.58] Persistence Breaks Servers
BleedoutBill replied to Weyland Yutani (DayZ)'s topic in General Discussion
Occlusion culling has been implemented in the new renderer. Based on an off-hand comment that Hicks made at PAX, it sounds like we'll see the renderer as well as some additional new tech relatively soon ... assuming that their inclusion doesn't break anything important. -
[0.58] Persistence Breaks Servers
BleedoutBill replied to Weyland Yutani (DayZ)'s topic in General Discussion
^ This In between wipes, we built several camps with 8-10 tents and numerous barrels and we never experienced any lag issues in 0.58 Exp. This issue only reared its ugly head once it hit stable, so the devs definitely did not push the build forward, knowing that this issue was present. Persistence was working surprisingly well to, with the exception of a few isolated instances of long guns unexpectedly disappearing. -
Version numbers serve only as a convenience to the devs and have little meaning outside of the studio. The designation of "Version 1.0" should have meaning, but sadly, it doesn't seem to any more (see some of the recent releases from Ubisoft, for example - these games were still clearly in a beta state :( ). Not trying to be a smart ass, but we enter beta when all intended functionality is implemented and they run out of game breaking bugs to fix. The devs have provided us with a visual clue as to how close we are to that point. It can be found at the top of this page: http://dayz.com/
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First I've heard of this. I would suggest that you submit a bug report, if you haven't already.
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Ok, so all that seems to happen in this patch...
BleedoutBill replied to Shiva_O's topic in General Discussion
You are getting killed at the spawn point, yet you have checked all of the loot spawns in town and there is nothing there? Non sequitur! Troll alert! -
In my experience, you will be able to increase the rendering quality with a faster GPU, but your FPS will remain largely unaffected.
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- Server Performance (Degrading) This issue has been resolved, and we're seeing a 3x increase in server performance on the current 0.58. As well, the degrading curve of server performance over large spans of time has been resolved. Thus, the experimental branch servers will be operating on a 12 hour restart schedule now. Better server performance = More players, More zeds & More animals!!!
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You can have a stable 1st/3rd public character, a stable 1st public character, an experimental 1st/3rd public character, an experimental 1st public character, and another character for each private server that you visit.
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It's a survival game ... Improvise, Adapt, Overcome!
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16 hours in, met my first player!
BleedoutBill replied to MadMcardle's topic in New Player Discussion
I'm not questioning your motives, but being new to the game, you may not be aware that the, "I'm friendly!" ruse has been used to death by others of more questionable character. Whenever I hear, "I'm friendly." I instinctively assume danger.