Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
1537 -
Joined
-
Last visited
Everything posted by BleedoutBill
-
At the risk of raking all of this up again, there is no point in having permanent death, if it is possible to start over with all of your gear intact. There should be consequences for risky behavior and if we negate permanent death, we might as well add quick saves and other arcade-like features. Sorry, but permanent death is a key element that separates DayZ from the masses.
-
What are these green markers on GPS?
BleedoutBill replied to selfcommander's topic in New Player Discussion
On most topographical maps, they represent mountain peaks. -
I don't currently use the improvised bow. but I desperately want a viable bow in the game. My preference would be for a relatively compact recurve (as opposed to a long bow), but I'd take anything that works. It's the perfect compliment to a player with a stealthy play style (like me) and it would also be great for mounted play (if horses ever become a thing). I've tinkered with the crossbow, but the bolts are scarcer than hens teeth. I'm not going to lug that damn thing around, with only two bolts in my inventory. Come on devs, show the bow some love!
-
The devs have confirmed that they are working on new trees. I am hopeful (not holding my breath) that new engine modules will support fog/mist in the morning, or after rain. But, I don't think that we'll ever see anything like what they have in Kingdom Come: Deliverance. That game gives me a woodie everytime I see a clip.
-
You can view and edit all of the key bindings in the user interface.
-
This is a scream! It reminds me of the mini-series "The Wire" where a couple of assassins were killing people with a nail gun. The scene where they were in the hardware store shopping for the nail gun made me piss my pants, it was so funny! If you haven't seen "The Wire," I highly recommend it to you.
-
Reduce the grey effect when you lose blood
BleedoutBill replied to Kracken823's topic in Suggestions
Disable post processing. -
Also ... keep dry: Stay out of the rain, Stay out of streams and ponds, Wring clothes out if they get wet, Replace wet clothes with dry clothes, Find rain gear to wear.
-
There aren't any servers available for me to choose from! Help?
BleedoutBill replied to BuffCommander's topic in Troubleshooting
If this doesn't sort you out: http://forums.dayzgame.com/index.php?/topic/220962-dayz-is-not-showing-any-servers/ Submit a help ticket. -
Windows XP (as well as any other unmaintained code) is a public nuisance and it should not be connected to the Internet. Have a look at http://map.ipviking.com/ from time to time and look at all of the zombie PCs participating in DDOS and other attacks. Allowing this code to have Internet access is not simply about you and your careful/carelessness. It puts all of us at risk. Running the latest OS does not make you immune to the bad guys, but leaving the back door wide open, with milk and cookies sitting on the counter is extremely irresponsible.
-
Lets get real, the real issue with this game
BleedoutBill replied to Alex Leonhart's topic in General Discussion
I didn't believe the first several dozen people, but you've convinced me. The game engine is crap. Thanks for clearing that up for me. When all of this got started, BI didn't have a suitable game engine for a MMO. They do military simulators, remember? They obviously thought that the current engine had the best chance of being adapted. Yes, it's an antique relic, but so what. There can't be more than a few thousand people who will buy into the whole zombie genre; it's just a passing fad, right? Well, as it turns out, BI were wrong on several counts. The zombie genre has exploded and millions of people have purchased DayZ, even before it came out of alpha development. Now, with a substantial (and demanding) player base and the necessary funding, they are rewriting the game engine in order to introduce needed features and improve performance. I guess where they went wrong is by not firing all of the AI, art and animation people first. It's much better that they complete all of the work on the game engine first and then they can hire the AI, art and animation teams later. It would be a major faux pas to show any progress in these areas, before they ensure that we have a stable 60FPS under all possible circumstances, right? As near as I can determine, the game engine was written in one huge, monolithic block of code. The devs first task was to break this down into individual modules, each specializing in different areas of game function. This is a HUGE amount of work and at the end of the day, it doesn't affect game performace one bit. What it does do, however, is to make it easy for devs to write new, replacemnet modules, that can be more easily plugged in to the core engine. These new modules can introduce new features, or performance improvements, or both. If they are still on schedule, we expect to see the replacement of a key module, the renderer, at the end of March. The renderer takes the output from other modules and draws the picture on your monitor. This new module should have much better lighting effects as well as better performance due to its more efficient culling strategy. As time goes on, additional modules will be written and plugged into the game. Each will bring various improvements and enhancements. For the TL DR crowd, we are finally at the point where some sigificant core improvements can now be introduced into the game. Since this is all new code, there are bound to be bugs, but we are finally on the brink of moving forward. -
We currently have cows, goats, chickens, deer, hogs, etc. in game and I haven't seen any of them fall over dead, because someone didn't feed them. Of course it would be a hoot if the devs would introduce cow tipping! :D I have seen no indication that these animals must eat and drink, as the characters do, in order to survive. I think this is a reasonable simplification. I think the solution is simple. If you log out, the horse should go into a grazing mode (not because it needs to eat, but because this is normal horse behavior) within a 100m radius of your log out point. If you want the horse to be there when you get back, you need to be selective about where you log out. If the horse gets stolen, or run over by a truck while you are logged out, then, "Them's the brakes!" If we get horses, I think the devs need to fix the bow situation, once and for all. I would fancy Mongol-type recurve, composit bows. Supposedly, a skilled Mongol archer could use these with deadly effect out to 500m. If anyone is interested, I hve similar thoughts about dogs. If you are eating something, the dog should beg for food. Not because the dog will die from starvation, but because this is normal dog behavior. If you have spare food, you can give it to the dog to maintain the relationship and make it unlikely that the dog will abandon you for a different master. If you can't, or don't give the dog food, the dog should move on and find someone else to bond with.
-
Guide to etiquette? How to be new right?
BleedoutBill replied to CabbageNPeas's topic in New Player Discussion
Peoply will try to kill you for a variety of reasons. Whether they give you an excuse, or not is pretty irreleant. At the most basic, you are viewed as a threat. If you don't try t kill me right now, you may follow me and try to covertly kill me later. On top of that, you may have loot that I need to survive. Not speaking to me, makes me even more suspicious of your motives. Trying to type and maintain situational awareness puts you at a significant disadvantage. Being a new player, it makes sense to start on a low pop server, so that you have a chance to figure out what all of the buttons do, without the additional drama of someone chasing you around with an ax. Eventually, though, you will have to learn how to interact with others. But first of all, never forget rule #1 - Tust no one! You have to be aware of your surroundings at all times. Always study your victm ... er ... potential new friend prior to making contact. Ideally, watch him interact with others. Is he a bandit, a homicidal maniac, friendly? Does it make sense to make contact with this idividual, or is it too risky? Ask yourself, What do I hope to gain by making contact? If you decide to proceed, you need to do so from a postion of power and maintain control over the situation. Keep in mind that some will try to put you at ease, only to murder you 30 minutes later, when your guard is down. Give some thought to your approach. Do not run up to people and invade their person space. This could be misunderstood as a threatening gesture. Do not repeatedly yell, "Friendly, friendly, friendly, friendly, friendly ...." This is VERY annoying! All interactions are inherently dangerous. Be prepared to kill, or be killed. -
Mosquito/Nat/Fly Sounds. - TAKE THEM OUT.
BleedoutBill replied to Harmony's topic in General Discussion
If the devs develop a game for the lowest common denominator, we'll be left with Pong. -
Rent your own, private server. Write a compelling story. Build a mod. Announce on Reddit. Get ridiculed for your efforts! Enjoy ...
-
Thoughts on the new eating and drinking system?
BleedoutBill replied to battlerhd's topic in General Discussion
Not a new system, merely a new bug. -
Sorry, but no one runs it at a stable 60FPS. You have unreasonable expectations for this stage of the development. Come back in a few months and check again.
-
plz help me i want to play so much love this game game freeze
BleedoutBill replied to lolol's topic in Troubleshooting
If the game crashes when you click play, then you need to submit a crash report. This link explains the process: http://feedback.dayzgame.com/how-to-user.html Then go here, sign up for an account and then submit your report. http://feedback.dayzgame.com/my_view_page.php -
Mosquito/Nat/Fly Sounds. - TAKE THEM OUT.
BleedoutBill replied to Harmony's topic in General Discussion
I think that you are on to something. Any time that they build a ghillie, there should be at least a 20% chance that they unintentionally stick a sprig of poison ivy in their suit. -
Mosquito/Nat/Fly Sounds. - TAKE THEM OUT.
BleedoutBill replied to Harmony's topic in General Discussion
I think we need some snakes to keep the snipers warm. -
Two people one same network cannot join same private shard at same time?
BleedoutBill replied to Landcaster's topic in Troubleshooting
Unless both of your PCs have public IP addresses, then the server sees the same IP (your router, or cable/DSL modem's public address) for both computers on your network. Your router does NAT (network address translation) so that multiple machines can share a single public address. With this in mind, it's easy to see why the server would be confused that an IP that is already logged in, is sending additional requests to log in (again). Only your router knows what is going on inside of your LAN and that there are actually two sepertate PCs. With the introduction of IPV6, it is envisioned that there will be enough addresses available, so that every device will be able to have it's own, unique public address. This will make Band-Aids like NAT unneccessary, unless you are tryig to obfiscutate what is going on , inside of your own, private LAN. -
Clothing Pockets (Separate the inventory slots!)
BleedoutBill replied to jaggardos's topic in Suggestions
Well argued and illustrated. Personally, I like this idea. I suspect that I may be in the minority, though. I also liked the holster ideas. We need more options for holsters and, perhaps, 3-point slings. It also wouldn't hurt my feelings to be able to stash a huning knife in a boot. These issues have been mentioned time and time again, sorry! I'm surprised that no one mentioned that a pen, paper, fish hook and can opener all take a full slot., but I expect that's the price you pay for the current inventory system. -
I don't mind the hot keys at all. Without them, things would be unnecessarily tedious. However, if you are going to pull something out of your pack, via the hotkeys, there should be a time penalty, You shouldn't be able to produce a magnum instantaneously and blow everyone's head off, before they know what happened.
-
Best tactic in dealing with zombies?
BleedoutBill replied to Lunatic_fringe420's topic in New Player Discussion
Correct, they can not currently climb ladders. They don't tend to have any trouble with stairs, though. It's no problem killing then, but you will want to leave the area before they respawn. Also, you'll want to kill them quietly, lest you attract the attention of others. -
I received feedback on my crash dumps this morning. The good news is that the devs understand the problem and they are working on a hot fix. I guess I shouldn't be surprised about all of the whining and moaning, but seriously! When all of you complained about poor frame rates, poor visuals, poor lighting effects, wacky character movement, derpy AI, etc., etc., and the devs responded by making a commitment to bring the game engine into the 21st century, did you really expect that there would be no problems/setbacks/disruptions? The reality is, that as all of the new tech, that has been in the pipeline for the past several months, is gradually merged into the stable branch, there are going to be a lot of issues. The road is going to get much bumpier, before it gets smoother. You definitely need to come to grips with that, or you need to take a break for the next few months.